Elden Ring

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The Abyssal Woods probably has the best atmosphere in the entire DLC, it's only a shame it was so short. You mount up on Torrent ready to charge into the spoopy, foggy woods only for him to rear up and buck you off, then when you try to summon him again, instead of just groping for your ring like in every other area you're forbidden from riding, you get a message telling you that Torrent is too frightened to appear. Then as you go further you see some goats on the path, you approach one and see the flame of frenzy glowing in its eyes before it runs off. Then you run into the game's equivalent to Winter Lanterns, only they're invincible so you're forced to sneak around them. Eventually, you reach this palatial estate, and out in front is a line of corpses in meditative poses, their heads missing and some weird yellow crystal sticking out where the heads should be.
They're just little things but it's really good mood setting.

Lorewise, Midra's Manse doesn't really add to the lore of the Frenzied Flame, it doesn't even really add questions. It's more like a self-contained story involving the Frenzied Flame than any big lore revelation. Midra being someone who tried to become Lord of the Frenzied Flame and failed feels like a throwback to the Unkindled from DS3. Makes me wish the DLC was centered around this area and Midra instead.
I felt similarly, it's really a shame that so many ideas got packaged into one DLC, when I think a more liner experience just focused on Griffith Miquella and his age of compassion slash unalloyed gold age could've been cool, especially since I feel like we barely get any amount of time to talk to his followers before his charm on them is undone. Although meeting Melina's edgy brother Messmer was nice I think we could've had some more on him as well if space was made for them and the Finger Ruins, Abyss, and dragon stuff also weren't there.
Metyr and Midra feels like they could've been final bosses of their own DLC, it's also a bit of a shame there isn't a new ending, you don't even get new dialogue with Gideon or anybody else.
 
Beat the DLC. Even at max blessing, I had to resort to a Greatshield + Blood Antspur with Mimic combo. Last boss is visually impressive, but just not fun to face. On the bright side, I get to play with new toys in the regular game! I'm liking the Horned Warrior Curved Swords and Dryleaf arts.
 
Beat the DLC. Even at max blessing, I had to resort to a Greatshield + Blood Antspur with Mimic combo. Last boss is visually impressive, but just not fun to face. On the bright side, I get to play with new toys in the regular game! I'm liking the Horned Warrior Curved Swords and Dryleaf arts.
The DLC has some of my favorite weapons in the series. Strength and Dexterity definitely got the biggest pool of weapons (as expected). The spells are pretty great too. Probably the strongest part of the DLC is the items in it for being pretty fun all around. Can't say I'm really disappointed by any of them, personally.

I finally decided to give this game (and souls likes in general) a try, and it's not really clicking with me. I'm not vibing with the world at all and the combat is just basic dodging until there's a window to attack. Looking at some later bosses it really doesn't look like it changes much.
I'd recommend Nioh 2 if you're looking for deeper combat. It still relies a lot on dodging or blocking for defense, but your offensive options are all really fun (though I don't think the spells and ninja tools are that interesting). Also, don't play Odachi or Axe because that's just playing Dark Souls. Maybe Lies of P or Sekiro if you like the idea of playing weird action rhythm games. I like them quite a lot personally.
 
I'm having a blast with the DLC, but I'll be real here it feels more like something from Dark Souls 2.
Not very connected to the base game, the Snerdtree Fragments are basically reverse Bonfire Ascetics, there's a ton of sweet loot that suits oddly specific playstyles, and a strange amount of dudes in armor.
I can see why people are lukewarm on it, I tend to chase difficulty first and foremost in Souls games so I got what I wanted. That being more challenge.
I'll let the autistics figure out the lore, I skipped all cut-scenes and dialog so I assume we're in Majora's Mask.
 
Well I can't seem to play any more, ever since draining the church district and returning to the grace of light at the entrance my game crashes. One time it loaded in and I could act, but when I hit the map screen to teleport away it froze, so that character is basically broken I guess. My other character loads fine though.

Pretty ticked off at the scaduview area - for such a convoluted secret area it sure is empty. The scenery was cool, and the fingercreeper ashes are my new favourite ashes, but there's like 30 enemies in the entire area.

Also on a different topic, what does it mean if you get a weapon that has the same passive effect twice? Ie if you take the rotten greataxe and add blood affinity to it it has "scarlet rot build up (55)" and "bleed build up (105), but if you add arcane to it it has "scarlet rot build up (55)" and "scarlet rot build up (55)". I know that the bleed version will proc both bleed and rot, would that make the axe try to proc rot twice?
 
Also on a different topic, what does it mean if you get a weapon that has the same passive effect twice? Ie if you take the rotten greataxe and add blood affinity to it it has "scarlet rot build up (55)" and "bleed build up (105), but if you add arcane to it it has "scarlet rot build up (55)" and "scarlet rot build up (55)". I know that the bleed version will proc both bleed and rot, would that make the axe try to proc rot twice?
Does it? If you infuse a weapon with arcane while having innate status buildup, it would just increase the buildup value of said innate status. There's no way there would be 2 instances of the same effect on a weapon unless it's a bug that went overlooked for a really long time.
 
Does it? If you infuse a weapon with arcane while having innate status buildup, it would just increase the buildup value of said innate status. There's no way there would be 2 instances of the same effect on a weapon unless it's a bug that went overlooked for a really long time.
Yeah I'd never seen it before either, I thought it was maybe a new mechanic for the dlc. I tried loading my guy again for a screenshot but that character's still shitting his pants and now I'm wondering if maybe that's why.

That reminds me of another strange thing though - why does moghs shackle smash spirit spring cairns? I appreciated it for that spirit spring near sexy scorpion bud saint when the wicker man was gunning for me, but it removes the point of locking it in the first place.
 
I'm still enjoying it a bunch. It's hard AF, but in a way that reminds me of the base game at the beginning. Random basic field/fort enemies can just slap the shit out of me if I'm caught off guard. Reminds me of starting in Limgrave when I had to skulk around and stealth kill lordsworn soldiers near the stormveil gates and forest.

It's dlc. It's supposed to be harder than endgame content. I'm here for it.

Joyousness is sweeter when you must suffer to attain it.
 
felt similarly, it's really a shame that so many ideas got packaged into one DLC, when I think a more liner experience just focused on Griffith Miquella and his age of compassion slash unalloyed gold age could've been cool, especially since I feel like we barely get any amount of time to talk to his followers before his charm on them is undone. Although meeting Melina's edgy brother Messmer was nice I think we could've had some more on him as well if space was made for them and the Finger Ruins, Abyss, and dragon stuff also weren't there.
Same with St. Trina. She really should of had a bigger role in this.

I think the DLC would of been over all better if everything with Miquella was dropped and From focused solely on fleshing out Messmer, leaving Miquella and his schemes for another DLC.
 
I'm still in lockdown mode so not really reading the thread yet. I did get the DLC and started my adventures like I imagine most did, fighting the asshole phantom with the machinegun crossbow. Did take me a few tries since the fucker was two shoting me with ease and sometimes one shoting but ol "leaping double collosal greatswords" did the job eventually thanks to staggering him. Than I just fucked around and noticed the wicker man who politely informed me with a warm hug that I wasn't ready. I then found another field boss! and it was a fucking dragon... killed the damn thing, kept exploring trying to go off the beaten path and I reached a beautiful valley of blue flowers! And oh shit! another field boss!!! Oh, it's a dragon... though this one has necromancy to spice things up. After getting my ass handed a few times between the dragon and it's skeleton posy I kept exploring and found a gigantic crater thing where I could go down and saw a barrier set up by the little faggot Twink Miquella, this seems like it would be the arena of the final boss or something like that, so for now, mark it as "point of interest"

I kept looking around and found fingerbang gorge. There seemed to be a huge setpiece waiting for me but I seem to not "have the right" yet and a message said something about heading north. With no clear direction, I tried to see if I could go to the right side chasm thing that my map showed, but didn't see any clear path, so decided to go to one of the proper "dungeons" and ended up going to the right one. Since I was already level 3 of the shadow shards or whatever and I started this area after the latest patch, nothing felt particularly difficult to be honest, Then I stumbled into Rellana (long lost sister trope, meh) who proceeded to ruin my shit for more than an hour. Reading some comments about her I got the impression that between me exploring and the patch update, I made out like a bandit since I wasn't getting two shot, but I was having problems getting used to dodging all of her double layered strikes. I went with a greatshield approach and it makes her a joke in phase 1, but phase 2 with all the magic and fire flaying around suddenly ruins it. Went back to good ol collosals plus jumping and learned that the jump immunity from leaping and specially landing, allowed me to dodge an insane amount of her attacks during recovery. She was still kicking my ass but I was getting better at dealing with phase 1. 2 was still a nightmare since I didn't reach it that many times and her 5 moon slashes in a row I was unable to dodge outside of having houndstep (buts I got is the first 2 could be dodged by just running, but the horizontal ones I was unclear, probably jumping instead of panic dodging... Jumping in general is a lot more useful than it seems defensively).

Anyway, keep trying till... well, I staggered her in a certain point where it kind of fucked with her AI so instead of going into phase 2 when I got her under 50 with the visceral, she stayed normal, which let me land 3 more leaping hits before phase transition and since the damage she takes during transition isn't lowered, I blitzed her during the transition and she didn't have time to unleash anything. After that tried to help others to kill her a few times and it was a disaster for the most part, I did learn to dodge the triple moon kaboom (just jump 3 times) and saw some weird setup which I swear is the lightning perfume doing insane damage (though when I tried it, my numbers were nothing insane).

Speaking of weapons, lots of neat stuff, though I always go to the watchdog and Malekith's sword when shit gets rough, I have liked the novelty of the perfumes, the lightning axe pair that I got from the only copy paste dungeon I found (I fucking hate the stone gremlins that use their weapon like a pogo stick...) after killing some dood that was a bodyguard of Godwyn or some shit. Hoping I can get a fist and fuck around soon. I also found the giant put dungeon and get the greatest helmet,but really need to get into the groove of crafting and using pots if I want to get any use out of it. I always have the same issue in these games where I "don't want to waste resources" and don't experiment enough, saw a video on youtube with how much shit you can get away with by just jumping or by throwing a certain elemental pot into something's face.

As of now, the vistas are fantastic, exploring is fun, but already having run into 2 dragons was a let down. Rellana is a cool boss, though I think I kind of "stole her" from myself by taking the glitched win since she seemed very killable with some more practice. Will forge her swords next time and start fucking around with those as well. Though me playing post patch probably is a factor, with golden vow up, each leaping double strike was around 2100 damage.and I could tank like 4 sword strikes in a row as long as they weren't infused with magic or fire. Very different to how much damage the phantom with the crossbow was doing (speaking of him, love his sword too) to me, so I can only think that anybody that is just smashing into a brick wall and not looking for more shadow shards is just asking to suffer, though again, don't know how bad it was with Rellana prepatch.
 
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these nameless mausoleum fights are really standing out with how unfun they are. one dude is spinning on heely's to track you with the fucking M4 he's got and the dancer has the most egregious input reading i think i've ever seen in these games
 
Beat the DLC. Even at max blessing, I had to resort to a Greatshield + Blood Antspur with Mimic combo. Last boss is visually impressive, but just not fun to face. On the bright side, I get to play with new toys in the regular game! I'm liking the Horned Warrior Curved Swords and Dryleaf arts.
Actually going back to beat the Haligtree with the Beast Claws. Loves these things! Even when I was testing them out with my half ass build with Cold infused they worked really well. Followed the Fextralife Bloody Beastclaw build and threw in some Dragon communion spells and it been really fun. The weapon stays low to the ground (missing gettting hit by medium to high strikes) and can stun lock mobs that flinch from attacks.

Gonna try out a frost monk when I find the Drylead Whirlwind AoW. Sadly I really wish the Poison Fist was a Dryleaf weapon instead of just a fist weapon. I know there is a mod to change it up but ehhhhhhh.
 
Actually going back to beat the Haligtree with the Beast Claws. Loves these things! Even when I was testing them out with my half ass build with Cold infused they worked really well. Followed the Fextralife Bloody Beastclaw build and threw in some Dragon communion spells and it been really fun. The weapon stays low to the ground (missing gettting hit by medium to high strikes) and can stun lock mobs that flinch from attacks.

Gonna try out a frost monk when I find the Drylead Whirlwind AoW. Sadly I really wish the Poison Fist was a Dryleaf weapon instead of just a fist weapon. I know there is a mod to change it up but ehhhhhhh.
frost danes footwork with fire dryleaf arts is incredible fun, high damage, the poise break is also surprisingly high and the whirlwind aow costs pretty much nothing
 
Same with St. Trina. She really should of had a bigger role in this.

I think the DLC would of been over all better if everything with Miquella was dropped and From focused solely on fleshing out Messmer, leaving Miquella and his schemes for another DLC.
Really feels like they tacked on him and his age of Reddit to an Old Hunters style DLC about Messmer and Marika.
 
What a lame disappointment of a final boss that was. Leaving aside the second phase in which the boss stains your entire screen with AOE particle diarrhea which makes it hard for you to see what kind of nonsense 20 combos move the boss is doing, the boss was a character we've already fought in the base game, only much gayer this time with gay lore implications.

Is Fromsoft so creatively bankrupt that they can't develop a new character for a final boss?

The DLC gets a 6 out of 10 for me. The majority of the bosses weren't fun to fight against and pretty much no unique bosses in terms of mechanics, it's the usual 'wait for the boss to sperg out with their 1 min long combo, hit the boss once, now wait for the boss to another 30-60 sec combo, oh and don't attack more than once otherwise the boss will punish you by taking 80% of your health with one or two hits' and don't you dare criticize this kind of boss design that we've seen over and over again since Dark Souls 3 or you just mad cuz bad,

A lot of empty areas that cockblocks you by giving you nothing of value in return for exploring it, you wander around 5-10 minutes in an area only to discover that the best item you found in that area is a smithing stone 5 or some shit like that, thank you for wasting my time assholes, most of those items I can already get from the Twin Maiden husks.

The new upgrade system is trash because it encourages you to explore said boring empty areas in hopes of finding scadutree fragments and you also run the risk of having an area ruined by either making it too easy or too hard depending on the amounts of times you've upgraded your scadutree boost before you've entered the area. NPC questlines just like in the base game do not make it easy for you to know how to progress properly in their questline, causing the need for guides which shouldn't be the case. Oh, and this DLC for how big it was, had a serious lack of enemy variety with too many enemies imported from the base game.

However, the weapons you could get in this DLC were pretty nice though. The Old Hunters once again remain undefeated if you ask me.
 
In reality, every Souls game has homosexuals.
Dexterity builds.
Would that make me a reformed fag? I always enjoyed playing status effects (or guns) in vidya, but the previous souls didn't really support them so I went dex. But now with ER I can be a true Arcane chad, specially with this DLC.
Scadutree Avatar and Putrescent Knight I don't think are very bleedable, if at all. Fortunately they're weak to Fire and Holy respectively so find a way you like to deal with them.
Scadutree Avatar can be frozen at the very least, so you can further cheese him with fire + frost. Putrecent knight is very resistant to bleed, I only managed to proc it once in a fight with a good bleed build I think.

The scatter throw weapon art for the rune daggers is going to be nerfed, it's absolutely busted for building up status effects from afar (Specially so with big enemies). The only problem with it is that you get to stand there like a goober for a few seconds waiting for the boss to pummel you, but as long as you have a decent window of opportunity you can use it relatively unpunished. I used it against Bayle and it completely thrashed through his face. It also shredded through the Lord of Frenzy Flame. It also worked well against the hog rider.

I have been enjoying the DLC thus far, I only completed every side area that I could see in the map. I will next go defeat Mesmer and see what the rest of the DLC has for me. It's definitely not peak, I would put it in-between the DS2 DLCs and DS3 DLCs for now.
 
I wonder how much of Radahn's reddit popularity is to blame for him suddenly taking over the Miquella DLC. Because I can't shake the feeling that him being the final boss over Messmer wasn't planned.
 
I wonder how much of Radahn's reddit popularity is to blame for him suddenly taking over the Miquella DLC. Because I can't shake the feeling that him being the final boss over Messmer wasn't planned.
I was personally expecting him not to be. The poster boy of the DLC not being the final boss already happened with Artorias and Lady Maria. I just wasn't expecting Redone as the final fight.

Edit: well, until I gave Ansbach the secret ritual scroll and he basically spelled out who the final fight was.
 
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