- Joined
- Apr 10, 2013
Easily farmable crafting materials.What's with all the animals down here?
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Easily farmable crafting materials.What's with all the animals down here?
View attachment 6318742
The issue is too many game play loops are similar with the whole find shrines/bonfires, you dying being gameplay mechanics, farming mats, et cetra.Sekiro is not a Soul's game and it is better treated as a different franchise like Armored Core
No one does. That's why we go back to DES BLOODBORNE DS1 and ds2, AC games, Sekiro, maybe eternal ring and kingsfield.How does anyone do multiple playthroughs of this game? The first third of the game, even in the NG+ cycles, is so fucking boring. How do you all stand it?
I did many playthroughs in the original. I'm in the DLC for the first time now, which I actually really enjoy. I don't mind the fragments, I haven't had much of a problem with any bosses once I've figured out their patterns. I'm playing blind, no walkthroughs, no videos, it's been enjoyable and it really feels good for doing more playthroughs as I've gotten many new weapons/items/spells, and the resources to level them, that I want to experiment with. That's been the key for multiple runs for me, trying new builds, completely different than my previous build. For example right now I'm using a bizarre dual twinblade faith build, and I swap for a dual greathammer build. I just got some sunflower colossal weapon and I'm interested in trying this out next. It looks like it scales well and I like it's ash of war special. I've also been eyeing up these light great sword twinblades from Rellana, I have a couple of ideas for a build for them. I just don't find it boring, I can rush through most of the early-mid game pretty quickly.How does anyone do multiple playthroughs of this game? The first third of the game, even in the NG+ cycles, is so fucking boring. How do you all stand it?
Very wishy washy and arrives to no conclusion or reasonable solutions at all compared to Matt. Fuck you for wasting my time with this contrived video essayist slop. Matt already deconstructed their boring game design in 2016.Thought I'd share a Jimmymcgee vid. here about ER's DLC. He makes some pretty high quality stuff and you liked Matthewmatosis, Jimmy's like his little brother inspired by him with the same love for vidya.
https://youtube.com/watch?v=lMZwegjS1V8
Millicent TulpaBonus complaint: How can I get a one-armed waifu dying of fantasy leper-aids IRL?
They're great for building up stagger on bosses faster, have great physical damage and scale really well with STR/INT build. In PvP though they're easy to dodge so it's not that great but if you're a competent mage player then it will still work well. Gravitational Missile is easily the best PvP spell right now.So how good are the gravity spells?
Arcane in this game governs item discovery boost (negligible), status buildup speed (provided said weapon has innate status), dragon cult incantations and Ashes of War that scales off Arcane like Blood Blade. FTH/ARC is unironically one of the best build you can get in this game as you have access to a wide variety of bleed weapons, ashes, ALL incantations if you go for 60/60 or 80/80 on both stats. The only downside is that you are really powerful in PvE but in PvP you're just a one trick pony if the invader is smart enough.Also, what does Arcane actually govern?
They're fucking powerful if invested in correct stats. The only stat that affect spell casters (FTH/INT/ARC) universally is DEX and Mind, with the former affects casting speed (not much but it is noticeable) and the latter affect your total mana pool. The casting speed bonus is not much but in the heat of battle it becomes really noticeable. If you collect enough golden seeds and chalice to upgrade the flasks, you basically have enough mana to last through an entire dungeon.How is a caster in ER, actually.
The area around Main Acedemy Gate grace site in Raya Lucaria used to be the hot dueling spot where you can just put a sign down and wait to be summoned. There are still some activity in that place but most PvP players have moved to the Colosseums. Reason being that the weather is more neutral (no raining, so no reduced fire damage and increased lightning damage) and capped flasks (1 crimson and 1 cerulean for each player, defeating a player only refills the crimson flask).Does ER have any PvP Guardian Zones like in DS2/3? I really enjoyed those.
The strategy is simple: start a new playthrough, burn out around Caelid or Altus. Leave it parked for about half a year, and when you come back, either choose to start fresh or start from the old playthrough you forgot you did.How do you all stand it?
Dark Souls basically debunks any of the old "gaming increases your reflexes and makes you smarter" memes by outing 95% of players as being drooling retards who don't pay attention and can't read. I've only found certain swathes of the games to be hard, and none of the story to be particularly deep or complicated. Even Elden Ring's "Difficulty & Depth" is clearly a function of intermittent Stat Walls & "Industrial Standard High Fantasy Skitzobabble".https://youtube.com/watch?v=mtkaUVo7Z0g
Another fanfiction by Vaati, especially terrible after his last video where he got a writer to tell an in-game story almost 1:1, and an editor to present it as a samuai movie. Now it's back to 10% actual game lore, 90% of his usual "I think"/"It can be said"/"probably" and slowed down game footage.
It's less of a fan theory and more ludonarrative in DS1. All the Hollows are Undead who have given up, and going "Hollow" is a real threat and happens or can happen to several NPCs whenever they get stuck trying to achieve their goal, or complete it and are left with no further reason to exist. Basically, all the Hollows Undead you encounter are, in fact, formerly Chosen Undead like the player and representitive of what happens when you get stuck or give up, since not being able to die in-setting means in-game you can't actually lose. None of these games have Game Overs. You can argue about some endings being bad endings, but there are no actual Fail States. I'm pretty sure this was intentional by Miyazaki/From.the fan theory that all of the zombies and shit you run into are other people thrust into it but they all went skitzo
Wait, how is this a fan theory? It’s canon that you go hollow (zombie) when you lose your purpose or will. We see it with several NPCs across the series, most famously Lucatiel who openly feared it.I like the fan theory that all of the zombies and shit you run into are other people thrust into it but they all went skitzo because they couldn't die and were forced to deal with horrors constantly as well as brutal death over and over just being reborn each time. Driving them insane.
It's pretty fucking awful. I liked where he goes "what made the manor into Frenzy town?" as if it's not blindingly obvious it was the woman. Because DS2 was built entirely on that trope. It's 50 minutes about how the entire area is containment zone for Frenzy, which is fucking obvious when you reach it and even your horse dumps youhttps://youtube.com/watch?v=mtkaUVo7Z0g
Another fanfiction by Vaati, especially terrible after his last video where he got a writer to tell an in-game story almost 1:1, and an editor to present it as a samuai movie. Now it's back to 10% actual game lore, 90% of his usual "I think"/"It can be said"/"probably" and slowed down game footage.
Tbf, that's more millennials ans zoomers having a weird complexity fetish. Everything needs its DEEP LORE because how else would you know that a media is deep?Dark Souls basically debunks any of the old "gaming increases your reflexes and makes you smarter" memes by outing 95% of players as being drooling retards who don't pay attention and can't read. I've only found certain swathes of the games to be hard, and none of the story to be particularly deep or complicated. Even Elden Ring's "Difficulty & Depth" is clearly a function of intermittent Stat Walls & "Industrial Standard High Fantasy Skitzobabble".
This is literally the lore of Elden Ring:
Great Lord Ziploc of the Slip-slop went to the archaeic eldritch ancient old interior of the Flip-Flop, birthing place of Tip-Top to Skip-Skop, where the Ooh Eee Ooh Ah Ah Ting Tang Walla Walla Bing Bang. Thus, thoust, thine great grand doctorate of witchenkindred doth statenheimer: "OOH EEE OOH AH AH TING TANG WALLA WALLA BING BANG". And the Dragons were no more.
If this game wasn't so much fun to play, it'd have nauseated me to extincton.
Hey, it's not as bad as dealing with Boomer Historians and the Civil War/WW2 Nerds. The Mil/Zoomers at least know their fixation is fiction.Tbf, that's more millennials ans zoomers having a weird complexity fetish. Everything needs its DEEP LORE because how else would you know that a media is deep?
I hardly played any of the older Fromsoft games but Elden Ring genuinely impressed me by how retarded a lot of gamers are at problem solving and metagaming. It feels like the franchise has attracted too many "action game" players instead of "strategy/rpg game" players while much of the difficulty comes from not engaging with the RPG side of the game. Too much of the community has focused on the "bash your head against a wall for a dozen hours to eventually beat the boss" instead of adapting gear and tactics for a specific boss. I'm not even advocating for using spirit summons, I'm just saying that retards haven't figured out if a boss has -20 holy negation but +20 negation to your weapon's damage, then holy damage will do 50% more damage to the boss and they should consider swapping to a weapon with holy damage or changing the affinity of the weapon.Dark Souls basically debunks any of the old "gaming increases your reflexes and makes you smarter" memes by outing 95% of players as being drooling retards who don't pay attention and can't read. I've only found certain swathes of the games to be hard, and none of the story to be particularly deep or complicated. Even Elden Ring's "Difficulty & Depth" is clearly a function of intermittent Stat Walls & "Industrial Standard High Fantasy Skitzobabble".