Elden Ring

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Just finished the game. It was really fun for about 3/4ths of the length, then it went full bullshit. Difficulty level ran up a cliff and souls dropped by every enemy didn't. I had to grind ~15 levels for just vigor and respec holy/strength for the final boss.

That being said, I've restarted as a prisoner to try sorcery. Very different playstyle.
Don't forget to get your 96k souls early.
 
Holy shit, the quality of the game does indeed take a shit around the Giant Mountaintop. Loads of hp tank enemies and little souls. My meele character is getting his ass kicked.

Also, easy cheat keeps crashing my game, so I guess this one might have to be retired. Its a shame too, it wasn't a bad game a few days ago, but now I'd consider it to easily be Froms worst (including DS2).

Still going to play it forever though, better than most of the crap on the market nowadays.
 
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I ended up skipping FF Origins and took the Elden pill. The last Dark Souls game I played was over a decade ago, and I can see that it's going to take a bit of getting used to again. I don't know if my reflexes are what they used to be, but the open world setting helps mitigate the pain, and horse combat is actually more fun than I thought it would be.

Also I'm playing on PS4 and holy shit does the game get choppy with large enemy groups.
 
Holy shit, the quality of the game does indeed take a shit around the Giant Mountaintop. Loads of hp tank enemies and little souls. My meele character is getting his ass kicked.
I don't quite understand what they were going for yet with the endgame. I think playtesting showed that the game gets really, really easy if you do all of the content up until the snow area, so they just cranked up the difficulty as much as they could.

I agree with the other reviews that difficulty is all over the place, but mostly too easy immediately spiking to very hard. You either need to farm souls for a while to get a high soul level, or specifically spec out a broken build, which there are plenty of. I wouldn't call it unfair, but if you're new to souls in general, the spike is insane. Had they built up to it better with a more obviously challenging midgame, I think it would have been fine.

Mimic tear is just weird, can't tell if they intended for people to use that for most fights or what. Considering it has its own dungeon and obvious leadup to it, guessing it is pretty much intended.

Also, I think bleed is the best modifier in this game. Almost every boss is weak to it, it's even better than the scarlet rot which melts everything up to and including the fire giant.
 
The late game goes to shit because enemies don't get interesting, they just have their stats, poise and damage massively inflated.

The archers don't do anything fancy, they just three shot you with a constant stagger combo. The black knife Assassins aren't difficult, they just hyper armour through your attacks and tank the damage. The tree beast doesn't do anything new, it's just three of them in one area.

I was expecting this to happen in some places, but the sheer tedium of it really jumped out at me around the time I got to Leyndell and its sewer system. Again, Omen aren't memorable - they're just barricades of infinite stamina and FP in narrow pipes.
 
I can't fight bosses for shit in this game. I hope I'm not getting to old to do this anymore.
 
I'm banging my head against Margit. I've killed a few bosses here and there, picked up a katana, explored a bunch and leveled up a bit.

I can consistently bring him down to about 1/4 or so, but he just wears me down before I can close it out. I can see his moves coming but I can't consistently react quickly enough.

And now I remember why I haven't played Super Ghouls and Ghosts since the first time I beat it back in the 90's.
 
I'm banging my head against Margit. I've killed a few bosses here and there, picked up a katana, explored a bunch and leveled up a bit.

I can consistently bring him down to about 1/4 or so, but he just wears me down before I can close it out. I can see his moves coming but I can't consistently react quickly enough.

And now I remember why I haven't played Super Ghouls and Ghosts since the first time I beat it back in the 90's.
you should use spirit ashes and the Rogier summon to take him on and maybe upgrade your uchigatana if you havent already
 
I'm banging my head against Margit. I've killed a few bosses here and there, picked up a katana, explored a bunch and leveled up a bit.

I can consistently bring him down to about 1/4 or so, but he just wears me down before I can close it out. I can see his moves coming but I can't consistently react quickly enough.

And now I remember why I haven't played Super Ghouls and Ghosts since the first time I beat it back in the 90's.
Patches has an item for you if you don't have it already. Don't roll when Margit raises his staff, he just waits for you to roll and then punishes.
 
Holy shit, the quality of the game does indeed take a shit around the Giant Mountaintop. Loads of hp tank enemies and little souls. My meele character is getting his ass kicked.

Also, easy cheat keeps crashing my game, so I guess this one might have to be retired. Its a shame too, it wasn't a bad game a few days ago, but now I'd consider it to easily be Froms worst (including DS2).

Still going to play it forever though, better than most of the crap on the market nowadays.
Verify your game's files. Fixed a lot of crashes I blamed the anti-cheat for. Still hate that it is active in offline mode.
 
Summons don't seem to help much, but I'm using the jellyfish because... I dunno, it just seems cool. Bitch can take a punch though, I'll give her that.
 
The late game goes to shit because enemies don't get interesting, they just have their stats, poise and damage massively inflated.

The archers don't do anything fancy, they just three shot you with a constant stagger combo. The black knife Assassins aren't difficult, they just hyper armour through your attacks and tank the damage. The tree beast doesn't do anything new, it's just three of them in one area.

I was expecting this to happen in some places, but the sheer tedium of it really jumped out at me around the time I got to Leyndell and its sewer system. Again, Omen aren't memorable - they're just barricades of infinite stamina and FP in narrow pipes.
It's Dark Souls 1 all over again with a shitty endgame. But it's exacerbated by being very boring with the design - trudging through snowland is boring and repetitive (especially if you don't notice the bonus dungeons), afterwards you get teleported to random ass ruins where you just go around a giant donut and then you have an enemy-less wasteland that feels like a fuck you if you left the capital to explore later on.
The devs should have used either the Eternal City or Caelid as the endgame location since those are the most visually interesting locations.

Also I think bleed was really badly used, it should be a bonus for aggressive, close and weak attacks which is far more dangerous to the player. Not a simple cheesing technique for non great weapon that can be applied to everything and requires no skill.
 
Summons don't seem to help much, but I'm using the jellyfish because... I dunno, it just seems cool. Bitch can take a punch though, I'll give her that.
It's okay for early game, but I wouldn't be too attached. There's ashes that can 'resurrect' if they don't get hit mid animation, so keep your eyes peeled if you want something to take the heat off of you. If it's damage you want, you'll have to get 20+ mind or some FP increasing items because the named ashes are expensive- and also need incantations if you want them to really shine, but mostly they're there to get a little damage/some status and tank hits.

If you're sick of dodging, earlier in this thread there was a greatshield/spear build I am stealing just to see if shield poking is as powerful as I've been thinking it is. You really don't need to dodge using a greatshield, even the wooden one's stunningly effective with some form of regen. One can drop from the knight near the Gatefront grace and it only takes 16 strength if you wanna see what I mean, and you can respec pretty early if you follow the game's path of least resistance.

Other than that, good luck and remember crafting exists. Sometimes you can pull weirder shit than you think.
 
I'm banging my head against Margit. I've killed a few bosses here and there, picked up a katana, explored a bunch and leveled up a bit.

I can consistently bring him down to about 1/4 or so, but he just wears me down before I can close it out. I can see his moves coming but I can't consistently react quickly enough.

And now I remember why I haven't played Super Ghouls and Ghosts since the first time I beat it back in the 90's.
Whenever it pulls the hammer/jump move that's your chance to strike.
 
I'm banging my head against Margit. I've killed a few bosses here and there, picked up a katana, explored a bunch and leveled up a bit.

I can consistently bring him down to about 1/4 or so, but he just wears me down before I can close it out. I can see his moves coming but I can't consistently react quickly enough.

And now I remember why I haven't played Super Ghouls and Ghosts since the first time I beat it back in the 90's.
Do all the Limgrave content that you can before you face Margit. You need both the attributes and upgrades that doing all that content will allow you to afford before facing the boss in question.
 
Late but, having never preordered anything before, I was expecting the guide, artbook and OST to be packaged a lot better than it was. The guide is so underwhelming when they could've used it to explain some of the weird Nintendo hard/hidden mechanics of the game and the other stuff comes wrapped with a bunch of Unity files. It literally won't let me view some pictures and music without EasyAntiCheat loading first. Do we really need a fucking .dll to that? Learned my lesson, I'm going back to pirating - I would've preferred if they lazily threw the bonuses in as a punch of .png and .ogg into a folder. It's probably not FromSoft but some genius from Bamco who thought this was perfectly acceptable.
 
I really want to give this game a chance so I followed this little tutorial:


I got the Poker to +5 and killed Margit in about 3-4 hits. I'm just left pondering "Okay, easy mode unlocked. You still need to know boss patterns to safely use the weapon art but where's the challenge?" Now bosses are a pushover and the weapon isn't even at +9. This is not a solution to bosses being overtuned it just kind of breaks the core of the Souls experience.

I'm just like "Okay, I have an OP weapon. I officially don't care anymore."
 
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