Elden Ring

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Since the Fextralife wiki still blows which npc quests fail when you defeat Starscourge Radahn without completing them first?
 
Since the Fextralife wiki still blows which npc quests fail when you defeat Starscourge Radahn without completing them first?
iirc they don't really fail, but skip a few steps instead. I don't know if it means you get a lesser version of their quest reward though.
 
Will Morrowind style quest journal works in Elden Ring?
Morrowind allowed you to save anywhere before you fucked up and could reload.

I just don't think traditional styled quests could work with the Soulsborne games unless the quest givers and needed NPCs are immortal, because many people are not going to want to do them if you can get to steps 7, 8, and 9 and then 10 has a poorly placed NPC who has a chance of accidently dying through no fault of your own and you can't revert to an earlier save.

It's not like we have not had immortal NPCs before which stay around until the quest is done, Bloodborne had the little girl's music box quest which eventually lead to you getting the pink ribbon cosmetic because it was implied she was eaten by a pig.

But also fetch quests also don't really play to the strengths of the series. Having minibosses and smaller dungeons which may unlock shortcuts to other areas do. Also item farming is the absolute worst thing people can look forward to when playing one of these games.
 
Reached and finished the capital. It could have worked far better as a early-mid game location, late game I just started running because I lost all patience for barely traversable big city with barely any save points and tons enemies with bullshit attacks (the lightning lance guys that can infinite lightning strike you are bullshit). Reached the Fire Giant and, once again, I feel like the game wants me to somehow increase dps even more, despite having zero problems in the capital.
 
I haven't been able to play much but I put my sign down at Malenia to practice and none of these dumb motherfuckers have a strategy to deal with her thousand blade attack. I got summoned by the same retard four times who did the exact same thing, ie stand there and die. It is a bad plan, bro.

I just don't think traditional styled quests could work with the Soulsborne games unless the quest givers and needed NPCs are immortal, because many people are not going to want to do them if you can get to steps 7, 8, and 9 and then 10 has a poorly placed NPC who has a chance of accidently dying through no fault of your own and you can't revert to an earlier save.
Witcher-style monster of the day/help me bury my horrorbaby/someone in the village is a vampire! type stories could fit though, and would be resistant to NPC murder (and a reason to add whole villages you can murder) if they lead you to something for the reward (ie another boss which is mostly what you do anyway), also working with exploration that way.
Not that you couldn't run directly to the lair/instantly slay the priest it was him all along/whatever, but murder strats on a replay are just fine for Souls. And it'd let you have stories along the way on the first playthrough rather than what we have now which is guessing which fucking bonfire somebody has moved to where they say basically the same shit they said at the last one.

Now we have these dumb magic no-murder zones so we could do the boring thing with unkillable questgivers as well. The black knife stuff was good but that happens exactly once, while running back and forth between the blacksmith and spirit girl was lame. I'd have been happy with finding her village or whatever in between. There's all these named locations but for the most part nobody else in the world acts aware of them. That crypt has been there a thousand years, you know? It hasn't leaked snails a bit?

In Souls games the world is already dead and everyone's basically a zombie or on the verge of it, which is cool and everything but there's more latitude in ER for characters to give a shit. It's not a complaint but they coulda if they'd wanted to.
 
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I think they're still different enough game styles to do their own things effectively, but god damn Bethesda does need to make combat actually interesting. Felt like it hasn't changed since Morrowind, incredibly bland shit.

On a more related note, does Elden Ring have any sort of sunlight covenant equivalent? I want to be incandescent when I help others.
Ironically Morrowind AI reaction to Stealth Archery is more reasonable than Skyrim (run around crazy looking for who just shot you vs. declaring you imagined the arrow still sticking out of your neck after 3 seconds)
 
Bitch dead. I realised half my stat points weren't being used against her and respecced pure melee. It's a whole other fight when you can forget to block and have enough VIG to face tank the flurry attack anyway.
 
Bitch dead. I realised half my stat points weren't being used against her and respecced pure melee. It's a whole other fight when you can forget to block and have enough VIG to face tank the flurry attack anyway.

Just murked Rennala and considering respeccing. Faith is boring as fuck.
 
Just murked Rennala and considering respeccing. Faith is boring as fuck.
I don't hate it but I was a little disappointed to basically be a pyromancer again since I usually use it and my most recent DS3 run was pure pyro (with the bonus of multiple cool hands and the demon scar which this game doesn't have).
I thought about keeping the melee going but I pretty much only have the final boss left to do so I'll probably just optimise. Actually having VIG is a nice change and I really didn't need all the DEX I got, turns out it does jack shit for cast speed (again).
 
Did anyone else find Rennala hilariously easy? Yeah I was around level 60, but for a demigod she’s really weak.
She's actually incredibly difficult as a range character or mage but like most mages She's squishy and has low health. If you rolled samurai or vagabond as a starting class you'll probably roflstomp her.
 
I haven't been able to play much but I put my sign down at Malenia to practice and none of these dumb motherfuckers have a strategy to deal with her thousand blade attack. I got summoned by the same retard four times who did the exact same thing, ie stand there and die. It is a bad plan, bro.


Witcher-style monster of the day/help me bury my horrorbaby/someone in the village is a vampire! type stories could fit though, and would be resistant to NPC murder (and a reason to add whole villages you can murder) if they lead you to something for the reward (ie another boss which is mostly what you do anyway), also working with exploration that way.
Not that you couldn't run directly to the lair/instantly slay the priest it was him all along/whatever, but murder strats on a replay are just fine for Souls. And it'd let you have stories along the way on the first playthrough rather than what we have now which is guessing which fucking bonfire somebody has moved to where they say basically the same shit they said at the last one.

Now we have these dumb magic no-murder zones so we could do the boring thing with unkillable questgivers as well. The black knife stuff was good but that happens exactly once, while running back and forth between the blacksmith and spirit girl was lame. I'd have been happy with finding her village or whatever in between. There's all these named locations but for the most part nobody else in the world acts aware of them. That crypt has been there a thousand years, you know? It hasn't leaked snails a bit?

In Souls games the world is already dead and everyone's basically a zombie or on the verge of it, which is cool and everything but there's more latitude in ER for characters to give a shit. It's not a complaint but they coulda if they'd wanted to.
Yeah I loved those Witcher monster hunt quests. Some perfectly emulated the feeling of going after some unknown Cryptid and getting spooked when they pop out of nowhere.
 
There are some cool lightning incantations, but they are all late game.

The worst part of playing a faith character was seeing all the cool sorceries I kept finding and couldn't use.

Lol exactly my thoughts. So many more sorceries than incantations.
 
Is 48 massively overleveled for Red Wolf of Radagon? Cause I just two shot him in like five seconds and it kind of underwhelmed me after hearing the epic boss score.
 
Is 48 massively overleveled for Red Wolf of Radagon? Cause I just two shot him in like five seconds and it kind of underwhelmed me after hearing the epic boss score.

I was about 60 so I wouldn't say so. I'm a faith build though and a consistent problem I have is that I can't cast incantations in a timely manner with all these fast, methed up bosses. So I hate to beat him with a stick and it took me like 8-10 hits.
 
I want to have sex with the 4 armed witch.
I want this guy to bend me over and show me his greatsword.

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