So guys, can I get a list of the overall problems with the game that we can send to Alex?
Alex probably isn't going to answer stuff like "Osana is taking too long" or "The game is taking too long". The list should only have questions that he can answer (but probably can't answer WELL).
Here's the list I have so far.
1. The code is terrible. How are you going to fix it?
2. If you're planning on fixing the code, why are you adding more features using the BROKEN code?
Adding onto those;
1. The inability to keep to a schedule - what are you doing that makes builds come out days late at a time? How do you expect to be a professional if you can't keep a schedule?
2. Why are you adding features that aren't core game mechanics? That's adding to bloat, and it's only getting worse. That's a huge contributor to the poor coding aside from his general code.
3. Placeholders have no place when you put in a game demo, and you're going to lose the track of the assets you use in code, so why haven't you been implementing non-place holders if you could finish Osana right now?
4. Frame rate is shit. Related to the coding and assets, but seriously, when Tinybuild made their improvements, the frame rate was definitely better.
5. Character designs are first drafts at BEST. The most finished characters are the Student Council, and that's fairly sad.
6. Doesn't Alex have a modeler? Why not get new models? Using the same models, and the insane amount of custom hairs is stupid, because those are going to need to be resized, which is a LOT of extra tedious work.(Related to no. 3, but still something that bothers me). Games that use free assets/stolen assets don't look as interesting as ones that don't.
7. The animations are terrible. The only decent ones are the kill animations.
8. Game's overall tone is all over the place - why can't you commit to silly or serious? If silly, keep what you have, if serious you need to change a lot of shit, many of them being those god damn names. If hes' trying to do the juxtapose, he's doing it completely wrong. Subtlety is your friend, go play Silent Hill 2 ffs.
9. A personal problem I have is the rival order - Osana is a childhood friend, her fucking name is childhood friend, why the fuck is she the first rival? To me, she should be second to last. Childhood friends are not easy to shove out of your life, and you tend to be pretty damn close with them I'd hope, so her being the first rival is fucking nonsense.
10. The backstory is needlessly over complicated both for Yandere-chan and the Student Council(MEGAMI). A game like Yandere Simulator shouldn't rival Metal Gear in terms of script - it's about a girl who kills people who love her victim, it isn't rocket science. You can add lore, but keep it subtle.
11. The writing. The writing is awful. I rewatched the entire Osana rejection elimination method recently, and everything is terrible. The writing is practically written by 4th graders in terms of quality. It isn't organic, it isn't realistic, it's very anime and tropey, which is not what he wants I think.
If I think of any others, this list will continue to grow.