Epic Games General Thread - Its time to talk about what the AAA gaming industry does not understand about the PC console.

Price is based on supply and demand. More competition means less profit margins. Even if the platforms only compete for publishing rights and therefore give devs more money the devs are still competing with eachother which will inevitably lead to higher cost higher quality games or cheaper games . This is econ 101. And the sad thing is all this whining comes from having to download a free client and signing up.

An seems in your case its coming down to make apologise an excuses for Epics scummy pratice under the naive talk off "Oh trust me guys. This will lead to good stuff in the end! You should tots trust Epic!" The funny part is that Sweeny mofo tried to pull the same shit with how "gamers just dun get the good wree doing" malarky and got his ass called out for being full of it.
 
Lets face facts, Steam has been a monopoly for a while and their lack of concern for their own storefront is what is bringing this on.

People cheer on Steam as being pro-consumer, but Steam made most of their changes because they were forced to. They are used to operating as a Monopoly. Monopolies are not in the interest of the consumer, period.

That being said, at this point, I don't think anyone should download the epic launcher unless they want to play Fortnite. It is a terrible launcher, it has had extensive security issues, and I don't think anyone should trust it. Epic to me is a one hit wonder at this point. Fortnite Battle Royale was an experiment to entice people to get into its real game: Fortnite Save the World. It turned out what was supposed to be a side show turned into the main game. Epic up until this point has been awash with cash from a product that wasn't supposed to be this successful. Tim Sweeney to me seems like a guy who won the lottery more than a business genius.

The fact is that this exclusives thing has come with a cost:

https://www.engadget.com/2019/04/03/epic-to-continue-game-store-exclusives/

It's uncertain if the strategy is paying off for Epic, although Sweeney noted that the cash outlay was "significant" and that his company might not turn a profit from exclusives in 2019.

To those of you wanting Epic to implode, it is no longer outside of the realm of possibility. It really never was. It was always a fluke that they were this successful, never was it an inevitability.

This section of a recent Laymen Gaming Video towards the end though does ask a very rational question that most Steam defenders are not asking:


Where is Valve right now? Are they fighting as hard for their playerbase as their playerbase is fighting for them?

There are lots of reasons why Valve could be quiet, but I wonder if they are quiet because they are hoping to just go back to the status quo from before and don't think that fighting for their players or developers is really worth it. Valve is talking about maybe using some tools to curtail the review bomb issues, but they are not working on developer percentages. They are not doing much until their is an outcry about clearing out garbage titles. All the other issues that made people upset with them will still be there and likely at the end of it, Valve may very well change nothing at all.

Could the reason for Valve's silence be that they simply take their customers and third party developers for granted?

At this point, maybe the consumer should be accepting of multiple launchers for the games they want to ensure they always have a choice and are not taken for granted. Right now it really looks like Valve takes it customers for granted. At this point, maybe all of us should be looking for a 3rd option in this Epic vs Steam fight. That may mean separating our social gaming aspects from our gaming commerce aspects. It may mean multiple launchers. It may mean having to accept some inconvenience for the ability to never be taken for granted. Is that worth something?
 
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Lets face facts, Steam has been a monopoly for a while and their lack of concern for their own storefront is what is bringing this on.

People cheer on Steam as being pro-consumer, but Steam made most of their changes because they were forced to. They are used to operating as a Monopoly. Monopolies are not in the interest of the consumer, period.

That being said, at this point, I don't think anyone should download the epic launcher unless they want to play Fortnite. It is a terrible launcher, it has had extensive security issues, and I don't think anyone should trust it. Epic to me is a one hit wonder at this point. Fortnite Battle Royale was an experiment to entice people to get into its real game: Fortnite Save the World. It turned out what was supposed to be a side show turned into the main game. Epic up until this point has been awash with cash from a product that wasn't supposed to be this successful. Tim Sweeney to me seems like a guy who won the lottery more than a business genius.

The fact is that this exclusives thing has come with a cost:

https://www.engadget.com/2019/04/03/epic-to-continue-game-store-exclusives/



To those of you wanting Epic to implode, it is no longer outside of the realm of possibility. It really never was. It was always a fluke that they were this successful, never was it an inevitability.

This section of a recent Laymen Gaming Video towards the end though does ask a very rational question that most Steam defenders are not asking:


Where is Valve right now? Are they fighting as hard for their playerbase as their playerbase is fighting for them?

There are lots of reasons why Valve could be quiet, but I wonder if they are quiet because they are hoping to just go back to the status quo from before and don't think that fighting for their players or developers is really worth it. Valve is talking about maybe using some tools to curtail the review bomb issues, but they are not working on developer percentages. They are not doing much until their is an outcry about clearing out garbage titles. All the other issues that made people upset with them will still be there and likely at the end of it, Valve may very well change nothing at all.

Could the reason for Valve's silence be that they simply take their customers and third party developers for granted?

At this point, maybe the consumer should be accepting of multiple launchers for the games they want to ensure they always have a choice and are not taken for granted. Right now it really looks like Valve takes it customers for granted. At this point, maybe all of us should be looking for a 3rd option in this Epic vs Steam fight. That may mean separating our social gaming aspects from our gaming commerce aspects. It may mean multiple launchers. It may mean having to accept some inconvenience for the ability to never be taken for granted. Is that worth something?

And I just ignored every irrelevant point you just made to try and convince us to use such an obviously terrible and anti-consumer (because they don't want you buying it anywhere else and think you are basically sheep with no standards) store. Like usual. Who do you think you are trying to convince? Same with the other morons who actually think we should bend over and buy from this shitheap of a launcher.
 
Lets face facts, Steam has been a monopoly for a while and their lack of concern for their own storefront is what is bringing this on.

People cheer on Steam as being pro-consumer, but Steam made most of their changes because they were forced to. They are used to operating as a Monopoly. Monopolies are not in the interest of the consumer, period.

That being said, at this point, I don't think anyone should download the epic launcher unless they want to play Fortnite. It is a terrible launcher, it has had extensive security issues, and I don't think anyone should trust it. Epic to me is a one hit wonder at this point. Fortnite Battle Royale was an experiment to entice people to get into its real game: Fortnite Save the World. It turned out what was supposed to be a side show turned into the main game. Epic up until this point has been awash with cash from a product that wasn't supposed to be this successful. Tim Sweeney to me seems like a guy who won the lottery more than a business genius.

The fact is that this exclusives thing has come with a cost:

https://www.engadget.com/2019/04/03/epic-to-continue-game-store-exclusives/



To those of you wanting Epic to implode, it is no longer outside of the realm of possibility. It really never was. It was always a fluke that they were this successful, never was it an inevitability.

This section of a recent Laymen Gaming Video towards the end though does ask a very rational question that most Steam defenders are not asking:


Where is Valve right now? Are they fighting as hard for their playerbase as their playerbase is fighting for them?

There are lots of reasons why Valve could be quiet, but I wonder if they are quiet because they are hoping to just go back to the status quo from before and don't think that fighting for their players or developers is really worth it. Valve is talking about maybe using some tools to curtail the review bomb issues, but they are not working on developer percentages. They are not doing much until their is an outcry about clearing out garbage titles. All the other issues that made people upset with them will still be there and likely at the end of it, Valve may very well change nothing at all.

Could the reason for Valve's silence be that they simply take their customers and third party developers for granted?

At this point, maybe the consumer should be accepting of multiple launchers for the games they want to ensure they always have a choice and are not taken for granted. Right now it really looks like Valve takes it customers for granted. At this point, maybe all of us should be looking for a 3rd option in this Epic vs Steam fight. That may mean separating our social gaming aspects from our gaming commerce aspects. It may mean multiple launchers. It may mean having to accept some inconvenience for the ability to never be taken for granted. Is that worth something?
I feel as if this is A copypasta for some reason ?

Have you posted that before?
 
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And I just ignored every irrelevant point you just made to try and convince us to use such an obviously terrible and anti-consumer (because they don't want you buying it anywhere else and think you are basically sheep with no standards) store. Like usual. Who do you think you are trying to convince? Same with the other morons who actually think we should bend over and buy from this shitheap of a launcher.

I will repeat this point again, because your anger with me is clearly effecting your ability to read.

That being said, at this point, I don't think anyone should download the epic launcher unless they want to play Fortnite. It is a terrible launcher, it has had extensive security issues, and I don't think anyone should trust it. Epic to me is a one hit wonder at this point. Fortnite Battle Royale was an experiment to entice people to get into its real game: Fortnite Save the World. It turned out what was supposed to be a side show turned into the main game. Epic up until this point has been awash with cash from a product that wasn't supposed to be this successful. Tim Sweeney to me seems like a guy who won the lottery more than a business genius.

I feel as if this is A copypasta for some reason ?

Have you posted that before?

I posted quite a bit in this thread. Got downvoted a lot.


People are really protective of Steam and my closest comparison is that Steam is their favorite shopping mall.
 
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I've seen less autism at a Magic the Gathering tournament, Jesus Christ. Video games aren't actually serious business, guys.

Eh, less serious and more annoying that people are making apologetics for thus far broken and kinda scummy store front. Which does raise a question why they are so adamant of making excuses for it all the time.
 
Eh, less serious and more annoying that people are making apologetics for thus far broken and kinda scummy store front. Which does raise a question why they are so adamant of making excuses for it all the time.

I have had a really consistent position on this. You shouldn't trust Epic, but Steam is no angel.

I am trying to get people(consumers in this case) to get out of their tiny Epic vs Steam bunker mentality and start looking at themselves as a third party that should make decisions in their own best interest.

I am arguing for a third option. It may require some inconvenience, but in the long run it will be better than what we have. The third option is to stop relying on steam to be your social gaming center and use other launchers like Uplay, Games for Windows, something similar(NOT EPIC), and encourage other developers to develop their own launchers.

Stop trying to put us in the Epic camp. I don't have any faith in their product. I don't personally play fortnite. I don't think anyone should use it. Personally, I am not sure they will make it into 2021 with some of their current excesses.
 
I have had a really consistent position on this. You shouldn't trust Epic, but Steam is no angel.

I am trying to get people(consumers in this case) to get out of their tiny Epic vs Steam bunker mentality and start looking at themselves as a third party that should make decisions in their own best interest.

I am arguing for a third option. It may require some inconvenience, but in the long run it will be better than what we have. The third option is to stop relying on steam to be your social gaming center and use other launchers like Uplay, Games for Windows, something similar(NOT EPIC), and encourage other developers to develop their own launchers.

Stop trying to put us in the Epic camp. I don't have any faith in their product. I don't personally play fortnite. I don't think anyone should use it. Personally, I am not sure they will make it into 2021 with some of their current excesses.

Oh, I aint talking about ya mate. Im talking a out the other suspects here who are going "EPIC ISNT BAD! STOP HATING THEM AND BEING A STAM FANBOY!" While contantly being told about Epics problems and bad bussines model/decisions and their mentality off "fuck the costumers". Though for the life of me I also dont like each company having its own launcher as its not always a winning concept, example being Bethesda going back to steam after how much their launcher got flaked to hell and back.
 
I have had a really consistent position on this. You shouldn't trust Epic, but Steam is no angel.

I am trying to get people(consumers in this case) to get out of their tiny Epic vs Steam bunker mentality and start looking at themselves as a third party that should make decisions in their own best interest.

I am arguing for a third option. It may require some inconvenience, but in the long run it will be better than what we have. The third option is to stop relying on steam to be your social gaming center and use other launchers like Uplay, Games for Windows, something similar(NOT EPIC), and encourage other developers to develop their own launchers.

Stop trying to put us in the Epic camp. I don't have any faith in their product. I don't personally play fortnite. I don't think anyone should use it. Personally, I am not sure they will make it into 2021 with some of their current excesses.
I feel that epic is worth a chance, I'm also not confident about their future, but if the people making the decisions over there have two brain cells to rub together they'll start addressing the major issues people have with the platform before 2021 and we'll end up with something better out of it. The thing about Uplay and GFWL etc. is that there's really no incentive for consumers to use them over steam. Yes people should encourage competition, but I think the only way for that to happen is to do pretty much what Epic is doing and aggressively pursue business relations with big players in the market, exclusivity, free games, etc. Nobody uses Uplay or Origin for anything but their publishers' respective first party titles. Your platform has to have something over Steam to be an actual equal competitor rather than just a sideshow where you don't have to give Valve a cut of your profits from first party titles. I was big on GOG Galaxy when it first came out but it really has very little to offer over Steam, I still buy games from GOG but it obviously isn't on equal footing competitively with Steam.
Im talking a out the other suspects here who are going "EPIC ISNT BAD! STOP HATING THEM AND BEING A STAM FANBOY!" While contantly being told about Epics problems and bad bussines model/decisions and their mentality off "fuck the costumers".
You have serious issues with reading comprehension, friend.
example being Bethesda going back to steam after how much their launcher got flaked to hell and back.
You're talking about Fallout 76, right? I don't really think 76's failures can be put down to the launcher they decided to ship it on. I promise you TESVI will only be on Bethesda's own platform.
 
Oh, I aint talking about ya mate. Im talking a out the other suspects here who are going "EPIC ISNT BAD! STOP HATING THEM AND BEING A STAM FANBOY!" While contantly being told about Epics problems and bad bussines model/decisions and their mentality off "fuck the costumers". Though for the life of me I also dont like each company having its own launcher as its not always a winning concept, example being Bethesda going back to steam after how much their launcher got flaked to hell and back.

The Bethesda Launcher was an unmitigated disaster. It might have been better for Bethesda to have gone with a company with experience creating a launcher that wasn't Valve or Epic. Fallout 76 itself wasn't much better from what I have heard. The moment it looked like they were taking the Fallout Series into the online gaming realm with no NPC's; it looked like a really bad idea.

Them going back to the largest market for games on PC made sense. I am sure at this point they are bleeding cash from this.

I feel that epic is worth a chance, I'm also not confident about their future, but if the people making the decisions over there have two brain cells to rub together they'll start addressing the major issues people have with the platform before 2021 and we'll end up with something better out of it. The thing about Uplay and GFWL etc. is that there's really no incentive for consumers to use them over steam. Yes people should encourage competition, but I think the only way for that to happen is to do pretty much what Epic is doing and aggressively pursue business relations with big players in the market, exclusivity, free games, etc. Nobody uses Uplay or Origin for anything but their publishers' respective first party titles. Your platform has to have something over Steam to be an actual equal competitor rather than just a sideshow where you don't have to give Valve a cut of your profits from first party titles. I was big on GOG Galaxy when it first came out but it really has very little to offer over Steam, I still buy games from GOG but it obviously isn't on equal footing competitively with Steam.

I think this is where we disagree a bit. I think having everything on one platform is like having all your eggs in one basket.

I strongly think people should have their social aspects on something like discord and separate it from the commercial side of gaming. When you start letting your social life get so intertwined with your commercial activity, it can lead to bad things eventually.

Not every separate platform can succeed, but wanting a monopoly, duopoly, or even oligopoly isn't good for consumers. I think monopolistic competition is likely the best we can hope for in this. Pure competition is a pipe dream and the other options are ultimately terrible.

https://www.investopedia.com/terms/m/monopolisticmarket.asp
 
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Price is based on supply and demand. More competition means less profit margins. Even if the platforms only compete for publishing rights and therefore give devs more money the devs are still competing with eachother which will inevitably lead to higher cost higher quality games or cheaper games . This is econ 101. And the sad thing is all this whining comes from having to download a free client and signing up.
Supply doesn't apply to digital downloads. Demand won't change because of more clients on the computers of a finite number of PC gamers. The competition thing is true enough but irrelevant to anyone but shareholders.

"Even if the platforms only compete for publishing rights and therefore give devs more money the devs are still competing with eachother which will inevitably lead to higher cost higher quality games or cheaper games "

:story: If fucking profitability actually made games cheaper or better in quality explain the output of any of major publishers in the last 6 month. Fallout 76 is a masterpiece because of all the versions of Skyrim us gamers consumed, right? Maybe you should take Econ 102 or just stop trying to apply an overly simplified model of the market economy to the real world.
 
Supply doesn't apply to digital downloads. Demand won't change because of more clients on the computers of a finite number of PC gamers. The competition thing is true enough but irrelevant to anyone but shareholders.

"Even if the platforms only compete for publishing rights and therefore give devs more money the devs are still competing with eachother which will inevitably lead to higher cost higher quality games or cheaper games "

:story: If fucking profitability actually made games cheaper or better in quality explain the output of any of major publishers in the last 6 month. Fallout 76 is a masterpiece because of all the versions of Skyrim us gamers consumed, right? Maybe you should take Econ 102 or just stop trying to apply an overly simplified model of the market economy to the real world.
I misspoke on supply and demand. I agree with you that the cost of the development doesn't make games good, I only play cheap ass games like OSU or counter strike source. But mainstream audiences care about the production value of these singleplayer cinematic experiences like metro exodus which is why they are so expensive to make. Since the companies that make these mainstream titles are competing against eachother they will have to put more money into the games if less of the money from the sales go to the launcher. Obviously in the dream world all games would be free and developed collaboratively as a hobby like mods are, but the real world doesn't look like that and you can still play cheap ass games like OSU or Touhou Project if you want to. The competition that the epic launcher brings positively impacts the mainstream gamer, it's kindof hilarious how they are shooting themselves in the foot because of blind fanboyism towards steam.

Or maybe you know better than all these companies on where to allocate money and if YOU had a videogame company you would make cheap games that people still want to play
sigh
 
The competition that the epic launcher brings positively impacts the mainstream gamer, it's kindof hilarious how they are shooting themselves in the foot because of blind fanboyism towards steam.

Heres a fun question: Got anything to back up this bullshit? I mean, aside from the obvious proof that you're just borrowing from Sweenys interview off "Yo guys. We do good here. Ya gotta believe that were being cerial here"

Also, stop bringing up cheap games and thinking it somehow makes your argument.
 
That's ironic coming from someone desperate to tell people they are stupid for calling out shitty business practices like a paid shill.

Nah, I have pretty much thrown Epic under the bus too. Been really consistent about that.

Are you attempting to troll me? Really is that what this is? Honestly at this point, you are making my case for me about people approaching this with a bunkered mentality.

I even stated it in my last post that I am pushing for an economic concept called "Monopolistic Competition". This isn't that hard.
 
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