Cultcow EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme - Edgy weeaboo coomer with pedo tendencies and 15+ years internet history as a lolcow, now known as a disaster developer behind eternal debug build called "Yandere Simulator", confirmed groomer and dollfucker

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The end of EvaXephon?


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Since the topic of Mulberry has come up, there is something I wanted to share here. A few months ago, a post defending her on r/Osana was made by another former volunteer who was also friends with her. https://www.reddit.com/r/Osana/comments/11km4g3/defending_mulberry_for_things_that_were_not_her/
Archive: https://archive.ph/syyiP
Keep in mind, the former volunteer in question isn't defending Mulberry's actions but is defending Mulberry as a person. Basically what this volunteer says is that Mulberry was also mistreated by Yandere Dev, who forced her to trace and change her art according to what he wanted and overworked her with the many tasks he requested. I don't want to come off as a Mulberry defender, but after going through this post, I'm inclined to believe what it says. It has made me rethink how I viewed Mulberry and that the hate she receives isn't really deserved. Even I criticized her art in the past. You can believe what you want and draw your own conclusions though.
That's princessdie, a deranged troon, massive liar, turbo narc, and obese lady gaga skinwalker from netherlands. He's a big butt buddy of mulberry, so...
he's a cow of his own.
 
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I don't think that negates the fact that Mulberry was yanderedev's art slave though?
Yeah, right, Alex forced her to trace and not improve her shitty art that anyone in this thread can recognize from a single face feature for over a decade, poor-poor Mulberry. Tracing for bad artists is like getting into women's changing rooms for troons - not implied, but totally expected. Even if he told her to trace that adds extra level of hilarity to their relationship, since Alex basically told her that her art is shit and the only way for her to improve is to trace other people's work. And don't give me this Stockholm syndrome crap. Comparing her to battered wife is an insult to the victims of domestic violence. She was clinging to this vaporware not because she was blinded by love or scared or God forbid because of the children, but only because she believed that it's gonna give her some exposure and probably because she is a coomer like 90% of Alex entourage. And the same can be said about anyone and everyone who worked with Alex past Hate and Shame - they are all talentless hacks and degenerates, just like Alex. So I don't believe for a second that Alex had some input in her being a shitty artist and a tracer. It's like forcing fish to drown in the water.

a deranged troon, massive liar, turbo narc, and obese lady gaga skinwalker from netherlands. He's a big butt buddy of mulberry
Wait a minute, is that Nitropunk arts? You know, that degenerate who draws feet and BDSM with YS characters? Because if yes, how many fucking pseudonyms that troon has, none of which will make him a real woman?
 
What can add to the layer of hilarity is that Alex could have just said "Mulberry, I need you to draw artwork in similar style we had it with Kiech." Which would be a pretty common thing to ask an artist, but given mulberry being dumb talentless tracer and princessdie deranged troon it translated into "Trace the artwork".
 
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Progress Report / Update Coming Soon (archive)
EDIT: “Did you mean to say May, not March?” Yes, I meant to say “May.” I make the same typo every year. Please just auto-translate “March” into “May” whenever you’re reading one of my blog posts.

Hello!

As I stated in a recent blog post, I am currently going down a “checklist” of improvements that I want to make to Yandere Simulator. There are 5 specific checklist items that are all tied to one another, and I knew that would have to do them all at once and include them all in the same update. I could tell that it was going to be a massive pain, so I postponed it for as long as possible…but at this point in time, there is almost nothing left for me to work on. So, on April 17th, I officially began working on the 5 checklist items that are tied to one another.

I didn’t want to miss a “1st or 15th of the month” deadline, so I worked super hard to complete all 5 tasks by May 1st. I came really close – 4/5 tasks completed, and the remaining task at 80% completion – but I just wasn’t able to finish that last task in time to release a build on May 1st. Darn it! I’m really disappointed! …but, at least the end is in sight, and I know that I’m only one or two days away from completing the update.

So, what are you getting in the next update? I’d love to tell you, but I feel like it would be more fun if it’s a surprise. All I’ll say for now is that a lot of different aspects of the game are going to change. However, since I don’t want to leave you empty-handed, I’ll do this: For every day that passes without me releasing the update, I will release a short video teasing some of the upcoming content.

One of the new features in the next build required a new animation. While I was waiting for the animation to be delivered, I implemented the feature with placeholder animation, which can be seen below:
Poor kitty! Don’t worry, the animation that you’ll be seeing in the upcoming update will be a lot more humane than the one seen above.

What’s that? You still want to know more about the next update? Okay, I’ll give you a few details, but I’m going to be as vague as possible to avoid spoiling it too much. In the next update…

  1. 1980s Mode rivals are going to be much harder to eliminate.
  2. Many new types of “Challenge Runs” are going to be possible.
  3. Various parts of the school environment are going to look a lot different.
  4. You won’t be able to abuse the game’s most broken and imbalanced mechanic anymore.
  5. If you love it when the game gets updated with new Tasks, you’re really going to love the next update.
  6. One of the additions in the next build required me to request and add a completely new music track to the game!
  7. One mechanic changed so drastically that I had to update the 1980s Mode tutorial to reflect the new way it works.
Thinking about it now, this might be the most meaningful update released so far this year, matching or perhaps even surpassing the 202X Tutorial in significance. Additionally, I think that this update will add a lot of replayability to the game. What kind of addition adds “replayability”? Heh, heh…give it some thought. If you think about it enough, you might be able to figure out what’s coming in the next update! One of the additions, at least…

Sorry for the delay, but thank you for following the development of Yandere Simulator!
 
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Update preview (archive)
I can now announce that the big update will be released later today! (Unless I have horrific Internet connection problems or something like that.)

As promised, I’ll release a short video teaser for every day that you have to wait. So, here is today’s teaser:
Some people will understand what’s going on here. Other people will be like “Whaaaaat?”

Big May update and Challenge for YouTubers (archive)
Hello!

At this stage of development, I want to remove exploits and correct oversights that allow the player to blaze through the game without any difficulty. I’ve decided that the best way to achieve this goal would be to challenge players to kill the 10 rivals of 1980s Mode as quickly as possible; that will get players to expose the mechanics and strategies that are currently imbalanced and overpowered.

I was already aware of several aspects of the game that made it WAY too easy to eliminate rivals without any challenge. So, in this build, I’ve made several changes that will require the player to put in more work in order to eliminate the rivals:

  1. All 1980s Mode rivals now have unique Tasks.
  2. Rivals will now refuse to give you a Task unless you meet certain criteria.
  3. All 1980s Mode student routines have been updated so that there is never a point in time when a rival is completely vulnerable.
  4. When you start a new save file, you now have the option of putting restrictions called “Challenges” onto your playthrough.
  5. The garbage bag box no longer provides the player with an infinite supply of bodybags. Bodybags must now be crafted at the workbench using garbage bags from the Home Ec room and masking tape from the Art Club.
I made all of the above changes to the game purely so that I would be able to say this:


In the latest build, when you are creating a new save file in Yandere Simulator, you will have the option of opening up this menu, the Challenge Menu:



I want to see you kill the 10 rivals of 1980s Mode while playing the game while these specific challenges are all active simultaneously:

  • Knife Only
  • No Alerts
  • No Friends
  • Rivals Only
You must kill each rival with a short bladed weapon, you are not allowed to alarm anyone with a corpse / a murder / suspicious behavior, you are not allowed to befriend students, and you are not allowed to kill anyone except the rival!

Why do I want to see YouTubers do this? Like I said above, it’s all for the sake of uncovering exploits and oversights before moving further into development. If you want to read a more elaborate explanation, then scroll down past this absolutely gorgeous illustration by hot_pool_AIN and click “Continue Reading.”




Here, I’ll explain why asking players to play the game in a specific way will benefit me as a game developer:

Importance of Knife Only

Most players seem to avoid using any type of weapon except for blunt weapons, since a stealth attack with a blunt weapon does not leave behind any evidence. (No blood pools, no blood on the weapon, no blood on your clothing.) Because most players rely on that one strategy, I rarely get to see footage of people using the other weapon types, and I rarely receive any meaningful feedback on the process of cleaning up after a murder. It seems clear that blunt weapons are imbalanced. It was a mistake to give them such an overpowered benefit. It is very likely that blunt weapons will be re-designed in the near future. That is the reason for adding a “Knives Only” challenge – so I can gather feedback from players on what the game is like when you’re forced to play it as it was originally intended, with weapons leaving behind a mess that has to be cleaned up.

Importance of No Alerts

The “proper” way to play most stealth games is to be a shadow – a ghost – and eliminate your targets without anyone knowing you were even there. Since that’s the “right” way to play the game, I want to nudge players in that direction. I want it to be fun and rewarding to play the game that way. That is the reason for adding a “No Alerts” challenge – so I can gather feedback from players on what the game is like when you’re trying your hardest to avoid being spotted.

Importance of No Friends

Most players seem to rely on one very specific mechanic for quickly getting rid of all the witnesses around a rival: simply befriending the witnesses and telling them all to “Go Away.” This overpowered feature trivializes all of the other gameplay mechanics that exist for the same purpose, which are supposed to make it fun and interesting to manipulate the game’s characters to your will. I want to see players attempt to play the game without relying on this super-imbalanced mechanic. That is the reason for adding a “No Friends” challenge – so I can gather feedback from players on what the game is like when you can’t use the “Go Away” feature as a crutch.

Importance of Rivals Only

Obviously, if you simply kill everyone in the vicinity of a rival, nobody will be alive to witness you killing the rival. But, that’s a kind of lame way to play a stealth game. I want to see players try to play the game “properly”, rather than just indiscriminately slaughtering anyone who stands in their way. That is the reason for adding a “Rivals Only” challenge – so I can gather feedback from players on what the game is like when you can’t rely on killing sprees to make things easy for you.

Speed

For additional challenge, try to eliminate the rivals as quickly as possible. If you can manage to eliminate a rival before she has walked through the school gate, before she has changed her shoes, or before she has set her bookbag down at her desk, that’s something I really need to know about. (Also, if you find that type of exploit, please don’t stop there…please keep looking for similar “early rival kill” exploits and expose those, as well.)

(By the way…the first rival, Kaguya, is intended to be super-easy to kill, but the others are meant to be more challenging. So, if you kill Kaguya super-easy, don’t celebrate just yet.)

Even though I spent over a week re-arranging students throughout the school so that there would never be a point in time when a rival was completely vulnerable, it’s entirely possible that there are still “blind spots” where you can easily kill a rival with zero consequence. Perhaps today, on May 2nd, this challenge will actually be quite easy…but, that’s the entire point; to discover if there are currently any strategies that completely trivialize everything that is meant to be challenging about the game, so that future updates can remove exploits and oversights.

Oh, and another thing – because I changed several dozen aspects of the game in this build, it’s possible that I created several new bugs with this update. If you find a game-breaking bug, report it to me and I’ll fix it ASAP so that you can perform a “Knife Only, No Alerts, No Friends, Rivals Only” challenge run without a bunch of dumb bugs screwing you over.

I still have a lot of things to say about this update, but some of them could be considered “spoilers…”

If you want to be completely surprised when you play the new build, then stop reading here, and go play it!!!

…but, if you don’t mind “spoilers,” then read on.


Here is the criteria for befriending each of the rivals of 1980s Mode:

  • Rival 1, Kaguya Wakaizumi: No requirement! This rival – and her entire week – exist so that the player can get comfortable with the game, without facing any real challenge.
  • Rival 2, Moeko Rakuyona: Must befriend at least one rainbow boy.
  • Rival 3, Honami Hodoshima: Must raise your Language stat to level 1.
  • Rival 4, Sumiko Tachibana: Must raise your Physical Education stat to level 1.
  • Rival 5, Ritsuko Chikanari: Must come to school with at least $500.
  • Rival 6, Ai Doruyashi: Must be a member of the Light Music Club.
  • Rival 7, Teiko Nabatasai: Must max out at least one school subject.
  • Rival 8, Komako Funakoshi: Must have at least 10 friends at school.
  • Rival 9, Chigusa Busujima: Must raise your Seduction stat to level 1.
  • Rival 10, Sonoko Sakanoue: Must bring her the key to the gardening shed.
To be honest, I’m not entirely comfortable with some of these criteria. For example, you can get permanently locked out of befriending Moeko if you kill all of the Rainbow boys, and you can get permanently locked out of befriending Ai if you shut down the Light Music Club. Also, it takes 5 days to read a manga book, so if you haven’t started reading romance manga before Chigusa’s week begins, you won’t be able to befriend her, and thus you won’t be able to perform her canon elimination method.

With that said, some of the criteria actually seems too lenient. For Sumiko, you have to raise PE to 1? Maybe you should have to raise it to 2, instead. But what if the player put all of their study points into something else before Sumiko’s week? Then they wouldn’t be able to raise PE to 2 before the end of the week, and they wouldn’t be able to befriend Sumiko during her week. Should I just say “Tough luck, that’s the way it is!” or should I keep the requirement at 1 to make it more accessible?

I’m willing to accept suggestions on what other criteria the girls could use, instead of the above criteria. However, with that said, each girl’s criteria is directly linked to the Task that they offer you, so that’s a very important factor to consider if you want to suggest new criteria for them.

So, what Tasks DO they offer? I’ll list them below:


  • Kaguya Wakaizumi wants a pair of pink socks so she can fit in with the girls that she wants to be friends with. Go to the Sewing Room, grab some cloth, and use a sewing machine to make a pair of pink socks for her.
  • Moeko Rakuyona wants to know more about any one of the “Rainbow Boys” so that she can make friends with them. Ask one of them to follow you, and then lead him into various clubrooms around school to learn his likes and dislikes.
  • Honami Hodoshima wants to spread flyers around school that advertise the library so that she will get more visitors. Go to the Computer Lab, make copies of her flyer, and pin the flyers to the columns located nearby all of the school’s staircases.
  • Sumiko Tachibana wants to pet a certain cat so that she can feel better about not being fast enough to catch it. Find the cat behind the statue of the headmaster, chase it down, grab it, and bring it back to her.
  • Ritsuko Chikanari is incapable of respecting anyone who lacks an abundance of wealth. In order to earn her respect, you must project the appearance of an extremely wealthy young woman by giving her $1,000.
  • Ai Doruyashi wants someone to compose a melody for her so that she can get started producing her next song. Go to the Computer Lab, grab the tape recorder, bring it to the piano located in one of the school’s storage rooms, play a melody on the piano, then bring the tape recorder back to her.
  • Teiko Nabatasai wants six books from the school library to be delivered to various podiums throughout school. Go to the library, grab some books from a bookshelf, and place one book on each of the podiums of the school’s six classrooms.
  • Komako Funakoshi desires nothing except the happiness of others. In order to gain her respect, you must travel around school and perform favors and tasks for other students until you have befriended 20 students in total.
  • Chigusa Busujima wants to perform a “duo” gravure photo shoot to advance her career faster. Whenever Chigusa is at the school pool being photographed by other students, go to the locker room, change into a swimsuit, join her at the pool, and participate in a gravure photo shoot with her.
  • Sonoko Sakanoue has a challenge for you. She wants you to bring her a katana from the Headmaster’s office before 8:00 AM. Make the Headmaster leave his office, grab the key to the katana case, open the case, grab the katana, and bring it to Sonoko (with the katana inside a container, of course).
Out of all these tasks, I think that the most shallow one is Ritsuko’s Task, but it suits her, because she’s an extremely shallow person.

Oh – and Sonoko’s Task may seem impossible at first, but it’s actually trivially easy if you’ve been paying attention to the new features added to the game over the past year.


During Kaguya’s week, all student routines are “normal” or “default.” This is because Kaguya is meant to be the easiest rival to eliminate. It is only during subsequent weeks that students change up their routines.

The barrel that Moeko lights on fire has been re-positioned. The delinquent girls now stand nearby the barrel so that it won’t be too easy to kill her back there without witnesses. There are now flowerbeds in the area leading up to the barrel, to justify the presence of a watering can near the barrel. There are also students watering the flowers, so that it’s not easy to simply run up to Moeko and stab her while she’s walking to the barrel. The rainbow boys now hang out closer to the barrel, so that Moeko doesn’t have to walk so far to reach the barrel. Also, after cleaning time has ended, Moeko will now talk with the rainbow boys in the indoor cafeteria.

Sumiko now performs “rajio taiso” – a group exercise that has been popular in Japanese culture for the past few decades – with other students after cleaning time has ended. Now she eats outside of the Home Ec room, instead of eating outside of the school gym. Also, the gym stage is “closed” during Sumiko’s week, so the drama club practice their acting in a different location, closer to where Sumiko stretches before she goes for a run.

Ritsuko now eats lunch in the student council room, since she insists on eating in the most “fancy” room at school.

Komako still walks back and forth between the school’s two zen gardens, but she no longer enters them, because it was causing too many pathfinding issues for her followers. She now has less followers, as well. She now eats lunch outside of the calligraphy room instead of in a zen garden.

For any student whose routine involves changing clothing, you will now find many more students socializing inside of the shower building.


I have a feeling that the changes I’ve made to student routines in 1980s Mode might be controversial…

In this update, you will now find many students spread throughout the hallways of the school, sitting on chairs and benches, reading books. This is the primary way that I ensure all rivals will always have witnesses around them – by making sure that every hallway or pathway a rival walks down always has several students sitting in it. I’ve done my best to make sure that there are no “blind spots” – that, for every single step a rival takes throughout school, she is currently in the field-of-view of at least one student.

I think that this is pretty crucial for a stealth game – just play any Hitman title if you don’t believe me – but I admit that the method I used to sprinkle witnesses throughout the school may be somewhat clumsy. As of now, the most common sight in school is a student sitting on a folding chair and reading a book. It’s kind of…awkward. But, I didn’t have much choice. It was simply the most effective way to achieve my objective.

“Why not have students talking to one another in pairs?”

Then I would quickly run out of “students who are available to be witnesses.” Putting two students in one spot is inefficient; a waste of a student. I want students to be spread out as far away from each other as possible while still keeping the rival in view, to achieve maximum coverage using minimum students. For this reason, students have to be alone. The result is a school full of loners reading books in hallways and corners…but it has to be that way, or else I wouldn’t have enough students to cover all the ground that needs a “living security camera” watching over it.

“Why not have students performing actions related to their interests, such as painting?”

That idea sounds good on paper, but quickly gets kind of weird. Standing in a stairway, selling pastries? Standing in a stairway, practicing acting? Standing in a stairway, painting? Seriously? It almost makes more sense to just be reading a book, instead, since it’s a school, and studying is what you’re supposed to be doing.

“Will all of the 202X weeks look like this, too, with students sitting and reading books everywhere?”

Hopefully not. I’d like for students to be performing a much wider variety of actions, but I can’t come up with very many good ideas, and I might need to rely on suggestions from fans.


As I explained above, certain gameplay mechanics seem imbalanced / overpowered, and I’m considering the possibility of changing how those mechanics work. The purpose of “Challenges” is to let you find out what it would be like if I changed those features, so that I can gather feedback before instating those changes permanently. Some Challenges simply remove options from the game, but other Challenges give you an immediate game over if you violate certain criteria.

The full list of challenges is:

  • Knives Only
  • No Alerts
  • No Bags
  • No Friends
  • No Gaming
  • No Info-chan
  • No Laughing
  • Rivals Only
(In 1980s Mode, “No Gaming” is replaced by “No Newspaper”, and “No Info-chan” is replaced by “No Yakuza.”)

There are several mechanics that I sometimes regret adding to the game…

Importance of No Bags

The Large Weapon Bag is kind of overpowered. You get it for free just by walking into the school, and it allows the player to easily transport large blunt weapons, which are currently one of the most imbalanced tools in the game. Maybe it should be a bonus that you get for joining certain clubs – such as the Light Music club or Delinquents – instead of being available immediately from Day 1. But, before I make this change to the game, I’d like to give players the opportunity to test it and see how it feels.

Importance of No Gaming

I only added the Gaming Club to the game after being pressured into it by fans of the game who felt bad for Midori after I verbally abused her in one of my videos. The benefit of the Gaming Club – the ability to instantly boost any of your stats by one level – is ridiculously overpowered, and perhaps never should have been added to the game. I really regret adding the Gaming Club and I want to change its benefit, but since there are a lot of people who over-rely on it, I’ll have to “ease” people into the removal of the club by first making it possible for you to see what the game is like without it.

Importance of No Laughing

I’m releasing this build for the purpose of gathering feedback on what mechanics are currently too broken/exploitable/imbalanced/overpowered – but it’s possible that one of the game’s most basic mechanics – giggling – might actually make it trivially easy to eliminate any rival. Giggle to lure a rival into an empty room, stab her, and bam, challenge complete. That doesn’t help me find broken mechanics! I’ve added the “No Laughing” challenge to encourage you to find other ways to get a rival to deviate from her routine aside from just giggling. This also means that you have to use an alternate method to restore Sanity – taking a picture of Senpai’s face and then “using” it from the Photo Gallery, instead of laughing maniacally like usual.

As for the “No Info-chan” and “No Yakuza” challenges…those are just for fun. Try those out if you’re up for even more additional challenge.


Numerous players pointed out that the “garbage bag box” was ridiculously imbalanced, and completely trivialized many aspects of the game. The ability to make an infinite number of corpses become invisible really was an overpowered ability. It was some of the most common feedback I received, so I decided to do something about it:

  1. The garbage bag box no longer provides the player with an infinite supply of bodybags. You must now craft bodybags at the workbench using masking tape and a box of garbage bags.
  2. Crafting bodybags at a workbench will supply you with 5 bodybags. Currently, there is no way to get more than 5 bodybags.
  3. This is, most likely, a permanent change to the game and will almost certainly not be reverted.
  4. The 1980s Mode tutorial sequence has been updated to teach the player how to craft garbage bags.
  5. In the future, it may be possible to order more garbage bags from Info-chan, obtain more masking tape from a “school supplies” vending machine, or obtain an “Infinite Bodybag Box” during the Alphabet Killer Challenge. This will depend on player feedback.

As always, this build also comes with a bunch of improvements and fixes:

Improvements and Changes

  • The “Murder-Suicide” Scheme instructed the player to lower Horuda’s reputation and then befriend a bully. When Horuda is bullied, she changes her routine. Musume’s Task involves taking a picture of Horuda performing her usual routine. This means that when Horuda is bullied, it becomes impossible to complete Musume’s Task. The player doesn’t have to befriend Musume to complete the Murder-Suicide elimination method; they can use any bully. However, many players were trying to befriend Musume, and then discovering that they were unable to. Because this was confusing for new players, the Scheme instructions have been changed; the instructions now tell the player to befriend a bully first, and proceed with all other steps afterwards.
  • All 3 save files were sharing the same folder for photographs, meaning that if a player took a photo on Save File 1, it would appear in Save File 2. This is no longer the case.
  • Restored the “Press B button to instantly fill a bucket with blood” debug command, since a lot of people seemed to use it and wanted it back.
  • From now on, loading a saved game will bring you to the protagonist’s room, rather than bring you to the Calendar screen.
  • Made adjustments to the school environment behind the shower buildings.
  • Added bleachers nearby the running track behind the school gym.
Save System Updates and Fixes

  • Previously, if the player ordered an object from Info-chan or crafted an object – such as bang snaps or stink bombs – and then saved and loaded the game, the game would not remember those objects. From now on, the game will remember to spawn those objects where they were when the player saved the game, even if those objects were placed into a bookbag when the save file was made.
  • Previously, if the player grabbed the rat poison from the gardening shed or the lethal poison from the chemistry lab and then saved and loaded the game, the rat poison and lethal poison would re-appear, allowing the player to obtain an infinite amount of it. This exploit has been fixed.
  • Previously, if the player changed the state of the cardboard box that is used for framing a student for murder (tape it shut, put a box cutter in it, etc), saved the game, and then loaded the game, the game would not correctly remember the state of the box. This bug has been fixed.
  • Previously, if the player moved the gas burner, occult club candle, brown paint bucket, or jerry can, and then saved and loaded the game, the game would not remember the new location of those objects. From now on, the game will remember where those objects should be located.
  • Previously, if the player used any of Info-chan’s “only available once per day” Services and then saves and loaded the game, those Services would become available again. This bug has been fixed.
  • Previously, if the player pickpocketed the Gardening Club leader’s key, and then saved and loaded the game, the key would re-appear on her body upon loading. This bug has been fixed.
  • Updated the texture for the interior of the cello case. (Actually, it’s more of an “upright bass” case than a cello case, but…oh, well.)
  • It is no longer possible to save the game while a mind-broken slave is committing murder; it could result in too many bugs.
Fixes

  • Fixed bug that prevented the game from unloading a character who had run out of school after the player had used the “Sent Home” feature on that student. (This bug would also cause the out-of-school student to teleport back to their classroom after the player attended class.)
  • If the player spoke to Chigusa while she was in a bikini and walking to the shower building to change clothing, she would forget about changing clothing as soon as the conversation ended, and would attend class in a bikini. This bug has been fixed.
  • If you befriended a student and then later let that student see you commit murder, that student would develop a grudge against you and identify you as a murderer, but would still wave at you like a friend on subsequent days. This bug has been fixed.
  • Fixed bug that prevented the player from being able to use the “Fire Student Council Member” feature on any student council character who was being followed by a member of the Cooking Club that was trying to give them food.
  • Fixed bug that would cause one of the 1980s Mode student council boys to get stuck and become unable to proceed with his routine once he reached the part of his routine where he visits the art club.
  • Clubs must shut down if they have less than 5 members. Due to a bug, clubs were shutting down the day after they dropped to less than 5 members. This was a bug. The bug has been fixed.
  • Fixed a bug in 1980s Mode that would prevent the player from completing any student’s Task if the player left school and went home without completing that Task.
  • Fixed bug that prevented the header at the top of the Extras menu from updating properly when the player switched between different screens in the Extras menu.
  • Fixed bug that would allow the player to hide inside of a locker that was on the other side of a locker in the asylum scene in 1980s Mode.
  • Fixed bug that prevented the player from using the “report corpse/blood” feature on the school nurse (as well as the Pose Mode feature).
  • Fixed bug that would make Senpai appear bald in the portrait that appears in Ayano’s bedroom if the player chose Hairstyle #13 for him.
  • Fixed bug that would cause the player to “walk on air” in certain spots in the Insane Asylum mission.
  • Fixed bug that would cause Ui’s lips to move during Ryoba’s lines in the 1980s Mode tutorial.
  • Fixed typos in the text that appears upon leveling up the Language school subject.
  • Fixed a typo in the subtitles for the Occult Club leader of 1980s Mode.
  • Fixed a typo in the subtitles for the stalker’s sister.
  • Fixed a typo in the subtitles for Shima’s task.
I feel like there were definitely more fixes than that, but at some point, I stopped documenting them. I was trying super hard to get the build out by May 1st, so at some point, I just stopped logging my bug fixes so I could focus more time on development. Oh, well…


See this, right here? An S+ rank, achieved with all 8 Challenges active?


I think that this is impossible. It’s because of the “No Friends” Challenge; some of the rivals’ “canon” elimination methods require you to befriend them, so if you’re doing a No Friends run, you won’t be able to get the “True Ending.”

I might consider changing this at some point in the future. Perhaps I’ll make it so that, during a “No Friends” Challenge run, it’s still possible to befriend certain rivals – but they will still refuse to do Tasks for you, so that you can’t exploit the “Go Away” or “Follow Me” features.

I’m not sure how many players care about it at this point in time, so I’ll wait for feedback to roll in before making any decisions.


I’m really proud of this update. Honestly, I think that this is one of the most meaningful updates I’ve ever released for the game. There’s a lot of content in this build that adds a ton of replay value: befriending rivals is no longer a brain-dead task, Challenges let you perform new types of play-throughs that you’ve never attempted before, and the garbage bag adjustment will make you re-think how you play the game if you’re going to go the violent route. This might be one of the most significant updates released this year, and I hope that you’re going to enjoy it for a long time!

At this point, there’s about 5 items left on the “Pre-Crowdfunding Campaign Checklist.” I say “about” because I’m not 100% certain whether or not I’ll do some of them; I might decide “This isn’t worth the time, forget it!” or “I tried it, but I can’t get it to work, after all…” or “Wait, I forgot something super important, I gotta add it to the list!” so, I can’t really give you a definitive number at this point in time, but I can say that barely anything remains at this point.

I hope you’re feeling optimistic, because I sure am!

Thank you for following the development of Yandere Simulator!
 
I can't wait for him to Mald when absolutely nobody of consequence engages with the challenge modes. Legitimately, who cares at this point. He'll get a few thousand views from a few 10k sub tubers, and he'll mald and declare this a failure and go back to seething about how he'll have a kickstarter any day now just you wait
 
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Ok, so Ryoba can carry around a cat for a feature that was promised in like, 2016. (It's not like any of the current fans will remember that) The "challenge" is basically mission mode, but every student now has one of four possible Megami models, and they Naruto run.
 
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May 3 bug fixing build (archive)
Hey! Have you read yesterday’s blog post? About all the new features and the big “Challenge for YouTubers“? If you haven’t seen it yet, please go read it!

Just as I predicted, after making such a huge number of changes to the game, some new bugs were created. I’ve prepared a new build that fixes the most significant ones. There might be another bug-fixing build in the near future, as well; we’ll see how things turn out.

To read a list of everything that was fixed, changed, or improved in the latest build, scroll down past this absolutely gorgeous cosplay of Ayano by devilfrei!



Improvements

  • Replaced the placeholder “No Alerts” “No Newspaper” and “No Yakuza” icons on the title screen with actual illustrations.
  • Improved the texture for the pink socks that Kaguya wears after her Task is completed.
Fixes

  • If the player approaches a corpse holding a garbage bag box, a notification appears at the top of the screen informing the player that they must craft a bodybag in order to conceal a corpse. However, due to a bug, this notification was also appearing when approaching a corpse with a bodybag, too. This bug has been fixed.
  • If the player started a new game with the “Rivals Only” or “No Laughing” challenges active, it would be impossible to complete the 1980s Mode tutorial, since the player would get an instant game over for killing Sumiko or laughing when the tutorial instructed them to do so. This bug has been fixed.
  • If the player attended club activities while the other members of that club were holding objects in their hands, those club members would continue to hold the objects while performing their club activity animations. This bug has been fixed.
  • One of the female “stretching before exercising” animations was causing the character’s skirt to clip into her legs. This animation error has been fixed.
  • When the player opened the doors to the plaza in the center of the school, the leaves of the hedges would clip into the doors. This has been fixed.
  • When students were performing their “rajio taiso” exercises, the game was only performing 2 of the intended 3 animations. This bug has been fixed.
  • If the player completed Ritsuko’s task and gave her $1,000, the money would not actually be subtracted from the player. This bug has been fixed.
  • The camera angle for watching the Light Music Club perform their club activity in 1980s Mode was incorrect. This bug has been fixed.
  • While doing her daily patrol, Kuroko was getting stuck when trying to pathfind through the Art Room. This bug has been fixed.
  • If the drama club leader was all alone in his club, he would perform a sitting animation in midair. This bug has been fixed.
  • With the “No Laughing” Challenge active, it was possible to giggle while crouching. This bug has been fixed.
  • The “Come visit the library!” flyers were using the wrong texture. This bug has been fixed.
Btw that cosplayer girl he included in the blog post is the same one he gave a shoutout to in another post from two years ago. Here's the archive.
 
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Btw that cosplayer girl he included in the blog post is the same one he gave a shoutout to in another post from two years ago. Here's the archive.
And she's only managed to gain 2k followers for her cosplay work in all these intervening years. Clearly, the yansim community is a grand burgeoning thing that just catapults people to success.

I don't actually mean to shit on her, I just bring attention to the fact that the yansim community is so small, that he really really has to try and stretch to make it look bigger than it really is. I really wonder how much time he spends googling his own shit to try and find the nuggets that pop up across the internet.
 
Are you still bitter he "fixed" mulberry's shart?

P.S.
Go back to r/osana. Only a reddit reject would say fat jokes are not funny.
He must be very sad now that mulberry left the project.
Jesus Christ, that escalated quickly, are you kgon himself or something?
 
im gonna sound like a dumbfuck but eh what the fuck, im already indicating braindamage for following such a car crash(even if it is to just watch it unfold)
I kinda slightly like the art(the style that kjech and mulberry were aiming for), it was the only thing going for the entire project of the chalice man and now the bridge has been tac-nuked I bet thats another figurative dragondildo shoved up the yansim arse,
 
Alex is again hinting that the crowdfunding campaign is totally coming soon guys, I promise.

The essential tasks remaining:
  1. Implement a better social interaction system. The new system is already designed; it’s just a matter of setting aside the time to work on it.
  2. Investigate whether or not adding more props and decorations around the interior and exterior of the school will harm the framerate. If it wouldn’t significantly impact the framerate, I’d like to update the school’s interior and exterior in a number of ways.
  3. Investigate whether or not I can get the game to properly handle input from Playstation controllers. I previously attempted to do this and failed, but a knowledgeable programmer who is very experienced with the Unity engine has offered to help me out with this. After spending just a short amount of time working on it with his assistance, I already made really promising progress. So, I feel confident about this one.
  4. Balance stealth kills. It is terribly disappointing that everybody who plays the game only uses one strategy – blunt weapon, stealth kills. It trivializes most of the game’s systems, since it bypasses all of the “clean up evidence of murder” mechanics. It was probably a mistake to implement bloodless stealth kills in the first place, just as it was a mistake to implement infinite bodybags. Exactly as I fixed the bodybag problem, I strongly feel that I must also address the stealth kill problem. I have several ideas for how to do this.
In order, see you next year, given how you implement 3d models/animations/accessories it's absolutely going to shit on the frame rate, yes because you're not the person doing the actual work, good luck with that. Meanwhile, his "maybe" list of tasks:
  1. To make it harder to eliminate Osana, many students have been placed along the path that she walks through school. However, all of these students are currently just standing and talking, which is kind of boring. I’d like to investigate the possibility of making them perform more appropriate actions (artists sketching, gamers gaming, etc.) instead of just standing and talking.
  2. A group of fans created a document listing a bunch of potential improvements that could be made to the game relatively quickly. I skimmed through the document, and honestly, there were some pretty valid suggestions in there. However, I haven’t read the entire document front-to-back and decided how many of the suggestions are worth incorporating into the game.
If the first suggestion on the list wasn't "hand the project over to someone else" the rest of the suggestions can be safely ignored. Notable mention to one of the "Probably not" tasks:
4. Implement the Lust Demon. She’s just been floating there in the Demon Realm with zero functionality since 2015. As one of the last remaining pieces of “missing functionality” in the game, I feel like I should implement her so that all loose ends are wrapped up before moving onward to the next phase of development.
With that description it fits right in with the rest of the game.
If I decided to focus all of my time and attention exclusively on the 4 essential tasks, I could probably complete all of them before July; the checklist could be complete before we even hit the halfway point of the year. However, as always, I am forced to split my time between what I want to be doing and what I have to be doing (bug fixes, exploit removal, etc…) so, I can’t guarantee that the 4 essential tasks will get completed by July 1st.
We’ll see, though…we’ll see.
I think we'll all be extremely shocked and surprised if this is the year you finally bite the bullet.
 
why is he making Osana harder to eliminate?
Osana is the easiest rival. Does that mean he plans to make the final rivals like Hanako and Megami basically "sv_cheats 1" and you so much as look at their general direction Ayano gets reduced to atomic dust?
Pretty sure he's already made Osana harder to eliminate and happily made fundamental changes to the game so she can't be speedrun, but can't say for certain because I haven't played his abomination in years and now only peak at it to see that yes, the framerate is still terrible for what's on offer. In this particular case, I think he's planning to basically change their animations so they're doing something than obviously being security cameras. Essentially, an hour or two of work but he's making it look like it's a big deal.
 
Been a while since I looked in the Discord, so here we go. From March 21st to now:

Two new additions to the etiquette section: the "bro and sis" stuff I mentioned on my last post and saying "not me."
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Alex says Yandere Simulator is more Yakuza than Hitman.
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Alex uses a rage comic meme when talking about headcanons.
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I'm honestly not sure if he's joking here when he's talking about bootlegs and copyright infringement, considering the grass controversy.
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"God forbid I do something fun [for April fools] instead of working 24/7"
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Mentioning hairs is an "anti-YandereDev hate dogwhistle".
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"Think it through. Easy to come to correct conclusion with common sense."
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No KuuDeresim4 because of people complaining.
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"How about you congratulate me instead of complaining?"
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Alex: "I removed this volunteer's assets because he's a member of a hate community."
Also Alex:
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"You sure do complain a lot..."
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"I have many game ideas. I wish I could work on them..."
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The listed conditions to be a moderator on the server:
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"You are not entitled to a reply to any question you ask. Stop being a spoiled child."
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In case there's still any doubt, the crowdfunding campaign is for Alex to basically assemble a team. The Patreon isn't the game's budget, according to him, but a tip jar.
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"Get over it please. Some random person renamed a file and uploaded it to a site that anyone can upload anything to. Big fuckin' whoop."
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Alex copy and pasted his thoughts about fan games and adds more onto it (after the "3d school assassination game" sentence.)
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"I am the moral police, and I'm here to let everyone know how problematic something is, and how offended I am."
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Alex wishes to update the school environment to be more like fan-made mods.
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Don't mention Alex's name on the server or you'll be in trouble.
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Meow.
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