Cultcow EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme - Edgy weeaboo coomer with pedo tendencies and 15+ years internet history as a lolcow, now known as a disaster developer behind eternal debug build called "Yandere Simulator", confirmed groomer and dollfucker

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The end of EvaXephon?


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His ineptitude is a little surprising, considering that he does have production credits for iOS games on his LinkedIn page. My guess is that he was never formally taught how to code, since his degrees are both in Animation, and he learned while working at Kungfu Games.
His degree is in animation? He's made a lot of development issues out to be problems with lacking animation assets and he always seemed extremely reliant on volunteers for this stuff. For the longest time, he's cited not having a male animation rig and not having killing animations as something holding him back from implementing a lot of stuff.
So he has a degree in animation, but he lacks the ability to make even placeholder animations for himself?
 
His degree is in animation? He's made a lot of development issues out to be problems with lacking animation assets and he always seemed extremely reliant on volunteers for this stuff. For the longest time, he's cited not having a male animation rig and not having killing animations as something holding him back from implementing a lot of stuff.
So he has a degree in animation, but he lacks the ability to make even placeholder animations for himself?
Well the panty shots and criticism e-mails aren't going to handle themselves, you know.

But still, it's fucking sad that the man can't animate his own placeholders.
 
This begs the question what kind of animation did he produce in college?

Found a old profile (ca 2005) from the Santa Monica College here:
http://www2.smc.edu/schedules/archives/profiles/2009/091/mahan_alex.html (Archive)

It looks like he took online courses. He has an Associates degree in animation not a Bachelors or Masters (yes you too can be the king of cartoons if the price is right). Never-mind the risk involved in pursuing an arts degree of any kind.

Tho producing such notable alumni as Arnold Schwarzenegger it is important to distinguish between a community college arts education and one obtained at say Cal Arts (alums now at Pixar etc).

Could this also be our guy on a adobe forum:
https://community.mixamo.com/hc/en-...-and-Exciting-Animations-for-Fast-Paced-Games (Archive)

He's talking about this: https://www.mixamo.com/

So far I have yet to find any examples of animation he's done outside of Yandere Sim.
 
To be fair to his use of canned MDickie wrestling animations and his inability to just throw an animation together. An AA degree is a two year degree and he was also studying:

"Interactive Technology, Video Graphics and Special Effects."
The definitions used here can be vague, but they fall into wildly different disciplines. How good is he in After Effects and Nuke? Does he do pyrotechnics? As far as I know he doesn't do special effects why does he even mention it?

Video Graphics can be anything from Motion Design Typographical hipster spergery to bare bones baby easy video editing.

Interactive Technology probably was his main focus, but with just two years...? What can you cover adequately in that span of time? I haven't even mentioned Modeling, Texturing, Lighting, Rigging....
What did he animate a walk cycle?

As scatter shot as it all is he did manage to hold a job for three years in his field of study. I know next to nothing about code, but his chronic email woes are overblown.

I didn't see this link in the thread:
http://yandere-simulator.wikia.com/wiki/YandereDev (Archive)
Check out the trivia. He's apparently Dandere.
 
I'm not sure that a guy whose understanding of Japanese society has been entirely gained from rubbish anime full of panty shots, gag boobs and waifu bullshit should be trying to critique it. Hell, I'm not sure someone who seems to get his views on women from panty shot anime should be writing a story about a teenage girl and the way she relates to other teenage girls, even if those girls do all have neon hair and a nasty case of sameface. Seriously, is there a single character in this game who isn't a stupid anime stereotype as defined by TV Tropes?
 
Found the code. Start from 2:58 to see part of it:


Nevermind how fucking hard picking up a corpse and trying to run with it would be since you're literally trying to carry a limp corpse your own weight. This is a teenage girl after all, not an Olympian athlete.

I don't even code, and that looks like the kind of shit that made the "Manimal" glitches in Red Dead Redemption possible.

Or, at the very least, it looks like it would make the computer chug running it because it's constantly having to check for several variables every time it loads a character.

Please correct me if I'm wrong in my reasoning on that, by the way - I find this fascinating and I'd love to learn more.

No, that's typical for programming. There are two ways that glitches occur: not dotting your "i"s or crossing your "t"s or if he programmed it in such a way that code would conflict without setting up code to resolve the conflict.

The programming isn't what causes chugging, it has to do with your computer's ability to draw the content it's loading, [Graphics, sound, ect] being able to manage all that shit at once [RAM] & keeping up with the frame rate. The programming can cause chugging if you make it draw too much shit at once. This is the reason why graphics would disappear into a fog in old PS1 games like Army Men: Sarges Heroes and Silent Hill, they optimized the draw for graphics for the hardware's limits.

I can tell you right now that this guy is lazy as Hell though. Cannibalizing animations & taking programming shortcuts, like letting you use the running stats to dispose of a corpse because he was too lazy to make the dragging sequence go faster & then patting himself on the back whenever he fixes basic problems. That said, it doesn't surprise me in the least that he's into this Yendere shit.
 
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Nevermind how fucking hard picking up a corpse and trying to run with it would be since you're literally trying to carry a limp corpse your own weight. This is a teenage girl after all, not an Olympian athlete.



No, that's typical for programming. There are two ways that glitches occur: not dotting your "i"s or crossing your "t"s or if he programmed it in such a way that code would conflict without setting up code to resolve the conflict.

The programming isn't what causes chugging, it has to do with your computer's ability to draw the content it's loading, [Graphics, sound, ect] being able to manage all that shit at once [RAM] & keeping up with the frame rate. The programming can cause chugging if you make it draw too much shit at once. This is the reason why graphics would disappear into a fog in old PS1 games like Army Men: Sarges Heroes and Silent Hill, they optimized the draw for graphics for the hardware's limits.

I can tell you right now that this guy is lazy as Hell though. Cannibalizing animations & taking programming shortcuts, like letting you use the running stats to dispose of a corpse because he was too lazy to make the dragging sequence go faster & then patting himself on the back whenever he fixes basic problems. That said, it doesn't surprise me in the least that he's into this Yendere shit.
To be frank, it wasn't like the dragging animation was any better or any less awkward looking than the new animation. And it probably wouldn't have changed even if he fixed it instead of outright replacing it.
 
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