Elden Ring

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Made it to the Godskin Duo. 3rd attempt I got rid of one of them (the Mr. Fantastic stretchy faggot). Have 3 flasks left. Thinking "Okay, I have a decent chance." Fat faggot brings him right back.

I had a profound "Fuck this" moment and quit the game.

I made a post earlier but I recommend Icerind Hatchet for this fight. You can cheese it by standing on the otherside of a pillar and spamming the weapon art. This was an annoying fight on my first run and I used this weapon to great effect on it.
 
The big pillars in that room make it better than most of the other gank fights. The fat guys can't roll over them even after they break unless they rarely glitch off the skinnies (although their super thrust can reach through it if you're too close) so you can use em to split them up or just use projectiles/arts. Hoarfrost (like on the Icerind Hatchet) goes through them ya but it wrecks nearly every other boss as well.

So no one is allowed to voice criticisms except for you? Because you're a special kind of faggot, right?
Nobody's stopped you so far. But if you've finally been filtered I think that's peachy keen.
 
Completed it, bosses all kinda suck and many feel the same (and moreso are the same.) The only one I liked was Astel and even that's a stretch, though there are a few I would've liked if not for small things that ruin their fights in big ways like Melania's lifesteal, Mohg's triple bleed (I actually did like Mohg, that attack just rubbed me the wrong way,) Malekith's AoEs, Fire Giants camera, etc. and I still hate the Fallingstar Beast in Selia Crystal Caves, it really should be scaled down to half or better yet 1/3 it's size. Endgame areas, despite the cool level design, have really sucky enemy placement and encounters. Didn't really love or hate the open world but I did feel like the rewards for exploring it weren't worth it in the end and legacy dungeons were mostly lame outside a couple of inventive ones.
Armor felt kind of useless in the sense that I was probably still going to die in 2-3 hits anyway so I may as well wear whatever I want. Weapon arts are kinda weird, I used them, but I don't like them, not sure why though. Crafting felt kind of pointless and I stopped engaging with it before the midgame, I would've preferred more merchants and npcs in the game world, though the more I think about it the more I think they added crafting as a means to cut down on merchants and npcs.
Didn't play with magic or incantations, was gonna save them for another playthough but that'll probably be a while off given how exhausting the game is.

Oh and despite having a machine that's 7 years out of date and below recommended specs I experienced no real technical issues other than crashing 3 times, and all 3 were probably caused by me having a browser open with a dozen tabs.
 
Last edited:
Completed it, bosses all kinda suck and many feel the same (and moreso are the same.) The only one I liked was Astel and even that's a stretch, though there are a few I would've liked if not for small things that ruin their fights in big ways like Melania's lifesteal, Mohg's triple bleed (I actually did like Mohg, that attack just rubbed me the wrong way,) Malekith's AoEs, Fire Giants camera, etc. and I still hate the Fallingstar Beast in Selia Crystal Caves, it really should be scaled down to half or better yet 1/3 it's size. Endgame areas, despite the cool level design, have really sucky enemy placement and encounters. Didn't really love or hate the open world but I did feel like the rewards for exploring it weren't worth it in the end and legacy dungeons were mostly lame outside a couple of inventive ones.
Armor felt kind of useless in the sense that I was probably still going to die in 2-3 hits anyway so I may as well wear whatever I want. Weapon arts are kinda weird, I used them, but I don't like them, not sure why though. Crafting felt kind of pointless and I stopped engaging with it before the midgame, I would've preferred more merchants and npcs in the game world, though the more I think about it the more I think they added crafting as a means to cut down on merchants and npcs.
Didn't play with magic or incantations, was gonna save them for another playthough but that'll probably be a while off given how exhausting the game is.

Oh and despite having a machine that's 7 years out of date and below recommended specs I experienced no real technical issues other than crashing 3 times, and all 3 were probably caused by me having a browser open with a dozen tabs.
Only time I used crafting was to make sleep bolts for Godskin Duo. I only had technical issues on the day of launch, so I wonder if they did something that un-fucked it up. At least for me.

This is the first From Soft game where the bosses have been the least interesting thing. Though Godfrey's second form power bombing me was definitely a visual spectacle.
 
So lore question, how do you defeat the big bosses in the game? While some aren't gods, Radhan is definitely one so wouldn't you have needed a weapon imbued with the rune of death to give him a killing blow?
I have a feeling that the answer will be that Godwyn was the only immortal one, or that killing him nulled the protection for the rest, which sounds like a contrived justification just to make it reference Baldr.
 
So lore question, how do you defeat the big bosses in the game? While some aren't gods, Radhan is definitely one so wouldn't you have needed a weapon imbued with the rune of death to give him a killing blow?
I have a feeling that the answer will be that Godwyn was the only immortal one, or that killing him nulled the protection for the rest, which sounds like a contrived justification just to make it reference Baldr.
The only named god is Marika, everyone else is a demigod. Rykard is the only truly immortal one it seems. The contrivance with the death runes has to do with *Fated* death. Godwyn was merely the first to go on the night of black knives. Which later lead to Marika shattering the Elden Ring thus causing the age of shattering.
 
Anyone have suggestions on a decent build I can switch to? I'm about soul level 60 and did a strength build, maxing to about +40 strength, some endurance, and a little vitality.

It's a gamebreaking awful build in the sense that it just absolutely blows. It's a glass cannon build that can't actually do any DPS. Usually loved 2handed strength builds in previous games but it isn't doing much here even with some decent halberds.

Respec into faith a bit? Throwing some lightning bolts might spice things up.
 
Anyone have suggestions on a decent build I can switch to? I'm about soul level 60 and did a strength build, maxing to about +40 strength, some endurance, and a little vitality.

It's a gamebreaking awful build in the sense that it just absolutely blows. It's a glass cannon build that can't actually do any DPS. Usually loved 2handed strength builds in previous games but it isn't doing much here even with some decent halberds.

Respec into faith a bit? Throwing some lightning bolts might spice things up.
put Ash of War: Waves of Darkness on your weapon.
 
So lore question, how do you defeat the big bosses in the game? While some aren't gods, Radhan is definitely one so wouldn't you have needed a weapon imbued with the rune of death to give him a killing blow?
I have a feeling that the answer will be that Godwyn was the only immortal one, or that killing him nulled the protection for the rest, which sounds like a contrived justification just to make it reference Baldr.
I don't think they were meant to be able to be killed based on the odd rules of the Cursemark of Death if you read its descriptions (it was meant to be bestowed on the first demigod to die but was split because Ranni and Godwyn died simultaneously).
They had to steal the rune of death to be able to do that, which I think suggests something like Marika sealing death away to protect her dynasty and/or the people of the Erdtree in general. But maybe the cursemark being formed signifies that whatever protected the demigods particularly was no longer in effect.

I'm also a bit confused about how other Tarnished like Vyke were able to "nearly" become Elden Lord by force and it's stated you're (one of?) the first seekers to attain more than two great runes.
That could mean they can reform themselves after death eventually if they aren't properly killed (and Morgott wasn't a phantom the first time you beat him either though you don't get his rune). You can see Miquella's form in the Haligtree even though his body is in the cocoon with Mogh so I still think it's possible that Marika's kids are actually the minor Erdtrees and their bodies are just fruit or some shit.

Edit: on that line of thought maybe Malenia was waiting for Miquella to respawn but Mogh's fuckery was preventing his spirit returning. He seems pretty convinced Miquella was coming back and that pod had to be for something.
Possibly why the Lichdragon thought it was worth a shot sticking around in Godwyn but true death makes that a different circumstance.
 
Last edited:
It's kind of weird just how many souls fans hate a lot of encounters or bosses in this game. I wonder if ds2 players felt like this when bloodborne or 3 came out. I think it will just take time for (most) bosses to grow on them. Elden Beast was super fun and had a very polished fight. I really enjoyed it.
 
Bloodborne was different enough and you didn't have a choice about quickstepping around so there was no problem communicating the crazy pace of the fights, but yeah 3 had a lot of critics. It was my least favourite the first time I played it, but then I replayed right after BB and just waltzed through the game and it's... fine.
I still really prefer the old-style bosses by far and Elden Ring has at least couple of those, though it's strange people bitch about them too. I suspect it's because it gives you so many options that people think you can one-fit your build to anything but really you need a backup plan since many bosses each seem designed to punish a (varying) particular tactic in particular.

(Miyazaki has said his favourite build is unga bunga big sword man unsurprisingly so maybe you can though)
 
I've started mixing in my faith with my magic now and my character has become pretty versatile. I'd also recommend having a few upgraded weapons of different types, I've got the moonlight Greatsword, Zweihander, Uchigatana and a the Twinned Blade. Twinny scales with faith and is dope, Uchigatana for bleed and cold, Zweihander for groups / big bastards and the Moonlight for everything else. I just menu them out when I need to or put one on my mimic for good balance with bosses.
I was stuck on those three crystal rot bastards and after a few tries figured fuck it, gave me and my mimic the zweihander and that took them out in no time.
Its weird cause usually when I play a souls I stick to one build / weapon, it feels like elden ring is basically telling you not to do that. (Mage is op tho).
I loved the ancestral spirit boss, that whole environment / music is beautiful. Also I just did Fia's storyline and
good for the D bros, fuck that thotty and her lame debuff.
 
I made a post earlier but I recommend Icerind Hatchet for this fight. You can cheese it by standing on the otherside of a pillar and spamming the weapon art. This was an annoying fight on my first run and I used this weapon to great effect on it.
Thank you, sir. Your advice helped immensely unlike SOME people.
 
Back
Top Bottom