- Joined
- Feb 4, 2013
This thread in a nutshell.it doesn't seem like he realized it was a stupid thing for him to do.
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This thread in a nutshell.it doesn't seem like he realized it was a stupid thing for him to do.
It's a little bit off topic, but apparently somebody on Tumblr contacted TinyBuild. They brought up a few issues they had with the game and this is what TinyBuild said back.
Nah you're fine man, it's not off topic at all.
Assuming those replies are legit, then it pretty much confirms what some here said - that Tinybuild will end up getting on Eva's case to reduce some of the more disturbing fetish elements of the game before release, which will either end in Eva compromising because he loves money, or chimping out and severing ties because he needs to have his fetish material intact. (how else would he get off? he has fapped to Ayano's naked model so many times now that it's getting boring).
Uhm hello everybody, sorry for getting a bit out off topic.
Basically some users of PULL, users of other communities and I have been designing and developing a yansim based game 4 days prior to SoL.
Here is the general overview about it
Project Elegy (Placeholder name) is a stealth game where we follow our main character, Seiko Ishikawa, and help her to woo the upper classman, Yuuto Maeda.
In the game the player can actively choose how this story will play out and how it will end. There are several paths to take and several endings to get. In the game, stealth is the main theme. Therefore, it allows the player to be able to use manipulation, murder or other options.
The game takes place on a fisher island in Aomori, Japan, named Kuroshima. A very traditional island with the technology and mordern costums being brought in by the new generation.
The main character, Seiko Ishikawa, is a psychopath which means she lacks empathy and struggles with controlling her inpulses. Her success of said control is fully based on what action the player chooses for her to take.
The game is being developed using the unreal engine 4 engine.
Development Side
> Quest system is finished
>Inventory system is finished
>Equiping weapons Is added
>MiniMap is added
>Various types of Items are added
>Experience system is added
>The heightmap of the island is done
Design Side
>Seiko Ishikawa's character is done
>Blueprints of stores are done
>Yuuto/Tomoko Maeda (Senpai) Is currently being worked on
>School Is currently worked on
>Houses are currently worked on
>Script for the beginning is currently in its editing phase.
>A ton of Research has been done and summarized into documents
Thank you for reading.
Adding to this, I remember him mentioning an idea called "Endless Summer" after you beat the game. Does this mean he doesn't realize that the Spring semester is the start of the Japanese school year?This game supposedly takes place in April, as the current build has. The trees make sense I guess, but they wouldn't be blooming for the full ten weeks. Though, the only problem with April is the flowers. It's about mid-spring? It doesn't make sense.
All these people making (better) versions of Yandere Sim should talk to TinyBuild![]()
Sad, indeed Eva, Sad indeed.Eva and Chris have something in common
I'm sure Alex has some deep, complex and long explanation about the flowers.
Trump was on the cover of Winning Magazine long before sssllluuurrrpppy was born.
This pasty, skinny, perma-virgin creep Vs. The Donald? Yeah I know who I'd put money on in that fight.
Alex hates trump?Trump was on the cover of Winning Magazine long before sssllluuurrrpppy was born.
View attachment 195569
Uhm hello everybody, sorry for getting a bit out off topic.
Basically some users of PULL, users of other communities and I have been designing and developing a yansim based game 4 days prior to SoL.
Here is the general overview about it
Project Elegy (Placeholder name) is a stealth game where we follow our main character, Seiko Ishikawa, and help her to woo the upper classman, Yuuto Maeda.
In the game the player can actively choose how this story will play out and how it will end. There are several paths to take and several endings to get. In the game, stealth is the main theme. Therefore, it allows the player to be able to use manipulation, murder or other options.
The game takes place on a fisher island in Aomori, Japan, named Kuroshima. A very traditional island with the technology and mordern costums being brought in by the new generation.
The main character, Seiko Ishikawa, is a psychopath which means she lacks empathy and struggles with controlling her inpulses. Her success of said control is fully based on what action the player chooses for her to take.
The game is being developed using the unreal engine 4 engine.
Development Side
> Quest system is finished
>Inventory system is finished
>Equiping weapons Is added
>MiniMap is added
>Various types of Items are added
>Experience system is added
>The heightmap of the island is done
Design Side
>Seiko Ishikawa's character is done
>Blueprints of stores are done
>Yuuto/Tomoko Maeda (Senpai) Is currently being worked on
>School Is currently worked on
>Houses are currently worked on
>Script for the beginning is currently in its editing phase.
>A ton of Research has been done and summarized into documents
Thank you for reading.
Wow, when is the demo![]()
Sounds nice!
Am I assuming right that Tomoko means there is going to be a female Senpai?
If so, I'm honestly interested
(I'd say "didn't see more than one piece of art and a list but still looks better than YanSim" but honestly that's not too hard....at least you guys seem to be able to put a structure into the project, unlike Devpai.)
Adding to this, I remember him mentioning an idea called "Endless Summer" after you beat the game. Does this mean he doesn't realize that the Spring semester is the start of the Japanese school year?
Does this mean he doesn't realize that the Spring semester is the start of the Japanese school year?