Elden Ring

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Finally got time to play more of the DLC and did the whole Igon questline. It's pretty simple but enjoyable. Sadly the bosses along the way to Bayle are fucking ass, especially the Ancient Dragon spamming lightning attacks in a pond.

The whole Bayle fight is largely carried by the Igon Ahab screaming, the buildup to the boss fight, and the entire spectacle of it, which are all top tier. I enjoyed the fight but were it not for those 3 things, I'd probably hate this fight because Bayle constantly jumps around the arena like a crackhead while doing huge AoE attacks that blind you.
 
Reminds me of Destiny. Bungie is constantly upping the "difficulty" because the streamers (who are the only people they listen too now) are convinced they're playing a Souls game and everything needs to be hard. But they're idiots, so all they can do is make beefier enemies and more add in more convoluted raid mechanics.
FromSoft is doing the exact same shit as well.

I was watching Distortion2 the other day and he was almost having a mental breakdown trying to convince his chat Elden Ring was the easiest souls game they have ever made. He literally started hyperventilating because he couldn't fathom why someone would consider ER a hard game at all.

Devs listen to shit like this and start making notes. The result is this piece of shit DLC that caters only to retard streamers who play at level 1 using +0 daggers.
 

Look man I'm just saying trying to role-play as a monk and utilize holy damage is going to be much worse than running the usual bleed oriented builds that defined the game's release. There are clearly developer-favored builds and that's why they let you respec to begin with- because they knew you'd try to have fun in your own way instead of the correct way.
 
I disagree, bosses in the DLC sperg around so fucking much and do too much damage that slower builds has even less time to punish attacks and will likely lose half their health in the counterattack (and that's when they don't miss because of the camera). The only solution that people keep suggesting is using the 1% of ingame items that don't absolutely suck, which really shows how shit th balancing is.
First of all, not targeting the big bosses who like to use those annoying spergy aoe get off me attacks while having high mobility helps a lot, second off let's break this down.
Assuming you start off as a wretch with 10 in each stat, and you're entering the DLC at level 150 you have 149 levels to distribute. You put 50 levels into Vigor bringing it up to 60 and leaving you with 99 levels. Then you put 50 more levels into strength bringing it up to 60 and leaving you with 49 levels.
The sofcaps for Endurance are 18, 32, and 50. Assuming you put 40 of those remaining points into endurance you have 155 stamina and 105.2 equip load so so you fat roll at 73.5~ equip load with everything under that.
This is before talismans like the Great Jar Arsenal which is stronger the higher your equip load is, point being even at level 150 you can wear some of the heaviest armors in the game while not fat rolling.
So realistically you aren't losing out on mobility while being more durable and having higher poise. Due to being more durable and having higher strength you also benefit more from damage reduction like any of the damage reducing Talismans, Opaline Hardtear, and consumables.
Not to mention the fact that the DLC is meant to be level 150+ content, my original character ended it at 196, so taking into account those left over 9 levels and using my example, 46 gained during the DLC, you comfortably have 55 more levels to spend further increasing Strength. Vigor, and Endurance. And mind you assuming you are using Great Jar's arsenal to absolutely wear the heaviest set and let's face it you will be wear Dragon Crest no matter what, you'll have two Talisman slots left. Taking into account DLC Talismans you can have +22% stamina from the Two Headed Turtle Talisman, and a damage increasing one favorable to your build or just Shard of Alexander.
Point being you have way more room to make mistakes, and aren't losing out on mobility.
Edit: even in the case where you aren't running a strength build you only need 25 faith for golden vow while Carian Retaliation, the best parry, Opaline Hardtear, and Boiled Crab are build neutral.
Honestly never even occurred to me, because I haven't touched Parrying outside DS1+2. Might try it with this new modded character I'm rolling because I was considering doing a blue mage again.
Carian Retaliation is funny, you can't Parry AoEs or even all weapon attacks due to Fromsoft bullshit but most weapon attacks and magic projectiles are parryable with Carian Retaliation while CR also has the best frame data of any parry.
There are odinclusions and exceptions, like for instance you can't parry Elmer's ranged sword attacks, and all of Mohg's spells except Nihil and his trident ground pound are parryable, although for Mohg his explosive blood claw spell can be avoided by strafing while dodge rolling so you don't need to parry it.
 
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Look man I'm just saying trying to role-play as a monk and utilize holy damage is going to be much worse than running the usual bleed oriented builds that defined the game's release. There are clearly developer-favored builds and that's why they let you respec to begin with- because they knew you'd try to have fun in your own way instead of the correct way.
There is not one correct way. Some bosses are resistant to holy damage, some bosses are weak against holy. If you're dead-set on trying to kill a boss with high holy resistance using pure holy damage, stop that. Faith builds have plenty of other options. Endless melee weapons with faith scaling, to start. Even if you're role-playing as a golden order guy, you can use Gurranq's incantations to deal physical damage or the capital's ancient dragon cultist lightning attacks. Stop feeling sorry for yourself and figure it out.
 
Point being you have way more room to make mistakes, and aren't losing out on mobility.
Edit: even in the case where you aren't running a strength build you only need 25 faith for golden vow while Carian Retaliation, the best parry, Opaline Hardtear, and Boiled Crab are build neutral.
Just swinging a colossal sword takes like 5 seconds, leading to the only way to use it properly is jump attacking, which always felt to me incredibly retarded. When I switched to dex dual katana I was amazed how much the swords were faster and with longer reach without any real noticeable cost to dps.

In the end how much milage you get from a build depends more on having a shopping list of the 1% of inventory items that don't suck, and unlike previous games, you can't be sure to get most of them since the world is bloated with dungeons. And watching streamers you see how the broken builds are very unintuitive to the control scheme of the game, with ugly weapon and equipment juggling to get max buffs, while a usual mmo would have a few hotkeys laid out.
 
As much as I think SOTET has issues with difficulty and pacing some of you niggers have insane nostalgia goggles for past DLCs.

The Old Hunters had literally 3 completely new enemy types. Patients, fishmen, and snail women. All of the other enemies in the DLC were huntsman, dogs and carrion crows.

Ashes of Ariendal was around an hour long and had no completely new weapon types.

DS2 had some of the worst DLCs of all time including one which was literally just the blizzard covered part of the consecrated snowfield with one mediocre boss at the end.
 
Just swinging a colossal sword takes like 5 seconds, leading to the only way to use it properly is jump attacking, which always felt to me incredibly retarded. When I switched to dex dual katana I was amazed how much the swords were faster and with longer reach without any real noticeable cost to dps.

In the end how much milage you get from a build depends more on having a shopping list of the 1% of inventory items that don't suck, and unlike previous games, you can't be sure to get most of them since the world is bloated with dungeons. And watching streamers you see how the broken builds are very unintuitive to the control scheme of the game, with ugly weapon and equipment juggling to get max buffs, while a usual mmo would have a few hotkeys laid out.
Speaking from personal experience, again, I had to respec to a strength build to fight Radahn and i did way better than with any of my Bloodhound fang's attempts, I beat him in 5 tries.
I didn't even use holy vow, I equipped the tree sentinel set and drank my physick with an opaline hard tear in it and a boiled crab before each of my attempts, I don't know what streamers are doing but if I they need a buff rotation or something that sounds like a them problem.
Also as always, proper itemization isn't a bad thing, but I agree some items could be easier to find.
If you're talking about those "melt bosses in 17 seconds/1 shot builds cheese" then of fuckign course they take forever to do that their focused around buff spamming and frenzy shit, that doesn't mean you have to use it.
You can say colossal weapons are unusable all you like but for me that doesn't hold true since that's how I beat Radahn.
 
As much as I think SOTET has issues with difficulty and pacing some of you niggers have insane nostalgia goggles for past DLCs.

The Old Hunters had literally 3 completely new enemy types. Patients, fishmen, and snail women. All of the other enemies in the DLC were huntsman, dogs and carrion crows.

Ashes of Ariendal was around an hour long and had no completely new weapon types.

DS2 had some of the worst DLCs of all time including one which was literally just the blizzard covered part of the consecrated snowfield with one mediocre boss at the end.
And all of those DLCs cost 40 dollars and took 3 years to complete.
 
Speaking from personal experience, again, I had to respec to a strength build to fight Radahn and i did way better than with any of my Bloodhound fang's attempts, I beat him in 5 tries.
That is exactly the problem, you shouldn't need to stop roleplaying a competent build to beat a boss, this is antithetical to RPG design. You should be able to beat it with any properly done build.

As much as I think SOTET has issues with difficulty and pacing some of you niggers have insane nostalgia goggles for past DLCs.

The Old Hunters had literally 3 completely new enemy types. Patients, fishmen, and snail women. All of the other enemies in the DLC were huntsman, dogs and carrion crows.

Ashes of Ariendal was around an hour long and had no completely new weapon types.

DS2 had some of the worst DLCs of all time including one which was literally just the blizzard covered part of the consecrated snowfield with one mediocre boss at the end.

Click to expand...
Those dlcs were far cheaper and took months, not years, to complete tho. DS2 DLCs also gave you a new ending for the game.
 
FromSoft is doing the exact same shit as well.

I was watching Distortion2 the other day and he was almost having a mental breakdown trying to convince his chat Elden Ring was the easiest souls game they have ever made. He literally started hyperventilating because he couldn't fathom why someone would consider ER a hard game at all.

Devs listen to shit like this and start making notes. The result is this piece of shit DLC that caters only to retard streamers who play at level 1 using +0 daggers.
The people who insist that ER and the DLC are easy bother me the most of all. Because if there's anything I've learned from 300 hours of playing, it's that there is a lot of RNG at play. Sometimes an enemy will spam the same 10 hit combo over and over again, and sometimes the AI just shuts the fuck down and lets you get some free hits in. People who think it's easy deal with the latter more than the former.

There comes a point with these kinds of games where it's not about skill anymore, it's pure luck. There's only so much you can do to beef up the difficulty before it becomes artificial.
 
There is not one correct way. Some bosses are resistant to holy damage, some bosses are weak against holy.
The majority of the main/mandatory bosses resist holy damage. Even more of them downright specialize in not taking holy-damage.
Godrick - 40%
Mohg - 40%.
Radagon - 80%.
Morgott - 40%
Elden Beast - 80%.
Godfrey - 80%.
Maliketh - 80%.
Malenia - 40%.
Godskin Duo - 40%

The ones weak against holy are the Bone Boat, the Deathbird, and the Ancestor Spirits. All optional.

Even if you're role-playing as a golden order guy, you can use Gurranq's incantations to deal physical damage or the capital's ancient dragon cultist lightning attacks.
I told you I was playing a monk already. You can't just suggest to make him into a beast-man-lightning-dragon-cultist as a solution to above. You should stop trying to defend the game so poorly.
 
As much as I think SOTET has issues with difficulty and pacing some of you niggers have insane nostalgia goggles for past DLCs.

The Old Hunters had literally 3 completely new enemy types. Patients, fishmen, and snail women. All of the other enemies in the DLC were huntsman, dogs and carrion crows.

Ashes of Ariendal was around an hour long and had no completely new weapon types.

DS2 had some of the worst DLCs of all time including one which was literally just the blizzard covered part of the consecrated snowfield with one mediocre boss at the end.
It took 8 months for the Old Hunters to be released after the release of BB; It had 8 new enemies, not 3.

Meanwhile, it took 2 years and 4 months for Shadow of the Erdtree to be released after the release of Elden Ring and it has 22 new enemy types, 2 of whom are just reskinned versions of existing enemies such as the Shadow Militiamen (reskin of Vulgar Militiamen) and the Living Magma (reskin of Slime) and with Shadow undead just being a new variation of the already existing enemy, Putrid corpse. So if we want to be strict, that would put the count down to 19.
 
There comes a point with these kinds of games where it's not about skill anymore, it's pure luck. There's only so much you can do to beef up the difficulty before it becomes artificial.
Bloodborne and it's consequences have been a disaster for the Souls series...
 
some of you niggers have insane nostalgia goggles for past DLCs.

DS2 had some of the worst DLCs of all time including one which was literally just the blizzard covered part of the consecrated snowfield with one mediocre boss at the end.
I'm literally in the last quarter, give or take, of making a DS2 video, and I don't nostalgia goggles things.

DS2's dlcs are fine. They're not Oolacile, sure, and I don't care enough about DS3 to play Ashes so I don't know if it's better, and I dont own a PS so I cant play Bloodborne AT ALL, but 2's are fine. They all have entirely new enemies, reintroduce verticality in level design the base game was missing, and the latter 2 make an effort to add some token game mechanics so you aren't just walking through killing things mindlessly until you find the final boss.

The snowfield in Eleum Loyce is basically an optional Bonus Dungeon like the first two DLCs have, it's not THE ENTIRE DLC, it's just open-air this time instead of a cave. If you don't like them, skip them. I did this time, cuz I just wasn't in the mood to deal with any bonus dungeons.

Nigga you malding, and I think you have hater-goggles on.
 
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The majority of the main/mandatory bosses resist holy damage. Even more of them downright specialize in not taking holy-damage.
Godrick - 40%
Mohg - 40%.
Radagon - 80%.
Morgott - 40%
Elden Beast - 80%.
Godfrey - 80%.
Maliketh - 80%.
Malenia - 40%.
Godskin Duo - 40%

The ones weak against holy are the Bone Boat, the Deathbird, and the Ancestor Spirits. All optional.


I told you I was playing a monk already. You can't just suggest to make him into a beast-man-lightning-dragon-cultist as a solution to above. You should stop trying to defend the game so poorly.
Because the through-line to the end of the game are the golden order bosses, and it makes sense that many of them have holy resistance. If you look at the other remembrance bosses and side bosses, there are plenty for which their holy resistances are lower than or equal to the other elemental damage types.

The beastial incantations do not make your character a beastman, they channel the strength of Gurranq and are rewards for the golden order fundamentalist questline.

Plus, all of this discussion is kind of missing the point that faith gives you access to important buffs and tools like golden vow and all of the heals. It's obviously not a weak playstyle.

If you are determined to only use pure holy damage incantations instead of mixing in the other incantations and the faith scaling weapons, then you're intentionally gimping yourself and basically doing a challenge run, the same way an int build only allowing themselves to use volcano sorceries would be.

Edit:
ALSO, I feel compelled to mention that fire incantations are actually also golden order incantations. Cornyn, your faith instructor, and the player character, if they chose the prophet background, are golden order priests that have been exiled for glimpsing flame within the golden order. It's heavily implied that the reason fire incantations actually come from within the golden order is because of the fated burning of the erdtree which is approaching. So actually a golden order monk character can plausibly use fire incantations in addition to the pure holy and beast-clergy incantations.
 
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