Cultcow EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme - Edgy weeaboo coomer with pedo tendencies and 15+ years internet history as a lolcow, now known as a disaster developer behind eternal debug build called "Yandere Simulator", confirmed groomer and dollfucker

The end of EvaXephon?


  • Total voters
    2,413
aaaylex.png


What about voice acting? Animating? Assets? How do you even get the menus 10% complete(???) In what universe does this bunch of zeros and 5-10%s translate to "45% of the work is done"? I don't buy the "gameplay has more weight" bullshit because the other modes are massive overhauls and would require way more work.




Your sacrifice was not in vain

alex123123.png

Fuck, yes. I thought he was going to keep ignoring my posts :( It was worth it.

PHP:
  public bool BloodyWarning;
  public bool CorpseWarning;
  public bool SanityWarning;
  public bool WeaponWarning;
  public bool DumpsterGrabbing;
  public bool BucketDropping;
  public bool Dismembering;
  public bool TimeSkipping;
  public bool Trespassing;
  public bool Struggling;
  public bool Attacking;
  public bool Crouching;
  public bool Degloving;
  public bool Rummaging;
  public bool Stripping;
  public bool Blasting;
  public bool Carrying;
  public bool Chipping;
  public bool Crawling;
  public bool Dragging;
  public bool Dropping;
  public bool Flicking;
  public bool Laughing;
  public bool Punching;
  public bool Throwing;
  public bool Tripping;
  public bool Bathing;
  public bool Cooking;
  public bool Dipping;
  public bool Dumping;
  public bool Exiting;
  public bool Lifting;
  public bool Mopping;
  public bool Pouring;
  public bool Talking;
  public bool Aiming;
  public bool Hiding;
  public bool CrouchButtonDown;
  public bool UsingController;
  public bool CameFromCrouch;
  public bool PossessPoison;
  public bool YandereVision;
  public bool ClubActivity;
  public bool PossessTranq;
  public bool PlayedSound;
  public bool SummonBones;
  public bool ClubAttire;
  public bool NearSenpai;
  public bool RivalPhone;
  public bool Possessed;
  public bool Attacked;
  public bool CanTranq;
  public bool Collapse;
  public bool RoofPush;
  public bool Demonic;
  public bool FlapOut;
  public bool Noticed;
  public bool InClass;
  public bool Slender;
  public bool CanMove;
  public bool Chased;
  public bool Gloved;
  public bool Shoved;
  public bool Armed;
  public bool Drown;
  public bool Xtan;
  public bool Lewd;
  public bool Lost;
  public bool Sans;
  public bool Egg;
  public bool Won;
  public bool DK;
  public bool PK;

Pretty nice fucking code. Explains the very good frame rate.

YandereDev said:
https://kiwifarms.net/proxy.php?image=https%3A%2F%2F66.media.tumblr.com%2Faf153e9da6daecb2924fa84cc94798da%2Ftumblr_oaivmewuoH1vv9kbxo1_75sq.png&hash=2665758fc0c1ccf5cd473e9ec805fa42
 
Code:
public bool BloodyWarning;
public bool CorpseWarning;
public bool SanityWarning;
public bool WeaponWarning;
public bool DumpsterGrabbing;
public bool BucketDropping;
public bool Dismembering;
public bool TimeSkipping;
public bool Trespassing;
public bool Struggling;
public bool Attacking;
public bool Crouching;
public bool Degloving;
public bool Rummaging;
public bool Stripping;
public bool Blasting;
public bool Carrying;
public bool Chipping;
public bool Crawling;
public bool Dragging;
public bool Dropping;
public bool Flicking;
public bool Laughing;
public bool Punching;
public bool Throwing;
public bool Tripping;
public bool Bathing;
public bool Cooking;
public bool Dipping;
public bool Dumping;
public bool Exiting;
public bool Lifting;
public bool Mopping;
public bool Pouring;
public bool Talking;
public bool Aiming;
public bool Hiding;
public bool CrouchButtonDown;
public bool UsingController;
public bool CameFromCrouch;
public bool PossessPoison;
public bool YandereVision;
public bool ClubActivity;
public bool PossessTranq;
public bool PlayedSound;
public bool SummonBones;
public bool ClubAttire;
public bool NearSenpai;
public bool RivalPhone;
public bool Possessed;
public bool Attacked;
public bool CanTranq;
public bool Collapse;
public bool RoofPush;
public bool Demonic;
public bool FlapOut;
public bool Noticed;
public bool InClass;
public bool Slender;
public bool CanMove;
public bool Chased;
public bool Gloved;
public bool Shoved;
public bool Armed;
public bool Drown;
public bool Xtan;
public bool Lewd;
public bool Lost;
public bool Sans;
public bool Egg;
public bool Won;
public bool DK;
public bool PK;
Pretty nice fucking code. Explains the very good frame rate.
Is this...his actual code? Honesty, Eva. I suppose he must have a really high end computer to not notice that his game is a laggy mess and thus sees nothing wrong with his inefficient code.
 
  • Like
Reactions: Funny_Name69
Is this...his actual code? Honesty, Eva. I suppose he must have a really high end computer to not notice that his game is a laggy mess and thus sees nothing wrong with his inefficient code.

The code has been decompiled but the variables being shown will actually be like that in his code, since he using node.JS, I'll assume (and pray) that he knows how to use classes it would look something like this:

PHP:
/*
* not trying to emulate evaxephon's shitty coding style, I could if I had a picture of it ;)
* I'm only trying to give an example of what the code could possibly look like in JS
* didn't add all the variables because 2 much effort
* Feat by fucking EvaXe - (sorry reddit!!11). YandereDev
*/

#pragma strict

public class YandereScript extends MonoBehaviour
{
    public var BloodyWarning : boolean;
    public var CorpseWarning : boolean;
    public var SanityWarning : boolean;
    public var WeaponWarning : boolean;
    public var DumpsterGrabbing : boolean;
    public var BucketDropping : boolean;
    public var Dismembering : boolean;
    public var TimeSkipping : boolean;
    public var Trespassing : boolean;
    public var Struggling : boolean;
    public var Attacking : boolean;
    public var Crouching : boolean;
    public var Degloving : boolean;
    public var Rummaging : boolean;
    public var Stripping : boolean;
    public var Blasting : boolean;
    public var Carrying : boolean;
    public var Chipping : boolean;
    public var Crawling : boolean;
    public var Dragging : boolean;
    public var Dropping : boolean;
    public var Flicking : boolean;
    public var Laughing : boolean;
    public var Punching : boolean;
    public var Throwing : boolean;
    public var Tripping : boolean;
    public var Bathing : boolean;
    public var Cooking : boolean;
    public var Dipping : boolean;
    public var Dumping : boolean;
    public var Exiting : boolean;
    public var Lifting : boolean;
    public var Mopping : boolean;
    public var Pouring : boolean;
    public var Talking : boolean;
    public var Aiming : boolean;
    public var Hiding : boolean;
    public var CrouchButtonDown : boolean;
    public var UsingController : boolean;
    public var CameFromCrouch : boolean;
    public var PossessPoison : boolean;
    public var YandereVision : boolean;
    public var ClubActivity : boolean;
    public var PossessTranq : boolean;
    public var PlayedSound : boolean;
    public var SummonBones : boolean;
    public var ClubAttire : boolean;
    public var NearSenpai : boolean;
    public var RivalPhone : boolean;
    public var Possessed : boolean;
    public var Attacked : boolean;
    public var CanTranq : boolean;
    public var Collapse : boolean;
    public var RoofPush : boolean;
    public var Demonic : boolean;
    public var FlapOut : boolean;
    public var Noticed : boolean;
    public var InClass : boolean;
    public var Slender : boolean;
    public var CanMove : boolean;
    public var Chased : boolean;
    public var Gloved : boolean;
    public var Shoved : boolean;
    public var Armed : boolean;
    public var Drown : boolean;
    public var Xtan : boolean;
    public var Lewd : boolean;
    public var Lost : boolean;
    public var Sans : boolean;
    public var Egg : boolean;
    public var Won : boolean;
    public var DK : boolean;
    public var PK : boolean;
  
    function YandereScript()
    {
        this.PreviousSanity = 100 as float;
        this.Sanity = 100 as float;
        this.CanMove = true;
        this.PourHeight = '';
        this.DrownAnim = '';
        this.LaughAnim = '';
        this.IdleAnim = '';
        this.WalkAnim = '';
        this.RunAnim = '';
        this.CarryIdleAnim = '';
        this.CarryWalkAnim = '';
        this.CarryRunAnim = '';
        this.OriginalIdleAnim = '';
        this.OriginalWalkAnim = '';
        this.OriginalRunAnim = '';
        this.Casual = true;
    }
  
    function Start()
    {
        this.CharacterAnimation = Character.animation;
        this.SetAnimationLayers();
        this.UpdateNumbness();
        Application.targetFrameRate = 60;
        // .. more shit cba
    }
}
 
aaaylex.png


What about voice acting? Animating? Assets? How do you even get the menus 10% complete(???) In what universe does this bunch of zeros and 5-10%s translate to "45% of the work is done"? I don't buy the "gameplay has more weight" bullshit because the other modes are massive overhauls and would require way more work.

Well most of his fan base is still learning mathematics and arithmetic in school, so he's probably banking on that.
 
Just a future thing, remove the m. prefix when posting reddit links. That's the mobile page, and it turns into absolute garbage when viewed on a desktop browser.

QU1hiKL.jpg


I've archived the desktop version.

http://archive.is/928FQ
I'm glad someone got around to doing this.

Here's to hoping Eva actually surprises us and takes some of these criticisms into consideration.

Chances are he'll just baleet the fuck out of it, though.
 
I saw some anons asking for memez or comics that will make this blog even more trigger-ry, so I’m on it

I’ll do memes and comics about yanderedev, yanderedev fans and his H8trs (these comes will come in a satirical way pls don’t get pissed off)
Looks like we might be getting some comics about us from fuckyeah-yanderedev. If he knows about this thread anyways. (Pretty sure he does so...]
 
I'm glad someone got around to doing this.

Here's to hoping Eva actually surprises us and takes some of these criticisms into consideration.

Chances are he'll just baleet the fuck out of it, though.

>Eva taking criticisms to heart and using them to improve himself and his project

:story:

he'll probably make a bitchy post and disown reddit like he did the chans.

Yeah but then he'd be left with just Tumblr and deviantArt. And I guarantee more than a few of his fans would notice the outrageous cognitive dissonance from a guy who tries to make an anti-SJW game while (mainly) advertising it on what is unquestionably the SJW movement's online HQ.

And deviantArt...just lol. He thinks the emails are bad now, just wait until he enters the Lion's den of pre-pubescent autism.
 
Last edited:
I wonder if you'd be permab& from his stream if you say you are in a relationship like all loveshys
 
Here's to hoping Eva actually surprises us and takes some of these criticisms into consideration.

If Eva acts upon the feedback in any way it'll take more than a pinch to convince me I'm not dreaming.

Part of me really hopes he listens though. Any reassurance that his game might overcome the odds and make it out as a game that's at least mediocre would be good to hear, especially for someone who once had higher hopes for this game.
 
  • Like
Reactions: Juri
Back