Since we're airing grievances, I don't like how there's only one int/fai weapon. There's spells that take int and faith yet no weapon that capitalizes on it. There's no 'Marika's Dagger' or something that's Fundamentalist holy damage, no necromancy weapons that scale with faith as well as int despite the spells requiring int/fai and being boosted by the Death Prince Staff, an int/fai staff, no Gelmir weapon uses int despite the Gelmir spells being sorceries... Only Night and Flame, which is fire/magic because FromSoftware loves split damage weapons.
Also sleep and madness are... Kind of underused? I know there's the incantations, the spear that PVP players aren't fond of and the fingerprint shield, but... THERE'S NO FRENZYFLAME TORCH. Of all of the obvious shit that's missing, that's something I'm actually kind of mad about not being there. Sleep OTOH got a torch... As one of two weapons that can inflict it, the other being a pretty mediocre straight sword. Other than that it's only consumables that, if I remember correctly, are limited or are a pain in the ass to grind because of St. Trina's Lily. No ashes of war or sorceries even use sleep, so why even bother putting magic damage/int requirement on it? At least give us a mist like the frostbite one or the deathblight one- no one even uses that one and it can't even affect bosses, but it's in over a short duration/range sleep mist... Because?
Finally, why is the Beast Claw Seal the only spell tool to scale with physical stats? Why not go with Carian weapons scaling str/dex/int quality, or Godslayer scaling with dex/fai due to how Godskin bosses use dex weapons? Or go absolutely crazy and have a blood magic catalyst that scales with fucking Vigor, or a traveler's catalyst that scales with Endurance? Why have so many staves/seals that have bonuses which get outclassed by raw int scaling staves without at least giving them an out to be somewhat comparable? I know the answer to that is 'dex raises cast speed' but wouldn't giving spells more stagger with more strength be a decent middle ground? I know casting is already easy mode, but can we at least make easy mode somewhat interesting?
I've got more- game's not perfect- but I still enjoy it because in my opinion it's vanilla Skyrim with combat I like and less filler quests to keep the illusion of you actually doing something. I hope FromSoftware's next game, open world or not, tries to top what's been done well in this one.