Elden Ring

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everyone write down their predictions for the following.
lore.
weapons / spells / armour.
level design.
nps.
music.
pvp.
bosses.
size of the DLC.
etc...
New movesets will be stronger than anything else in the base game, as is customary.
 
I believe the overworld in the DLC is going to be similar to the underground of the base game. Some decently big open areas that are not interconnected, you travel from one place to another using portals and coffins. I think we are going to revisit all the main areas of the base in the past or future, but they are going to forget about the open-world philosophy because that's just boring busywork that's not going to have anywhere near the same amount of content and side quest like the original game. So that's a good solution to still reference the basic geography of the overworld without it being too tedious.

Thinking about that, it would be great for the sequel as well. As much as I love Elden RIng, some parts of the surface are indeed really empty. The underground is so much more fun to navigate, the whole game should've been like that.
 
Picked Elden Ring back up today; never got too far into the game before, but I'm looking to try and beat it now.

Anyone have suggestions on a build to use? I tend to try and play simply in other Souls games; usually sword and board, little magic, focusing on blocking/dodging mostly.
 
Picked Elden Ring back up today; never got too far into the game before, but I'm looking to try and beat it now.

Anyone have suggestions on a build to use? I tend to try and play simply in other Souls games; usually sword and board, little magic, focusing on blocking/dodging mostly.
Don't put any levels into health. simply maxout your arcane stat and spam the rivers of blood weapon art, fresh meat. also make sure to summon for every boss fight, it's ok to beat a boss with someone else's help and not shameful at all...
 
Picked Elden Ring back up today; never got too far into the game before, but I'm looking to try and beat it now.

Anyone have suggestions on a build to use? I tend to try and play simply in other Souls games; usually sword and board, little magic, focusing on blocking/dodging mostly.
Strength/Faith with a weapon that has life steal. Falling Stars or the Blasphemous Blade. Had a blast on my first playthrough.
 
Strength/Faith with a weapon that has life steal. Falling Stars or the Blasphemous Blade. Had a blast on my first playthrough.

Any other suggestions? I like the idea of a life-regen tank; I'll keep it in mind, just looking at every potential option.

In previous Souls games, I tended to drift to using a basic one-handed sword and a greatshield by endgame; cowardly, but it worked well enough. Is that combo any good in this game?
I've also been wanting to give the Colossal Swords a shot as well; any suggestions?
 
Any other suggestions? I like the idea of a life-regen tank; I'll keep it in mind, just looking at every potential option.

In previous Souls games, I tended to drift to using a basic one-handed sword and a greatshield by endgame; cowardly, but it worked well enough. Is that combo any good in this game?
I've also been wanting to give the Colossal Swords a shot as well; any suggestions?
You can carry a shield as a backup when it suits you. There's a shield weapon art that does nothing (can't recall the name) which would allow you to still use the life steal art from your main hand. Falling stars is melee range where blasphemous blade has some range to it. Colossal weapons are good for long fast pokes which was great for pvp but I havent played since the balance patch.
 
Level up your vigor a lot as well, at a minimum 40 but I suggest 50. Hiding behind a shield is doable, specially a tower one and if it has the barricade weapon art you can block and give 0 shits about most things.

I used collosal swords for a good chunk and jumping attacks are uour friend. You don't look very dignified though.
 
In previous Souls games, I tended to drift to using a basic one-handed sword and a greatshield by endgame; cowardly, but it worked well enough. Is that combo any good in this game?
Yes. Also, no. So the shield counter is a really fun addition to sword and board that makes it interesting, whereas it was largely just easymode in other souls games. The counter does a ton of poise damage and generally a good amount of damage as well, but timed incorrectly you'll just whiff or get clocked after connecting.

A lot of the bosses in the game deal so much damage and attack so quickly that trying to block their attacks is pretty pointless, so you'll often have to pack barricade shield to get through the flurries - a very missable ash of war. With this ash of war, it's totally doable. The problem with this build is that you get most of the stuff you need for it early-game, and you handle most of the bosses with the exact same strategy. Some people enjoy that anyways, but I find that a lot easier to stomach in the Souls games because they're shorter.
 
I've got to get back to this game. Decided to take a break and play Dragon Quest XI, then something else, and something else, and now it's been like 8 months since I last touched Elden Ring. I'm going to have to completely relearn how to fight.
 
You can carry a shield as a backup when it suits you. There's a shield weapon art that does nothing (can't recall the name) which would allow you to still use the life steal art from your main hand. Falling stars is melee range where blasphemous blade has some range to it. Colossal weapons are good for long fast pokes which was great for pvp but I havent played since the balance patch.
Yes. Also, no. So the shield counter is a really fun addition to sword and board that makes it interesting, whereas it was largely just easymode in other souls games. The counter does a ton of poise damage and generally a good amount of damage as well, but timed incorrectly you'll just whiff or get clocked after connecting.

A lot of the bosses in the game deal so much damage and attack so quickly that trying to block their attacks is pretty pointless, so you'll often have to pack barricade shield to get through the flurries - a very missable ash of war. With this ash of war, it's totally doable. The problem with this build is that you get most of the stuff you need for it early-game, and you handle most of the bosses with the exact same strategy. Some people enjoy that anyways, but I find that a lot easier to stomach in the Souls games because they're shorter.

Looks like I'll be learning to dodge and what armor to wear, then. Not exactly a bad thing; I've been wanting to rely on a shield less, so this is as good a time as any! I mean, I won't go completely shield-less, but it still provides a good opportunity to branch out a bit more.

Also, glad to see I'm getting some actual responses here; a lot of other boards I've been finding state either "go full Strength" or "use katanas, Bleed, Sorcery, etc." without really providing much in the way of actually ideas and such.

I've got to get back to this game. Decided to take a break and play Dragon Quest XI, then something else, and something else, and now it's been like 8 months since I last touched Elden Ring. I'm going to have to completely relearn how to fight.

Look on the bright side; taking a break and re-learning the game can really help.
 
I've got to get back to this game. Decided to take a break and play Dragon Quest XI, then something else, and something else, and now it's been like 8 months since I last touched Elden Ring. I'm going to have to completely relearn how to fight.
Look, it's easy. Just level vigor, grab an unga bunga weapon, and mash attack until either you die or they die. 100% effective strategy against everything that isn't a self healing cheating whore, a dead dog infecting you with his death juice, or a really pissed off old man that bare knuckle boxes lions.
 
Looks like I'll be learning to dodge and what armor to wear, then. Not exactly a bad thing; I've been wanting to rely on a shield less, so this is as good a time as any! I mean, I won't go completely shield-less, but it still provides a good opportunity to branch out a bit more.

Also, glad to see I'm getting some actual responses here; a lot of other boards I've been finding state either "go full Strength" or "use katanas, Bleed, Sorcery, etc." without really providing much in the way of actually ideas and such.



Look on the bright side; taking a break and re-learning the game can really help.
Armor isn't as optimized as weapons are. You can lean more cosmetic without losing a lot in PVE. Just make sure it's light enough that you don't get the heavy roll animation.
 
Armor isn't as optimized as weapons are. You can lean more cosmetic without losing a lot in PVE. Just make sure it's light enough that you don't get the heavy roll animation.
Correct for the most part, though there are some pieces of armor that give some juicy benefits like the Raptor's Black Feathers which bumps up the damage of all jumping strikes and I found it hard to leave it in the box once I got it.
 
Looks like I'll be learning to dodge and what armor to wear, then. Not exactly a bad thing; I've been wanting to rely on a shield less, so this is as good a time as any! I mean, I won't go completely shield-less, but it still provides a good opportunity to branch out a bit more.

Also, glad to see I'm getting some actual responses here; a lot of other boards I've been finding state either "go full Strength" or "use katanas, Bleed, Sorcery, etc." without really providing much in the way of actually ideas and such.

Fextralife has a ton of build writeups (with nicely done videos) to give you a idea on how to build a character, videos of how the build plays, all at various levels ranges. Its a really nice jumping off point on creating your own playstyle through some of the earlier builds might be slightly out of date due to patches.

I personally ended up beating the game with a Dex/Int build using the Moonveil. The Moonveil Ash of War allowed me to play a dodge/position -> punish playstyle that allowed me to just rip through most of the game. For any of the bigger monster Wings of Astel also really helped out.
 
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Alright, I had an autism storm for a while and I need to dump it somewhere so consider this my shitty prediction of some of the Elden Ring DLC. It's gonna be massive so prepare for text.
Miquella being in the spirit world. Godwyn's soul dying in the Night of the Black Knives and thus passing on to the afterlife. With the DLC announcement those are the two things that were on my mind, and I tried to think of what could connect them until I thought back to Haligtree's population and Those Who Life In Death, and the fate of Godwyn's killed soul.

Miquella's Haligtree is fetishised by and populated with what one would call the dregs of The Lands Between, with misbegotten hated by Leyndell, Crystalians who themselves have a secretive following called the Crystal Cadre (which itself may itself be a cult of crystal worship due to the Primeval Current's physical effects on people, and thus idolize Crystalians as the perfect middle ground between regular and primeval sorcerer), the Haima scholars that likely tried to bring them back for the Cadre (one is in the cave that is likely the home base of the Crystal Cadre- the Academy Crystal cave), Albunaurics whose lifespans are from their design and thus made their 'children' with longevity in mind rather than form, and Oracle Envoys whose horns are believed to symbolize the coming of a new lord or age. Miquella's power thus could be seen as one that works on those vulnerable to cult-like persuasion, deeply religious peoples (Haligtree soldiers/knights, Kindred of Rot, and Cleanrot Knights also fit in here), or persecuted groups in The Lands Between who want a place to go. In other words, the Haligtree is a cult- it even has ants, which makes me wonder if it being in the Mountaintops region was on purpose or if they made a parallel with the Ant Hill Kids cult without meaning to.

Either way, my point is Miquella's power, or Miquella himself, seems like it would be potent on Those Who Live In Death... In theory. They ARE undead with no place in this world, hunted by Hunters like the D twins, and are even said in game that hey look for someone to lead them... So WHY are they uninfluenced by Miquella's powers in game, shown through Bewitching Branches not working on them? The answer is simple; They HAVE a leader of sorts, the progenitor of deathroot who cannot lead them as his soul has moved on- Godwyn. Why do you think we're the ones given the Death Prince Rune? We're the one Fia trusted to carry out her will, which was to find a successor to Godwyn's still living body- you, the one who reformed the Centipede carved into Ranni and Godwyn by killing Fortissax and letting his and Fia's body unite the runes. Because his body is alive separate from his soul, it would be right to assume it might have a will of its own, meaning the reason why Those Who Live In Death follow you in the Duskborn ending COULD BE because you are its chosen successor, the one who let its influence fully ingulf Godwyn's body by slaying its final resistance Fortissax. However I have another thought on this that fits more with the DLC's spirit world theme...

TWLID pose a problem for Miquella. He cannot simply control the minds of TWLID, be it because of an unyielding will to follow Godwyn's body's will or because TWLID are simply unaffected. He does know one thing, and that is Godwyn's soul is still out there- not in The Lands Between, but in the afterlife, where the Black Steeple draws the dead to the afterlife. Godwyn being the first of the dead Demigods, body alive or dead, which means any who knew of Marika and her children in the afterlife would consider him their lord. The dead DO seek leadership after all, and this could extend to the afterlife as well, and it would be a parallel to Osiris, lord of the dead and the underworld. His body would lord over the living dead and his soul over whatever Elden Ring's underworld would be and those who passed into it. This means the Elden Ring afterlife itself is a hostile domain, and if he really did become Lord of the Afterlife, Those Who Live In Death might be his invading forces. The reason why you are chosen for the rune and TWLID follow you as Lord is because you've solidified his influence on The Lands Between and thus are not truly Elden Lord but rather Elden Regent acting on his behalf. Your lordship in the Age of the Duskborn is a formality as you let the Lord of the Dead take control.

So in this scenario, TWLID are working on behalf of Godwyn to bring death and maybe the afterlife itself into The Lands Between and rule it, using his body to control the dead and bring his followers back into the realm of the living. Miquella's original body is deformed and torn from what was supposed to be his new body and is now stuck either as a Formless Mother husk in a shell... Or a spirit, destined to pass where Godwyn's influence lies. This explains his wanting Godwyn's body to finally die, as he cannot control TWLID and thus fears them as a rogue element for his ascendance. His solution is then to pass into the afterlife and kill Godwyn's soul and seize control of the afterlife, as that is really the only thing he can do- he doesn't need to compel love from the skeletons if he becomes their lord, and thus he uses Godwyn's deathroot and those already under his influence to take over the land of the living.

This section is also spoilered because it's more or less me drawing Miquella and Godwyn into my pet theory that someone in the FromSoftware writing staff is a massive Bleach otaku. I won't go into too many details here but basically there's a lot of story parallels to Bleach lore, such as a society (Seireitei/Leyndell) dedicated to maintaining the cycle of reincarnation by using a special force of people (Soul Reapers of the Gotei 13/Hunters of Death) to maintain the order of life and death- namely by sending their soul to the Soul Society/Erdtree and having them reborn in the way they see as natural, all the while keeping their leader in the story/game secreted away and sealed so as to keep the current order of things going for as long as possible (The Soul King/Queen Marika)- hell, the God King is incased in something similar to Renalla's amber egg.

There's a lot more, but if that didn't convince you then have the hardest piece of evidence I have: Carian and Lunar Princess Ranni literally takes you on "A thousand year journey among the stars" as the child of (part of in Elden Ring's case) the god in charge of The Lands between, her body dead and announcing that you and her will return. A knight of her Carian filigree, Loretta, is dressed in sliver and blue if you alter the outfit back to its original state, and she's notable for using a blue bow that shoots magic arrows with the potential to fire several at the same time and many from the sky.

The character Yhwach (Yeh-Ho-Vach as I say it, Yu-Ha-Ba-Ha in Japanese) is the son of the God-King and father of the Quincies, whom he gave is blood to, who use blue soul material Heilige Bogen (holy bows) to shoot arrows and can form bows which fire several shots at once and even rain arrows down from above by shooting upwards. Eventually his forces evolved beyond using mere bows into the Sternritter (star riders), a group of people with letter designation by Yhwach based on the unique power they gain that act as his personal army, who left the world after his body died when fighting later Gotei 13 leader Genryusai. Afterwards it took 900 years for his pulse to come back, 90 years for his intellect to return, with 9 years of reabsorbing the power of the impure Quincy to regain his strength. He then returned to try once again to conquer the world, which is the main conflict of the Thousand Year Blood War arc. Fun fact, if you take the truth seeker preset in Elden ring and put a Carian sigil tattoo over the right eye you make a very bootleg version of Ywach's first Sternritter Lille Barro. Isn't that a coincidence?

"Spirelord you fucking moron, talk about Miquella and Godwyn not Marika and Ranni, I'm tired of reading so get to the point!" That setup was completely necessary because the next bit is the most retarded speculation that will make or break my 'Thousand Year Shattering' theory:
The DLC is going to be the Elden Ring equivalent of Sōsuke Aizen Vs Baraggan Louisenbairn down to the fucking powers the characters possess, except you might kill both of them. Miquella always seemed like a parallel to Aizen- hypnosis based power, betrayed their original life in pursuit of power (and a cure for Malenia) and thus sought out a way to evolve into a more powerful being (Aizen wanted power beyond Soul Reaper and Hollow with the Hogyoku/Miquella wanted to cure his demigodletness and become an Empyrean). To do so, Aizen went to Bleach's afterlife realm for hollows, Hueco Mundo, and made the original king Baraggan understand that he has no chance against him due to his shikai, demonstrating this by killing the army sent against him. The original scene ends before Baraggan fires a cero with Aizen taunting him looking like a Shinigami in his black clothing. This DLC might (KEY WORD BEING MIGHT) be Miquella doing the same, thinking his last chance at power is to become take Godwyn's place as the Prince of Death and restart his evolution- this time, instead of the woman in the tree, he will rise from the cocoon as the living Prince of Death.

Godwyn is similar to Baraggan Louisenbairn in a few ways: Baraggan's main power is to speed up and slow down time- there is no cure for Baraggan's Senesencia as it is a field of rapid aging that withers ones flesh and bone. While not directly comparable to deathblight, his skeletal appearance and ability to turn one into a skeleton is a (admittedly weak) connection. However, there IS an ability in his resurrección that is similar to deathblight: Respira, a black and purple, smokey miasma that rots and decays anything the air touches, which is Elden Ring's main method of inflicting deathblight- only difference is the smoke is black and gold rather than purple. Another thing: I'm predicting that IF I'M RIGHT Godwyn will use a greataxe like Godrick that's been stylized similar to Godfrey's Greataxe because Baraggan ALSO uses a greataxe. The main difference between the two is that instead of a red gem that disappears after his transformation, I'm guessing the shape of the Death Prince Rune will be right in the middle, which shall expel deathblight when he holds it aloft. Both also would hold a major title in their realm as well, King of Hueco Mundo for Baraggan and Prince of Death for Godwyn, and if the DLC happens as I say they will both be defending their title against a powerful enemy.

Due to how Aizen operates in Bleach, there's also a chance that despite his powers not working on Those Who Live In Death, Miquella has or will hypnotize Godwyn in the same way that Aizen hypnotizes the Arrancar into compliance and his ex-subordinates/ex-superior. Having Miquella pull the strings the whole time and control Those Who Live In Death, including the Prince of Death himself, would fall more in line with his parallel character but would be inconsistent with game mechanics (which isn't impossible, it's a FromSoftware title) and also make Miquella being in the cocoon in Mohg's domain retroactively lamer because it means he lost nothing with his physical form, rather gaining a substantial advantage from being killed- meaning he had more value being dead than alive... Unless that's what they'd go with? He wasn't metamorphosing but rather killed himself to sustain the Haligtree for Malenia's sake? Like how Ichigo's dad sacrificed his powers to save his would-be wife Misaki I guess...? 🤔 Maybe if they want to limit how derivative it is but it'd undercut the reason for the big St. Trina in the Haligtree being his new body so IDK.

EDIT: There's a chance that Godwyn uses a different weapon. Because one could argue Baraggan's Axe is already in the game: The Winged Greathorn is shaped similar and has a miasma effect Weapon Art that decreases damage dealt and increases damage recieved for enemies caught within it. This makes me MORE confident if only because its design is similar to that of a deathbird and thus having a corrupt version with deathblight seems like a logical next step, especially if the axe is designed after the other half of the Twinbird.
This Bleach shit was rotting in my head for a LONG TIME, same with the Miquella/Godwyn stuff. Sorry it's so long, I only felt like writing about the game. I expect a deathblight weapon and maybe a new sleep weapon from a double remembrance of Godwyn and Miquella, because I think it's unlikely they'll be separate fights. Maybe that's why you can make more than one weapon in the remembrance menu?

TA;DR Godwyn may be ruling over the afterlife and may be using Those Who Live In Death as his version of soldiers, maybe using deathroot as a medium to transfer souls back into the living world and into skeletons. Miquella cannot control them like those at the Haligtree/affected by Bewitching Branches and so used the golden ritual Sword to kill Godwyn's body to no avail, and with Miquella's own body ruined is maybe taking to the afterlife himself to maybe usurp the title of Prince of Death and maybe rule both The Lands Between and its version of the underworld. If my guess is right we're maybe getting a bossfight where we fight alongside, and then against, a traitorous Miquella who tempts us into killing Godwyn, one where we fight along side Godwyn against Miquella, or they're both fighting like it's Demon Prince but Abyss Watchers AI and we can maybe kill one to choose both which remembrance we get (maybe) and which more powerful boss we're gonna fight because this is Dark Souls 2 2 and we're maybe getting that cut duo fight from the gutter. Or we're getting mind controlled Godwyn before Miquella because Elden Ring is a Bleach reference and Bewitching Branches not affecting skeletons doesn't matter, IDK. Maybe.

Edit: @Scream Aim Fire Try fire/lightning infusions if you ever want to do a quality build. I can attest that anything that isn't Draconic Tree Sentinel will have a weakness to either fire or lightning (unless all elements are resisted equally, then go with a physical infusion).
 
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