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I agree most of the criticisms of the UX are retarded.You should check out the drama online where western developers are attacking Elden Ring for supposedly having a bad user experience.
What is this grave sin the game has committed, well you see, the open and close map button is different. The game also doesn't have a quest log or keep track of finished dungeons, because thinking make brain hurt.
Shit that pissed me off in this game:I agree most of the criticisms of the UX are retarded.
But why the fuck is there a dialogue box for reviving Torrent. That's legit the dumbest shit ever.
Bloodborne did something similar where enemies (and you) took extra counter damage during an attack and that was also when you could break their stance with a gun parry.What ER could have used were attacks of opportunity, it even has it partially implemented already. When enemies guard you can use a jump attack to break it and expose them. This could be used for other actions too, for an instance lets say that after a string of attacks the enemy is momentarily vulnerable to pierce jabs, or if you shoot him in the middle of his attack string he is automatically poise-broken, or if you interupt a casters spell it explodes in his face.
Again Sekiro had systems like this and applied them very consequently For an instance every time an enemy was hit with a projectile while airborne he was instantly punched into the vulnerable state, all enemies with red eyes were scared of fire, so on. Then to vary things up some enemies reacted to those exploits in interesting ways, introducing variety.
You can get there way earlier (before Capitol, without the rune) but of course the door won't open anyway.Rally is in the game you just got to kill Malenia and restore her great rune at the isolated divine tower just off the coast of mountain of gods but you have to get teleported to the divine bridge through the south most teleport chest, the travel gate will be active if you have her rune.
Had to do a double take when I read his soul description.I like how the Lord of Blood is canonically gay and a pedophile.
(Only if you consider Miquella to be underaged, since he was cursed with 'Eternal Youth', it's unclear whether this means he's actually a child or just a twink forever)
"Wishing to raise Miquella to full godhood, Mohg wished to become his consort, taking the role of monarch. But no matter how much of his bloody bedchamber he tried to share, he received no response from the young Empyrean."
Yeah, Rykard was basically just Yhorm 2.0, but with two phases. Yhorm had the pitfall of being not only easy to dodge, but also getting stunned for a solid 5 seconds. Rykard improved on that by having homing ranged attacks, and a pit of lava that would follow him around, so you couldn't just hide behind him.Had to do a double take when I read his soul description.
Mohg and Rykard are down, and I'm at the final secret zone. I wound up liking Mohg's fight, though I didn't appreciate needing a specific tear for his phase change attack. Rykard I could tell what they were going for, but he was pretty eady with the spear they give you. It did feel great having a guaranteed interrupt for his big attack, though.
Not all of them drop that. The Wizard Queen drops one I think.Speaking of Radahn how come I don't get an accessory/talisman slot for beating him? Isn't he one of the five demi Gods or whatever?
Duel bosses wouldn't be as shitty as they are if there was a way to reliably separate one from the other to fight 1 v 1 but I'm pretty sure they're coded to bunch up if they get a certain distance away.So best/worst boss?
My personal best is the space bug at the end of Ranni's quest. Pretty awesome unique boss and an excellent way to end this huge sidequest (just a shame they had to reuse it in a fucking mine level).
Worse is Malekith who almost never stops attacking and jumping around (and if he does expect an AOE after 5 seconds), has health drain and fires projectile blood blades that pass through walls. Pretty sure I let the Mimic do most of the damage on him just because I couldn't even attack him from behind without risking his blade clipping through me.
Technically all the duo bosses are aweful, with the one in Radhan's castle being the worse since the others will let you have the Mimic to balance things out. But I don't even consider them proper bosses, but just laziness from the devs.
I'm not that far in but I stumbled my way into the Twirling Decaying Tree Fucker boss fight(gargoyle knife fog gate in the intro, with the poison and spinny wheel thing). It's a twirling worm covered in flailing tard baby arms. I have no idea what's going on.My only boss issue is that a lot of them are basically just masses of 5-12 arms so you can't really predict where they are going to swing or when. It's visual overload.
Rotten Tree Spirits (there are a lot of them but they're mostly optional for golden seeds, which you can max out on without fighting em afaik) are the intimidating boss that doesn't look like it should be safe to get close but can't actually hit you if you do of this game.I'm not that far in but I stumbled my way into the Twirling Decaying Tree Fucker boss fight(gargoyle knife fog gate in the intro, with the poison and spinny wheel thing). It's a twirling worm covered in flailing tard baby arms. I have no idea what's going on.
I also have a question about parrying, it seems like it is not negating damage when done correctly. Tree Sentinel was the one I used to practice on but even if I parry and stagger him I take a lot of damage, but no knock back so for a while it was a mystery what killed me.