- Joined
- Jun 28, 2016
I bet the spoiled rich manchild bitched about it or never thanked the person. And sorry girl but Yandaddy don't want your bussy unless you fit his incel/weeb standards
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He’ll like it. It sounds just like the game he’s makingI'm not sure if he'll like it. Game can be frustrating at points, the sexual stuff isn't appealing in the least, and the protagonist is a gigantic faggot who gets pussywhipped by his wife, a seven-foot monster woman, and a psycho rapelady who may or may not be a tranny.
I have money but I don't want to ween... also fuck, alex would know it was meIf I wasn't poor as heck, I'd gift him that Yandere School game.
Bet he'll plagiarize something from Outlast, knowing him. Plus, Xenoblade reference incoming.
From a game design standpoint it is definitely balancable. The game is supposed to be very heavy on time management, so dedicating time in a club for any reason should carry a benefit - otherwise there is no merit to them.
Lets say it takes a whole week in MA club to max out the bonus, giving up 1-2 hours of your day. This means that you could still use a different club for every rival (and in fact encourages it because rivals take a week) which is great for this kind of game. Suddenly you would have a reason to join pretty much every club throughout the game and would have to plan out how to best manage your time, which order to max stats, etc. Even the clubs with equipment benefits could have some permanent effects, like access to different areas or whatever so they arent one time throwaway deals.
I have a huge hardon for strategy planning like this, so its too bad I won't see it in the game.
Alex's original matchmaking plan is a lot better than his current one. It's still not perfect, but it fits in more with the gameplay. The fact that the matchmaking elimination involves something similar to a dating sim is horribly out-of-place imo. Plus, you need to know everything in order to have it work.Heres some long rant about YS game design that deeply bugs (Pun not intended.) me for some time now.
I love time management shenanigans, but I hate when game forces you to take a certain route or you will be fucked. Like when you cant date a certain character because you need to bring them that one special flower you once bump into in the whole game, God forbid you from eating it or selling because you didnt know! I know that games like these cant spoonfeed you and are quite based on trial and error when you want to 100% them, but it shouldnt make you stop from progressing in the whole game because you maybe missed that flower and probably didnt even know it existed. I hate having to take that one route and be perfect in it without any smallest mistakes because the developer couldnt think of multiple paths to achieving your goal.
I hate that for every rival you get only one week to find a way to eliminate her.
For example, the matchmaking method, from what Ive understood from Alex' video, is a one big dull mess. If I remember correctly, I came to a conclusion that to succeed you have to make the dude already have the proper looks that your rival likes at the very start of the week or else you wont get enough bonus points for her to confess to him instead of Senpai. How are you supposed to know what is her preference if, again, I may remember it wrong, you first have to befriend her anyway to the point she feels okay with telling you such personal information?! How can you do this all in one week???
For many of Osanas events you also have to previously know a specific pattern of action to succeed. God forbid you follow Osana and learn her patterns and habits, Ayano knows everything already and has her microphone ready to record her conversation with Musume. Obviously, you, as a player, had to repeat that damned day (or maybe few days since you didnt know you have to sabotage her whole week and you let that one day slide cuz hey, this game cant be that picky, right?) and possibly look it up on the wikipedia and OH GOD, maybe you had to repeat the whole week to get enough panty shots to pay Info-chan for that microphone????
Maybe its just me, but I find it to be an actual bad game design. I just cant believe Alex makes whole videos about game design in actually decent games and at times actually makes good points about them... and then makes THESE kinds of stupid things in his own game. Organic gameplay, huh?
EDIT: also, this whole 'join once, leave once' club thing is :autism:. Especially since most rivals are leaders of said clubs. This is dumb.
So true. Her hentai-esque art style is so unappealing to look at sometimes, but I guess that's what Eva likes so much about it. I like that yours actually has different heights and body-types, compared to the sad lifeless character models.EDIT: Oh yeah, forgot to mention it, but I drew something from scratch instead of editing it because, quite honestly, Mullberry's art is kind of beyond the point of salvation.
So true. Her hentai-esque art style is so unappealing to look at sometimes, but I guess that's what Eva likes so much about it. I like that yours actually has different heights and body-types, compared to the sad lifeless character models.
Side note: the legs on the girl in the front make me super uncomfortable? I can't quite put my finger on it.
It's just another Anime trope that doesn't work on a game, in Anime most of the expressions come from the eyes so characters who have eyes closed or use glasses normally have they're true intentions or nature unknown.the red haired girl in the student council never opens her eyes
how can she check for trouble if her eyes never open
fuckin' stupid
I'm sure alex already has some edgy traumatic reason she never opens her eyes planned outthe red haired girl in the student council never opens her eyes
how can she check for trouble if her eyes never open
fuckin' stupid
The more I think about it, the more I wonder if the stat system wouldn't work better if you couldn't have every one maxed by the end of the ten weeks. At current going to school on time means that you can spend 5 study points and you only need 50 I think to max a stat. So within a couple weeks at most you can have yourself maxed enough to kill pretty much anyone without the martial arts club, and once you've got it there....the only thing stopping you from killing everyone is probably a bad ending which I doubt would be much of a deterrent considering how hilariously edgy everything 'bad' this game puts forth as a consequence is.
Someone who knows game design better have thoughts on this?