Elden Ring

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The trick to using greatswords is to be bold. Many attacks in the game can be dodged by jumping, so jump attack in the middle of the enemies combo to take them down, then stunlock them if you can, otherwise dodge away. Small enemies are annoying, but using the targeting feature and then releasing it to adjust your aiming works, even in the middle of a swing.
And obviously, the poke after the roll is very fast, does ok damage and can interrupt attacks. Playing a greatsword character needs a surprising amount of precision, but it can be really fun when you one-shot enemies or just stunlock them to death.
 
Is there a way to get bloodhound step ash of war thats not helping Yura at raya lucaria? i missed that and can no longer do it.
 
Is there a way to get bloodhound step ash of war thats not helping Yura at raya lucaria? i missed that and can no longer do it.
in the NE Corner of Caelid is another Black Rider at night on a bridge drops it.

Just aggro him and go north and hit every poison bomb you can and go fast. Eventually just will despawn then die for some reason
 

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How do people that go pure strength with colossal weapons play?
Jump attacks, intimate knowledge of what attacks can be stuffed, poise from decent armor, and a side-weapon you can swap to when you just absolutely can not punish a boss with the bigger weapon. It does involve a decent bit of spacing and it's significantly more boring against bosses that don't get staggered (you dodge a 13 attack combo and then press r1 once), but the tradeoff is that you absolutely body anything that can be. Quickstep on the weapons that take ashes also assists in letting them be a little more aggressive.
 
Gearing up to kill Malenia shows some of the biggest issues with melee builds in the games - Mainly that it's far harder to change playstyle mid-game than magic. To get a new weapon to +24 you need a massive investment of money (around 300K, probably less for "unique" weapons), which completely breaks the flow of the game, while with magic you just equip new spells you found with no need for upgrade. It's not something new for FromSoft games, but the increased length of ER plus fact you fight the same enemies for 95% of the game makes the boredom of using the same weapon be more significant.
 
I just beat Malenia and hoo-boy... it was basically an anime fight from both parties.

Only took me a couple of tries to beat her first form, but I had to change how I played completely... I got the read on how to dodge all her attacks with one big exception... when she goes fucking anime swordsman and murders you with seemingly no way to get out of it. What I needed was to get out fast and luckily I had just been using the bloodhound step to speed through the rot pools and since my primary attack is throwing lightning I had no issue just switching my rapier out for the bloodhound claws. Whenever she went in the air I instantly spammed step backwards to just GTFO, and even still she zipped so fast the last charge always had me stepping into her because of the the lock-on camera. Problem is, if she caught me with low FP and did that BS I was doomed, so for the first time all game I grinded about 4 levels to spend on mind so I could drink when I still had like 1/5th of my FP left as a safety net not to be caught unprepared. On top of that, I changed out one of my glass cannon trinkets I've used the whole game for the one that raises physical defense immensely I got in the tree earlier... usually my damage negation is in the negatives, but I couldn't afford to let her hit me for 90% of my health and fucking recover off it and I had to allocate another health flask to mana since it was so intensive and necessary and I also used a great rune (Godrick's) for the first time ever just so I could get some extra FP and HP. This is the only boss I've ever changed my play-style for.

Phase 2 is just a nightmare, sometimes she just barraged attacks over and over again with no break to even recover FP, let alone get off a single attack... and boy is it disheartening to see her health go up 25% when she combos you and you somehow don't die. It's a good thing she starts out with some health gone and in a vulnerable phase where you can hit her like 5-6 times. Almost all my damage came from when she repeated that big attack with end vulnerability and the very occasional moments she walked instead of constantly attacking. When I finished the fight I had gone through all 8 mana flasks and all 6 health flasks when usually bosses rarely take 3 mana ones with my usual 7/7 split.

I really don't wanna think about how a heavy melee weapon user with no FP to use bloodhound step would even being to deal with her BS... maybe she gets staggered and stance broken enough where it's not an issue but if that's not the case I just don't see how you'd have the tools to deal with the crazy sword combo in either phase. Heck, I don't know how my build would if bloodhound step didn't exist. Regardless of whether or not she's designed in a way that may be impossible for some builds, it was for sure a very thrilling and nail-biting encounter. Was really a spectacle with her zipping about all over and my constant "nothing personal, kid" teleports. I don't think I ever want to do it again, though... or maybe if I do I'll use a spirit since on my first play-through I have a no main-boss spirits policy. Although... would she just recover all her health wailing on the spirit...? That'd be cruel irony.
 
Are the offensive miracles fun to use? There seems to be a ton of variety compared to slightly different coloured projectiles which bloat the sorcery list. I just don't want to burn a load of upgrade materials if they're not that great in practise.
 
They nerfed Radahn??
I'm at the very end of the game now I think, gonna have to have one last look about before I finish. Gotta say, I started as a faith/strength build and sucked, switched to int and destroyed, switched to a int/faith mix and sucked and have for the longest time now been a faith build. Faith is op at end game, I one shot most enemies and the buffs help I think. Letting my mimic spam incantations while I take the heat has won me so many battles.
Just beat Maliketh second try, his second form is tough and the hit box is a little what the fuck but got em, I swear Blasphemous Blade is so gloriously op.
Also ice lightning, though longer to wind up is frost stomp but not nerfed and with extra damage. My mimic spammed it during the Malenia fight and combined with BBs weapon art, won it for me.
I like incantations but they do take a lot to wind up.
 
Holy shit, after brushing up on the lore after beating the game, I have to kneel to GRRM. This shit is so intricate and crazy good. Memezaki is a hack compared to this. I won't spoil it bit the reason Marika shattered the elden ring blew my mind.
 
Holy shit, after brushing up on the lore after beating the game, I have to kneel to GRRM. This shit is so intricate and crazy good. Memezaki is a hack compared to this. I won't spoil it bit the reason Marika shattered the elden ring blew my mind.
Is it sci fi? Tell me it's sci fi
 
I have played every fromsoft game except the playstation exclusives, I always thought all the bosses were fair exept the bed of chaos which is rng bullshit.
This game has some of the most artificially difficult bosses.
Holy shit is the bell bearing hunter unfair.
First you have to do tedious resets untill nightfall. Then dont even think about backing up from this guy, because his sword is a boomerang. And dont even think of healing. Dont think of taking one hit, if you do thats it he wont let you heal.
Just play perfectly bro.
 
It gets worse.

The latter half of the game is definitely weaker. Slapping mountains of HP and poise onto mobs that can already kill you in three hits isn't fun.
 
Holy shit, after brushing up on the lore after beating the game, I have to kneel to GRRM. This shit is so intricate and crazy good. Memezaki is a hack compared to this. I won't spoil it bit the reason Marika shattered the elden ring blew my mind.
I still think GRRM is an overrated greedy fat fuck, but he undoubtedly has a better grasp of worldbuilding and storytelling than the usual nip hacks at FromSoft. Like the allusions to alchemy mythos were unexpected but welcomed.
 
It gets worse.

The latter half of the game is definitely weaker. Slapping mountains of HP and poise onto mobs that can already kill you in three hits isn't fun.
The heavy greatshield knights in the capital have so much fucking health. I'm just running past them because they take so fucking long to bring down and drop what 350 souls?

That's the biggest problem with these late game enemies, they take like twenty or more hits to kill and drop nothing of value.
 
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The heavy greatshield knights in the capital have so much fucking health. I'm just running past them because they take so fucking long to bring down and drop what 350 souls?
I'm a big fan of the tall elf things in snow land that constantly belch AOE attacks, have ridiculous poise despite being rail thin, can soak up multiple powerful spells, and drop 500 souls.
 
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