Elden Ring

More likely is that they focus on a character in the lore
If they're smart they'll make it about Vyke, who's already protagonist material. He had two great runes, was strong enough to get them, and is already a character in the original game. That's easier to translate to film than a player-generated character and allows the movie to fit within the story rather than merely taking inspiration from it like a lot of vg films do.
(Though this will never happen because it's current year and everything has to pander to niggers, tranny ogres, and/or faggots.)
 
The open-endedness of the story is tailor-made for Hollywood since you could just insert whatever bullshit into it, like how Miyazaki did with Martin's story; he just cherry picked whatever, removed what he didn't like, and made it as vague as possible. I'm more interested how it would look like visually.
 
He hasn't made anything good since Annihilation. But I give the project 50/50 odds. If he's smart, he'll try to imitate Excalibur (1980).
Annihilation was complete ass. Somewhat interesting visuals wasn't enough to save awful dialogue, bad characters, and subpar action scenes.
 
Just make the film CGI styled like the game trailers and focus on a GRRM plotpoint or make it an anthology.

If there were ever any Fromsoftware film no one would want it to be live action slop. It should be 3D CGI like their cinematics. Of course soulless businessmen who agreed to this dogshit don't care.
 
Ranni used to be a red head before becoming a doll, and everyone knows what happens to red heads in kike film making.
Screen cap this post.
 
H28ZCN4.webp
 
man fromsoft has really fucking sold out, havent they? Well they had a good run at least.
I wouldn't say repeating the same shit over and over again and severely lacking proper game diversity by the end of your reign as a game studio counts as a good run. For them it's a good run, for fans its a shitfest and just more enshittification. We had stuff like KUON and Armored Core 3 back then. They milked the fuck out of Armored Core but at least they also experimented.
 
I wouldn't say repeating the same shit over and over again and severely lacking proper game diversity by the end of your reign as a game studio counts as a good run. For them it's a good run, for fans its a shitfest and just more enshittification. We had stuff like KUON and Armored Core 3 back then. They milked the fuck out of Armored Core but at least they also experimented.

If it ain’t broke, don’t fix it.

From soft had a system that worked pretty well and plenty of people enjoyed it for over a decade.

They had a real good run.
 
like how Miyazaki did with Martin's story
Wait, I'm interested, is there somewhere where I can read what G.R.R Martin intended for the story and what ended up in the final product? or are you just speculating that this is what most likely happened?
It should be 3D CGI like their cinematics
Yeah. I have no idea why they stopped making those, I liked the the Final Fantasy CGI movies even though I never liked the games
 
I still can't fathom who would want to have ER difficulty, only you need 30 minutes to retry bosses. The only real solution is finding cheese that trivialise the encounters (which admittedly is very much a feature in ER). I wouldn't be surprised if the balancing is still shit.

Did they fix the issue that reviving is tied to weapon speed?
 

This backs up what I've seen about the game myself; Nightreign's nowhere near perfect, but it's got enough going for it to at least be some fun. The game's more heavily designed for co-op play rather than solo; bosses are far more manageable with a group, not to mention the horde fights and the general exploration and looting that's encouraged. Despite this, there's no in-game chat or crossplay, which makes finding a solid team a good deal harder, and randoms are well-documented as making the game a bit more frustrating. Also, the game's got a rep for being a bit repetitive overall, with the game basically only two real modes - either the main BR-esqe mode or the Remembrances, which are character-specific memory missions - and a pretty good chunk of the map variants also end up reportedly vanishing once you beat the main story. Character builds and general loadouts also tend to gravitate towards going for specific gear, with the best-in-slot pieces often being from the Remembrance missions mentioned above.

Despite these issues, the general vibe I've gotten is that the game is a fantastic groundwork for updates; there's a lot of general potential for From to tweak certain things and make the game far better, and since there's at least one DLC update coming in the future, it says some decent things about this game's future. Basically, as long as From doesn't just ditch the game once it drops and actually listens to the community, there's a chance we might be able to get a solid game out of this.

I still can't fathom who would want to have ER difficulty, only you need 30 minutes to retry bosses. The only real solution is finding cheese that trivialise the encounters (which admittedly is very much a feature in ER). I wouldn't be surprised if the balancing is still shit.

Believe it or not, there's a bunch of lunatics in the community that're into that type of shit; you should see some of Sekiro's community.

Fortunately, new players aren't completely left in the cold; the Nightlords are all noted to have specific elemental weaknesses, which the descriptions of each before you go to fight them all making it fairly obvious as to which one's which - Libra being weak to Madness, for instance. These elemental weaknesses tend to REALLY do some work; fortunately, you can check the map and find guaranteed locations for elemental weapons, as well as some mines for upgrading said weaponry when acquired.
 
It's just muh beta playtest btw guys. Only 8 final bosses that aren't very original. Now people are bitching about the lack of randomization thats needed in a roguelite and somehow shocked its a piece of shit game that none of the untalented fromsoft modders can ever fix. This is one of the worst roguelikes I've ever seen because it doesn't have the basic staples that make it work. I'd love to know how much it cost fromsoftware and bandai to make this forgettable turd. Before you say OH ITS FUN WITH FRIENDS, so is watching paint dry. There's way better games and this isn't even real competition. The lack of crossplay also murders it. You're better off trying the seamless co-op mods.


"DLC will fix this for sure" yeah okay retards. You're some of the most gullible fucks ever. This game is dead by July due to how dry it is as a base. I'm sick and tired of waiting for games with shit releases to "get better". It doesn't. That's the game as it will be remembered. 40 dollars, for at least 3 better and more mechanically deep games you can get more use of. The defenses made for Nightreign will be a fun spectacle. Fromsoftware lost their touch. The enemy tracking and leashing is still dogshit. Enjoy the slop while it lasts though. You get what you deserve. Nevermind that Nioh is still ahead of fromsoft by 10 years almost.
 
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