Elden Ring

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I feel as if FROM have been losing steam since DS3, with Nightreign being the only kind of work they've got left. Diminishing returns have really hit the franchise hard - and I know Elden Ring isn't a DS game, just go with the main point I'm making- and they're struggling to maintain why people got so hooked on the games.

Tightly crafted environments and the feel of exploration were always the big draws, over giant anime fights. They seem to have bought into the idea that triple somersaulting, dodge rolling, quad wielders are what kept the player base going.
I completely agree with you.

In the same vein of thought, I regard both Dark Souls 2 and Dark Souls 3 (especially Dark Souls 2, of which I believe the disappointment is adequately explained by this critique, for example) as being somewhat disappointing. That's just how good Dark Souls 1 is. Dark Souls 3 is certainly an incredible videogame, yet I still don't believe it's better than the first instalment of the series.

To this day, I believe the riveting experience of Dark Souls 1 is unmatched. It's funny, since the game definitely has numerous flaws, but it's still so fucking good. It really scratches that "Dark Souls" itch, as it should, of course, since it kickstarted the popularity of the genre of "Souls-like".
I did buy Demon's Souls for the Playstation 3 some time after I had played Dark Souls 1 quite a lot, but couldn't muster the interest in playing such a game on a videogame console. I did emulate it on my PC last year though, and while it's certainly a good game, you can tell that Dark Souls 1 takes its ideas and expands upon them to greater effect.

Elden Ring has always felt rather bloated to me, as you so adequately describe with your comaprison of "tightly crafted environments and the feel of exploration vs anime fights". The older I become, the more I shun "open worlds" in videogaming, The last open world videogame I enjoyed was that of Metal Gear Solid V, and even then I reckon it'd have been a better experience by having it be designed with "tightly crafted environments and the feel of exploration" in mind. The concept of an open world may be appealing to teenagers and young adults, but as you get older, you realize that open world is more synonymous with quantity than everything else, and that "tightly crafted environments and the feel of exploration" is indeed synonymous with quality (when done right, at least). The thrilling novelty of the open world of Grand Theft Auto 3 is long gone.

Still, Elden Ring is a marvel of videogaming. It may be too large and too much of an open world, but the gameplay, the story, the music etc. is absolutely incredible, despite the flaws. One really shouldn't disparage it too much, on account of the numerous things the game does right. It could very much be condensed and put into tighter frames for its own benefit, as we've said, though.

These two boss fights in Elden Ring still stands out to me:


The boss fight of Rennala is fantastic on account of the atmosphere and feels it provides, and the boss fight of Godfrey is fantastic on account of how absolutely badass Godfrey is. Serosh isn't attached to Godfrey for his safety, but for yours. When he kills Serosh off, it's for recognizing you as a legitimate contender of the title of Elden Lord, who've earned the right to challenge him at his strongest. Godfrey isn't even some divine existence. He's "just" a mortal, who's also that much of a badass. The fight in its entirety is just awesome.

At any rate, for anyone interested in the lore of the Souls-series, I can recommend this website: Lokey Lore.
 
To this day, I believe the riveting experience of Dark Souls 1 is unmatched. It's funny, since the game definitely has numerous flaws, but it's still so fucking good. It really scratches that "Dark Souls" itch, as it should, of course, since it kickstarted the popularity of the genre of "Souls-like".
What made Dark Souls 1 really special is how well they made the world interconnect and the many different ways you have to traverse reach parts of it. They were never able to replicate such world design again
 
Just how hard did Fromsoft nerf the DLC bosses? I'm in my 2nd playthrough with DLC and just did the Divine Beast Dancing Lion fight, and that pussy went down like a breeze, first try. Rellana took a few attempts but didn't seem all that troublesome. No cheese build, just the full Solitude Armor set + Sword from the Blackgaol Knight.
 
Just how hard did Fromsoft nerf the DLC bosses? I'm in my 2nd playthrough with DLC and just did the Divine Beast Dancing Lion fight, and that pussy went down like a breeze, first try. Rellana took a few attempts but didn't seem all that troublesome. No cheese build, just the full Solitude Armor set + Sword from the Blackgaol Knight.
The DLC bosses were nerfed? That saddens me. I just finished the game a couple of days ago and was about to start wrapping up other optional areas and bosses before moving on to Shadow of the Erdtree.
 
The DLC bosses were nerfed? That saddens me. I just finished the game a couple of days ago and was about to start wrapping up other optional areas and bosses before moving on to Shadow of the Erdtree.
I know that Promised Consort Radahn got weakened, but I haven't checked the patch notes for the others. I ask because I don't believe I've gotten good between play sessions: I haven't used Spirit Ashes at all in my current playthrough, but it is still a war of attrition where I can't memorize boss movesets for the life of me. After barely scraping past Mohg through sheer persistence, I'm surprised at how manageable the early DLC bosses are compared to my first playthrough's encounters with them, but maybe they aren't nerfed and I am just better? I don't know.
 
I know that Promised Consort Radahn got weakened, but I haven't checked the patch notes for the others. I ask because I don't believe I've gotten good between play sessions: I haven't used Spirit Ashes at all in my current playthrough, but it is still a war of attrition where I can't memorize boss movesets for the life of me. After barely scraping past Mohg through sheer persistence, I'm surprised at how manageable the early DLC bosses are compared to my first playthrough's encounters with them, but maybe they aren't nerfed and I am just better? I don't know.
Might be the Scat pieces that a normal player wouldn't expect to be so massively important
 
Just how hard did Fromsoft nerf the DLC bosses? I'm in my 2nd playthrough with DLC and just did the Divine Beast Dancing Lion fight, and that pussy went down like a breeze, first try. Rellana took a few attempts but didn't seem all that troublesome. No cheese build, just the full Solitude Armor set + Sword from the Blackgaol Knight.
They buffed Schadutree Fragments so the most impact is felt up to level 12 and is still slightly buffed even at max. Not relevant but related, Revered Spirit Ashes were also buffed when at 5 or more separate from the buff most ashes got in that same patch. Links have the exact numbers on the page, it's more of a buff to players who don't scavenge every Schadutree Fragment on the map but it is a nerf the DLC's PvE as a whole.
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They buffed Schadutree Fragments so the most impact is felt up to level 12 and is still slightly buffed even at max. Not relevant but related, Revered Spirit Ashes were also buffed when at 5 or more separate from the buff most ashes got in that same patch. Links have the exact numbers on the page, it's more of a buff to players who don't scavenge every Schadutree Fragment on the map but it is a nerf the DLC's PvE as a whole.
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That explains it, I had a few more tiers of Schadutree buffs on me so far compared to last playthrough so I expected it to be slightly easier, but a larger quantity combined with a larger magnitude in 1.12.2 means my Fragment DR buff is nearly double what it was the last time I took Rellana and the Lion on, and my damage buff is anywhere from 15 to 25% greater.
 
Another month, another lore video:
It's nothing new and really gay, talking about wrestling bears. The most notable moment is talking about how "In Japanese culture, blind people are seen as having supernatural sight" which might be the most retarded Japanophile shit I've heard in recent time, this idea is in just every fucking human civilization ever.

Also I already heard about the idea that the final dungeon in the DLC was like the Tower of Babel, but it's designed in a really boring way, just the run of the mill floating cathedral that seems to be like every third legacy dungeon. It never feels like a singular tower, which would actually been an interesting design choice in simplicity. I think the only good dungeon in the DLC was Messmer's keep, especially the library and healing ward.
 
Even Messmer's Keep has a profound lack of density and content/great items compared to their prior DLCs.
It's built like any other area in ER. The Sanitarium in Bloodborne's DLC is better than this shit. And better than the DS3 dlcs.
 
Nightreign sounds horrible and doesn't interest me at all. Honestly after I beat the DLC at launch I'm tired of Fromsoft souls games as I don't think they know how to make a fun or balanced experience anymore so I'll just ignore them until they make a new Armored Core or new series.
 
New trailer and gameplay previews are out
Release Date: May 30th + Deluxe edition that includes DLC kek

  • With every run, the player can select which final boss they would want to fight.
  • Maps will have some form of random/procedural generation
  • On a run, each day is separated by 15 in game minutes that gets smaller from a battle-royale circle.
  • At the end of every day you'll have to fight a boss. And yes there are re-used bosses from the base game. Everything killed on the last day stays dead.
  • Defeating the boss ends the night, which'll grant each player a reward in the form of buffs.

  • 4 classes available will be playable in the network test.
  • You can jump on enemies like in Sekiro.
  • Spirit springs an be activated on foot .
  • No fall damage.
  • Starting classes (characters?) take a bigger gameplay role and they all have their own special abilities + ultimates. One of these classes, the Recluse, can tag enemies to gain health; the Wilder uses a hookshot that pulls enemies and can explode like a stake driver; the Guardian does an aerial attack used to stun enemies; the Duchess is very evasive with a focus on aggression who can cloak their allies.
  • When you die, you fall to the ground and have to be revived by your teammates .
  • Stats do not exist. Items are now gated by level.
  • Picking up items has a more intuitive UI that shows you what you're gonna pick up + dmg values + level requirement.
  • Every piece of equipment has passive buffs, similar to Nioh's loot system.
  • Rarities of weapons are separated by: Common, Rare, Epic and Legendary.
 
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Watched some videos from the youtube people shilling. I'm still interested, but I won't lie that hearing that there is a "preorder to get DLC" already on the menu hasn't taken the wind out of my sails as well as hearing that everything seems to be focused around playing in groups of 3. As someone that is only interested in solo play, or playing with randos at most, really cripples my interest. Also not sure if I'm too keen about the fast pace of things, hopefully there will be an open network test closer to release so I can get some vibes from it. But going from interested and optimistic to interested and pessimistic.
 
Are you fucking kidding me, they're selling a modpack with seamless co-op mod, fucking BORDERLANDS ITEMIZATION, and fortnite mod for 40 fucking dollars. If that's Fromsoft's original idea, I really hope their studio gets burned to the ground with them inside by some insane jap, like Kyoto Animation.
 
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