Epic Games General Thread - Its time to talk about what the AAA gaming industry does not understand about the PC console.

I honestly don't get why people are so ass mad about EGS. If you don't like it, don't use it. Simple.
I don't. I hadn't even used Steam until like 2 years ago, and really started buying things on there this summer when I made a weeb friend.

Even with the exclusivity deals, they're all temporary. Are people that autistic and lack that much discipline that they simply must buy a game the milisecond it comes out?
How old are you? There are only 52 weekends in a year. My parents regret every spell of good weather they're forced to sit out instead of doing gardening because the cat is sick or the insurance is fucked or the HOA repairs dispatcher lies about availability yet again, because there might not be a next year.
Now these are not the people who scream the loudest, but exclusivity deals are still ass.

Maybe i'm just used to waiting for sales but i can't help but feel that the people getting super ass blasted about this are either autistic kids with no patience or complete sheep who religious follow every word of [insert generic gaming news channel here] .
And here's the final thing: the mainstream gaming media has Sweeney's cock firmly lodged in their throats. If media outlets actually gave an, uh, outlet to Epic sperging ("Epic client is still shit as expected, but there's a new game on it, go get it"), no one would've cared.
 
I honestly don't get why people are so ass mad about EGS. If you don't like it, don't use it. Simple.
Even with the exclusivity deals, they're all temporary. Are people that autistic and lack that much discipline that they simply must buy a game the milisecond it comes out?

Maybe i'm just used to waiting for sales but i can't help but feel that the people getting super ass blasted about this are either autistic kids with no patience or complete sheep who religious follow every word of [insert generic gaming news channel here] .

Because it fractures and damages the PC ecosystem in the long term. That's why it matters. EGS opened Pandora's box, but they're too self asorb too realize it.
 
I honestly don't get why people are so ass mad about EGS. If you don't like it, don't use it. Simple.
Even with the exclusivity deals, they're all temporary. Are people that autistic and lack that much discipline that they simply must buy a game the milisecond it comes out?

Maybe i'm just used to waiting for sales but i can't help but feel that the people getting super ass blasted about this are either autistic kids with no patience or complete sheep who religious follow every word of [insert generic gaming news channel here] .
I don't. Not even for the free shit. They refuse to remove my account, however, no matter how i ask them, nicely or less nicely. I don't have any payment methods tied to it, so when it inevitably was accessed by someone else because Epic's security is almost as shit as Blizzard's, i couldn't give less of a shit. Oh by the way, my epic store password was "_01010101«isUinB". Good fucking luck getting that in any bruteforce way, as the only method would be a leak on their side, but hey, like Blizzard with a similar password, they can just claim i had a keylogger or a trojan on my computer without me logging in for months before the account breach and never improve their security.

As for why, where the fuck do i even start? How about the fact that it tries to enforce the filthy exclusivity shit from consoles on PC? What about the fact that they have no idea how to handle or secure customer data, to the degree it's making PSN's fiasco look professional? How about the fact that there aren't user reviews and there's no way to gauge how good a game is on there? How about the fact that supporting Epic Store will only cause a more needlessly divided marketplace in the future? How about that little thing that it seems that every developer who signs up the exclusivity deal ends up showing themselves to be insufferable cunts?

But hey, better immediately go for "muh autism", that gets you the internet points and upthumbs on plebbit. You would've gotten more of those really important upvotes with a Rick and Morty reference in there my dood. I'm all for disagreements and arguing against the common views, but you have to at least appear smarter than the average shoe for that.
 
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And here's the final thing: the mainstream gaming media has Sweeney's cock firmly lodged in their throats. If media outlets actually gave an, uh, outlet to Epic sperging ("Epic client is still shit as expected, but there's a new game on it, go get it"), no one would've cared.

Hold up. What? Pretty much every media, even non gaming related ones, have pocked fun and criticized him. From his bold face lying after the release of Alien Colonial Marines, to his fascination with "magic tricks", his very short lived controversy of him posting "animal abuse", the melt down over PC gamer, and so on, and so on, and so on. The dude is a gold mine for clicks. Even with EGS specific stuff there was plenty of reporting on the people getting flagged as scammers during the EGS sale, the security concern/tencens involvement and just general criticism over missed features. What i will say is that the mainstream gaming media will take any chance to criticize "toxic gamers" but they'll do that rather they're yelling about EGS, EA, Bioware, anyone.


Because it fractures and damages the PC ecosystem in the long term. That's why it matters. EGS opened Pandora's box, but they're too self asorb too realize it.
Does it? By that same token no one should be allowed to have their own website selling their game or give keys through patreon because it "fractures and damages the PC ecosystem in the long term". Exclusivity deals aren't anything new with online stores either. Uplay, Battlenet, Origin all have done stuff like this way before EGS even set foot on the door. This is why i tend to lean on the idea that the people mad about EGS are kids because none of this is new even if you look back only 3-5 years, hell even less than that. It barely had an affect before, it will barely have an affect now.


It's bizarre to see people frothing at the mouth over something just because they don't like it even when by their own admission it barely affects them, especially when you have so many previous and similar cases where no one even batted and eyelash.
 
LMAO bullshit. Epic didn't produce most of the games they are selling on their shitty platform - that's the big difference.
Does it? By that same token no one should be allowed to have their own website selling their game or give keys through patreon because it "fractures and damages the PC ecosystem in the long term". Exclusivity deals aren't anything new with online stores either. Uplay, Battlenet, Origin all have done stuff like this way before EGS even set foot on the door. This is why i tend to lean on the idea that the people mad about EGS are kids because none of this is new even if you look back only 3-5 years, hell even less than that. It barely had an affect before, it will barely have an affect now.

They did/still do. PC gaming prior to 2009 was very niche. It wasn't very profitable to do it either, due to piracy and lack of support/service from devs/publishers on the PC platform. Valve provided service during that time frame, thus made history. Also those other storefronts sell their own first party IP. Epic didn't made Exodus, 4A did.
 
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Hold up. What? Pretty much every media, even non gaming related ones, have pocked fun and criticized him. From his bold face lying after the release of Alien Colonial Marines, to his fascination with "magic tricks", his very short lived controversy of him posting "animal abuse", the melt down over PC gamer, and so on, and so on, and so on. The dude is a gold mine for clicks. Even with EGS specific stuff there was plenty of reporting on the people getting flagged as scammers during the EGS sale, the security concern/tencens involvement and just general criticism over missed features. What i will say is that the mainstream gaming media will take any chance to criticize "toxic gamers" but they'll do that rather they're yelling about EGS, EA, Bioware, anyone.



Does it? By that same token no one should be allowed to have their own website selling their game or give keys through patreon because it "fractures and damages the PC ecosystem in the long term". Exclusivity deals aren't anything new with online stores either. Uplay, Battlenet, Origin all have done stuff like this way before EGS even set foot on the door. This is why i tend to lean on the idea that the people mad about EGS are kids because none of this is new even if you look back only 3-5 years, hell even less than that. It barely had an affect before, it will barely have an affect now.


It's bizarre to see people frothing at the mouth over something just because they don't like it even when by their own admission it barely affects them, especially when you have so many previous and similar cases where no one even batted and eyelash.
dont invoke the words bugman.
 
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LMAO bullshit. Epic didn't produce most of the games they are selling on their shitty platform - that's the big difference.
They did/still do. PC gaming prior to 2009 was very niche. It wasn't very profitable to do it either, due to piracy and lack of support/service from devs/publishers on the PC platform. Valve provided service during that time frame, thus made history. Also those other storefronts sell their own first party IP. Epic didn't made Exodus, 4A did.
I'm sorry, you're right. EA and Activision buy the studios first before making their games exclusive then swiftly disband them when they under perform.

Also, 2009? Are you high? Quake and Doom? Return to Castle Wolfenstein? Baldurs gate? Counter Strike and Half life? TF2? Command and Conquer, Age of Empires, Starcraft, Warcraft, MMOs? Fallout 1 and 2? TES was PC exclusive up until Oblivion. Deus Ex. Thief. KOTOR. These were all games that were either PC Exclusive or PC first and later ported to console.
You are partially true, there was a period of time around the ps3 and xbox 360 where a lot of focus was shifted toward consoles but to say that PC gaming was niche before 2009 is insane.
 
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I'm sorry, you're right. EA and Acitvision buy the studios first before making their games exclusive.
No clue if you're stupid or just being disingenuous but it has nothing to do with EA/Activision actually owning the studio. It has to do with them funding the game itself. Epic is not paying for the production of these games. The developers are doing it out of their own (or their publisher's) pocket and then Epic is coming in to cut a check so they can snub Steam. There is a big difference in paying for a game to be made versus paying for a game to only appear on a platform. EA has exclusives on Origin from developers they don't own, such as Unravel, and no one rightly gives a fuck because they realize EA funded the game.

If Epic was actually out there making a deal to fund a brand new unannounced game that was going to be exclusive to their store most people would not give a shit. If anything people might get excited because this is a game that would otherwise not exist. They aren't doing that though. Many of the games they're paying for had already been announced for other platforms.

Shenmue 3, Control, Ooblets, or the Outer Worlds? All have Steam pages. They all had Steam pages before they were announced as being "exclusive." If a game already has a Steam page up then any reasonable person will assume it means you'll be able to buy that game on Steam the day it launches. Completely scummy move on the part of the developers and the Epic.
 
Epic doesn't have a shopping cart.

Epic relies on Steam completely for support for their games because Epic does not have forums.

Epic can't pre-load.

I'm sorry, you're right. EA and Activision buy the studios first before making their games exclusive then swiftly disband them when they under perform.

Also, 2009? Are you high? Quake and Doom? Return to Castle Wolfenstein? Baldurs gate? Counter Strike and Half life? TF2? Command and Conquer, Age of Empires, Starcraft, Warcraft, MMOs? Fallout 1 and 2? TES was PC exclusive up until Oblivion. Deus Ex. Thief. KOTOR. These were all games that were either PC Exclusive or PC first and later ported to console.
You are partially true, there was a period of time around the ps3 and xbox 360 where a lot of focus was shifted toward consoles but to say that PC gaming was niche before 2009 is insane.

You're either a troll or a child. Nigger, have you ever tried to play a strategy game with a controller? An MMO with dozens and dozens of abilities? Play Baldur's Gate with a controller and tell me how that shit works out for you. Some games on PC were literally impossible to put on consoles or if they were, they played like fucking ass. Fucking DOOM was ported to the SNES and N64. Quake 2 was on PS1. You have no fucking idea what you are talking about. You're objectively wrong about all of this.

PC was niche. Not many people did PC gaming because 1) Hardware back then was way more expensive and PCs were harder to build yourself. 2) PC Games from that era are notoriously finnicky and getting them to run could be trial and error. 3) You could just simply buy a console, put the cart or disc in and then just play. Nobody wanted to bother with multiple discs per game. Shit, people hated that when the Final Fantasy games did it.

Steam was vomit green for a long time. Yeah, PC was SO popular that all PC exclusive stores went out of business during the rise of consoles. It was so popular when they were all gone and Gamestop was still king, their 'PC' Selection was relegated to boxes crammed on a shelf put there hap-hazardly. Yes. PC gaming was niche until relatively recent.
 
You're either a troll or a child
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and now he is forever marked.
 
I'm sorry, you're right. EA and Activision buy the studios first before making their games exclusive then swiftly disband them when they under perform.
If i had a drink every time i heard an idiotic "EA bad, because EA bad" argument, i would've died from alcohol poisoning a long fucking time ago.
EA does not have the magical ability to buy studios that do not wish to go under their wing, it's the developer's own choice. EA can be criticized for soiling the brand of studios and pushing them for projects they may not desire to do, but there is no actual proof of them doing that, it's all hearsay from the most trusted source: plebbit. Maxis' downfall began well before Spore, and Will Wright hyping up spore while designing it to be so accessible someone who has never played games could play it instead of, well, a game, pushed it from an interesting life simulation to a small plib on the radar.

While the mainline Bioware studio (soiling the brand example here) didn't produce the absolute abortion that is ME: Andromeda, they definitely did produce Anthem. Westwood didn't just produce Red Alert, they also produced Renegade, Sole Survivor and other absolute awful titles. There's a lot at fault on the studios under EA's wing, and often they're in crippling money issues of their own making before EA offers to buy them.

The exact same thing goes for Actard.

Also, 2009? Are you high? Quake and Doom? Return to Castle Wolfenstein? Baldurs gate? Counter Strike and Half life? TF2? Command and Conquer, Age of Empires, Starcraft, Warcraft, MMOs? Fallout 1 and 2? TES was PC exclusive up until Oblivion. Deus Ex. Thief. KOTOR. These were all games that were either PC Exclusive or PC first and later ported to console.
You are partially true, there was a period of time around the ps3 and xbox 360 where a lot of focus was shifted toward consoles but to say that PC gaming was niche before 2009 is insane.

Are you braindead enough to not understand that you need to not only pay a hefty fucking sum of license up front to appear on console? And to add on top of that they might force changes on your game, plus the potential gigantic costs especially during that day and age of actually porting, and optimizing the game for release on that specific platform. There is absolutely nothing comparable between something only being on PC or something arbitrarily being forced by contract to exclusively exist on a marketplace.

On top of that, there's the question of controls. I'd rather not play an FPS than to try play one on an awful gamepad. Imagine playing twitch-shooter like CS on a tiny, imprecise joystick. Then imagine suggesting shit like how MMOs that rely on having pretty much full keyboards being on consoles. Though examples of that do actually exist, here you go, here's your fucking controller.
1565723053658.png


EA has not taken their games off Steam, and a number of their titles (although explicitly not the titles they fully bankroll) have appeared on Steam post-Origin. To top it off, all Uplay titles are fully on Steam. Blizzard has always been self-published, from day one. Let me tell you about the existence of Greenmangaming, GOG, chrono.gg, humblebundle and numerous other marketplaces for games. Do they have exclusivity deals? No. Do you know what marketplace did have exclusivity deals? Desura. Do you know where Desura is now? Guess.

Oh, and while you keep whinging about that EA thing, let me just show you one little picture.
1565723117655.png


Filthy capitalist propaganda.
おまえの日本語はとてもたわごとがあり、中国語のように聞こえます。I don't believe there's a reason to assume he's shilling, because there must be some sort of bar to pass for one.
 
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Alright, so bipassing the exceptionalism.


You're either a troll or a child. Nigger, have you ever tried to play a strategy game with a controller? An MMO with dozens and dozens of abilities? Play Baldur's Gate with a controller and tell me how that shit works out for you. Some games on PC were literally impossible to put on consoles or if they were, they played like fucking ass. Fucking DOOM was ported to the SNES and N64. Quake 2 was on PS1. You have no fucking idea what you are talking about. You're objectively wrong about all of this.
Yeah, strategy games and MMOs don't play well on console. What does that have to do with anything? How does that in any way deny the existence of a dedicated and sizeable developer and player community for PC way before 2009. Was this the case because of the things you pointed out? Maybe but that doesn't really matter in this instance, does it?

Also if you knew anything about the doom ports you would know that for a very long time they were lop-sided either graphically, in size or in audio and in that time period the PC version was the only way you could get the complete experience, the PC version was also the "original" version. Don't know much about the quake 2 port but my point still stands, it was a primarily PC game and then ported to console instead of the opposite. Was there a jump to console later on that was to the detriment of PC? Yeah. I never said PC was always at the top.

No clue if you're stupid or just being disingenuous but it has nothing to do with EA/Activision actually owning the studio. It has to do with them funding the game itself. Epic is not paying for the production of these games. The developers are doing it out of their own (or their publisher's) pocket and then Epic is coming in to cut a check so they can snub Steam. There is a big difference in paying for a game to be made versus paying for a game to only appear on a platform. EA has exclusives on Origin from developers they don't own, such as Unravel, and no one rightly gives a fuck because they realize EA funded the game.

If Epic was actually out there making a deal to fund a brand new unannounced game that was going to be exclusive to their store most people would not give a shit. If anything people might get excited because this is a game that would otherwise not exist. They aren't doing that though. Many of the games they're paying for had already been announced for other platforms.

Shenmue 3, Control, Ooblets, or the Outer Worlds? All have Steam pages. They all had Steam pages before they were announced as being "exclusive." If a game already has a Steam page up then any reasonable person will assume it means you'll be able to buy that game on Steam the day it launches. Completely scummy move on the part of the developers and the Epic.

This is actually one of the very few good points i've seen people make on the matter and you are right. It is a scummy practice but as you mentioned before it takes two to tango. If the developers are fine with taking that deal then that is fine, doesn't matter if the funnel more money into the game or a crippling drug addiction . They're the ones who have to deal with that, not me. At best there is is a digital store you don't use with games you don't care for and at worst you might have to wait longer for a game to come out on other store fronts.

Now while i agree it is scummy there is already a history of things like things like this happening. Again, Rockstar, textbook example, they were paid money by...microsoft i think? To get a 6 month exclusivity deal for the Xbox and yes this also affected the PC . It didn't shater the gaming ecosystem then, it certainly won't shatter it now.


EA has not taken their games off Steam, and a number of their titles (although explicitly not the titles they fully bankroll) have appeared on Steam post-Origin. To top it off, all Uplay titles are fully on Steam. Blizzard has always been self-published, from day one. Let me tell you about the existence of Greenmangaming, GOG, chrono.gg, humblebundle and numerous other marketplaces for games. Do they have exclusivity deals? No. Do you know what marketplace did have exclusivity deals? Desura. Do you know where Desura is now? Guess.

Origin- They certaintly haven't put any of their new games on steam. In regards to pulling. None of the older FIFA games are on steam and The Saboteur which was released before origin is also can't be found on steam. I'm sure if i had a fine comb i would find more examples but there are definitely hints that they have.

Uplay - The thing with uplay is that you still can't play their games without having a uplay account and without having uplay installed on your computer. Similarly to how xbox and PC sometimes had shared exclusivity and sometimes PC games needed microsoft live. Ubisoft has shared exclusivity with steam and most of their future games seem to have shared exclusivity with EGS.

Greenman gaming is a keyseller, they sell keys from other digital store fronts. Humble bundle similarly to greenman is just a key seller. Never heard of chrono.gg but it's funny that you point at GOG as someone who doesn't use exclusivity as they have indefinite exlusive publishing rights to a lot of classic games they sell. I admit that GoG puts more work than most but to say that they don't do exclusivity is false, they just do it with games you don't care bout.
 
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PC was niche. Not many people did PC gaming because 1) Hardware back then was way more expensive and PCs were harder to build yourself. 2) PC Games from that era are notoriously finnicky and getting them to run could be trial and error. 3) You could just simply buy a console, put the cart or disc in and then just play. Nobody wanted to bother with multiple discs per game. Shit, people hated that when the Final Fantasy games did it.
I know PC gaming was less popular in America but who didn't play CS, UT, Quake, etc. with their friends in the 2000s? It didn't attract the casual/family market like Nintendo consoles but that's just as true nowadays.
Hardware wasn't all that expensive. I believe my first self-built mid-range gaming PC cost me around 400-500€. Even adjusted for inflation that wouldn't be much more than what you have to pay nowadays.
And what was harder about building a PC? There were already excellent resources that made picking the right parts easy and the rest was the usual Lego. I'd even argue it was easier because you didn't have the crazy amount of CPU and GPU models with incomprehensible numbers that are currently flooding the market.

2) PC Games from that era are notoriously finnicky and getting them to run could be trial and error.
Since when? There are only few games I can remember having a ton of trouble getting them to run (Morrowind for example). They are of course notoriously finnicky now when you're trying to play them on a modern OS and hardware they were never designed for.

3) You could just simply buy a console, put the cart or disc in and then just play. Nobody wanted to bother with multiple discs per game. Shit, people hated that when the Final Fantasy games did it.
Unlike consoles it didn't mean swapping discs during playing since you could just install it to your hard drive. It really wasn't a big deal except for a few games with an excessive amount of discs like Baldur's Gate.

Yeah, PC was SO popular that all PC exclusive stores went out of business during the rise of consoles. It was so popular when they were all gone and Gamestop was still king, their 'PC' Selection was relegated to boxes crammed on a shelf put there hap-hazardly. Yes. PC gaming was niche until relatively recent.
Why would you have a PC exclusive store? I've never seen a Nintendo exclusive store, or an Sony exclusive store. Again, maybe different in America but here I could (and still can) just walk to my local super market and buy PC games, not to mention long aisles of games in every electronics store.
 
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Yeah, strategy games and MMOs don't play well on console. What does that have to do with anything? How does that in any way deny the existence of a dedicated and sizeable developer and player community for PC way before 2009. Was this the case because of the things you pointed out? Maybe but that doesn't really matter in this instance, does it?

It was sizeable, yes. But if you were to compare the PC scene prior to 2009 to now, that would be equal to how you can measure Pluto to Jupiter, and yes it does matter. Before 2009 it was pretty ass. We really only had 4 landmark titles between 2004 and 2007 that pushed PC's and they were at some point ported to consoles to appeal to that audience. They didn't make their money back on PC because of how niche that audience was at the time. 2009 saw the explosion of Steam as a viable platform for various developers and creators as a hub to buy games, form communities and just making the entire platform as a whole to get into. Gave himself said that piracy was primarily a service issue, and pretty much made piracy up until recently a moot point. It does matter.

Why would you have a PC exclusive store? I've never seen a Nintendo exclusive store, or an Sony exclusive store. Again, maybe different in America but here I could (and still can) just walk to my local super market and buy PC games, not to mention long aisles of games in every electronics store.

Before the recession Sony had their own exclusive stores. I used to visit one with my parents prior to that time.
 
It was sizeable, yes. But if you were to compare the PC scene prior to 2009 to now, that would be equal to how you can measure Pluto to Jupiter, and yes it does matter. Before 2009 it was pretty ass. We really only had 4 landmark titles between 2004 and 2007 that pushed PC's and they were at some point ported to consoles to appeal to that audience. They didn't make their money back on PC because of how niche that audience was at the time. 2009 saw the explosion of Steam as a viable platform for various developers and creators as a hub to buy games, form communities and just making the entire platform as a whole to get into. Gave himself said that piracy was primarily a service issue, and pretty much made piracy up until recently a moot point. It does matter.
What we have now is all multiplats and indies.
I can't even think of a single modern PC exclusive that isn't an indie game or isn't from an area where PC gaming has always reigned supreme.

I guess at least multiplats run better now since consoles and PCs have become much more similar platforms to develop for.

Before the recession Sony had their own exclusive stores. I used to visit one with my parents prior to that time.
But surely not Sony PlayStation exclusive?
 
Since when? There are only few games I can remember having a ton of trouble getting them to run (Morrowind for example). They are of course notoriously finnicky now when you're trying to play them on a modern OS and hardware they were never designed for.
It depends what you're trying to run and what era is it from. Roller Coaster Tycoon 1 for instance is particularly notorious example because it was programmed in Assembly of all things. Then there's lesser known titles like Beasts & Bumpkins and Once Upon a Knight, among with a good number of Win 95/98 titles which' only barely functioned through backwards compatibility on XP, and after 7 no longer function at all. Some of the more endearing and niche classics of that era are just unplayable without virtual machine, and some of them fail to work even then. Of course huge titles like RCT1 have gotten complete rewrites since then, especially with GOG's rise.
I can't even think of a single modern PC exclusive that isn't an indie game or isn't from an area where PC gaming has always reigned supreme.
Considering that covers all genres that basically aren't 2D or 3D platforming, it's a bit of a tall order to find a PC exclusive non-indie game in that field.

Greenman gaming is a keyseller, they sell keys from other digital store fronts. Humble bundle similarly to greenman is just a key seller. Never heard of chrono.gg but it's funny that you point at GOG as someone who doesn't use exclusivity as they have indefinite exlusive publishing rights to a lot of classic games they sell. I admit that GoG puts more work than most but to say that they don't do exclusivity is false, they just do it with games you don't care bout.
Greenman gaming is a keyseller, despite them shipping actual game boxes. Ok then.
Humble Bundle is a keyseller, despite from the very start having their own downloads for games that don't incorporate a storefront. Sounds about right. They also have their own store nowadays, so that point is even more special.

GOG has exclusivity of those titles because the titles used to be abandonware. GOG used to stand for "good old games", and their market revolved entirely on contacting the developers of games that would not work correctly on modern machines (as mentioned above), and putting in the work with the developers to make them function properly. I'm sure this is news to you though, and you just assume this is in any way comparable to epic games. I also own more than 300 titles from the time when it was called "good old games", so sure, i really couldn't give a toss about them.
 
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