- Joined
- Feb 21, 2018
As much as he desperately needs to take a programming class, he needs to take a writing class as well. Even if he paid someone to magically fix his disastrous code, the overall writing of the story will still be really shitty. All of his characters are bland and bare bones, the dialogue in the game is really awkward, and the lore makes very little to no sense. Sometimes, he has plot points that have some potential to going somewhere, but then he just ends up making them really stupid.
The way he keeps adding things that don't pertain to the main story of the game (the Yakuza thing, the demon thing, the FUN girl), it really starts to feel like one of those TV series, book series, movie series, or lengthy fanfictions where the writer has no idea where they want to go, so they just throw in about any idea to see if it sticks, but the difference here is that Alex actually has a point A and point B, where the other examples I put are more along the lines of that it has been running for so long so they have exhausted so many ideas that the author has nowhere to really go from here, thus lacking the point B. Alex, on the other hand, just constantly diverts from the main story path that he could take by just adding unnecessary bullshit. It's like having two points on a piece of paper and asking a child to connect the two dots, but Alex just scribbles all over the paper instead.
If he just focused on the main story, getting from point A to B, then the rest of the stuff would come naturally as it was written. This kind of applies to how he adds stuff to the game, and if he actually did focus on the main story then Osana would've been done ages ago.
The way he keeps adding things that don't pertain to the main story of the game (the Yakuza thing, the demon thing, the FUN girl), it really starts to feel like one of those TV series, book series, movie series, or lengthy fanfictions where the writer has no idea where they want to go, so they just throw in about any idea to see if it sticks, but the difference here is that Alex actually has a point A and point B, where the other examples I put are more along the lines of that it has been running for so long so they have exhausted so many ideas that the author has nowhere to really go from here, thus lacking the point B. Alex, on the other hand, just constantly diverts from the main story path that he could take by just adding unnecessary bullshit. It's like having two points on a piece of paper and asking a child to connect the two dots, but Alex just scribbles all over the paper instead.
If he just focused on the main story, getting from point A to B, then the rest of the stuff would come naturally as it was written. This kind of applies to how he adds stuff to the game, and if he actually did focus on the main story then Osana would've been done ages ago.