I'm sorry, you're right. EA and Activision buy the studios first before making their games exclusive then swiftly disband them when they under perform.
If i had a drink every time i heard an idiotic "EA bad, because EA bad" argument, i would've died from alcohol poisoning a long fucking time ago.
EA does not have the magical ability to buy studios that do not wish to go under their wing, it's the developer's own choice. EA can be criticized for soiling the brand of studios and pushing them for projects they may not desire to do, but there is no actual proof of them doing that, it's all hearsay from the most trusted source: plebbit. Maxis' downfall began well before Spore, and Will Wright hyping up spore while designing it to be so accessible someone who has never played games could play it instead of, well, a game, pushed it from an interesting life simulation to a small plib on the radar.
While the mainline Bioware studio (soiling the brand example here) didn't produce the absolute abortion that is ME: Andromeda, they definitely did produce Anthem. Westwood didn't just produce Red Alert, they also produced Renegade, Sole Survivor and other absolute awful titles. There's a lot at fault on the studios under EA's wing, and often they're in crippling money issues of their own making before EA offers to buy them.
The exact same thing goes for Actard.
Also, 2009? Are you high? Quake and Doom? Return to Castle Wolfenstein? Baldurs gate? Counter Strike and Half life? TF2? Command and Conquer, Age of Empires, Starcraft, Warcraft, MMOs? Fallout 1 and 2? TES was PC exclusive up until Oblivion. Deus Ex. Thief. KOTOR. These were all games that were either PC Exclusive or PC first and later ported to console.
You are partially true, there was a period of time around the ps3 and xbox 360 where a lot of focus was shifted toward consoles but to say that PC gaming was niche before 2009 is insane.
Are you braindead enough to not understand that you need to not only pay a hefty fucking sum of license up front to appear on console? And to add on top of that they might force changes on your game, plus the potential gigantic costs especially during that day and age of actually porting, and optimizing the game for release on that specific platform. There is absolutely nothing comparable between something only being on PC or something arbitrarily being forced by contract to exclusively exist on a marketplace.
On top of that, there's the question of controls. I'd rather not play an FPS than to try play one on an awful gamepad. Imagine playing twitch-shooter like CS on a tiny, imprecise joystick. Then imagine suggesting shit like how MMOs that rely on having pretty much full keyboards being on consoles. Though examples of that do actually exist, here you go, here's your fucking controller.
EA has not taken their games off Steam, and a number of their titles (although explicitly not the titles they fully bankroll) have appeared on Steam post-Origin. To top it off, all Uplay titles are fully on Steam. Blizzard has always been self-published, from day one. Let me tell you about the existence of Greenmangaming, GOG, chrono.gg, humblebundle and numerous other marketplaces for games. Do they have exclusivity deals? No. Do you know what marketplace did have exclusivity deals? Desura. Do you know where Desura is now? Guess.
Oh, and while you keep whinging about that EA thing, let me just show you one little picture.
Filthy capitalist propaganda.
おまえの日本語はとてもたわごとがあり、中国語のように聞こえます。I don't believe there's a reason to assume he's shilling, because there must be some sort of bar to pass for one.