Finished the game yesterday and, overall, I'm pretty disappointed. Might be the worse of the "Souls" series for me.
The exploration is addictive, but it's not a big challenge to make a game when the primary audience is people with OCD that get absorbed into collecting everything under the sun. The world felt barren to me and a huge amount of time is taken to holding run to get to your destination because some of the areas are needlessly huge but don't let you summon your horse.
The dungeons are just straight up boring, it's going from Morrowing to Skyrim in dungeon design all over again. And that's before I mention outright aweful design like the dungeon with chariots. The big dungeons are somewhat better, but still it's the same fucking castle/city for most of the game.
Like I said before, the balance between enemies and bosses is way off and multiple times I two hit kill nearly everything in the area only to scratch the boss. I went pure STR build and I have the feeling it seriously soured my enjoyment from combat since some of the enemies are so insanely fast that you can't hit them with any of the big swords, while the small swords have small reach so a lot of time I just straight up miss since I can't judge exactly how close I am (a problem which is far worse on horseback). I seriously have no idea if I could have finished without summons that give you small time to heal. One of the things that drove me mad is that nearly every strong enemy has a needlessly large combo that just never fucking ends and makes you waste time waiting for the boss to stop spergin out, it also makes blocking pointless (especially if they have magic element that bypass the shield).
I don't get what the story was, as with a lot of open world games you are so unfocused that you straight up forget what happens, and the wide open areas and non-linearity makes you likely to miss important things. It feels to me basically "post ragnaroc" with the tons of nordic mythology references.
I don't find the game bad, but it was just unfocused in both combat and environment design. There's a fuckton of content but all of it feels like a tiny alternation of the same base thing.
To not end on a bad note, rewatching the opening of the game and this came to mind:
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