Elden Ring

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Did you hear that? If you didn't play this ancient game released in 1994 back in the day you are a FAKE fan and a larper. Fuck you normie and leave us TRUE and HONEST fans alone.
You type exactly like what we were making fun of.
r/eldenring is what I’d call toxic positivity.
It's sad how few I've seen people talk about how bad "toxic positivity" can be, even worse than negativity sometimes.
 
LOL

Braid is a shit game.PNG
 
Does he mean it has no design because the entire world isn't a legacy dungeon?
the world has lots of legacy dungeons in it separated by large open spaces and i cant see a problem with that.
shadow of the erd tree's open world felt like a legacy dungeon to me first time playing it because its much more vertical and the map is misleading.
 
You type exactly like what we were making fun of.
I shit constantly on From games here. I even consider Dark Souls 1 a terrible game, and Armored Core 6 is probably in my top 5 shittiest games of all time.

And I'll be skipping this asset flip altogether. If you really think I'm a blind fanboy you must be crazy. I just fucking despise elitism like that.
 
I shit constantly on From games here. I even consider Dark Souls 1 a terrible game, and Armored Core 6 is probably in my top 5 shittiest games of all time.

And I'll be skipping this asset flip altogether. If you really think I'm a blind fanboy you must be crazy. I just fucking despise elitism like that.
>DS1 a terrible game
>AC6 shittiest game of all time
While I'm not a big fan of DS1 and I personally don't find AC6 as enjoyable as Last Raven or For Answer, I think you either don't like Fromsoft game which is fine, or you're being a contrarian for attention. Blind fanboy or blind hater, I don't care. You're still being autistic, though you're right about that Nightreign shit being a glorified asset flip. Also "muh elitism" lol, if that is elitism then good lord anyone's opinion that isn't pure cocksmoking is elitism.
So basically it's an open world boss rush?
 
With DS1, I loved it back then and still love it now but man have the games improved since then. I was replaying it and fuck bro even basic shit like the walkbacks to bosses was just unnecessarily bad, and after being able to teleport between rest sites from jump in all the other games waiting to get the Lordvessel is fucking BS and needed to go as the worlds got larger. The least you could have had was an option to just warp to Firelink Shine but no, you walk your sorry ass back up from the Giant's Catacombs because you made the mistake of fighting skeletons before raiding Anor Londo.
 
I shit constantly on From games here. I even consider Dark Souls 1 a terrible game, and Armored Core 6 is probably in my top 5 shittiest games of all time.

And I'll be skipping this asset flip altogether. If you really think I'm a blind fanboy you must be crazy. I just fucking despise elitism like that.
We fucking get it dude, you hate everything in these games, got it. Now fuck off to some thread for something you actually enjoy.
 
I think that agreeing it has no real design is a little bit too contrarian. It's definitely on the weaker side though. A good example that the South Island is something that players will miss, or that Caelid is way too easy to access despite being the most inhospitable biome. Not to mention a lot of important places you can miss by not noticing the one path towards them.

When you know where you need to go and navigate there it's really cool. When you walk in circles for two hours to find a cave miles fron the area on the map it's absolutely infuriating.
 
I’m not really excited about this, because it feels like the kind of game good devs put out when they’re about to get cash grabby.
I’ll have to see for sure when it comes out though, I’ll give FS the benefit of the doubt.

BUT

The concept of expanded co-OP in Soulsborne isn’t bad at all. If this leads to getting to use consecutive co-op in future Souls games (instead of just summons for a time), this will have been worth it no matter what.

I feel like this, Radahn’s boss fight mechanic, and spirit ashes is From trying to figure out how to do that.
 
I’m not really excited about this, because it feels like the kind of game good devs put out when they’re about to get cash grabby.
I’ll have to see for sure when it comes out though, I’ll give FS the benefit of the doubt.
That's what DS2 was, though fortunately the ire over that game was enough to get them to shape back up. Bloodborne coming out a year later did wonders repairing their image. My cope is that a proper new title is a year or two out and this is a holdover for the legion of johnny-come-latelys who haven't touched any of their games besides ER.
The concept of expanded co-OP in Soulsborne isn’t bad at all. If this leads to getting to use consecutive co-op in future Souls games (instead of just summons for a time), this will have been worth it no matter what.
Seamless coop through mods has been a thing for a long time. I'd love to see it implemented in an official capacity as every game has given the player more and more tools to make connecting with friends easier.
 
That's what DS2 was, though fortunately the ire over that game was enough to get them to shape back up. Bloodborne coming out a year later did wonders repairing their image. My cope is that a proper new title is a year or two out and this is a holdover for the legion of johnny-come-latelys who haven't touched any of their games besides ER.
I believe From stated they intended to have a release per year. In practical terms, that just translates to holdover games like this while the bigger things get more time in the oven.

I rather they didn't force a release per year if it means halfassed results, though I also very much prefer weird spinoff interim games over going full asscreed/pokemon/cod.
 
In a game who's story and enviroments exists purely as a vehicle to get you to experience the combat bro skipped the combat and decided to make an article about it. May as well use the fast forward button while watching a movie while you're at it.

Also, Isshin isn't even that hard. Half the bosses in the game are harder than him. I can't believe the dude made it through both ape fights but somehow Ishin gave him trouble.

 
Also, Isshin isn't even that hard. Half the bosses in the game are harder than him. I can't believe the dude made it through both ape fights but somehow Ishin gave him trouble.
I dunno about half the fights being harder but taking the headline at face value is preposterous. The likely scenario is that the dude turned the cheats on much much earlier. What's Sekiro's filter boss? Genichiro? The Ape? That's where he'd have done it.
Also I'm pretty sure the second ape fight is optional but that's neither here nor there.
 
In a game who's story and enviroments exists purely as a vehicle to get you to experience the combat bro skipped the combat and decided to make an article about it. May as well use the fast forward button while watching a movie while you're at it.

Also, Isshin isn't even that hard. Half the bosses in the game are harder than him. I can't believe the dude made it through both ape fights but somehow Ishin gave him trouble.
Tbf Isshin is a long as fuck boss and is extremely aggressive even compared to other bosses, he is easily cheesed though, but that adds to the playtime. He has one of the worse evolutions of souls borne formula of having multiple phases with new moves that you can't expect and sometimes be insta kills (or combo into insta kills). If the devs removed the first phase he would have been way less aggravating because you don't need to kill his jobber nephew every time.
 
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