Elden Ring

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Yeah honestly I had assumed there would be a boss fight and then I'd get to choose whether I'd want to set my choices in stone, but no. I blame the messages that told me to get naked in front of the flesh door.
Kill a couple of optional bosses and play hide and seek with an NPC and you can undo it if you want.
I wanna see the scene but some guy on /v/ has been investigating the possibility of a maidenless ending so I'm gonna save going frenzy if that turns out to be possible (or if it gets patched in, since he's run into roadblocks: seems like you can't get into the Capitol even with teleporters if you never speak to her, it just says you don't have enough great runes).
 
Str/Faith is definately shafted in this one. Really need to get to the point where I can respec. Caster builds seem to be a lot more fun than they were before, even if faith is gimped compared to magic this time. At least the dragon incantations seem pretty good, and one of the old Dark Souls PvP guys is working on a build that seems neat with them.
 
Str/Faith is definately shafted in this one. Really need to get to the point where I can respec. Caster builds seem to be a lot more fun than they were before, even if faith is gimped compared to magic this time. At least the dragon incantations seem pretty good, and one of the old Dark Souls PvP guys is working on a build that seems neat with them.
Yea its weird how there seems to be only a few decent STR/Faith Weapon and one good Int/Fai Weapon, well one Int/Faith weapon overall.
 
Faith gets niftier tools in the later game, but you get to sit looking at all the sorceries you're not going to be able to use for a lot of the midgame. I wasn't sure if I had screwed up some quests so I did a complete reroll, and have been rolling with a deep-faith punching-daggers cipher + erdtree bow build. High damage, glass cannon, and boy do you really feel how much stagger was trivializing some bosses.

But you're gonna be spamming lightning bolt, throwing rocks, and godflame splurts for a good long while in the midgame, without a lot of weapon options; I've seen like 6 or 7 int-str/dex/etc items, and only a small handful of faith/x. A lot of incantation space is again getting sucked up by buff spells, although there are some real, absolute trash abilities taking up real estate, too.
 
I decided to stop using the Bloodhound's and try out a pure STR build. Now with a +25 Giant Crusher and 80 STR I'm bonking bosses and enemies for huge amounts of damage getting outplayed by how fast the combat is, and unable to keep up in a fight. Also PvP is completely unbalanced, don't even bother, so many things can insta-kill you even with 50 Vitality and heavy armor.
 
I decided to stop using the Bloodhound's and try out a pure STR build. Now with a +25 Giant Crusher and 80 STR I'm bonking bosses and enemies for huge amounts of damage getting outplayed by how fast the combat is, and unable to keep up in a fight. Also PvP is completely unbalanced, don't even bother, so many things can insta-kill you even with 50 Vitality and heavy armor.
In all previous Souls games my thing was to basically cosplay Guts (heavy armor + greatsword) but I honestly don't think that's viable here. All the bosses are so fast and have at a bare minimum 5-6 hit combos I got so frustrated I gave up and re specced into a dexterity based spellblade and I'm having much better results.
 
In all previous Souls games my thing was to basically cosplay Guts (heavy armor + greatsword) but I honestly don't think that's viable here. All the bosses are so fast and have at a bare minimum 5-6 hit combos I got so frustrated I gave up and re specced into a dexterity based spellblade and I'm having much better results.
I mean go get the Great Club and swing it around a few times and you will get your answer to STR builds real quick. And it looks retarded as shit in ER.
 
I mean go get the Great Club and swing it around a few times and you will get your answer to STR builds real quick. And it looks retarded as shit in ER.
Eh personally it has more to with poise being somewhat fucky in this game. In previous Souls games you could pretty much stunlock everything with a heavy enough weapon but in Elden Ring even trash mobs will shrug off a greatsword hit and hit you back. I still don't know if this is a bug or deliberate because From didn't want STR builds to be meta this time around.

I know arcane scaling on weapons is currently broken due to a bug so maybe this is too idk.
 
I feel like tanky STR builds would be more viable if every enemy in the game wasn't able to completely drain your HP bar in a matter of seconds. "Tanky" doesn't seem to even be an option anymore. High Vitality and heavy armor won't save you from getting 2 Hit KO'd by most bosses and normal enemies. It really feels like a punch in the gut as well, because I use to always go with sorcerer in the previous games, but I'd have to respec into STR or DEX because magic wasn't viable enough. Now in Elden Ring it seems to be completely reversed, and if you want to stand a chance on your own, you need to build into some variant of battle mage or edgy anime katana user. I hope that when arcane scaling is fixed, they'll also tweak STR so you can viably use a pure variant of the STR build.
 
Strength still cheeses any boss you can stagger, and so long as you can do the rolling attack safely on a boss, you can evade their attacks and whack them the once before repeating. It's a little tedious on some bosses, but on others where you can safely throw in an extra hit here and there, it's satisfying - dual gargoyles was fun once I learned their movesets, because dual hammers absolutely chunked them with big boy damage. The tradeoff is that there are plenty of enemies that can't be staggered, whose attacks are so safe that you can't punish them with an evade into an attack. On those ones, you have to swap to a faster backup weapon.

On the whole, I actually don't mind that sort of balance - all of the different choices get to cheese in different ways. Fights where you can get the stagger are completely faceroll on STR, Dex's easy access to weapons with status effects can allow you to merk bosses who are weak to them, and lots of bosses are fast enough that spellcasting has at least some risk-reward. Naturally this is broken apart by busted-ass sorcery builds that one-to-two-shot bosses, but that seems to always be the case.
 
Eh personally it has more to with poise being somewhat fucky in this game. In previous Souls games you could pretty much stunlock everything with a heavy enough weapon but in Elden Ring even trash mobs will shrug off a greatsword hit and hit you back. I still don't know if this is a bug or deliberate because From didn't want STR builds to be meta this time around.

I know arcane scaling on weapons is currently broken due to a bug so maybe this is too idk.
I think it may also have to do with the fact that you can't "cancel" attacks like in the Souls series. I remember fighting Rennala and just spamming Light Attacks with a SS then the she backsteps and does the multi shot slow spell. I am still swinging away due my spamming and now spamming the rolls to dodge the spells. Seems the game is meant to be more technical in your attack patterns vs the older games, or as other whiners have said its "unresponsive".

On the Great Club I have no idea why Fromsoft decided to shit on a tried and true weapon that has been known for its wide sweeping light attacks. Whoever thought they should just go vertical with that weapons moveset should have their nuts kicked till they reach their throat. But hey maybe they just wanted to shit on STR weapons....
 
I think it may also have to do with the fact that you can't "cancel" attacks like in the Souls series. I remember fighting Rennala and just spamming Light Attacks with a SS then the she backsteps and does the multi shot slow spell. I am still swinging away due my spamming and now spamming the rolls to dodge the spells. Seems the game is meant to be more technical in your attack patterns vs the older games, or as other whiners have said its "unresponsive".

On the Great Club I have no idea why Fromsoft decided to shit on a tried and true weapon that has been known for its wide sweeping light attacks. Whoever thought they should just go vertical with that weapons moveset should have their nuts kicked till they reach their throat. But hey maybe they just wanted to shit on STR weapons....
And to be fair “heavy armor for poise with Dragon Bone Smasher/Fume Ultra Greatsword” was a lot of peoples’ default option going through these games from Demon’s Souls through at least DS2. Nothing wrong with changing your game’s formula IMO, even if I gripe about my starting build being kinda fucked.
 
On a semi related note what the fuck happened to Fextralife? I remember it being one of the best if not the best resource for Souls and Souls like games years ago but I'd say now about 85% of the info I've tried to look up is either inaccurate or outright wrong.
 
Remember how in Sekiro you could cancel most actions with a roll or a block? you could morph your swings into blocks to parry/deflect and it let encouraged you to be really aggressive. I really liked that, and I think its kind of a shame that it isn't really in ER, because I think it would be nice if you could pause a twinblade combo or something to roll.
 
Looked at Ranni's corpse, she's missing limbs too, but it's ambiguous since she's pretty crispy. Anyway my Bloodborne lore confirmation bias survived the game and I saw a lot more things to reinforce it.
Looked at a nothing an astrolabe was pointing at, got the frenzy hug, killed a dragon, unfrenzified myself, killed Elden Beast, kissed Ranni. I guess I'd finally better do some of the work I've been ignoring for over a week.

On a semi related note what the fuck happened to Fextralife?
They went the full SEO route where content and accuracy don't matter. For the old games it was around long enough for people to fill it out but fans are actively resisting contributing now due to the shittiness, but since the alternatives are scattered and choose not to have empty pages for everything while Fextra successfully overwhelms any other search results there's effectively no wiki currently.
 
Elden Ring is now Woman™ Approved™

BTW there's only SIX enemy camps in Horizon forbidden west. You clear them all and you get get BIS legendary weapon. He bitches about the number but he's thinking about outposts which all you do is just snipe the leader and that's how you clear them(they state killing everyone is optional), those are around 16-17 because some are tied to quests. They're basically single level areas with a watch tower.
 
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Finished the game yesterday and, overall, I'm pretty disappointed. Might be the worse of the "Souls" series for me.
The exploration is addictive, but it's not a big challenge to make a game when the primary audience is people with OCD that get absorbed into collecting everything under the sun. The world felt barren to me and a huge amount of time is taken to holding run to get to your destination because some of the areas are needlessly huge but don't let you summon your horse.
The dungeons are just straight up boring, it's going from Morrowing to Skyrim in dungeon design all over again. And that's before I mention outright aweful design like the dungeon with chariots. The big dungeons are somewhat better, but still it's the same fucking castle/city for most of the game.
Like I said before, the balance between enemies and bosses is way off and multiple times I two hit kill nearly everything in the area only to scratch the boss. I went pure STR build and I have the feeling it seriously soured my enjoyment from combat since some of the enemies are so insanely fast that you can't hit them with any of the big swords, while the small swords have small reach so a lot of time I just straight up miss since I can't judge exactly how close I am (a problem which is far worse on horseback). I seriously have no idea if I could have finished without summons that give you small time to heal. One of the things that drove me mad is that nearly every strong enemy has a needlessly large combo that just never fucking ends and makes you waste time waiting for the boss to stop spergin out, it also makes blocking pointless (especially if they have magic element that bypass the shield).
I don't get what the story was, as with a lot of open world games you are so unfocused that you straight up forget what happens, and the wide open areas and non-linearity makes you likely to miss important things. It feels to me basically "post ragnaroc" with the tons of nordic mythology references.
I don't find the game bad, but it was just unfocused in both combat and environment design. There's a fuckton of content but all of it feels like a tiny alternation of the same base thing.

To not end on a bad note, rewatching the opening of the game and this came to mind:
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Elden Ring is now Woman™ Approved™
https://youtube.com/watch?v=C2MmLEPd4Hk
BTW there's only SIX enemy camps in Horizon forbidden west. You clear them all and you get get BIS legendary weapon weapon. He bitches about the number but he's thinking about outposts which all you do is just snipe the leader and that's how you clear them(they state killing everyone is optional), those are around 16-17 because some are tied to quests.
Isn't Jim one of those pseudo feminists that complains about objectification? The Souls games don't do boobplate or slut armor so so he shouldn't have much to complain about.
 
Isn't Jim one of those pseudo feminists that complains about objectification? The Souls games don't do boobplate or slut armor so so he shouldn't have much to complain about.
Half the video is him bitching about games being tied to big corporations who try to capitalize on trends and make clones of games and how evil shareholders are.

The dude looks like he could be an enemy from the Souls series himself. Nobody has skin that white he also has the unnatural stances down pat.
 
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