You know, in my last comment about delinquents i was considering writing about how hard Alex would ruin the sleuth club but turning them into "living cameras" who circle the school constantly but i thought it was unnecessary sperging but guess what? It's exactly what he did.
>Sleuth
Hilariously, nobody in this club uses their camera, only the cell phone. A novel idea but retarded gameplaywise. The persona is just a mix of 3 different personasn (social, phone and heroic) with the added annoyance of going after every student.
Double hilariously, it sounds really easy to kill them by letting them come to you one by one.
>Stalker
Why would you ever let these Camera witness survive? If the leader sees you you'll be forced to kill him and the others won't fight back, so it's heavily beneficial to kill all of them fast. Also, 5 students following you looks really stupid.
Let's all fuse together into one being!
>"Each new persona took a lot of work to be added to the game"
How? I'm not going to pretend i know Alex code but these personas are just variations of other personas.
Council = Heroic but invincible
Delinquent = Heroic but doesn't die when you fight back
Phone = Coward but with a game over timer
Sleuth = Heroic with each other, social at high atmosphere, phone at low atmoshere
And the worst part here is that you can't manipulate them in ANY way. You can't make delinquents fight other students which would in turn distract the council. You can't message the phone addicts. You can't trick the sleuths into stalking the wrong person. How this huge amount of NOTHING take so much work?
>
The final nail in the coffin
Remember that Alex started the video saying "enemies in stealth game only react in one way, taking out a weapon and trying to kill you"?
All of these personas are functionally identical. Moving obstacles that spot you and draw their spray/crowbar/cellphone to give you a game over.
It's almost poetic how it always comes down to Alex contradicting himself.