Elden Ring

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Throw cuckoo stone, use Carian retaliation on the projectiles, deal over 3k damage in PvP.

Why did these retards think NnF sword and the mimic tear were worth singling out, again.
 
Throw cuckoo stone, use Carian retaliation on the projectiles, deal over 3k damage in PvP.

Why did these retards think NnF sword and the mimic tear were worth singling out, again.
This right here is my biggest issue with the nerfs. Lots of bosses and even some basic enemies have absolute fuck tons of health and anything that has high dps and is useful for burning them down is nerfed. Not everything can be equally weak there has to be a high dps source for these enemies and bosses.
 
Last edited:
So after this, she asks you to find someone else and gives you a key to open blocked gates, somewhere in the shithole that is Caelid. You might think its the Sellia, Town of Sorcery and all their magical gates? Nope, its above the village, near the Church of Rot, you find this one hostile wizard in a graveyard, kill him, go behind the gravestone, hit the cliff face...and it's a hidden wall. No, you don't get hints, and if anything it misleads you by mentioning Sellia.
The roadside merchant gives you a hint. He literally gives you a note and there's a battlemage guarding the area. I found that shit by throwing a grace mimic, too, but idk seems like standard Dark Souls.
 
Welcome to fromsoft games.
At least other souls games were in enclosed environments. This is as open world as you can get.
The roadside merchant gives you a hint. He literally gives you a note and there's a battlemage guarding the area. I found that shit by throwing a grace mimic, too, but idk seems like standard Dark Souls.
That's another add on to the list imo. Unless you are actively interacting with these merchants (which I, outside of buying their cookbooks, was not) good luck finding that hidden cliffside door. The logic required in "I can't find this place in Caelid, maybe I should talk to the merchant again" is just silly.

At least something like Alexander's quest makes sense, since he makes a lot of noise that hints at you finding him.

The other one is Diallos' quest. You have to put the connection of him and Jarberg together once he's done in the Volcano Manor. If you either missed Jarberg, or didn't keep going back to it to talk to the npc again and again over time, you would have never progressed it. Doesn't help that his quest was initially bugged on release and only got fixed in the new patch.
 
Throw cuckoo stone, use Carian retaliation on the projectiles, deal over 3k damage in PvP.

Why did these retards think NnF sword and the mimic tear were worth singling out, again.
I don’t think the pvp spergs were aware of it, that and the cuckoo stone is kinda derpy and useless otherwise where the sword is very easy to figure out.
 
Considering Bandai was the publisher we will be getting DLC most likely. The game generally feels rushed and I've never really gotten over FromSoft destroying poise after DaS. PvP was better when I could power through shit and stunlock a Dexfag.

Any hopes for DLC? I just want bosses that aren't spastic retards with imput reading and endless combos. The endless combos and them leaping soccer fields away from you while they blast ranged attacks is getting annoying. Elden Beast was godawful.
 
My invsible issue was related to GPU drivers, what cpu do you have?
Ok it's the Intel Core i7-2600 CPU @ 3.4 GHZ. I have no clue if that's bad or good though. I just know it's old and I think I need to replace it, hence why I think its the problem.
 
I haven't played as much as other people, 60-90 minutes every other day, and I've been lost. Turns out I have not been doing what I should and maybe I've been to places where I shouldn't be, in the process I also accidentally killed Patches because my bloodloss proced during the combo as he surrendered and it made him mad. Now I know wtf Ball Bearings are.

Then I decided to focus on the castle, I thought I was on my way in there a couple of times but always ended up somewhere else. Got to Margit, got him to pull out his hammer first try, didn't seem that hard but he killed me. Decent attempt. Tree Sentinel(who I still tilt at) flattens me way worse. I'm doing dual knives with bloodloss and quickstep, it works pretty well. Margit still kills me but, in my opinion and unlike Dark Souls, the way he kills me is bullshit. The roll delay is insane, I don't think it is just my monitor, the game also seems to buffer inputs and I don't like that because a roll or attack might be buffered. I don't know if this was true in Dark Souls but I also didn't like that he had air control like a Quake character, he can jump attack at my jellyfish, swing his weapon, and then turn around and fly in my direction mid jump. That IS bullshit. Commit to the attack.

Then I took a gander on the internet and saw Margit's shackle. That thing is a waste of money.
Then I read that there was an NPC summoning sign outside of the fog gate. First try, Margit dead.

Ok it's the Intel Core i7-2600 CPU @ 3.4 GHZ. I have no clue if that's bad or good though. I just know it's old and I think I need to replace it, hence why I think its the problem.
Should be good, the game isn't taxing the CPU much. I think I have 30% CPU utilization during the game with other stuff running in the background. Probably GPU drivers, the ground turns a solid black for me after 70-80 minutes.
 
I haven't played as much as other people, 60-90 minutes every other day, and I've been lost. Turns out I have not been doing what I should and maybe I've been to places where I shouldn't be, in the process I also accidentally killed Patches because my bloodloss proced during the combo as he surrendered and it made him mad. Now I know wtf Ball Bearings are.

Then I decided to focus on the castle, I thought I was on my way in there a couple of times but always ended up somewhere else. Got to Margit, got him to pull out his hammer first try, didn't seem that hard but he killed me. Decent attempt. Tree Sentinel(who I still tilt at) flattens me way worse. I'm doing dual knives with bloodloss and quickstep, it works pretty well. Margit still kills me but, in my opinion and unlike Dark Souls, the way he kills me is bullshit. The roll delay is insane, I don't think it is just my monitor, the game also seems to buffer inputs and I don't like that because a roll or attack might be buffered. I don't know if this was true in Dark Souls but I also didn't like that he had air control like a Quake character, he can jump attack at my jellyfish, swing his weapon, and then turn around and fly in my direction mid jump. That IS bullshit. Commit to the attack.

Then I took a gander on the internet and saw Margit's shackle. That thing is a waste of money.
Then I read that there was an NPC summoning sign outside of the fog gate. First try, Margit dead.


Should be good, the game isn't taxing the CPU much. I think I have 30% CPU utilization during the game with other stuff running in the background. Probably GPU drivers, the ground turns a solid black for me after 70-80 minutes.
Already updated the drivers. Genuinely have no clue why everything is going invisible. I guess ill verify the file integrity
 
Throw cuckoo stone, use Carian retaliation on the projectiles, deal over 3k damage in PvP.

Why did these retards think NnF sword and the mimic tear were worth singling out, again.
Cause they're relying on the community to find out what is broken. Day 2 and everyone knew that the Mimic Tear was so good it could solo 90% of the bosses. The Carian retaliation thing did not become mainstream knowledge until after the latest patch.
 
Considering Bandai was the publisher we will be getting DLC most likely. The game generally feels rushed and I've never really gotten over FromSoft destroying poise after DaS. PvP was better when I could power through shit and stunlock a Dexfag.
Spiked mace weapon art was godly. Giant "fuck you" to roll spammers.
 
Fuck the T-Rex dogs, got hit once and staggered, tried madly to roll away or move away and as soon as I get control back I get hit again for the remaining for my health bar.

They are amongst the enemies I don't like fighting and while not as bad as the crucible knights they are still annoying. I don't know why these kinds of enemies have to have massive amounts of HP, tons of damage and in the case of crucible knights damage negation in the form of shields, my frenzy laser with buffs deals like 1200-1400 damage to the dogs, have to hit them three times to kill them. I would be fine if these were non respsawning and confined to one, maybe TWO in an area but no, they are normal enemies. I found the birds scary to fight in caelid, I find them a drag in the mountains since they have so much hp and can fly.
It is weird to fight what feels like an enemy thats balanced around or under your current power level then come these motherfuckers who delete one third of your hp bar (40 vig and talismans that boost hp) and have inflated HP pools.

I keep wondering if they will revise the HP values of some of these enemies or not, because again, fighting them as normal enemies becomes a drag.

This right here is my biggest issue with the nerfs. Lots of bosses and even some basic enemies have absolute fuck tons of health and anything that has high dps and is useful for burning them down is nerfed. Not everything can be equally weak there has to be a high dps source for these enemies and bosses.
The HP values on enemies is absolutely bonkers and frankly one of two parts of the game I'm souring on more than anything else at the moment. I don't mind getting flattened by bosses but when their health pools are so fucking inflated that the fights are boring? That's when you lose me. Couple this with the AoE bullshit they give everything and it gets very very fucking tedious. Case in point: the Asylum Demon Putrid Trees. Not only does it have a stupidly large pool of HP for an optional, boring, and heavy hitting boss but they actually gave him a goddamn AoE attack that not only can you not just roll dodge away from, it creates a giant radius of rot pools all around him so you have no choice but to haul ass and then wait for him to stomp up close enough again. He spams this move so much that the fight boils down to dodging a normal swing from him, attack once or twice and then run away when he floats into the air. And then when you think that isn't boring enough, he starts doing the equally boring AoE that summons homing magical projectiles.

All this could be forgiven if his health pool wasn't through the roof making the fight a boring fucking slog. Yes, it's optional. Sure, I might have a bad build but I think I'm fairly overlevelled thanks to farming runes. Doesn't change the fact that they just slapped a shitload of HP on a boring boss (and a lot of enemies) and called it a day. I don't get why From is allergic to letting players with high level gear slice and dice their way through encounters, not everything should be a drawn out slugfest.

The more I play the more I think the game is all but screaming at me to just play as a min/max caster to avoid most of the tedious garbage.
 
I don't get why From is allergic to letting players with high level gear slice and dice their way through encounters, not everything should be a drawn out slugfest.
Ding ding ding. You just hit the nail on the head. Fromsoft seems not to understand that in an RPG you're supposed to feel weak at level one and a powerful God at level 150 as you level up and collect gear. You're not supposed to feel like level 1 for an entire game, that's not fun. Would Witcher 3 be fun if you felt weak and powerless the entire game? Would Final Fantasy 7?

It's especially weird story wise since a lot of NPCs in dialogue admire your combat abilities and talk about how you're the best hope to restore the Golden Order and then in the actual game you're weaker than 99% of NPCs.
 
Decided to do NG+ and when they say start a new journey, they literally mean start a new journey because you're back at square one with all your equipment, levels, and your map markers. Did I mention levels? Because holy shit are you way over leveled for the starting zones and mid game zones. It's honestly putting me to sleep and now I'm starting to get bored from the game because I've seen everything from the 107 hours I've put in and I know how to do bosses and do them effectively. Honestly I think I'm going to call the game and maybe pick it up at a later time when I have a pvp or hardcore arpg fix, but I'm probably going to retire my level 146 character. I'm not saying this to be negative, but I think that's mainly been the point of Dark Souls games for a long time. You play it once and see everything it has to offer and you call it there.
 
I love how they decided to abandon the Marika Statues halfway through the game. I'm at Maliketh now and it's fun running the entire way up to him every time.
 
Last edited:
It's especially weird story wise since a lot of NPCs in dialogue admire your combat abilities and talk about how you're the best hope to restore the Golden Order and then in the actual game you're weaker than 99% of NPCs.
Getting pissed on is how you restore the golden order, so ofcourse they don't want you too powerful.
 
So is Malenia the evilest demi god in the setting? Her defining action is making a 1/3 of the world into an hellscape in an attempt to kill a person who deliberately weakened himself to protect the world from an alien invasion.
At least Nikocado and Shadman limited themselves to their gay cults, while Ranni has some wish to change the future (and it isn't known how much it was her responsibility)
 
Back
Top Bottom