Elden Ring

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When you fail a cast because you don't have enough FP you don't have to sit through the entire head scratching animation, you can cancel it with a roll, a backstep, and I think switching hands works as well. If on a horse I think you can just jump to cancel.

I don't think the game has been out long enough to come to a conclusion that 2h strength is bad. I think it's harder to use because:
enemies are harder to stagger, and bosses attack more and more often.
These contribute to it being harder, but I don't think the game is out long enough to know for sure.
And if you are using 2h strength and you think that it is bad in Elden Ring,
That makes your build doo-doo garbage.
switch to sword and greatshield or something if you feel the need to be more defensive
I have a greatshield. It doesn't do shit against Maliketh.
 
You can cancel about half the fizzle animation by chugging but yeah, they definitely wanted it to be a punishment and it sure is. Much better to top up your FP preemptively if you're not a hundred percent that there's enough for one last spell but I only developed that habit in the last 20% of the game.

Another reason I liked the beast rocks so much. The stamina cost is much higher than the FP cost so you have downtime every half-dozen flings to take stock.
It might also be worth using the physick tear that grants infinite FP for about 12 seconds.
 
God damn fuck those Crucible Knights. Probably one of the most frustrating fights so far. Litteraly was standing on my feet cheering after defeating the one outside the castle at the little circle thing on the first continent.
 
I have a greatshield. It doesn't do shit against Maliketh.
Have you tried putting the Barricade Shield Ash of War on it? That Ash raises shield stability and blocking values massively, even on medium shields, and it lets you turtle very effectively with greatshields.

Not feeling the Darkmoon Greatsword. Hits hard, but something about its power feels...off. Maybe I just can't help but subconsciously compare it to the Bloodborne version.

I'd like it a lot more if it weren't for the windup on the R2s. It makes sense to do the whole "Thundercats, ho!" pose when it's empowered, less so when it isn't. If the unpowered version had normal greatsword R2s, it'd be perfect.
 
There seems to be a /v/ meme going around about Miyazaki being the Anti-Tolkien of game devs.

I don't even get where the comparison comes from. None of the Dark Souls games are really subversive, at most the two ending options are just a choice about the devil you know vs. letting nature go on.
Decay came in LotR (disappearance of the fey races and dominance of man), and like I said, DS didn't say that decay was good or bad.
Only misery is slightly right because, good god, it's rare for an npc to have an happy end. Though I'd say that the games do give you a sense of accomplishment rather than yell at you for being evil because the game forced you to do that evil thing.
 
Upgrading a shield only increases it's offensive capabilities (shield bash damage) it's defensive stats remain the same no matter how much it's upgraded.
You can increase the guard boost stat but it's by like 1 point every 4 shield levels (at least with my guy, maybe it's scaling-related).
 
You can increase the guard boost stat but it's by like 1 point every 4 shield levels (at least with my guy, maybe it's scaling-related).
Basically pointless and a waste of resources. If you want defensive power you'd be better of with Thop's barrier or barricade shield.
 
Yeah, Barricade adds a temporary +30 guard boost for the sake of comparison. I had spare stones so I did it anyway.

I also made a dedicated magic shield early on and forgot about it for the whole game until Elden Beast.
 
Have you tried putting the Barricade Shield Ash of War on it? That Ash raises shield stability and blocking values massively, even on medium shields, and it lets you turtle very effectively with greatshields.
I got that Ash, applied it to the Cuckoo Greatshield and saw no significant difference. I even used the weapon art and didn't see much of a difference but to be fair I only tried it once against Maliketh.
 
I got that Ash, applied it to the Cuckoo Greatshield and saw no significant difference. I even used the weapon art and didn't see much of a difference but to be fair I only tried it once against Maliketh.
I just did Maliketh again on NG+, took me about 5 tries. For first phase, summoned mimic ash, asap. Used wondrous physik or whatever it was called, the one that heals half and then does a continuous heal to recoup the mimic cost.

First phase, I let mimic draw aggro, and avoid AoE. Used spear for extra range.

Second phase, I tried keeping distance so my camera didn't lose him when he was whipping around the tops of the pillars. I got most of my hits in when he did his multi swing, by diving under his attacks and swinging at his groin until I had to move.

Not sure if that helps, I've been doing summons to farm him, so maybe you'll see me.

Gotta say, Crumbling Farum Azula is one of my least favorite areas. It doesn't connect like every other area, I find the beast men to by really dull as far as enemies go, and the birds are obnoxious.

Maybe I just play like a complete schizo or something, but I feel like I have a harder time with the easier (mandatory) bosses and an easier time with the harder ones. Godskin Duo kicked my ass for so long, the mounted knight kept getting me with the lightning strikes, and Maliketh, I haven't had too much problem with.
 
I got the Pizza Cutter AKA Ghiza's Saw or blade or whatever. I leveled that motherfucker all the way up and I then realized I never explored Volcano Manner. It's kind of easy to overlook especially that when you fight the Fallingstar Beast (again) there's a platform you can run to and drop down to get to this huge chunk of the map. I explored some more, got another Crystal Tear, fought the same boss (again) and now exploring some more.

Another nitpick of course I think this one is fairly significant: It would be nice if on your map it tells you if the boss in a crypt has been defeated or not. There's so many crypts that it can be easy to forget which one's you may have skipped and planned to do later. It just adds an extra bit of tedium and of course you can't just warp out of the crypt once you're there. No, you have to leave, go outside and then you're allowed to warp. Not a big deal but there's a few crypts where you have to take an elevator and in order to warp out, you have to ride the elevator, run out and then finally you can warp.

It doesn't have to tell you every single time you highlight the crypt, but just have the spot glow on the map or something to indicate the boss is gone.
 
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Decided to respecc into mage for shit's and giggles. Got to the Mimic boss fight, and summoned my own mimic.

I have never been able to follow a fight less than that one. Literally just a clusterfuck of magical blades and laser beams going everywhere. Pretty fun.

Also, Royal Ancestral Spirit is such a cool arena, with such an interestingly designed boss, but man is it so painfully easy.
 
I got the Pizza Cutter AKA Ghiza's Saw or blade or whatever. I leveled that motherfucker all the way up and I then realized I never explored Volcano Manner. It's kind of easy to overlook especially that when you fight the Fallingstar Beast (again) there's a platform you can run to and drop down to get to this huge chunk of the map. I explored some more, got another Crystal Tear, fought the same boss (again) and now exploring some more.

Another nitpick of course I think this one is fairly significant: It would be nice if on your map it tells you if the boss in a crypt has been defeated or not. There's so many crypts that it can be easy to forget which one's you may have skipped and planned to do later. It just adds an extra bit of tedium and of course you can't just warp out of the crypt once you're there. No, you have to leave, go outside and then you're allowed to warp. Not a big deal but there's a few crypts where you have to take an elevator and in order to warp out, you have to ride the elevator, run out and then finally you can warp.

It doesn't have to tell you every single time you highlight the crypt, but just have the spot glow on the map or something to indicate the boss is gone.
It kind of does tell you if you've beaten a boss or not. Can't fast travel in caves or crypts you haven't beaten the boss of.
 
It kind of does tell you if you've beaten a boss or not. Can't fast travel in caves or crypts you haven't beaten the boss of.
Nah he means that the caves should be marked as complete on the map. I agree, but more 'mark it on the grace list automatically' because that's sort of what I did when I discovered you can press L3 or R3 and mark specific graces.
 
Maliketh has a special item dropped by an easy-to-miss invader that allows you to parry one of his more obnoxious moves (three slash-attacks in a row followed up by a ridiculously fast attack with the blade glowing gold, the parry only working on the gold-blade strike), which then opens him up to punishment. But I found out without intending to that both phases seem to nearly drop to a single scarlet rot while testing out Melania's move. I don't necessarily feel bad about effectively cheesing the fight, though, since he's yet another boss where (outside of the parry) your grand reward for evading all of his attacks is the ability to hit him once or twice - and (phase 1 especially) slow weapons sometimes can't even punish every whiff.

By contrast, the dragon lord? A lot easier of a fight, but what a spectacle. Fun, exciting, hype, and with some awfully fun moments. I'm close to dropping the curtain at this point, and so I'll be mulling over my completed thoughts after the last few bosses. I somehow doubt the last handful will really change my opinion on everything else, especially since the main-story boss encounters have thusfar been as hit and miss as every other entry in the series.
 
Near the end now, only have to deal with Malenia and Radagon/Elden Beast. After finding out about Malenia‘s second stage the hard way, I put her to the side for now.
So, first want to take care of the other guys. Although Radagon‘s AOE attacks and sometimes non-stop aggression is really annoying and kicks my ass, I somewhat like that fight. However what I really despise is the Elden Beast. Don‘t get me wrong, visually it‘s great, but its bullshit attacks, camera and movement gives me nightmares.
When I get near it, it runs away to the other side of the arena - sometimes it is so kind to let me get 1-2 hits in (if I even have any stamina left after the jog I had to do to even get to him).
And who thought it would be a good idea to give this thing a sparkly ball, that follows you around for what feels like an eternity, while shooting smaller sparkly balls at you, which overall you just can‘t dodge at some point (because stamina)? And while you deal with that, the boss still uses his repertoire of other attacks. Favourite combination: sparkly ball + sword beam.
It‘s really fun being staggered by the small sparkles and getting completely destroyed then by the beams, having no chance to dodge.
Anyone found a way to get around that? Or do I have to pray to RNGesus? (no, summons/ghost ash is not an option - never used it in any soulsborne title before and won‘t do that now)

Overall I think they should‘ve called it a game after Radagon, maybe giving him a proper second phase, but even without it it would‘ve been fine, because even before it, it felt already like a boss rush to me (=> Maliketh, Ofnir, Godfrey, Radagon).
To add to this:
Elden Beast is even MORE bullshit than what I described. The sparkly orbs have such a high duration, that in the meantime he can cast such a combination of techniques that there is no chance to get out there alive (at least I don‘t see any). The most problematic one was: Sparkly orbs, shooting stars and basically any other attack. You literally can‘t have enough stamina to outrun or dodge all of this and at the latest when you are out of stamina it‘s game over. Especially painful is this combination, because for the shooting stars you need to run in one direction, optimally when you disabled lock-on. That way you lose your orientation where the beast is (that your whole screen lights up in yellow sparkles doesn‘t help too), so even if you make it out of the shooting stars, the moment when you found the beast again it is already too late.
Oh and do you know that it also has a grep attack? Me neither, until it killed me with it twice.

However there is a happy end to this: after roughly an eternity (and so many tries that Radagon was reduced to a mere inconvenience) I was finally able to beat it. But this was all due to RNGesus. This fight must be one of the worst designed boss fights From came up with, if you just rely on melee without any kind of support (summons, ghosts).

Not sure if I will go up against Malenia. Saw her second phase once, but the first phase is so tedious, due to how long you sometimes have to wait for openings and her self-heal.
 
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