Epic Games Acquires Rocket League Developer Psyonix - Guess They Needed More Games-As-Service

Well these Steam reviews are interesting to say the least, a lot of paranoia over if you have to login through Epic even if you own it on Steam and a lot of people who act like you can't play the game at all post acquisition through Steam, beyond the sell out and middle finger reviews. I understood this issue as basically "if you buy it through Steam prior to May-Early June you will be serviced through Steam as if nothing has changed, otherwise you need to buy Rocket League through the Epic Store".

Am I misunderstanding any of this or can people just not read? I suppose it doesn't answer if you have to login in through an Epic games account as I know some Steam games require making an additional account for f2p games.
 
I got Rocket League via PS Plus when they first put it on there in 2015. Stopped playing after they crammed it up the ass with microtransactions and shitloads of DLC. Not a saddening loss, but disappointing to see the game go in that direction, and something like this was only the next logical step.
 
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For a platform with nothing to offer but better wages for developers, they sure as shit got shit in the face by the leak of how they exactly don't pay people well.
 
For a platform with nothing to offer but better wages for developers, they sure as shit got shit in the face by the leak of how they exactly don't pay people well.
Nah, see. The people working under Epic are glad to do it. They'd do it for free if the 13th Amendment allowed it. Those other guys, though, they mistreat their workers so Sweeney gives them aid* in hopes that it reaches those poor souls.

*More like AIDS amirite?
 
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Also developing an entirely new game (and IP) when Fortnite still exists sounds like a bad idea, you'd need to hire staff, pre-plan a this proposed game (I'd speculate 6 months to a year), how it'll function/generate revenue assuming we don't just save that for the end and try to make a reasonable monetization scheme, and spend at least 2-3 years developing it. You will not see any revenue for 3-4 years in any capacity, Epic's store might generate losses right now, but it still generates revenue. From a typical business prospective depending on how this was budgeted and proposed, this store is likely an easier sell.

Second, you have to propose this hypothetical new IP while Fortnite is a major phenomenon, reallocate/buy new teams of staff to create this, and possibly slow down the Fortnite train? I a typical businessman see no reason to do this in the short run and most business plans from what I've heard are fairly short term plans, long term in business is around 5 years for example. Now expanding into a new operation where you can sell other people's games like Steam and your big selling point is to appeal to consumers that hate steam by posturing as trying to support the indie scene for positive PR? Also, this operation doesn't require jackshit amount of time to develop and you can basically print money once you're established by almost doing nothing, compared to making actual video games. Spin some numbers, make positive projections, and implement a plan of action you're confident will work to a bunch of suits? Sounds like a great idea on paper to me, video games take too long and are hard. Tencent owns a lot of shit, so I doubt they have much or any specialized awareness or understanding of how this stuff works.

...Yeah, um, funny story about that proposed Unreal Tournament game.
 
i feel like epic games is trying to be thanos, with the epic store being the infinity gauntlet. they think the more games/companies they get, the more powerful they're going to be.

too bad the only stones they're getting are the shitty ones that might as well be toys from a fucking cereal box. imagine buying rocket league. what a joke.
 
...Yeah, um, funny story about that proposed Unreal Tournament game.

Oh well shit I thought this entire thing was a hypothetical, I didn't know it was actually happening and just stopped, shows how much of an impact that game had I suppose or perhaps I wasn't paying attention at the time.

Looking at the development history section on Wikipedia kind of paints a picture, this game started development in May 8 2014 and it had ceased since Dec 6 2018. What interesting timing considering the epic store launched around this time. The game went into pre alpha a few months after announcement, the build re developed using Unreal 4 around 2015 and it has seemingly been in pre alpha for the last 3 years with this build.

So this entire project has been a thing for 4 years as, from what I can tell, a side project. Which seems all fine and dandy until you get something like Fortnite an actively in-development f2p game that has reached this huge surge of popularity, so what do you do? I suppose Epic deemed it more worthy to try and keep the Fortnite train going as long as possible as this Unreal Tournament was stated to not have any monetization in it at all, and well we can all figure out which project will win out here. Video games are hard.
 
One of my current favorite things is finding Borderlands 3 videos on my Facebook feed and looking through the comments. You guys ever see a bunch of seals clap at each other that's what it's like looking at these people fight over Epic Store and PC game exclusivity. But to be honest nearly everything I see about the Epic Store is negative and people go ballistic whenever they hear any game and the word Epic in the same sentence. As for Rocket League I can't say I play it anymore but I would also like to say I don't see them pulling it from Steam....yet.
 
One of my current favorite things is finding Borderlands 3 videos on my Facebook feed and looking through the comments. You guys ever see a bunch of seals clap at each other that's what it's like looking at these people fight over Epic Store and PC game exclusivity. But to be honest nearly everything I see about the Epic Store is negative and people go ballistic whenever they hear any game and the word Epic in the same sentence. As for Rocket League I can't say I play it anymore but I would also like to say I don't see them pulling it from Steam....yet.

Its getting pulled from Steam later this year. And Borderlands 3 is a joke. Its a reskin of BL 2 with microtransactions.
 
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Its getting pulled from Steam later this year. And Borderlands 3 is a joke. Its a reskin of BL 2 with microtransactions.
Graphically it didn't look impressive at all but people defend Gearbox for some reason saying the exclusivity isn't their decision. It makes me wonder if the people who do defend them know about Gearbox outside of Borderlands and the very shady things they've done.
 
I don't know how anyone still likes borderlands. It's the exact same game. One ability each that you have to swap so it doesn't matter. Except for one guy who can use two and that's his special ability. Its fucking idiotic, with modern gen to have one active skill and guns that are barely different. Borderlands 2 was fine for it's time, but it hasn't evolved at all. Also Randy Pitchford is a huge piece of shit.
 
If Psyonix is really dumb to get Rocket League to be PC exclusive on EGS, this is really gonna cause some major backlash.

Even the site FAQ is so vague about their future on Steam too. Sure, they did say that you can still purchase it on Steam but stuff like "for now" makes it all so vague.
 
I assume it will be like other games that have come off of Steam. I bought Anno 1800 and it still has a store page, but you can't search for it. You can buy DLC through it. I assume Rocket League is going to be the same. It'll be removed from search, but you'll be able to launch it through Steam. Though if you have to use the Epic Launcher ala Uplay, than fucking lol. Enjoy your chink spyware.

It is on Steam at the moment, but I believe they said they were going to remove it from Steam later this year. They'll still support it, meaning they put DLC on it for people who already own it. But you won't be able to search for it. You just click on the game and click on the store page.
 
You guys ever see a bunch of seals clap at each other that's what it's like looking at these people fight over Epic Store and PC game exclusivity.
i don't get the "LOL STEAM VS EPIC IS LIKE CONSOLE WARS"
i can get BOTH on one computer
i don't need to buy a new system to get one or the other
where as, one thing i hated about consoles was "hey i want game X and i want game Y but they are on different systems and i can only get a new system once every few years"

literally the only inconvenience with getting stuff from places aside from steam is having to set up a new FREE account, and that's it
 
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i don't get the "LOL STEAM VS EPIC IS LIKE CONSOLE WARS"
i can get BOTH on one computer
i don't need to buy a new system to get one or the other
where as, one thing i hated about consoles was "hey i want game X and i want game Y but they are on different systems and i can only get a new system once every few years"

literally the only inconvenience with getting stuff from places aside from steam is having to set up a new FREE account, and that's it

Every launcher puts a burden on your PC and makes things harder to organize. Steam is dominant because it made everything centralized. People are tired of installing launchers for one or two games. People want the choice to have it on the platform they choose. They don't want yet another launcher they have to bog down their CPU with, especially one from China.

Its not like the console wars because well, Steam really isn't doing much of anything. Its still chugging along, not really even reacting to Epic doing anything. Epic on the other hand is bleeding itself and trying to poke Steam constantly to no avail. All Epic offers are exclusives. Timed ones at that. Also you cannot play your games offline on the Epic store. The Epic store doesn't have a shopping cart. Its a glorified webpage.

Pirating their exclusives are easier than buying them, because pirated games aren't always running, have bad DRM stripped from them and are basically free from a launcher. Its not really a contest so much as Epic trying to brute force what Steam did in a decade over a couple of months and it clearly isn't working.
 
Every launcher puts a burden on your PC and makes things harder to organize. Steam is dominant because it made everything centralized. People are tired of installing launchers for one or two games. People want the choice to have it on the platform they choose. They don't want yet another launcher they have to bog down their CPU with, especially one from China.
oh yeah, i get that point too
i hate having to launch another launcher just to play one or two games
but it's free

also i don't see epic exclusives being a thing much longer
 
i don't get the "LOL STEAM VS EPIC IS LIKE CONSOLE WARS"
i can get BOTH on one computer
i don't need to buy a new system to get one or the other
where as, one thing i hated about consoles was "hey i want game X and i want game Y but they are on different systems and i can only get a new system once every few years"

literally the only inconvenience with getting stuff from places aside from steam is having to set up a new FREE account, and that's it
It really is dumb considering the console wars is a myth nowadays. Every console on the market is rather interchangable as to maximize profit for the most part a publisher would want their game advertised on every single platform. This Steam and Epic thing is nowhere near the 90s craze with the whole 32bit, 16 bit, 8 bit console thing where the main advertistments were that different consoles had more bits so the games looked better. The Steam and Epic thing is just whole will get the game on what platform but as you said both are readily avaliable on PC I don't have to buy a Playstation then God of War just to play God of War or if I wanted to play Smash you'd need a Switch. If I really wanted Borderlands 3 I can either wait on PC or just buy it for my Playstation but the thing is Epic Store is already avaliable on PC just to same as Steam or G.o.G.
 
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