Cultcow EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme - Edgy weeaboo coomer with pedo tendencies and 15+ years internet history as a lolcow, now known as a disaster developer behind eternal debug build called "Yandere Simulator", confirmed groomer and dollfucker

The end of EvaXephon?


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- The first interesting stop is November the 13th. Funnily enough that day was actually a Friday. :story: For one week his income alternates between 4,3k and 3,4k Shekels. I tried checking out his blog for those days, nothing major occured. He updated the school during that time, his blog entry is called November Progress Update, there was also a bugfix one day later. So basically nothing happened. This whole week are kinda weird, I don't know what could have happened on these days. The Patreon base also fluctuated between 700 and 800 poor souls, I don't know why it changed so drastically. So 100 people pledging approxiametly something between 5 and 10 Shekels decided to stop supporting him, but then did support him, but didn't and... what? Never mind.

- Next stop: December 9th/10th. YandereDev loses nearly 1k Shekels and 100 Patreons. What happened? On his blog, there was a generic no content update (delayed of course) on December 2nd, (fingerprints, gloves), then there was some shit about "paid volunteers" on December 4th (nice choice of words, you :autism: ), some uproar on December 5th (Clarifying Yesterday's Blog Post) and something about Original Characters on December 7th. That's actually more blog output than usually. And on December 9th, there was yet another bitch fit about emails and this is when his 100 Patreons including nearly 1k Shekels dropped out of the project. Sadly that wasn't the last time, he bitched about emails, he did tone it down though. I even recall him ridiculing himself in one video, going sarcastically: "Boohoo, game devs have it so hard answering emails". It reminds me of some youtuber NFKRZ commented on, who had serious mental problems and vlogged about it, then just downplayed it by making a reaction video of his vlog. How pathetic is that kind of behaviour?
Neither of those have anything to do with Yandev. The first is when Patreon tested showing the amount people on Patreon get, instead of what is pledged, and the second is when they rolled it out. The exact same thing can be seen of the Grapheon of every other person.
https://patreon.zendesk.com/hc/en-us/articles/206197906
 
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Neither of those have anything to do with Yandev. The first is when Patreon tested showing the amount people on Patreon get, instead of what is pledged, and the second is when they rolled it out. The exact same thing can be seen of the Grapheon of every other person.
https://patreon.zendesk.com/hc/en-us/articles/206197906
Whoops. My bad. I saw the asterisk stuff later on, but I didn't really understand it.

Is there also a good explanation on why they back off but then suddenly pledge again? Maybe they think something like: "I'm not gonna pledge if there's no update", but then go back on the band waggon if they see there's stuff happening.
 
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I know I'm preaching to the choir about this shitfest, but he sure isn't a game developer with the way he's designing the game. Yeah I know it's not going to get finished by him, but hear me out.

He cites Hitman as a huge inspiration, and throws in all these mechanics and situations and tactics to kill Senpai's crushes. Yet the only way you could possibly figure them all out or employ them is if you're informed of at least some of them at some point, and find other methods out on your own because of what the game implies with what it teaches you. (Example: I can kill the target with a bomb, though it stands to reason I can also use the bomb to draw his security away and kill him unseen with no collateral damage).

Does he even have a plan or a design document for the game? It seems like development so far has just been him adding in stuff as he goes along
 
Yeah, it's not even an alpha and yeah, he intends to use the money from the Kickstarter he has planned to hire actual programmers

I'm not too familiar with how game development actually works, but wouldn't that mean they'd just be completely reprogramming the game from scratch? What's the point of Eva spending a whole 12 hours a day adding easter eggs if his code is going to be dumped anyway?

It's amazing how someone can be so set on making a stealth game for so many years and yet at no point have they managed to figure out what a stealth game actually is comprised of...

I can't remember where I read this, but I remember someone who used to watch his stream saying he is absolutely terrible at video games, to the point where he was having difficulty beating the final boss of Persona 4 after editing his save file so he had a maxed out persona. He probably has never played a stealth game at anything above the easiest difficulty setting and shoots his way through, so wouldn't know what separates Thief from Assassins Creed if it slapped him in the face.
 
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Oh look Eva found a new job :story:(forgive me it's 9gag)
 
I know I'm preaching to the choir about this shitfest, but he sure isn't a game developer with the way he's designing the game. Yeah I know it's not going to get finished by him, but hear me out.

He cites Hitman as a huge inspiration, and throws in all these mechanics and situations and tactics to kill Senpai's crushes. Yet the only way you could possibly figure them all out or employ them is if you're informed of at least some of them at some point, and find other methods out on your own because of what the game implies with what it teaches you. (Example: I can kill the target with a bomb, though it stands to reason I can also use the bomb to draw his security away and kill him unseen with no collateral damage)

So take Hitman; you start in a huge level and explore ways to kill your target. This includes scouting locations, locating the target, learning the map and the weaknesses in security, learning the target's movements, learning enemy guard movements, exploiting these things to infiltrate the location and get closer to the target, and skillfully execute the target without being seen. Then you have to exfiltrate without being caught. You have to have time to plan and execute both the assassination, and the escape.

YanSim apparently tells you none of this at all, and to top it off you're under a time limit each day. Having to learn all of that on your own with a time limit per day, and a set limit to when the game is over in a few days is neither fun nor fair. That's what I always thought when I watched his videos about ways to kill targets and such, "How am I going to do this shit properly if I'm rushed?" It's precisely why there are a lot of mods that disable XCOM 2's Avatar Project and other timed missions; people don't like being rushed in a game that traditionally rewards the gamer who takes time and uses their brain to develop strategies to overcome an adversary.

Now some people may say "Oh, but in Blood Money there's that timed mission in New Orleans where you gotta kill your targets before they assassinate the Senator you're protecting."
This is an invalid argument since that mission takes place well into the game, when the player has had plenty of time to play the other levels, learn the game, and gain experience on how to exploit the game's mechanics in their favor, which is what the game ultimately expects of you if you want to do it; especially if you're going for the best rating (Silent Assassin).

That's because Alex isn't trying to make a good game, he is trying to get praise. "I've made a game with weapons, inventory, distraction methods, crouching behind objects, pushing someone from the roof, machines to get rid of the body, npcs with schedules, sanity meter, reputation meter, School meter, expulsion meter and i bought and stole every model myself. Isn't that impressive? Isn't that respect worthy/"

I think the problem with Yansim is that you have almost nothing to feel confident at all, so you have to trial and error your way through. While save scumming is common for stealth games, they at least give you a lot of info, all the time in the world and/or a backup plan if spotted. Yansim on the other hand wants you to spend days taking pantyshots for info and watching senpai and the target, but doesn't give you much time and if you get spotted you have no choice but to kill the witness.

The "best way to play" seems to be: Spend the first week just watching and learning and then you reload your save and do it perfectly. So much fun yee...

Also, that hitman mission was awesome, the time limit and not knowing where the 2/3 targets make it a great change, the pressure forces you to keep on the move all the time and strategize those limited savestates.

I can't remember where I read this, but I remember someone who used to watch his stream saying he is absolutely terrible at video games, to the point where he was having difficulty beating the final boss of Persona 4 after editing his save file so he had a maxed out persona. He probably has never played a stealth game at anything above the easiest difficulty setting and shoots his way through, so wouldn't know what separates Thief from Assassins Creed if it slapped him in the face.

Just clicked in a completely random time of him playing bloodborne and saw him die in a extremely pathetic but still hilarious way (03:31:58)


Is Alex's DSP's long lost brother or something?
 
Just clicked in a completely random time of him playing bloodborne and saw him die in a extremely pathetic but still hilarious way (03:31:58)


Is Alex's DSP's long lost brother or something?
The moment you see him turn around and run, you know what's about to happen. Still funny though.
 
Whoops. My bad. I saw the asterisk stuff later on, but I didn't really understand it.

Is there also a good explanation on why they back off but then suddenly pledge again? Maybe they think something like: "I'm not gonna pledge if there's no update", but then go back on the band waggon if they see there's stuff happening.
The dips at the end of the month? I don't know. The end of the month is when people get paid (unless they switch it to people having to pay when they sign up to pledge) so I think it's due to pledges being declined and people signing up but not actually pledging (assuming they're able to do that for multiple months).
 
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Is Alex's DSP's long lost brother or something?
He dies 3 times in a row in the span of 15 minutes, and starts complaining after the third death that the "character is doing things that he's not trying to do." He must be the socially awkward step-child of the Burnell family.

What's the point of Eva spending a whole 12 hours a day adding easter eggs if his code is going to be dumped anyway?
I don't know and I wish I could figure this out. I mean, does he intend to use Yandere Simulator as a proof of concept for his future Kickstarter, or does he really expect professionals to just continue where he left off and not completely re-do everything until the game is in a much more playable state? As it is now, Yandere Simulator is a fucking mess and no amount of easter eggs will change that, so I don't get why he doesn't just start his Kickstarter while the game is still relevant.
 
It's amazing how someone can be so set on making a stealth game for so many years and yet at no point have they managed to figure out what a stealth game actually is comprised of...
Or just a game in general. Considering he steals assets, makes boneheaded decisions, works only one day a week and prioritizes pointless extras instead of actually doing anything worthwhile.

I'm amazed he was even a QC person for mobile games if this is the quality he's capable of churning out.
 
I'm amazed he was even a QC person for mobile games if this is the quality he's capable of churning out.
It does make sense: He is shitty at games, interests a low-life could only have, always aggressive and easy to anger... Perfect representation of the average wanna-be video game addict
 
Like a few others, I joined the Farms when I saw this thread.

YandereDev always sounded half-creepy half-depressed in his videos and especially whiny about THE EMAILS OF DOOM to me, but now that I can clearly see he's just a lazy bastard using his game to amass as much Patreonshekels as possible and turn it into his own fetish-ridden Easter Egg list... I'm just glad that I didn't supported him on Patreon and left the game behind.

Thanks for opening my eyes about him, Kiwis.
 
I suppose a decent handful of us should be glad he introduced us to this site. XD

That video of him at the anime convention, though...it's kinda cute until one considers that if any of those girls read through this thread, they likely wouldn't give him the time of day.

Toby Fox deserves that kind of attention. Or, more relevantly, Mike Z. But someone who's practically reached meme-status with "you can't call this game a game?" uh nope.avi
 
Out of curiosity, those of you who registered when you saw this thread on YandereDev, how did you come across it? Did someone else point to the thread on another platform, or was it just because it came up on the first page of Google search results for YandereDev?
 
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Yeah, unless you have a controller, its very annoying to play-- kgftbz if you lurk here can you please have a vanilla copy of it available that works purely for keyboards?

Remember when there was that issue with the cello case? it was cause he only made it unequipable by controller only making it impossible to remove if you used a keyboard

Pepperidge Farm remembers. I remember because one of Azzman's many YanSim videos made a point of calling out that obvious and inexcusable glitch.

If kgftbz lurks here - which actually would not surprise me at all - I would also love to hear their opinions, which I'm sure are numerous, intelligent, and potentially scathing.

Out of curiosity, those of you who registered when you saw this thread on YandereDev, how did you come across it? Did someone else point to the thread on another platform, or was it just because it came up on the first page of Google search results for YandereDev?

Not gonna lie - simple Google search. Very glad I did, too.
 
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