Elden Ring

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"If you jump in the replies to get mad, I promise you that I really don't care about what you think."
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No, I think in this case it’s honest, given how salty pissed people got in the last tweet they made mocking the “fixed UX” thing. People were furious about it.

And to be clear, they’re mocking people who think it needs to look like this.
 
I keep hearing that that scythe is really good, to the point that I’m considering respeccing to be more faith-forward than my current strength/faith build. Any chance you can confirm? I’m ambivalent about the tree sentinel halberd I’m using now.
I'm very fond of it but that's partly because I was using a great epee before where I had to "aim" and it was possible to "miss" enemies which aren't concepts you need to worry about with it.
Between holy damage and black fire you can kill anything, but if you're bored of pyromancy from previous games don't do it. Otherwise go nuts.

Edit: missed that you're already str/fth. I just woke up. Oh, well everybody says there's nothing good for str/faith so I guess probably. I had 16/16 str/dex for most of the game and I'm about to go back to that.
 
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As a fan of PvP in games like these, the scene right now is a mixture of absolutely brilliant combat mixed with near-guaranteed 1v3's, blatantly overpowered weapons, and literally broken mechanics. For those of you interested in PvP, read on ahead and I'll tell you about some of the most popular things in PvP right now.

Fire's Deadly Sin. This is a spell you get pretty far into the game that sets you on fire and damages people around you. This skill is bugfed in the worst way and has spawned two broken strategies: using it with the Erdtree Greatshield to infinitely fire beams of light that are difficult to dodge and obliterate people, and the Eclipse Shotel, where you cast your weapon art and Fire's Deadly Sin becomes an instant-death aura where you can just run up to someone and build up an instant death status passively until they die. This shit is gonna be gone pretty soon because it is absolute bullshit, so if you want to troll, do it now before it gets patched.

Dex + Int scaling katana with a blatantly busted weapon art, a shorter-range and faster sword beam that fires after an unsheathe animation. The beam can absolutely chunk you and even one-shot if you don't have enough vigor invested. This is the most popular weapon, so you'll learn to dodge these quickly if you even do a couple rounds of higher level PvP. Its no slouch in melee combat either and it has bleed, a status that chunks your HP and inflicts a bit of hitstun when the bleed meter maxes out, so a good player won't just spam the weapon art and will be a dangerous threat up close and from a distance. The uchigatanas are basic katanas that can be customized and set up for any build, but bleed builds are the most common; Rivers of Blood is THE bleed and arcane katana, but I don't see it especiallt often, and the Nagakiba is effectively a longer katana with more reach

The shitter spear, scales with Dex and Faith primarily. The weapon inflicts madness innately and will apply it even if you roll through because it is bugged. It's thrusting attacks track pretty heavily so it can be a bitch to avoid; try rolling behind the spear wielder, its better than moving to the side or back.It's weapon art is a gigantic leap that casts AoE madness flames on the ground in front of where you land, an extremely potent AoE, wake-up and ambush option. Madness will drain additional HP and FP as you gain more of it, and when your gauge maxes out you will take extreme HP damage and be stunned for three seconds. This is a death sentence in PvP. Respect the spear user and keep your distance or suffer. There are other good greatlances too like the generic lance and the Treespear, but Vykes is so overloaded that you'll never see anything else.

The other true shitter blade, its a straight sword that can either fire a long-range beam or charge up an extremely large AoE fire arc in front of you. This thing will chunk anyone and the beam fires infinitely if you use the physic potion that greats infinite FP for a time. Be very wary of this thing. The best general straight sword is the Noble's Slender Sword because it has extended range and the moveset is generally just fantastic in all situations, you can really run it on any build and build it however you want.

Sctyhes are dangerous DEX and Faith weapons, they can attack a lot, have great reach and the weapon art on the Winged Scythe can ignore shields. They inflict high bleed and are somewhat scary, but I'd consider them fair weapons compared to the more popular weapons you'll see.

Babby's first PvP weapon, and the most common weapon you'll find in very low level PvP. This is the weapon youtubers shill to people for a solid reason; its long, has good bleed, solid damage, and comes prepackaged with Bloodhound's Step already on it. Its good, especially if you're under level 30 or so and are PvPing against newbie players, but it gets outscaled pretty quickly as you progress further into the game and can slap the weapon art on different weapons.

The classic giantdad weapon, the bass cannon. Since DS1 this old beauty has been somewhat on the backburner, but if you build this as a DEX weapon and use the Bloodhound's Step weapon art, it becomes an extremely fast pseudo-spear that can lay waste to people quite competently. Thrusts well, the swings are excellent for roll-catching enemies, and crouching and striking is deceptively fast and can really punish cocky enemies. Highly recommend. The Starscourge Greatsword being dual-wielded can be lulzy, but its only really good in indoor areas where people can't easily avoid your gravity well weapon art. Some of the other colossal swords can be pretty decent too, but I'd say the majority aren't long enough and don't have the thrusting moveset that the Zweihander have just cannot keep up compared to anything else. Strength really got shafted in this game.

Estocs and rapiers are great, have a lot of customization, and have always been pretty high tier. Fantastic for quickly stabbing and keeping up pressure. These things are reliable, and though most people stick to the most popular weapon stuff, you won't go wrong with these. I recommend the Great Epee for variation, Bloody Helice for bleed and arcane, Antspur Rapier for free scarlet rot, and the Noble's Estoc for length and variation.

Strength got absolutely diddled in this game, Dex weapons are just so strong and Dex feeds into so many other mechanics such as casting speeds that it is very rare to be recommended a strength weapon. These weapons tend to be for memes; people will get their STR to 66 for two-handing and reaching 99 STR through that or stack more STR for dual-wielding colossal weapons trying to score a one-hit kill, but that requires so much stat investment that a stiff breeze will delete them from the game. If you want to meme and go for dunks, I guess some of these can work. Nobody plays these so I don't have a good recommendation.

Whips: Actually really great for PvP, get Hoslow's Petal Whip and have cold damage or poison imbued into it and its a brutal status inflicting weapon.
Claws: Dual wield hookclaws, same setup as the whips with bleed and cold/poison, this thing will shred people and is extremely mobile with Bloodhound's Step, its recognized as the ganksquad hunting weapon.
Halberds: Tree Sentinel, Nightrider Glaive are all great; solid thruating and slow bit impactful swinging means this thing can roll-catch pretty easily.
Daggers: Parrying Dagger and Misericorde are great if you can backstab or parry often, I recommend keeping them as weapons you can switch to when you get the opportunity to critically strike. Reduvia is good dual-wielded because it shoots blood blades out as it's weapon art; I never see Reduvias nowadays though, theres better bleed weapons.
Spears: There are good options here. The pike is super long range and great for poking, and it can work well with weapon arts like Sword Dance because of the length. The cross naginata is a spear that combines the best parts of the lances, halberds and the katana into a beast of weapon, I 100% recommend you try it out because its really getting slept on right now and I want to see this more.
Fists: the ones that inflict bleed are the best, set them up like your whips and hookclaws. They're good for pursuing enemies and getting in their face, but I think the claws do a better job in general.
Bows and crossbows: Better in this game, but still now great. Best used in areas where people can fall down cliffs or to shoot people off ladders.
Axes: Don't have much experience with these, but theres a Frostfang axe with a weapon art called Hoarfrost Stomp that does phenomenal damage on INT builds. You get the weapon art pretty quickly after you find thos to put on other weapons, so you'll use very briefly. Hoarfrost Stomp is GOAT though.

Gonna take a break before I talk about spells, incantations, and weapon arts.
 
Finally my journey to become a sword and board edge lord is complete.
The armor really could use more horns though.

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Theres a lot of lore to every Dark Souls game, but you often need to piece it together from environmental scenery and subtext in character interactions; also make sure to read the description of every item like weapons, armors and key items, thats where the majority of the lore is.

My favorite bit of lore in the game is on the Nomadic Merchant's set, which reveals the merchants you've met all throughout the game belong to a race that gained way too much power through trade and were mostly genocided, with the last of their culture being buried in an underground prison to die. They then proceeded to summon the Frenzied Flame into the world to return everything to primordial chaos. When you first speak to Kale at the little church at the start of the game, his comments about the land being "tainted by madness" and how his people are "deeply unforgiving to any that harm his kind" become extremely ominous after you learn this. Oy vey, Tarnished.
That's not specifically Jewish, Persia was always accused of being subversive by Rome because their goods would always sell the most in Roman markets and would then go back to their ruling class to fund wars with Rome.

You had the assorted City States in Europe which also had similar situations happen, hell you had later events like the Medici take over the Papacy through banking.
 
I'm very fond of it but that's partly because I was using a great epee before where I had to "aim" and it was possible to "miss" enemies which aren't concepts you need to worry about with it.
Between holy damage and black fire you can kill anything, but if you're bored of pyromancy from previous games don't do it. Otherwise go nuts.

Edit: missed that you're already str/fth. I just woke up. Oh, well everybody says there's nothing good for str/faith so I guess probably. I had 16/16 str/dex for most of the game and I'm about to go back to that.
The only Str/Faith Weapon I can think of is the Blasphemous Sword, but thats kind of late to the party though.
 
You know, I actually don't have too much to complain about the overall design of Elden Ring but one thing really irks me - putting 2 bosses in a room and calling it a day is not a good design or good difficulty. It just flies in the face learning enemy patterns and avoiding them to retaliate and instead just becomes damage one as much as possible ASAP because you won't be able to dodge everything with de-synced attacks for long. It always feels like lucky attack patterns rather than skill when I trudge through these crappy encounters.
 
The only "good" dual bosses were the Crystallians. Two blue hoppy dudes with different move sets and attack ranges, and you can easily kite one away so you can focus on the other one.

Their only real problem is the massive defense to anything not strike, but a single poise-break is enough to trivialize that.

Whoever thought sticking three in a boss room and giving them all the ability to inflict Rot can go eat 37 bags of dicks. In a row. After the twin Godskin Noble guy.
 
You know, I actually don't have too much to complain about the overall design of Elden Ring but one thing really irks me - putting 2 bosses in a room and calling it a day is not a good design or good difficulty. It just flies in the face learning enemy patterns and avoiding them to retaliate and instead just becomes damage one as much as possible ASAP because you won't be able to dodge everything with de-synced attacks for long. It always feels like lucky attack patterns rather than skill when I trudge through these crappy encounters.
A lot of the late game bosses have felt real lazy. Fire Giant was a bog standard From Soft giant boss, Duo Godskins or whatever they were called is just obnoxious.

For me, the only really memorable boss was Rennala, first phase was meh, but her second one was pretty cool.
 
Fire Giant was great. I love the oldschool bosses and wish there were more.

Axes: Don't have much experience with these, but theres a Frostfang axe with a weapon art called Hoarfrost Stomp that does phenomenal damage on INT builds. You get the weapon art pretty quickly after you find thos to put on other weapons, so you'll use very briefly. Hoarfrost Stomp is GOAT though.
I've heard it's ridiculously good in PvE, even against bosses you wouldn't expect it to work on. Up to and including L2ing Malenia to death without using another move, even without stacking INT.

I wish I'd known about it sooner, it's like the only invisible scarab chase art I bothered to get and I've been carrying it all game.
 
Just got embraced by 3 Fingers. Time for my knee-jerk endgame villain arc.
PS: Malenia is bullshit, harder than Sister Friede and Gael. Fuck that phase 2 cancer.
 
Just got embraced by 3 Fingers. Time for my knee-jerk endgame villain arc.
Doing everything in one run kind of feels like a mistake now, but I have the needle to cure it so I GUESS I'm about to get a gross hug too

You know, I actually don't have too much to complain about the overall design of Elden Ring but one thing really irks me - putting 2 bosses in a room and calling it a day is not a good design or good difficulty. It just flies in the face learning enemy patterns and avoiding them to retaliate and instead just becomes damage one as much as possible ASAP because you won't be able to dodge everything with de-synced attacks for long. It always feels like lucky attack patterns rather than skill when I trudge through these crappy encounters.
This is a big part of why Nioh fucking sucks aside from the autistic combat system which they somehow made even more hyper autistic in the sequel and why nobody should ever play it, FYI.
 
So has there been a set PVP max level yet. Is it still 120-125 like DS3?
Nobody's figured out how the level matching stuff works yet or if/how upgrade penalties are applied. People are speculatively going by 120 or 150.
 
I'll try not to sperg about it but I'm thinking about lore and whether or not Marika's kids are trees.
Are there any demigods that don't have limbs rotting off? I can't fucking tell with the omen-types because they're just balls of beastman/dragon mutations and possibly "defiled" by Dung Boy but Godrick makes his own prostheses so that's still feasible on his side of the family. Rykard's just a face, Miq's dead, and Godfrey/Renalla don't count because they don't have Marika blood. I guess I should go take a hike to look at balldoll's corpse but I might have missed somebody?

I know Radhan's only supposed to have gotten the clap from Malenia but I have A Theory
 
Doing everything in one run kind of feels like a mistake now, but I have the needle to cure it so I GUESS I'm about to get a gross hug too
Yeah honestly I had assumed there would be a boss fight and then I'd get to choose whether I'd want to set my choices in stone, but no. I blame the messages that told me to get naked in front of the flesh door.
 
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