Elden Ring

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What is the lore behind this person? Sounds like a typical souls tragic npc quest lol

I didn’t know giantdad had a progenitor
That's OnlyAfro, he's indeed the creator of giantdad, he was well known for this video and some other shitpost style souls content:
At some point he overdosed on anime and ironyposting and started crossdressing on stream, these days he streams for like 30 people as a Vtuber faggot (with a female avatar of course). Turns out the legend did, in fact, die.
 
That's OnlyAfro, he's indeed the creator of giantdad, he was well known for this video and some other shitpost style souls content:
https://youtube.com/watch?v=oyA8odjCzZ4At some point he overdosed on anime and ironyposting and started crossdressing on stream, these days he streams for like 30 people as a Vtuber faggot (with a female avatar of course). Turns out the legend did, in fact, die.
Haven't watched this in years. @0:38 He went back and censored out "faggot". How the mighty have fallen.

Edit: Someone did archived the orignal: https://archive.org/details/sickbeats
 
I watched more Elden Ring self imposed challenges than I legit played the game. It's fun to see others do crazy builds and abuse the systems, but actually playing the game, it's basically going through a checklist of what you need to do for your desired build.
That's OnlyAfro, he's indeed the creator of giantdad, he was well known for this video and some other shitpost style souls content:
https://youtube.com/watch?v=oyA8odjCzZ4At some point he overdosed on anime and ironyposting and started crossdressing on stream, these days he streams for like 30 people as a Vtuber faggot (with a female avatar of course). Turns out the legend did, in fact, die.
Holy shit. Youtube and anime is once again a recipe for transgenderism.
 

What the fuck? :-)

I'm exceedingly happy right now, even though I still have yet to beat BAYLE! I really didn't expect there to be another DLC to Elden Ring though.

I posted of my difficulties of beating Bayle in this thread literally months ago. The reason why I have yet to beat him is because of real life. I simply haven't had the proper opportunity to invest into beating this bad boy yet.
This must change, though. Bayle must be beat. I will accept the help of one of those players who low-key cheats via cooporation. The first time I beat Malenia was through the help of one player via cooperation. He/she dressed as one of those Albinaurics, and he/she used some sort of weapon which he/she "glitched" (I believe) in order to make it spew forth some sort of lighting-/laser-beam with little to no rest in order to promptly defeat Malenia.

I was very glad to receive the help, of course, but needless to say, I didn't truly beat Malenia.

Since I've never relied on these kinds of cheats to defeat bosses in previous Souls-games before, I suppose I really shouldn't rely on them now.

Oh well...
 
https://youtube.com/watch?v=R6R8SH11kjM
What the fuck? :-)

I'm exceedingly happy right now, even though I still have yet to beat BAYLE! I really didn't expect there to be another DLC to Elden Ring though.
Honestly I think this looks like shit. It’s hard to argue against the Fromslop meme when they just keep releasing souls game after souls game with tons of reused bosses.
 
I feel as if FROM have been losing steam since DS3, with Nightreign being the only kind of work they've got left. Diminishing returns have really hit the franchise hard - and I know Elden Ring isn't a DS game, just go with the main point I'm making- and they're struggling to maintain why people got so hooked on the games.

Tightly crafted environments and the feel of exploration were always the big draws, over giant anime fights. They seem to have bought into the idea that triple somersaulting, dodge rolling, quad wielders are what kept the player base going.
 
New Vaati just dropped, this time on St. Trina plot line. There isn't even any new lore, he literally draws out the 5 minute plotline over 30 minutes. He adds the moniker Prepare to Cry, but there's nothing sad or humanising about it, even if the devs seemed to really try to make the whole storyline tragic, but who gives a shit when it's a bunch of demigods we never interact with.

I find the whole St. Trina quest emblematic of everything wrong with the DLC:
* Easily missable if you don't explore thoroughly enough.
* Big area ending in a literally who boss in a round empty arena.
* Expects the player to commit suicide multiple times with the expectation it won't doom the pc to fate worse than death, like jumping off into a massive hole, or taking a drink that will inflict endless sleep.
* Big lore plotpoint not leading to anything interesting.
* "Do random shit multiple times with no feedback to progress".
* If you beat the final boss you lock yourself from content.
 
New Vaati just dropped, this time on St. Trina plot line. There isn't even any new lore, he literally draws out the 5 minute plotline over 30 minutes. He adds the moniker Prepare to Cry, but there's nothing sad or humanising about it, even if the devs seemed to really try to make the whole storyline tragic, but who gives a shit when it's a bunch of demigods we never interact with.
https://youtube.com/watch?v=E2ViP3nO8pc
I find the whole St. Trina quest emblematic of everything wrong with the DLC:
* Easily missable if you don't explore thoroughly enough.
* Big area ending in a literally who boss in a round empty arena.
* Expects the player to commit suicide multiple times with the expectation it won't doom the pc to fate worse than death, like jumping off into a massive hole, or taking a drink that will inflict endless sleep.
* Big lore plotpoint not leading to anything interesting.
* "Do random shit multiple times with no feedback to progress".
* If you beat the final boss you lock yourself from content.
This is why I like Sekiro, because the plot is HAPPENING, it hasn't happened 500 years ago or whatever. There's no human drama when everyone is a god that never ages and never explains how they feel or what they want.

I like Trina's design and the idea that she is Miquella's feminine half, but she's basically comatose by design, so the player already can't interact with her, and it's even harder to imagine Miquella having any meaningful interaction with her.

The same thing applies to Miquella, we spend the entire DLC chasing him and then he's already an evil dick by the time we find him, imagine if he accompanied us during the adventure like Melina did in the base game, and was helpful or gave insight to what's going on, so it's actually a surprise when he turns on you. Hell what if we were supposed to accompany him as he leaves behind what makes him human, so he slowly becomes less sympathetic over time.
There could even be a bonfire ascetic effect where if you take the more difficult route you get a more satisfying ending, kind of like going straight to Ganon in breath of the wild.
 
That's the inevitable conclusion to this series. Catering to try-hard retards and no one else.
A lot of games are going down this route. If a game isn't making the sweatlords sit up in their gamer chairs, then it's piss easy baby shit for retarded casuals. It's lead to devs just cranking enemy agro through the roof and giving them absurd combo strings, giving enemies 250% health and 300% damage while nerfing yours, input reading like its the fucking arcade days etc.
draws out the 5 minute plotline over 30 minutes
That sums up every single video he's got, doesn't it? Hell it describes like 99% of lore fags in general. I think Zulie is the only one who doesn't stretch a 3 minute topic into an hour long video.
 
The same thing applies to Miquella, we spend the entire DLC chasing him and then he's already an evil dick by the time we find him, imagine if he accompanied us during the adventure like Melina did in the base game, and was helpful or gave insight to what's going on, so it's actually a surprise when he turns on you. Hell what if we were supposed to accompany him as he leaves behind what makes him human, so he slowly becomes less sympathetic over time.
There could even be a bonfire ascetic effect where if you take the more difficult route you get a more satisfying ending, kind of like going straight to Ganon in breath of the wild.
The whole writing of the game is schizophrenic, it focuses hard on demi gods but never invests time in showing them beforehand and make you sympathise with them, so I don't give a shit. It does allow you to follow humans but the quest design is atrocious and those character quests always end in a wet fart, with the sole exclusion of Ranni. Melina is probably the worst case.

The plot of the DLC could have been done with flashback a la' DS2, with the whole group following Miquella in real time and him going full on Griffith betrayal. So if they start off rather optimistic with killing Mesmer as some "we saved the shadow lands, right?" before Miquella kills the entire group to become a god, returning control to the player to avenge them. But this would actually necessitate writing and coding something besides large boring dungeons and bosses in an empty circle arena.
 
Melina is probably the worst case.
I remember playing Elden Ring for the first time and genuinely thinking I missed some fromsoft-style hidden quest line with her.

She appears at the beginning, mumbles about the graces, later on says she’s going to sacrifice herself so you can gain access to the Erdtree, and then does so. I feel like we were meant to be like “oh no, don’t sacrifice yourself, so sad, so brave” during that cutscene but like…. I felt nothing lol. Maybe I’m off base here, maybe other people felt different but even though I exhausted her dialogue and do generally like to get immersed in games, I just felt like I had no connection, emotional or otherwise to her whatsoever. All the reasons people seem to love her are just schizo headcanons and regurgitated lore speculation videos from YouTube.

Without any actual compelling dialogue or personality she just feels like she was put there because Fromsoft like putting in cutesy firekeeper/shrine maiden/waifu bait characters. Her whole character just feels like a massive nothingburger considering her fairly important role in the game and story.
 
I remember playing Elden Ring for the first time and genuinely thinking I missed some fromsoft-style hidden quest line with her.

She appears at the beginning, mumbles about the graces, later on says she’s going to sacrifice herself so you can gain access to the Erdtree, and then does so. I feel like we were meant to be like “oh no, don’t sacrifice yourself, so sad, so brave” during that cutscene but like…. I felt nothing lol. Maybe I’m off base here, maybe other people felt different but even though I exhausted her dialogue and do generally like to get immersed in games, I just felt like I had no connection, emotional or otherwise to her whatsoever. All the reasons people seem to love her are just schizo headcanons and regurgitated lore speculation videos from YouTube.

Without any actual compelling dialogue or personality she just feels like she was put there because Fromsoft like putting in cutesy firekeeper/shrine maiden/waifu bait characters. Her whole character just feels like a massive nothingburger considering her fairly important role in the game and story.
Some people think that Melina is a deadbeat so we don't feel bad about sacrificing her to become elden lord, because the last guy who got as far as we did (Vyke) tried inheriting the Frenzied Flame because he didn't want to sacrifice his finger maiden. It made sense to me so I accepted it.
 
Some people think that Melina is a deadbeat so we don't feel bad about sacrificing her to become elden lord, because the last guy who got as far as we did (Vyke) tried inheriting the Frenzied Flame because he didn't want to sacrifice his finger maiden. It made sense to me so I accepted it.
That's some high grade cope - "The character is intentionally badly written so you wouldn't care about her".
 
The plot of the DLC could have been done with flashback a la' DS2, with the whole group following Miquella in real time and him going full on Griffith betrayal. So if they start off rather optimistic with killing Mesmer as some "we saved the shadow lands, right?" before Miquella kills the entire group to become a god, returning control to the player to avenge them. But this would actually necessitate writing and coding something besides large boring dungeons and bosses in an empty circle arena.
I'm okay(ish) with how they went about Miquella's stuff, how you have to follow his trail, but I wish they focused only on his and St. Trina's stuff and leave out Messmer.
 
The same thing applies to Miquella, we spend the entire DLC chasing him and then he's already an evil dick by the time we find him,
He was always a dick. He's a child God no one can say no to because he can brain wash any one into being his bitch. It's a morality tale from Twilight zone style series where the idea of an unstoppable child is scarier than any monster. Tolkien warns of the same kind of evil when Gandalf or Gladriel is offered the One Ring. The worst kind of evil is evil doing it for your own good. Miquella was evil almost from birth because he is a spoiled child who can't tell right from wrong and confuses the two with what he wants. From's writing isn't very good but we have no evidence he was ever good to any one for anything but his own benefit. He was always a potential God and he was going to make it happen and brainwash any one in his way.
A lot of games are going down this route. If a game isn't making the sweatlords sit up in their gamer chairs, then it's piss easy baby shit for retarded casuals. It's lead to devs just cranking enemy agro through the roof and giving them absurd combo strings, giving enemies 250% health and 300% damage while nerfing yours, input reading like its the fucking arcade days etc.
Content creation needs something to churn out. Either daily videos or 10 hour daily streams. They can't play through a game like Demon's souls forever. It's linear and offers little difference in builds. Elden ring runs take 20 hours each so that's 3 days worth of content and it gets edited down to an hour or two. Which acts as a marketing campaign for the game in ways sweatlords don't.
 
He was always a dick. He's a child God no one can say no to because he can brain wash any one into being his bitch. It's a morality tale from Twilight zone style series where the idea of an unstoppable child is scarier than any monster. Miquella was evil almost from birth because he is a spoiled child who can't tell right from wrong and confuses the two with what he wants. From's writing isn't very good but we have no evidence he was ever good to any one for anything but his own benefit. He was always a potential God and he was going to make it happen and brainwash any one in his way.
Sure, that's the lore, but outside of him blowing kisses at us during his boss fight the player doesn't actually experience that. The player has no relationship with Miquella outside of following his rabbit tracks and tearing him a new one at the end of Shadow.

We never SPEAK to Miquella and experience being manipulated. Hell the game has a built in feature that prevents you from attacking NPCs, in places like the Roundtable Hold and Volcano Manor you can't attack, what if being near Miquella granted that same effect, and over the course of the DLC you realize that's his great rune's power dominating you.

I'm trying to say this is a failure of the quest design in these games, interacting with characters only ever has two outcomes, you see them somewhere else or you kill them, and the reward is usually just an item. There's a lack of intrinsic motivation, and I think it's a shame that the character who's sole ability is interacting with people and getting them to do stuff for him is relegated to another bossfight at the end.
 
I'm trying to say this is a failure of the quest design in these games, interacting with characters only ever has two outcomes, you see them somewhere else or you kill them, and the reward is usually just an item. There's a lack of intrinsic motivation, and I think it's a shame that the character who's sole ability is interacting with people and getting them to do stuff for him is relegated to another bossfight at the end.
From games haven't evolved their story telling ever. They know the lore channels are part of their marketing network so they keep doing the same thing and make a cottage industry out of it.
 
From games haven't evolved their story telling ever. They know the lore channels are part of their marketing network so they keep doing the same thing and make a cottage industry out of it.
The thing is that they actually got worse at it, either on purpose or by accident because Demon's souls and DS1 quests and NPCs were never that obscurantist, you knew mostly what you were doing and most quest had a decent conclusion
 
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