Cultcow EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme - Edgy weeaboo coomer with pedo tendencies and 15+ years internet history as a lolcow, now known as a disaster developer behind eternal debug build called "Yandere Simulator", confirmed groomer and dollfucker

  • 🐕 Maintenace complete. Database is on a new RAID. Everything should load faster. Will optimize more over time.

The end of EvaXephon?


  • Total voters
    2,394
400 Spergtons that failed in life after school and prop a dying project that ties them to their youth memories, the last time they were happy, with their tugboat money?
I've always assumed those still bankrolling are other degenerates wanting to take advantage of the fanbase. If Alex won't groom them someone else could - probably already has. Guess that fits the "failed in life" category then.
 
2025 April fools joke (archive)
Praise the lord, for I have seen the light, and my soul is saved!

After avoiding it for 7 years, I finally decided to try out that “Fortnite” game that all the kids have been talking about – and it’s the best game I’ve ever played! I’m officially addicted!

I think I figured out what Fortnite’s “secret sauce” is: it’s the Daily Quests. That’s what Yandere Simulator has been missing this entire time. Rivals? Pssh, forget that shit! What Yandere Simulator REALLY needs are quests that give you EXP so you can level up! What do you get for leveling up? Fucking nothing! But seeing number go up is good! So, that’s the most recent addition that I’ve added to the game!


Giggle? Get EXP! Stand near Senpai? Get EXP! Use Yandere Vision? Get EXP!

Walk? There’s a quest for that! Kill a student? There’s a quest for that? Mop up a puddle of blood? You bet your ass there’s a quest for that!

What the hell are you waiting for? Download the latest build now and start leveling up before all of the other players surpass you! You don’t want to be the only kid at the lunch table who is only level 10 while everyone else is level 250, do you? Get crackin’!!

Oh, yeah, and, there’s like, a new weapon, or whatever. Like a chainsaw or some shit who cares. Totally irrelevant. DAILY QUESTS! EXP! LEVELING UP!

Scroll down past this drawing of a cute chibi Megami by Howawo0703 to read the list of all the new stuff added to the latest build!



Daily Quests

Hey, you know what button was doing absolutely nothing? The right trigger on the controller! It had no functionality, so now it has a purpose: Holding down that trigger will now open up a window that pops out of the left side of the screen and shows you a list of quests you can do for EXP!


What? you think it’s weird that the right trigger summons a window from the left side of the screen? Well, too bad! I’m the game developer here! I know best! Not you! So shut up!

Oh, what’s that? You’re a dirty filthy keyboard+mouse peasant, instead of being a member of the Controller Master Race? Well, I’m sorry you’re so inferior and disgusting, but you can always use the left mouse button to summon the quest window.

The quests listed in that window are “Repeatable,” which means that once you complete them, you get to do them all over again for even more EXP! Awesome, right?!

…huh? What? That means they’re not “Daily” quests? Grrrrr!! You are REALLY testing my patience!! Shut up and play the game already!!

A variety of other actions also give you EXP, but I can’t be assed to type them all out here, so you’ll just have to discover on your own while playing the game. Good luck!

New Weapon

Months ago, I gave the player the ability to purchase a chainsaw from the hardware store in town – however, I didn’t have animations or sound effects for it, so it wasn’t functional…until today!

At long last, I finally acquired animations and sound effects for the chainsaw! It is now possible for the player to buy a chainsaw from the hardware store, find it in the gardening shed outside of Ayano’s house, bring it to school in the duffel bag, and kill people with it!

It’s possible to use the chainsaw to dismember corpses, just like the circular saw. (The sound effect that plays during this is a placeholder; it will be replaced in a future build.) However, aside from that, the chainsaw doesn’t have any sort of special or unique functionality; using it to kill is the same as using the baseball bat to kill.

With that said, I do have several ideas for how it might be useful in the future. For example, what if it makes you immune to takedowns from Heroic students or faculty members, because it’s just so big that it’s impossible for anyone to grab you without risking their limbs? I’m open to suggestions!

Improvements

  • Previously, if the player played the game at a 16:10 aspect ratio, parts of the UI would go off-screen. The game is now using a workaround to prevent the UI from going off-screen during school gameplay. (This is a test/temporary fix, and proper aspect ratio support should come later.)
  • A bottle of bleach has been added to the pump room for the school pool. This means that there is now a bucket+mop+bleach in close proximity to one another in the pool area, which may effect some players’ strategies for cleaning up murder evidence in that area.
  • The “Quick Start” option is now available after customizing your Senpai’s appearance / after choosing your characters’ school uniforms, instead of only being available on the very first screen of the Senpai Customization screen.
  • The “Togo warns Ryoba about approaching delinquents” cutscene now has actual animation, instead of just text on a black screen!
  • Kenko now has hair physics.
  • Maka now has hair physics.

Fixes

  • If a student spotted a corpse, then ran to their classroom and performed the “looking left and right for a murderer” animation, and the player concealed that corpse, the student would psychically become aware that the player was concealing the corpse on the other side of the map, and the player would be apprehended. This bug has been fixed.
  • The Photography Club members are close friends. So, if the player tried to gossip about a member of the Photography Club to another member of the Photography Club, they were supposed to reject the gossip. However, due to a bug, this was not happening. That bug has been fixed.
  • If the player began to spill water out of a bucket and then walked up to a sink and re-filled the bucket with water while simultaneously spilling water out of it, the bucket’s button prompt would bug out. This bug has been fixed.
  • If the player was in the middle of a smothering animation while receiving a game over, the protagonist would continue to perform the smothering animation at the game over screen. This bug has been fixed.
  • In Custom Mode, if the player gave male Sports Club students a non-default skin color, their skin texture would appear stretched once they changed into their swimming trunks. This bug has been fixed.
  • If the player was in the middle of a mopping animation while receiving a game over, the protagonist would continue to perform the mopping animation at the game over screen. This bug has been fixed.
  • If the player tried to matchmake Chigusa, she would get stuck inside of the shower building when she was supposed to leave a note inside of her suitor’s locker. This bug has been fixed.
  • When trying to pathfind out of the Occult Club room, characters could get stuck on the curved table at the back of the room. This bug has been fixed.
  • If the player killed any student with the “Freeze to Death” method, the game would count the rival as frozen to death. This bug has been fixed.
  • In Custom Mode, the “Invert Hair” feature was not working properly when students’ portraits were being generated. This bug has been fixed.
  • If the player turned Amai into a mind-broken slave and brought her to school, her eyebrows would stretch out. This bug has been fixed.
  • If the player kidnapped Honami, her glasses would clip through her blindfold in the player’s basement. This bug has been fixed.
  • When Amai put her bento down to go investigate a suspicious noise, her bento would float in midair. This bug has been fixed.
  • After the Unity 6 update, the textures for some of Ayano’s accessories broke. Those textures should be fixed now.
  • Sakyu’s eyebrows disappeared in the Sakyu+Inkyu visual novel cutscene. This bug has been fixed.
  • Fixed bug that caused part of Kenko’s hair to clip through his headwear.
  • Fixed typo in list of “forced canon eliminations.”
  • If the player typed “oogadee boogadee” at school, they would unlock all 10 rivals in 202X, which was a hidden debug command that wasn’t meant to be included in release builds of the game. This oversight has been corrected.

Lost media found (archive) I'm not putting this in quotes to cut down on images.

April 15 update (archive)
Hello! Got a new build and a long blog post for you today!

Before I write out the list of everything that was added/changed/fixed/improved in the latest update, I’d like to share something with you: A Chinese fan of Yandere Simulator created an original character, and wrote a story involving their OC and Budo. An artist named “Unknown” illustrated a scene from the story. I think their artwork is so beautiful that I’ve just got to share it with you:


Ahhh, it’s so cool, isn’t it?! I love it!! I’m always so happy whenever Yandere Simulator inspires people to create characters, write stories, and make art!

Click “Continue Reading” to see the rest of the blog post.


Plot twist: that wasn’t the only illustration from Unknown I wanted to share today! Here’s another:


Apparently, that character’s name is “Yukiko Natsume”. I’m going to take a guess and presume that she might be yandere for Budo…

On the game’s 11th anniversary, I received some very sweet “Happy 11th Anniversary!” artwork. Before we move on to the changelog part of the blog post, I’d like to share some with you:

Anniversary Fan Art





I’m thankful to every fan who sent in artwork on the game’s 11th anniversary!

Alright! Now that I’ve shared all of the pretty artwork I wanted to share, let’s move on to the rest of the blog post:

Improvements

  • The vending machines at Akademi were western-style vending machines, not Japanese-style vending machines. The old machines have been replaced with new, more setting-appropriate machines. (This means that Osana’s “interacting with vending machine” animations will no longer line up perfectly, but that will be addressed in a future update.)
  • Ayano now has a much better “gazing lovingly at photo of Senpai” animation, instead of the crappy 1-frame animation that I made back in 2014.
  • The chainsaw now has a unique dismemberment animation, instead of just recycling the dismembering animation made for the circular saw.
  • The “Daily Quests” easter egg has been removed. Open the Easter Egg menu and press the “N” key if you want to bring it back.
  • In Custom Mode, the “Miscellaneous Options” screen now has a line of text that explains what each miscellaneous option does.
  • Kuu Dere’s schedule has been slightly adjusted. She no longer goes home after cleaning time.
  • Ryoba “Speed Up Time” polaroid now features Jokichi instead of being solid black.
  • It is now possible to hide a scythe inside of the Light Music club’s cello case.
  • Improved the graphic design of Amai’s bake sale advertisement posters.
  • Updated Shozo’s hair color to be more distinct from Riku’s hair color.
  • Increased the volume of the Chainsaw’s stealth attack sound effect.
  • The “Push Ritsuko into pool” option now has an actual animation!
  • The scarves of Study-kun A and B now have physics.
  • Shiromi’s scarf now has physics again.

Fixes

  • If two students were standing extremely close to one another (usually only possible if both walked to almost the same coordinates in 3D space in order to investigate an object on the ground) and the player attacked one while mashing the attack button, the first student who died would remain locked in the final frame of their death animation, eternally attached to the protagonist, following the protagonist around as the protagonist ran around the school. This bug has been fixed. (It’s another one of those “people were reporting this bug for weeks, but it didn’t get fixed until someone was able to provide me with reliable and consistent steps to replicate the bug” types of bugs.)
  • When a Cooking Club member holding a plate witnessed a pool of blood, their subsequent animation(s) would not make sense, considering the plate that was in their hands. From now on, when a Cooking Club member witnesses a pool of blood, they will drop their plate of food out of shock, which solves the problem of their subsequent animations not making sense.
  • If the player killed a student, put their corpse into the incinerator – but did NOT activate it – then saved the game, loaded the save, and activated the incinerator, the game would continue to believe that a corpse was present on school grounds. This bug has been fixed.
  • If the player was spotted committing murder on the same day that the police came to school to investigate a mind-broken slave’s murder-suicide, the “shrugging police” would appear on the same screen as the students accusing the player of murder. This bug has been fixed.
  • If the player went into first-person mode while right next to two students engaged in a murder-suicide animation, the player would jump backwards 2 meters instead of 1 meter (which could teleport the player to the other side of a wall!) This bug has been fixed.
  • If the player obtained an Achievement, then used the “Reset Content Checklist” feature, then obtained another Achievement, the game would acknowledge the Achievement they previously earned instead of the one they earned more recently. This bug has been fixed.
  • The chainsaw is too big to fit into the weapon bag. It was not possible to put it into the weapon bag using the Yandere Vision menu, but it was possible to put it into the bag if the protagonist was not wearing the bag! This oversight has been corrected.
  • In Custom Mode, while typing a hexadecimal value into the color picker, it was possible for the player’s keystrokes to accidentally make changes to the current menu selection, instead of only affecting the hexadecimal value. This bug has been fixed.
  • In Custom Mode, if a rival died from poison in front of a female Senpai, the female Senpai would not be able to play all of the “Senpai reacts to rivals’ death” animations that are meant to play in that scenario. This bug has been fixed.
  • If the player took out a weapon, alarmed a student, and killed that student all on the same frame, the student would become a “witness” to their own death, which could cause a Mission Mode mission to fail. This bug has been fixed.
  • If the player poisoned Raibaru’s bento and she was splashed with water on her way to go puke, she would dodge the water and then go puke at the bench where she eats lunch instead of puking in a toilet. This bug has been fixed.
  • If the player pressed the “A” button (or “E” key) to skip dialogue in the “Togo warns Ryoba about delinquents” cutscene, the dialogue would advance, but the characters’ animations would not advance. This bug has been fixed.
  • If the player sent a mind-broken slave to attack a character sitting in a chair near some stairs, the mind-broken slave would walk in circles forever and never attack their target. This bug has been fixed.
  • If the player used a pipe wrench to loosen a pipe and create a puddle of water under a sink, the puddle would use the old texture for water instead of the new texture. This oversight has been corrected.
  • If the player electrocuted a student while she was changing clothing, she would prematurely end her “electrocuted to death” animation and return to walking around like normal. This bug has been fixed.
  • If the player attempted to gossip with any student with an ID number higher than 55 about any student with an ID number lower than 61, the student would refuse to gossip. This bug has been fixed.
  • In Custom Mode, if the player designed a male rival and then stole a book from him on Tuesday, he would be unable to perform the “searching for lost book” animation. This bug has been fixed.
  • In Custom Mode, if the Monday Morning rival event did not occur in the default location, Senpai would not put his bento on his desk, like he was supposed to. This bug has been fixed.
  • If the player brought a chainsaw to school and destroyed it in the school incinerator, it would reappear in their gardening shed the next day. This oversight has been corrected.
  • If the player used the “Reset Content Checklist” feature, certain stat-tracking scripts would duplicate, leading to stats being tracked inaccurately. This bug has been fixed.
  • In Custom Mode, if the player gave a student the routine of “Guard” and then killed the rival, that student’s routine would break on subsequent days. This bug has been fixed.
  • If the player killed a vomiting student using an explosive device, their vomit particle effects and vomit sound effects would continue indefinitely. This bug has been fixed.
  • Even though the Chainsaw was turned into a functional weapon, its text description still described it as being non-functional. This oversight has been corrected.
  • If the player used the Week Select screen to designate a rival as “Frozen to Death,” the rival would appear at school, alive and well. This bug has been fixed.
  • When putting the chainsaw into the Light Music Club’s weapon case, it would rotate incorrectly and clip through the case visibly. This bug has been fixed.
  • If the player used the “Censor Blood” feature, it would not apply to any weapon that the player had brought to school from home. This bug has been fixed.
  • Some non-interactive knives in the Cooking Club had a blue outline, incorrectly indicating that they could be interacted with. This bug has been fixed.
  • It was possible for students in the Newspaper Clubroom to get stuck when trying to pathfind around the couch in that room. This bug has been fixed.
  • In Custom Mode, if the player changed the 10th rival’s suitor into a female, the suitor would not spawn. This bug has been fixed.
  • If the player pushed Osana into the iron maiden, her hair would clip through the iron maiden. This bug has been fixed.
  • Kenko’s hair was poking through his club accessory. This bug has been fixed.

Chinese Merch

Did you know that Yandere Simulator has a significant number of fans in China?

Sometimes, a Chinese store will sell unofficial Yandere Simulator merch. I’ve been informed that, when a store does this, Chinese fans of Yandere Simulator will denounce the store for illegally selling bootleg merchandise without my permission.

Occasionally, a Chinese fan of the game will contact me and ask me for permission to manufacture and sell Yandere Simulator merchandise in China. The latest Chinese fan who I’ve decided to grant permission to is [困困眠眠美工店] – “Weixian Sleepy Department Store.” So, if you see this person selling Yandere Sim merch, don’t panic! They’re not doing anything illegal. I’ve formally given them my permission to put Yandere Sim characters onto their products. I wish them success!

Android Build

Occasionally, fans ask me how the Android port of the game is coming along. The answer is that I haven’t had time to work on it; I’ve been focusing on every other aspect of development. I do really want to return to working on the Android port, since it was an interesting challenge – but I will always prioritize bug fixes and new assets.

Lost Media

Hey, you guys saw this blog post, right? I just want to make sure you saw it, since by making this blog post, I’m shoving it down the page and out of sight. A rare instance of “blog post cannibalism.”

One thing I gotta get off my chest

In the days leading up to the game’s 11th anniversary, I tried to figure out what I should talk about in the anniversary blog post. There was a part of me that was thinking, “I should use the post as an opportunity to respond to all of the false and invalid statements that people have made about the game!” However, I ultimately decided not to do this. I felt that an anniversary blog post should be a happy post that celebrates the game, not a confrontational or defensive rant. (In the end, though, it did turn out to be a pretty dreary post, because I have really been struggling to maintain a positive mindset recently.)

Now, with all of that said, there is *one* comment that I feel is worth addressing, and I would like to take a moment to speak up in my own defense.

“Stop giving us small updates and give us a big update!”

I mean this in the most polite way possible: game development is not as straightforward as you think it is.

You remember this chart I made, right?


Writing code is only 10% of the process of developing a video game. There is so much more that needs to be done.

Each day, I speak with people who are making assets for the game, review applications from people who want to contribute to the game, review auditions from potential voice actors, provide tech support to players who need help, prepare upcoming content that I can’t discuss because it’s meant to be a surprise, discuss potential business deals, implement new assets delivered by volunteers, fix bugs, etc. Once all of my various duties and daily responsibilities have been completed, I use whatever time is left over to move the game forward towards completion. However, on most days, there is barely any time left over at all; only enough time to make very small additions to the game. That is the reason why some updates are smaller than others.

It’s not like I wake up in the morning and decide, “Ah! I will only work on very small features today!” Rather, if I deliver a “small update,” it’s because I was so busy with every other aspect of development that, at the end of each day, I had so little time left over that I was only capable of making small additions to the game during that two week period.

I would really appreciate it if you would please keep that in mind.

There are also other factors that reduce the amount of time that I could be spending working on the game, but describing them in detail would be horribly depressing. I’m extremely averse to ever discussing anything of a personal nature, because I don’t want to sound “whiny” – but please consider the fact that, over the course of every 2-week period, a variety of things completely unrelated to game development rob me of time I would much rather be using to work on the game.

In Closing

Initially, this blog post was much longer. Instead of only refuting the one statement above, I actually wrote out a whole bunch of rebuttals to many of the irrational remarks that I’ve seen people make. I was really determined to write a “shoot down all the ignorant things that the haters have said” blog post. However, after typing it all out and looking at the massive wall of text I had written, I ultimately decided not to post it. I have a feeling that it would be counterproductive; the people who have false perceptions of the game and its development probably aren’t going to change their minds no matter how many words I write, a massive confrontational blog post would only attract negativity, and I don’t want to start a new tradition of adding a lengthy rant to the bottom of each blog post.

So, I guess I’m going to leave things here for now, and just focus on being productive.

Thank you for following the development of Yandere Simulator.
 
  • If two students were standing extremely close to one another (usually only possible if both walked to almost the same coordinates in 3D space in order to investigate an object on the ground) and the player attacked one while mashing the attack button, the first student who died would remain locked in the final frame of their death animation, eternally attached to the protagonist, following the protagonist around as the protagonist ran around the school. This bug has been fixed. (It’s another one of those “people were reporting this bug for weeks, but it didn’t get fixed until someone was able to provide me with reliable and consistent steps to replicate the bug” types of bugs.)
How the actual fuck does something like this even happen? How does having two students at the same place and killing one (then presumably immediately killing the other, with the mashing) lead the first deaths animation to trigger a hierarchy change that reparents their corpse to the player origin while also freezing their animation player?

The only thing I can think of is that he's decided to solve the paired animation problem by unifying the tree then playing the animation on them before separating them, but that sounds needlessly involved and stupid, when some basic math and entity nudging will get you the same result in 99% of circumstances. With a little tweaking, you won't even be able to notice the alignment sliding. Merging trees for animation purposes meanwhile is fantastically retarded, and takes way more effort, doesn't actually prevent any sliding or teleporting to align, all it guarantees is perfect playback accuracy and the characters not separating if they're collided or interrupted. Basically never worth it, especially since you probably want interruptions if that's a valid system.
 
Did you know that Yandere Simulator has a significant number of fans in China?
I really fucking doubt that. More likely he contacted someone to sell merch for his dead demo. But I have to wonder if they checked that they now sell merch for a pedo with a game of the same amount of normalcy.

EDIT: Also I laughed at all of these "OMG LOOK AT THOSE ARTS FOR 11th ANNIVERSARY" from a man who spent the entirety of the post about crying that he wants to shit a half-assed prototypes once a months instead of working on this abortion.
 
Last edited:
He sounds mad in the last part of his latest blog post. He is still using this dumb chart as an excuse.
1745959573823.webp
 
He sounds mad in the last part of his latest blog post. He is still using this dumb chart as an excuse.
View attachment 7296022
Ok, I'll waste my time on this obvious bullshit.
  • Writing code - Ok, Alex, I admit, it seems that you are the one writing it, since anyone else would've learned a thing or two at this point.
  • Speaking with 2D artists - Where do you need 2D art at this point? You haven't uploaded shit to your channel for more than a year.
  • Speaking with 3D artists - You haven't added a new model in years, the only thing you can talk to them about is another shitty MEMEMODELMAO or hairstyles, but all of these are store-bought anyway.
  • Speaking with animators - Again, why? I know you can't animate for shit, but what's the point of talking to them every fucking day if the rest of the game is stuck? That's obvious bullshit.
  • Speaking with composers - You've never had "composers", you've had one poor shmuck rewriting the same shit for you since the last one left. I am not sure you even have composer at this point.
  • Speaking with voice actors - lol, talking to yourself or what? And even if you had any of those left, what do they have to voice every single day?
  • Writing dialogue - for a game that has been stuck in the same state for years.
  • Game design tasks - fixing bugs? Ok, this I can believe.
  • Creating videos for YouTube - ahahah, yeah, especially for the last 1.5 years. If you are talking about that shit you are uploading to other channel, then it's a waste of time. GFY
  • Discussing business deals - no comments.
Anyway, I've asked AI to make a more realistic version, enjoy!
1746011065020.webp
 
I dunno, why I am surprised that there are 361 supporters still.
Though 11 years and all he has to show for it is a broken hellfire mess, and 1,500$ a month.

Here's to another 11 years, maybe he'll be down to 750$ and then 2nd rival by then lmao.
My brother makes more than that at a job that has no requirements besides lifting up to 60 pounds, passing a mouth swab test, and having a high school diploma. How the fuck does he pay for anything after rent lol his parents money still? :story:
 
May 1 update (archive)
Got an update for ya! A bunch of different types of improvements were made to the game. To read all about it, scroll down past this adorable video, a Yandere Simulated-themed parody of the School Rumble credit sequence!

Raibaru Update

Raibaru’s original hair model was taken straight from the Unity Asset Store. That hair model has been replaced with a new hair model that has a similar color scheme and shape, but is distinct enough from the previous hairstyle to be considered a new, original hairstyle. Here’s the progress of Raibaru’s evolution over time, with her new appearance featured on the right:


(Notice that even her iconic loose socks have also gotten an update!)

Here’s a side-by-side comparison of her old portrait and her new portrait:


As you can see, her eyes are blue now! It might seem like a significant thing to change about her, but I felt that it was important to differentiate her from the assets she was originally built with.

Because Raibaru is the former president of the Martial Arts Club, is stated to be one of the strongest students in school, and canonically defeated every person who ever challenged her to a fight (except one), it would be reasonable to expect her to be noticeably muscular. To reflect her strength, she now has visible six-pack abs when she is wearing a swimsuit on Thursday:


Police Update

Previously, the policemen who appear in the end-of-day police investigation sequence were wearing recolored school uniforms – the blazer uniforms, to be exact. This looked awful, and I’ve finally decided to do something about it. The police of Yandere Simulator now have unique 3D character models!


Big improvement! I’m very happy with how the new police models turned out!

Food Update

Remember the “prepare breakfast in Ayano’s kitchen in the morning” feature? Now every one of the food items on the menu has a unique 3D model, and Ayano now eats the food with a new-and-improved animation!


The feature still doesn’t have actual functionality yet, but that’ll come sometime in the future – most likely later this year.

Togo Task Cutscene Animations

Togo’s Task – “protect me from a gang of delinquents that want to beat me up” – has two cutscenes; one plays before the fight, and one plays after the fight. Originally, these cutscenes were just yellow text on top of a black background. Earlier this year, the first cutscene was upgraded to have actual animation, instead of just text – and now the second cutscene has animation, too! Check it out!
A few small tweaks might still be made to these animations (making sure that Togo’s fingers don’t clip through his collar, etc), but, in general, I’m very happy with how they turned out!

By the way, you may have noticed something in the above cutscene – the sky, and the “golden hour” lighting over everything. Previously, in the “beat up delinquents to protect Togo” sidequest, the sky was solid black. From now on, the sky (and the lighting of the scene) will reflect the time of day that the player left school to perform the sidequest. If the player leaves school to help Togo as early as possible (around 3:35 PM), the sky will be blue. However, if the player leaves school to help Togo much later in the day – like, around 5:59 PM – the sky will look as it should during sunset. (I’m kinda proud of this!)

Improvements

Some of these changes to the game are somewhat trivial, while others are kind of a big deal. As always, I’ll list the big improvements right alongside the small improvements, for the purpose of documenting absolutely every change to the game, no matter how significant or insignificant.

  • From now on, if the camera detects that it’s clipping into a wall while the player is talking with a student, the protagonist/camera will slide sideways until the clipping is no longer occurring.
  • Inside of Ayano’s home, if the player had muted the background music before accessing the “Adjust Ayano’s appearance inside of her home” feature, the music of that feature will now be muted.
  • Inside of Ayano’s home, in addition to being able to mute the game’s background music by pressing the “M” key, the player can now un-mute the music by pressing the M key a second time.
  • The animations for Senpai’s Week 2 Monday Cleaning Time “getting soda from vending machine” event have been updated so that she comes into contact with the vending machine properly.
  • The Drama Club’s ceiling/floor/wall textures have been reverted from brown back to purple. They will probably be re-textured yet again right before Kizana is added to the game.
  • The “gazing lovingly at photo of Senpai” animation has been adjusted so that the protagonist’s arms have no chance of clipping into her lower body during the animation.
  • The “police shrug because they can’t figure out who the murderer is” scene now has a new-and-improved shrugging animation to replace the crappy one I made back in 2018.
  • The animations for Osana’s Thursday “vandalizing vending machine” event have been updated so that she comes into contact with the vending machine properly.
  • The polaroid photo that your protagonist holds in Custom Mode will now reflect the appearance of your custom-designed Senpai, rather than Jokichi.
  • The “gazing lovingly at photo of Senpai” animation has been adjusted so that the protagonist’s body is not so stiff when walking/running.
  • The kitchen in Ayano’s home now features the window that is visible in the “Ayano learns how to cook to imitate Amai” cutscene.
  • The chainsaw dismembering animation now has unique sound effects, instead of just re-using the circular saw sound effects.
  • A poster advertising the “Dark Delights” bakery has been added to the street in town where you can buy things from stores.
  • The “policeman looks left and right, searching for evidence of a crime” scene now has a better animation.
  • Ayano’s lines are now voiced in the “Info-chan texts Ayano about Kizana” text message cutscene.
  • The “Senpai meets Kizana” background music has been improved with higher-quality instruments.
  • Updated the textures for the bullies’ sunbathing swimsuits.
  • Updated Hojiro Zameshiro’s hair texture.
  • Updated Supana Churu’s hair texture.
To express gratitude to Yandere Simulator’s most generous supporters, I sometimes add their OCs to the game as playable characters activated by typing in hidden commands at school. For example, typing “PPStarrs” at school will turn Ayano into the OC of PPStarrs, one of the game’s supporters. Recently, I updated the appearance of the PPStarrs easter egg in accordance with the supporter’s wishes. Check it out if you’re interested!

Fixes

  • After I upgraded Yandere Simulator to Unity 6, some players started to encounter crashes in one very specific area of the game – the Osana Befriend/Betray “Stalker House Stealth Mission.” I spent some time investigating the matter, and trying to figure out what made this scene different from any other scene in the project. Eventually, I discovered something – that mission is the *only* place in the game that uses “realtime global illumination.” I have disabled global illumination in that scene to see if doing so will fix the problem. So, if you were encountering crashes in the Stalker House Stealth Mission, please give it another try in this new build!
  • If the player dropped a suspicious object on the ground where 25+ students could see it simultaneously (such as on the ground near where students change their shoes), students could get stuck on each other while trying to pathfind to the object. From now on, only 5 students can investigate an object simultaneously. This prevents the bug from happening.
  • In 1980s Mode, if the player kills the Yakuza’s little brother, the Yakuza disappears from the alley in town. This is intentional. However, in Custom Mode, killing student #79 would also cause the Yakuza to disappear from the alley in town – which was unintentional. This bug has been fixed.
  • If the player attempted to kill a student with a strangulation weapon, but was not standing in the correct position for a stealth attack, the player would lose the ability to ever attack any other student for the rest of the day. This bug has been fixed.
  • In 1980s Mode, if the player distracted Senpai while he was on his way to an event, he would perform his walking animation without moving, instead of performing a “reacting to distraction” animation like he was supposed to. This bug has been fixed.
  • If the player killed Ai, then, after the memorial to honor her death, the “gym stage curtains” and “idol stage curtains” would exist simultaneously, flickering while trying to exist at the same point in 3D space. This bug has been fixed.
  • If the player splashed a student with water and then advanced the day using the “go to class” portal, the player would be able to see the splashed student changing their clothing in the middle of the classroom. This bug has been fixed.
  • If the player completed Gema’s Task and then immediately rushed to class and advanced to the next phase of the day before Gema changed his appearance, the bullies would not react to his appearance at lunchtime. This bug has been fixed.
  • In Custom Mode, if the player designed a male sports club student with a very small hairstyle, a “gap” would be visible on his head, exposing the fact that he didn’t have any polygons underneath his hair. This bug has been fixed.
  • If the player strangled a victim in front of 4 witnesses, the strangulation animation would end prematurely and the player could walk around freely with a corpse “attached” to their body. This bug has been fixed.
  • In Custom Mode, if the player instructed a student to “Sleep,” they would still notice the player doing things nearby them, even though they were supposed to be unconscious. This bug has been fixed.
  • If the player caused a Student Council member to enter the “Hmm…” state, that council member would not acknowledge any “Sneak Panty Shot” that the player was performing. This bug has been fixed.
  • If the player activated the “small weapons break after one use” challenge and attacked a delinquent head-on, they would lose the ability to ever attack any other student. This bug has been fixed.
  • Because the vending machine models and textures changed, the “Scheme” text describing the vending machine involved in Osana’s Thursday event was no longer accurate. This text has been corrected.
  • If the player tried to gossip with any member of the Photography Club about any student whose Student ID number was lower than 55, they would refuse the gossip. This bug has been fixed.
  • In Custom Mode, if the player gave the rival tan skin and the “Pose for Gravure Photo Shoot” action, her skin color would change when she changed into a bikini. This bug has been fixed.
  • In Custom Mode, if the player designed a schedule for their Senpai that involved the “Admire” action, their Senpai would get stuck in one spot and never move. This bug has been fixed.
  • In the 1980s Mode delinquent beat-em-up minigame, it was possible for the player to get stuck on the “curb” between the street and the sidewalk. This bug has been fixed.
  • During Ai’s week, if a memorial was held in the school gym, characters would become incapable of correctly pathfinding onto the gym stage. This bug has been fixed.
  • If the player ordered cigarettes from Info-chan and was witnessed picking them up, other students would react as though she was stealing. this bug has been fixed.
  • If the player threw a car battery into a puddle of water underneath a drinking fountain, it would not charge the water with electricity. This bug has been fixed.
  • Some users encountered a bug where Ryoba did not have the correct “face shape” in town, only on Sundays. This bug should no longer be able to happen.
  • If the player sedated Chigusa, some of her “simps” would go to the infirmary room and spin in circles indefinitely. This bug has been fixed.
  • In Custom Mode, the player’s custom voice lines were not working properly for the Friday afternoon sabotaged event. This bug has been fixed.
  • Due to a bug, footsteps could not be heard while the protagonist was “gazing lovingly at photo of Senpai.” This bug has been fixed.
  • If Osana was eating a bag of chips, Raibaru was perform her walking animation while not moving anywhere. This bug has been fixed.
  • This whole time, the Headmaster’s door handles were using the wrong texture! Oops! This oversight has been corrected.
  • If Geiju or Shinako were kidnapped, their glasses would clip through their blindfold. This bug has been fixed.
  • Fixed typos in the Schemes/Services/text messages from Info-chan.

Amai’s Birthday

Today is May 1st – the first anniversary of Amai being added into Yandere Simulator, and Amai’s birthday! Over the past 2 weeks, I’ve had my hands full with all the things listed above – new assets and bug fixes. I didn’t even remember that it was Amai’s birthday until a few days ago. By then, it was kinda too late to plan anything “big” for May 1st. There were really only two Amai-related things I could consider adding to the game on short notice:

Several different voice actresses have auditioned for Amai over the past year. Many of them did a good job, but it was only recently that I finally encountered a voice actress who I felt was a perfect fit for Amai. She has recorded the lines necessary for the “Senpai meets Amai” cutscene, and I was planning to include them in this update…however, while implementing them, I noticed that the new lines do not sync up properly with Amai’s mouth animation. Either the lines must be re-recorded to sync up with the lip movement, or the animation should be updated to sync up with the new voice lines. I didn’t want the voice actress’ big debut to be spoiled by poor lip sync, so I decided to postpone this until a future update.

A volunteer created a new hair model for Amai. It’s absolutely gorgeous! Earlier today, I began the process of replacing Amai’s original hair with the new hair, so that Amai could get a shiny new makeover for her birthday. However, before the new hair model is added to the game, there are some small tweaks I would like to be made to it. So, this, too, was postponed until a future update.

Because of these last-minute decisions, the only two things that could have made this an “Amai Birthday Update” didn’t make it into the game. I apologize if you were hoping that something Amai-related would be added to the game today, but things just didn’t work out.

Even though *today specifically* wasn’t a historic day for Amai, I still think that Amai’s future is looking bright! Now that I’ve found an actress who is an extremely strong candidate for becoming Amai’s official voice actress, you might start to see a lot of Amai-related content being added to the game soon: voice lines for Amai, animations for any event where Amai is not directly interacting with another character, a new hair model for her – etc! So, even though nothing special happened on her birthday, don’t worry…plenty of Amai-related changes are coming down the pipeline!

Thank you for following the development of Yandere Simulator!
 
My brother makes more than that at a job that has no requirements besides lifting up to 60 pounds, passing a mouth swab test, and having a high school diploma. How the fuck does he pay for anything after rent lol his parents money still? :story:
Well, we're pretty sure his housing is covered to some degree by his parents, and aside from gooning and gaming, he really doesn't seem to do much. He's not even all that fat, so its not like he's slamming back doordash every night. Dudes probably living the Asmongold $2 steak life, eating small amounts of ultra cheap, lazy ass food. I doubt he drives enough to be paying much in gas, doubt he's driving anything new considering he never leaves the house so it might just be paid off, and we'd never hear the end of it as an excuse if he'd gotten into any accidents, so his insurance is gonna be low too. Judging from all the old tanktop streaming, I doubt he's got a lavish or even recently refreshed wardrobe either.

So really he's just paying utilities, insurance, and a bit on food, plus games. He really is just living the peak NEET life, riding it out as far as he can. Patreons cut and taxes will be damaging that headliner number, but even if he's dipping into savings, its likely not so heavily as to be a big alarm bell for him yet, just a slow trickle out.
 
You forgot "wanking to hentai".
AI refused to add this and I didn't care enough to do it myself.

My brother makes more than that at a job that has no requirements besides lifting up to 60 pounds, passing a mouth swab test, and having a high school diploma. How the fuck does he pay for anything after rent lol his parents money still? :story:
Alex's only job was a paid intern in KFF in 2010-2013 and I really doubt he was making a ton there since it seems that he was working only part-time. His Patreon started bringing some significant amount of money only around 2016, yet he purchased a real doll in early 2015. Yeah, I think, he is living off his parents and they give him some milk money allowance. He claimed to be a 'freelancer' on 4chan and even though I didn't receive a meaningful answer here, I still refuse to believe that he is capable of doing ANYTHING since his knowledge of coding is terrible by even a first-time coder standards and what else can he possibly do? Write texts? Draw? Design? I don't think so. So yeah, he is living off his parents.
Fun fact: I've seen mentions that Cameron's father pays his bills too while he LARPs as a musician all day. No wonder they were buddies.

Well, we're pretty sure his housing is covered to some degree by his parents, and aside from gooning and gaming, he really doesn't seem to do much. He's not even all that fat, so its not like he's slamming back doordash every night. Dudes probably living the Asmongold $2 steak life, eating small amounts of ultra cheap, lazy ass food. I doubt he drives enough to be paying much in gas, doubt he's driving anything new considering he never leaves the house so it might just be paid off, and we'd never hear the end of it as an excuse if he'd gotten into any accidents, so his insurance is gonna be low too. Judging from all the old tanktop streaming, I doubt he's got a lavish or even recently refreshed wardrobe either.

So really he's just paying utilities, insurance, and a bit on food, plus games. He really is just living the peak NEET life, riding it out as far as he can. Patreons cut and taxes will be damaging that headliner number, but even if he's dipping into savings, its likely not so heavily as to be a big alarm bell for him yet, just a slow trickle out.
He eats grubhub, at least he did in the past, I don't know how expensive it is.

Also, Sisefs claimed that he is afraid of cars, but I totally remember him trying to pass a driving test at a college, still I doubt he has one considering his lifestyle. I disagree though, if he plays every new release, it is quite expensive, not to mention that he has to update his PC every couple of years.
So yeah, until Alex gets some serious health scare caused by his shitty lifestyle, his parents will be saving his ass.

On another note, HOLY SHIT, YANDERE SHITPOSTER HAS BEEN UNBANNED! So there is a chance my video can come back after mere 4 years? Can't wait!
1746185270143.webp
 
  • Like
Reactions: h2_jGX
He eats grubhub, at least he did in the past, I don't know how expensive it is.
When in doubt, its safe to look at the price of any given order, and double it. Between the functionally mandatory tipping, fees, and the fact that a lot of places will mark up their online menu by a dollar or two over the offline one, its very easy to end up paying that much. I had a bad delivery app habit back deep in the covid lockdown days, so I know this all first hand I'm afraid. And from what I've seen, the fees have just been going up and the 'service' quality has just been going down.

Good catch though, I either never knew that, or completely forgot about it.
 
Ok, since it's been a week and no one got into this, I'll do it.
  • The author claims that she was working on her YS inspired game with NOT-Raibaru as a rival, even though she had the same hairstyle with a different (peach) hair color, blue eyes and a purse, DO NOT STEAL.
  • She got into contact with Alex and after this on May 1st he updates Raibaru with the same fucking hairstyle and blue eyes. Progress! I don't know what his reasoning was though beyond "LOOK, I AM WORKING ON SOMETHING", because she was established years ago as a blonde with brown eyes, so now whatever fans he has left do not feel the same about her.
  • Some old shit about Alex stealing from Calimara to prove that this is not an accident, we already know he does it all the time.
  • He then tried to get her volunteers to work on YS, specifically as voice actors. He grabbed some girl to voice Amai, even though before that he claimed to have found the perfect one. She told said volunteer to do what she feels like doing, but after getting paid in advance.
  • Then she recalls how she sent him her art back in 2016, when she was 13, he replied two years later when she was 16. They had some back and forth and then switched to Discord... Yeah.
  • She drew some fan art of him as a child called Baby Dev and he said he was happy to be called Baby Dev... By a 16 yo. Alex was almost 30 at the time. And yes, he knew she was 16, BECAUSE HE FUCKING HELPED HER WITH HER HOMEWORK!
  • THIS MADMAN ASKED IF SHE COULD COPY THE ARTSTYLE OF HATE AND SHAME, THE SEQUEL WE'VE NEVER GOTTEN!
  • The rest is her venting about hardships of being an immigrant. Sad, but not relevant.
  • Reverb can be removed in Audacity or Premiere Pro. You can also put a phone between a pillow case and a pillow. ;)
Local archive(page). "YandereDev Has Attempted to Sabotage My Game" by Sophie Stradrop
 
Last edited:
Back