Elden Ring

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Literally on the final boss, just want to finish and do new game + so I can do the side quests I didn't do before.
 
I like how the Lord of Blood is canonically gay and a pedophile.
(Only if you consider Miquella to be underaged, since he was cursed with 'Eternal Youth', it's unclear whether this means he's actually a child or just a twink forever)

"Wishing to raise Miquella to full godhood, Mohg wished to become his consort, taking the role of monarch. But no matter how much of his bloody bedchamber he tried to share, he received no response from the young Empyrean."
 
You should check out the drama online where western developers are attacking Elden Ring for supposedly having a bad user experience.
What is this grave sin the game has committed, well you see, the open and close map button is different. The game also doesn't have a quest log or keep track of finished dungeons, because thinking make brain hurt.
I agree most of the criticisms of the UX are retarded.

But why the fuck is there a dialogue box for reviving Torrent. That's legit the dumbest shit ever.

Edit: And it defaults to no. That's just cruel lol
 
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I agree most of the criticisms of the UX are retarded.

But why the fuck is there a dialogue box for reviving Torrent. That's legit the dumbest shit ever.
Shit that pissed me off in this game:
  • that
  • "switch action" taking precedence over whipping out my catalyst just because there's two fucking messages on the ground
  • shields/attacks suddenly not working when there's a "the door opened" message on the screen which don't even have a "press x" icon and look like the kind of message that goes away on its own
That is all. It's not flawless or anything but the western dev salt is hilarious anyway

What ER could have used were attacks of opportunity, it even has it partially implemented already. When enemies guard you can use a jump attack to break it and expose them. This could be used for other actions too, for an instance lets say that after a string of attacks the enemy is momentarily vulnerable to pierce jabs, or if you shoot him in the middle of his attack string he is automatically poise-broken, or if you interupt a casters spell it explodes in his face.
Again Sekiro had systems like this and applied them very consequently For an instance every time an enemy was hit with a projectile while airborne he was instantly punched into the vulnerable state, all enemies with red eyes were scared of fire, so on. Then to vary things up some enemies reacted to those exploits in interesting ways, introducing variety.
Bloodborne did something similar where enemies (and you) took extra counter damage during an attack and that was also when you could break their stance with a gun parry.
This game seems to do the first thing while also giving them hyper-armour during moves which is sort of a mixed message.

On the other hand even many bosses are pretty easy to stagger when not attacking so despite more spaz combos you have more opportunity to mash R1 than ever as well.
So stuff like that and "input reading" makes me think they made a point of trying to exemplify DS combat flow specifically as opposed to taking too much from the spin-offs (and you gotta rationalise why they never brought over Rallying from Bloodborne, that shit rules).

Another one like that is the 1HP mechanic in ER where both you and bosses can sometimes survive a fatal hit with some kinda luck roll.
Seems like another thing where they deliberately wanted to discourage greeding the last hit in favour of the intended flow.
 
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"So you know that horrifyingly terrible boss that everyone hates the crucible knight? How can we make him even worse?"

"How about there's a variant that can heal himself, breath fire, and fly?"

"You son of a bitch I think you've cracked it!" ~ Fromsoft HQ probably.
 
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Rally is in the game you just got to kill Malenia and restore her great rune at the isolated divine tower just off the coast of mountain of gods but you have to get teleported to the divine bridge through the south most teleport chest, the travel gate will be active if you have her rune.
 
Rally is in the game you just got to kill Malenia and restore her great rune at the isolated divine tower just off the coast of mountain of gods but you have to get teleported to the divine bridge through the south most teleport chest, the travel gate will be active if you have her rune.
You can get there way earlier (before Capitol, without the rune) but of course the door won't open anyway.

Shit's basically an easter egg though but I guess you can use it in NG+... oh wait, that takes your great runes away. Boo
 
I like how the Lord of Blood is canonically gay and a pedophile.
(Only if you consider Miquella to be underaged, since he was cursed with 'Eternal Youth', it's unclear whether this means he's actually a child or just a twink forever)

"Wishing to raise Miquella to full godhood, Mohg wished to become his consort, taking the role of monarch. But no matter how much of his bloody bedchamber he tried to share, he received no response from the young Empyrean."
Had to do a double take when I read his soul description.

Mohg and Rykard are down, and I'm at the final secret zone. I wound up liking Mohg's fight, though I didn't appreciate needing a specific tear for his phase change attack. Rykard I could tell what they were going for, but he was pretty eady with the spear they give you. It did feel great having a guaranteed interrupt for his big attack, though.
 
Had to do a double take when I read his soul description.

Mohg and Rykard are down, and I'm at the final secret zone. I wound up liking Mohg's fight, though I didn't appreciate needing a specific tear for his phase change attack. Rykard I could tell what they were going for, but he was pretty eady with the spear they give you. It did feel great having a guaranteed interrupt for his big attack, though.
Yeah, Rykard was basically just Yhorm 2.0, but with two phases. Yhorm had the pitfall of being not only easy to dodge, but also getting stunned for a solid 5 seconds. Rykard improved on that by having homing ranged attacks, and a pit of lava that would follow him around, so you couldn't just hide behind him.
 
I missed the spear and he's actually a really fun fight which is a shame because he was nearly impossible to melee after I ran out of mana, yet with the spear you just press attack a few times and it's over.
 
What are some good faith/dex weapons? Finally had time to start digging into the 2nd region so I should be getting close to the respec rune. Have the winged scythe and the madness spear with the crazy flaming jump attack, but that seems like it will be better in pvp than pve for many different reasons.
 
So best/worst boss?

My personal best is the space bug at the end of Ranni's quest. Pretty awesome unique boss and an excellent way to end this huge sidequest (just a shame they had to reuse it in a fucking mine level).
Worse is Malekith who almost never stops attacking and jumping around (and if he does expect an AOE after 5 seconds), has health drain and fires projectile blood blades that pass through walls. Pretty sure I let the Mimic do most of the damage on him just because I couldn't even attack him from behind without risking his blade clipping through me.

Technically all the duo bosses are aweful, with the one in Radhan's castle being the worse since the others will let you have the Mimic to balance things out. But I don't even consider them proper bosses, but just laziness from the devs.
 
So best/worst boss?

My personal best is the space bug at the end of Ranni's quest. Pretty awesome unique boss and an excellent way to end this huge sidequest (just a shame they had to reuse it in a fucking mine level).
Worse is Malekith who almost never stops attacking and jumping around (and if he does expect an AOE after 5 seconds), has health drain and fires projectile blood blades that pass through walls. Pretty sure I let the Mimic do most of the damage on him just because I couldn't even attack him from behind without risking his blade clipping through me.

Technically all the duo bosses are aweful, with the one in Radhan's castle being the worse since the others will let you have the Mimic to balance things out. But I don't even consider them proper bosses, but just laziness from the devs.
Duel bosses wouldn't be as shitty as they are if there was a way to reliably separate one from the other to fight 1 v 1 but I'm pretty sure they're coded to bunch up if they get a certain distance away.

I've tried to using projectiles to lure one away from the other and used summons to draw aggro but they always bunch up again.
 
If we're not counting gank fights, nothing really upset me. I enjoyed the big slow classic dudes like Fire Giant the most but nothing really stood out as a favourite either though.

I went in prepared to have to get gud but nobody besides Malenia and Godrick the Grafted took more than three or four tries. But I sorta like when they break your balls and force you to learn a boss' entire moveset by heart so the lack of that is a mixed blessing.

My real nemesis was those fucking spaz multi-armed teleporting death blight enemies.
 
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My only boss issue is that a lot of them are basically just masses of 5-12 arms so you can't really predict where they are going to swing or when. It's visual overload.
I'm not that far in but I stumbled my way into the Twirling Decaying Tree Fucker boss fight(gargoyle knife fog gate in the intro, with the poison and spinny wheel thing). It's a twirling worm covered in flailing tard baby arms. I have no idea what's going on.

I also have a question about parrying, it seems like it is not negating damage when done correctly. Tree Sentinel was the one I used to practice on but even if I parry and stagger him I take a lot of damage, but no knock back so for a while it was a mystery what killed me.
 
I'm not that far in but I stumbled my way into the Twirling Decaying Tree Fucker boss fight(gargoyle knife fog gate in the intro, with the poison and spinny wheel thing). It's a twirling worm covered in flailing tard baby arms. I have no idea what's going on.

I also have a question about parrying, it seems like it is not negating damage when done correctly. Tree Sentinel was the one I used to practice on but even if I parry and stagger him I take a lot of damage, but no knock back so for a while it was a mystery what killed me.
Rotten Tree Spirits (there are a lot of them but they're mostly optional for golden seeds, which you can max out on without fighting em afaik) are the intimidating boss that doesn't look like it should be safe to get close but can't actually hit you if you do of this game.

I gave up on parrying in the tutorial (zombies are too slow) and never got around to trying it again but usually you can do a partial parry if you fuck up where you still take damage if your timing is a little off, maybe that was it?
 
Ok question time. I wasn't paying attention and got ganked by one of the glowing headless knight enemies in the eternal forgotten city and when I respawned I have a status called "death blighted" that reduces my maximum hp by a small percentage. Drinking a flask doesn't restore it, resting by a bonefire doesn't restore it, and none of my crafting items can cure it.

Fetra doesn't have a listing for this status so long shot but does anyone know how to get rid of this?
 
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