I'm a bit late this time, but the September 2nd bugfixing build is out.
Got an extra-large build for you today! Fixed a lot of bugs and made a bunch of quality-of-life improvements to the game. There are still a few issues lingering in the build that I didn’t get…
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Some of these are expected,
Some are unexpected (this is probably another half-assed fix that will break again later, though),
And some he definitely didn't consider a bug until people complained about it.
His DOF fixes largely amount to scattering lines like this across the codebase:
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This one I think was him running tests with occlusion culling on the first floor but forgetting to re-enable transparency in the final build, I remember watching a video he posted talking about it (I can't find that video now but I'll post it later). It clearly looks like leftover test code:
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(By the way, this snippet is from StudentManagerScript of all places [lol].)
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Presented without further comment
Other than that it's a bunch of bug fixes (some of which are more design flaws than bugs) that he certainly could have made on his own before releasing the final build.
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(This doesn't actually change anything ingame)