Epic Games General Thread - Its time to talk about what the AAA gaming industry does not understand about the PC console.

I got a ton of free games there, the last one they had was Conarium and it was pretty good.
When the product is free you are the product.

I finally downloaded the Epic Launcher, because I wanted to play that Untitled Goose Game. I loathe having two different launchers on my desktop, but I'm also boomer enough to remember the old days when you'd have a million launchers on your desktop for every individual game, so.... eh?

Goose game is a really dumb, really fun game. Worth the $15 to fuck around and make kids hide in phone booths while you honk at them. Or stealing a gardner's "no geese" sign, because fuck him and fuck his dumb sign.
I'm taking a trip to China next month, I'll buy a copy of your dox while I'm there and post it for you when I get back.
 

The Outer Worlds Twitter responded basically verifying what we already knew and/or assumed, in that Epic paid off Obsidian to stay off Steam specifically, no more, no less. Every single other platform they were fine to go on, including consoles, except for Steam.
 

The Outer Worlds Twitter responded basically verifying what we already knew and/or assumed, in that Epic paid off Obsidian to stay off Steam specifically, no more, no less. Every single other platform they were fine to go on, including consoles, except for Steam.
Look at Epic basically paying people to stay off Steam specifically for a year. I feel bad for Obsidian though, they gotta deal with this pr shitstorm because the publishers wanted a bigger paycheck that I'm sure Obsidian will only get a small fraction of
 
Look at Epic basically paying people to stay off Steam specifically for a year. I feel bad for Obsidian though, they gotta deal with this pr shitstorm because the publishers wanted a bigger paycheck that I'm sure Obsidian will only get a small fraction of

They won't get anything, isn't everyone other than the devs losing money because of all this nonsense? who knew epic was so dev-friendly!
 
When the product is free you are the product.
This should honestly be tattooed backwards on people's asses who are drawn to places that live off of their data, like facebook and twitter.
Y'know, so that they can see it in the mirror.

It doesn't much apply to marketplaces like Steam, because they can live off and operate from their fair cut of the sales. EGS cut is so low they have to suck your data to cope, and i just wonder how much money it took to bribe so many journos. Probably not much, given that gaming journos are so easy to bribe that if a legitimately insane twat spreads her legs they'll write favorable reviews of her powerpoint presentation.

The Outer Worlds Twitter responded basically verifying what we already knew and/or assumed, in that Epic paid off Obsidian to stay off Steam specifically, no more, no less. Every single other platform they were fine to go on, including consoles, except for Steam.

Look at that dumbfuck Brandon's reply... how does a man without a functional brain manage to write?

That being said, with the absolute cancer that twitter and its users are, it's refreshing to see backlash even there.
 
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They won't get anything, isn't everyone other than the devs losing money because of all this nonsense? who knew epic was so dev-friendly!

It's pretty complicated, but the actual devs probably aren't seeing shit from this - the dev studios (and the studio heads and shareholders) are. Same as it always is.

When Epic Games paid Gearbox Studios (possibly, allegedly) $30+ million - Randy Pitchford is absolutely not giving any of that to developers. The game sold 5+ million copies (at $60+ each) and the devs aren't going to see any of that either. Company profits are split between stakeholders/shareholders

The main benefit the devs are going to see is "maybe still having a job next year" which they would have had without all of the EGS drama. If (and it's a big if) but if any of the middle management (managers, directors, etc) have a project bonus tied to revenue, this is going to hurt them (as the EGS payout won't be counted as sales revenue) through sales numbers, bad press, and increased piracy.
 
This should honestly be tattooed backwards on people's asses who are drawn to places that live off of their data, like facebook and twitter.
Y'know, so that they can see it in the mirror.

in this case it more a loss leader tho to get people onto the platform and have a userbase with strong enough attachment so they don't leave once they stop giving out free shit and fortnite stops making money. the data is just a bonus.
ironically enough their shitty store doesn't even work for me so I grab all the shit via browser.

It's pretty complicated, but the actual devs probably aren't seeing shit from this - the dev studios (and the studio heads and shareholders) are. Same as it always is.
this. it's the same shit as "bigger cut will lead to better games". only retards fall for that.
 
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So Call of Duty has given Playstation a 1 Year Exclusive to Survival Mode.

A 1-year exclusive, to a yearly franchise.

lmao won't that just cannibalize sales on every other platform when the year of exclusivity is up? Considering that means that the older game just got a major content update for free.
 
It's pretty complicated, but the actual devs probably aren't seeing shit from this - the dev studios (and the studio heads and shareholders) are. Same as it always is.

When Epic Games paid Gearbox Studios (possibly, allegedly) $30+ million - Randy Pitchford is absolutely not giving any of that to developers. The game sold 5+ million copies (at $60+ each) and the devs aren't going to see any of that either. Company profits are split between stakeholders/shareholders

The main benefit the devs are going to see is "maybe still having a job next year" which they would have had without all of the EGS drama. If (and it's a big if) but if any of the middle management (managers, directors, etc) have a project bonus tied to revenue, this is going to hurt them (as the EGS payout won't be counted as sales revenue) through sales numbers, bad press, and increased piracy.

Yes you are right. I forgot that most of the shit that ends up there is going to be larger studios where the actual talent is lorded over by coke-addled suits who couldn't get jobs at a bank
 
So here's a silly thing: in case you didn't know, if you have an Amazon Prime account, you essentially have a Twitch Prime account and can claim a few free games monthly to use in the Twitch launcher. It's mostly a lot of indie junk, but whatever, free is free and I like clicking "claim" buttons. https://www.twitch.tv/prime

This month, however, one of the games is... different. It's distributed as a code and doesn't actually go to your Twitch account. Weird. But where does the code go to?

It goes to Epic, of course. This month only, you can claim a free code for Telltale's The Walking Dead: Michonne, in case you missed the two or three times it was on Humble, or one of the many times it cost next to nothing on Steam.

I also just found out it was delisted on Steam. Well, that's unfortunate.
 
So, any guesses how much they paid? https://techraptor.net/gaming/news/...e-date-epic-exclusivity-confirmed-by-rockstar

Considering it's 1 month and knowing how shitty Rockstar's ports have always been, i don't mind it all that much, even though it's still a very shitty thing to do.

Since this is RDR2 we're talking about here and it was known they paid 7 figures for a middling AA game? I'd say we start at 8 figures and go from there. R* definitely would have demanded their pound of flesh even for a non-consequential period of one month.
 
  • Agree
Reactions: Colloid
Since this is RDR2 we're talking about here and it was known they paid 7 figures for a middling AA game? I'd say we start at 8 figures and go from there. R* definitely would have demanded their pound of flesh even for a non-consequential period of one month.
I can also see Rockstar doing this more to push people to their own store/launcher that they just released about a month ago. They know most gamers aren't going to bother using Epic, but they still benefit their own store by keeping it off Steam and goading the impatient fans onto theirs. Tim, in his profound business sense, is basically paying Rockstar to promote their own store while Epic's corpse of a storefront gets dragged along for the ride.
 
Tim, in his profound business sense, is basically paying Rockstar to promote their own store while Epic's corpse of a storefront gets dragged along for the ride.

>rockstar prepurchase is a fat bundle most people don't wanna miss (if you gonna buy it anyway, might as well get the extra stuff)
>max 1 month "exclusivity" since timmy's antics managed to make even gabe get off his ass to nail a 30 day limit into the steam TOS
>release in december on steam
>probably paid through the nose for it because rockstar knows their games' worth

he got bend over harder than in the ubisoft deal and probably took it gladly.
 
only has exclusivity until december
the month people will be buying tons of shit anyway

rockstar fucking wins

during november more people will probably be buying through their launcher
then tons will buy on steam in december because christmas
 
  • Agree
Reactions: Pissmaster
This entire strategy hinges on people being impatient and buying the game as early as humanly possible. This isn't a horrible bet to make, considering the success of pre-order schemes, but pre-orders try to entice people with exclusive content and bonuses, you know, things that provide extra value or the illusion thereof. Making people install another obnoxious client subtracts value from the copy of the game.
 
  • Agree
Reactions: Neet Tokusatsu
This entire strategy hinges on people being impatient and buying the game as early as humanly possible. This isn't a horrible bet to make, considering the success of pre-order schemes, but pre-orders try to entice people with exclusive content and bonuses, you know, things that provide extra value or the illusion thereof. Making people install another obnoxious client subtracts value from the copy of the game.

except when you have to use the rockstar-launcher anyway might as well buy it there since it gives you extra shit (and if you played GTA on pc you have it already).
epic is banking on people that don't know better and/or can't wait a month.
 
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