Cultcow EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme - Edgy weeaboo coomer with pedo tendencies and 15+ years internet history as a lolcow, now known as a disaster developer behind eternal debug build called "Yandere Simulator", confirmed groomer and dollfucker

The end of EvaXephon?


  • Total voters
    2,418
There's no point for a save system if a game is less than half complete and a total mess, when a save done today will not work with the game tomorrow.

That said, listening how he can only save student state and not anything else, and how he'll have to manually modify the saving/loading code as the development progresses, shows how messy the code is. In a reasonably programmed Unity game, there's a single game state and you just dump all of it to disk, and it contains only the things that are gameplay-related, not configuration or other incidental things. Knowing Alex, he probably is going to dump the students (since they're reasonably encapsulated) and then manually add all the other pieces of state scattered around the program to the save.

BTW, his income dropped to pre-gremlin levels. Still not bad, since without the gremlin video he would've dropped below $3000 right now.

Also, don't forget:
View attachment 628494

I think he means 2020.
 
But the fact that the dlc rivals already have concept artwork while he has no idea what to do with some of the main ones is so fucking stupid.

At least he has concept art and isn't using stolen art for the silhouettes. Plus, I doubt he has to plan anymore than he has to for the rivals - they're all one note characters and I expect elimination options to be the same.
 
The college preparatory setting change is such a transparent excuse to let people creep on what are, for all intents and purposes, high school characters. He could have gone full tongue-in-cheek and turned it into a parody by setting it in some ghetto college overrun by escapist adult children who don't want to let go of their high school years, explaing why adults would all dress and act exactly like high school kids.

Hell, he could even crank it up a notch and set it in an American college full of delusional weeaboos who pretend they're in an anime. Maybe even make Ayano a massive weeb who's obsessed with becoming a yandere and giving herself a fake Japanese name. But no, he wants it to be super serious and have characters who go to an imaginary college prep school that somehow functions exactly like a high school because their dad beat them or some other tl;dr
 
Last edited:
The top comments on Alex's newest video. So positive from the real fans!

https://www.reddit.com/r/WheresOsan...omments_on_devs_recent_video_as_of_right_now/
https://archive.fo/TIl7Q
kg9m7yk0t1821.png
 
So I was looking though the comments when I noticed one person had recognized the art for the "mysterious third game" Alex mentioned. I vaguely recalled hearing of the game the commenter had claimed was the third game, so I googled the game to make sure it was the same game. And, lo and behold, not only was it the same game, but I found the art to prove it. Ladies and gentlemen, I present to you, Tokimeki Memorial, the first major Dating Sim game, and the first entry in a Japan-only franchise that is going on to this day.
animeAF.jpg
Yeah, I don't think Alex needs to make a video on what parts of the game he ripped offed "was inspired by."
 
So I was looking though the comments when I noticed one person had recognized the art for the "mysterious third game" Alex mentioned. I vaguely recalled hearing of the game the commenter had claimed was the third game, so I googled the game to make sure it was the same game. And, lo and behold, not only was it the same game, but I found the art to prove it. Ladies and gentlemen, I present to you, Tokimeki Memorial, the first major Dating Sim game, and the first entry in a Japan-only franchise that is going on to this day.
Yeah, I don't think Alex needs to make a video on what parts of the game he ripped offed "was inspired by."
Also, if i remember correctly he initially used this:
as the soundtrack for the match making ending.
but, calling the grand daddy of dating sims an "obscure" game is a slap to konami's face.
 
If you enjoy making videos examining video games, you might as well make a YouTube career examining video games and using that YouTube income instead of relying on Patreon to work on your game.

Based on his 'Let's examine' videos, he's not smart enough to do this.

He also doesn't have a non-American accent so Americans will think he's smart while he's talking about video games, nor is he handsome enough to sit on an exercise ball and talk about video games, so he's probably more qualified to be a failed game developer than a game design youtuber.
 
Based on his 'Let's examine' videos, he's not smart enough to do this.

He also doesn't have a non-American accent so Americans will think he's smart while he's talking about video games, nor is he handsome enough to sit on an exercise ball and talk about video games, so he's probably more qualified to be a failed game developer than a game design youtuber.
I think he would rather be a YouTuber or streamer, but worse than not being qualified to do those things is that, outside of Yandere Simulator, nobody cares what he has to say.

This probably contributes to why he has little motivation to work on the game. He’s bitter that the brand is successful, but not himself.
 
I think he would rather be a YouTuber or streamer, but worse than not being qualified to do those things is that, outside of Yandere Simulator, nobody cares what he has to say.
Between his voice and whoever he got to do that art for him for the gremlin propaganda video (not sure if all his vids are like that), I actually think he could parlay himself into a decent YouTuber career, if he could find something else to talk about unrelated to himself.
 
Between his voice and whoever he got to do that art for him for the gremlin propaganda video (not sure if all his vids are like that), I actually think he could parlay himself into a decent YouTuber career, if he could find something else to talk about unrelated to himself.

Doubtful. He lacks the temperament to take criticism and he comes with his gremlins, who will troll him into the next DarkSydePhil if given the chance. Streaming is a better choice, it's a more reliable income, he has tighter control over the chat and his fans don't care when he spergs out. Besides, who's making bank off Youtube these days aside from Fortnite and Roblox players?
 
Also a reminder that he does not make volunteers sign any sort of contract that gives Alex the primary rights to the work (unless this recently changed), so if Glitchcloud wants to throw a hissyfit and demand all of his work be removed and talk massive shit about Alex, he can do so without any legal penalty.

As if Alex would do that.

It would ruin his ultimate waifu game :(

But seriously though it would depend on if Alex isn't stubborn enough to keep all the content in regardless of what Glitch says.

And he is that stubborn. So if that happens we might have another good dose of drama.
 
I don't think you guys comprehend what kind of code Alex can churn out if left to his own devices.
I downloaded an old build from April 2016 (before the TinyBuild collaboration) and compared it against a recent build, running them through a decompiler to analyze the code.
I did however manually verify some of what the decompiler spat out as compared to the IL assembly of the DLLs, and it seems to have done a good job. Every IF statement you see was written by a human, and deliberate.

Some of the worst classes:
https://pastebin.com/ebdvKui7
https://pastebin.com/uSWiTZ0a

This is what the first class looks like after being rewritten by the TinyBuild developer. The second class was too long to post, and not as interesting.
https://pastebin.com/0BXqEtts

It's slightly different in terms of functionality since there was some feature additions in between builds, but the cleanliness should be apparent.



There's a lot more smaller pieces that are currently still in the game.

lzvooo.PNG


xcaxme.PNG


Yes, you read that right. Three empty IF statements, running every frame on the welcome screen. Probably won't affect performance at all, but it is interesting to see how he treats his code.



On a side note, people might remember the fiasco a couple of years ago when Alex "cockblocked" a mod that was apparently causing bugs. I am extremely interested in finding out what code he wrote to detect the mod and stop the game.
I couldn't find anything skimming over the game's code, so does anyone still have a copy of the mod in question? Doing a google search found multiple similar mods but not the one that was causing the lockout.


The only code I could find that was similar in nature was some really shitty anti-cheat system that played a voice line upon detection and attempted to reload the level, only for the pathfinding system to deadlock and cause the whole game to crash.
I couldn't find any information at all online when googling for it, so it looks like the only time anyone has ever seen it in action was when I intentionally triggered the system to see what would happen.
 
Someone criticized Alex's release plan and got away with it. Of course the answer is just "no, none of this is a problem, except for maybe the gremlins".

>The longer it takes to make a kickstarter the less interested people will be in the game.

I don't think this is necessarily true.

It doesn't matter how many people are interested in the game before the Kickstarter; the only thing that matters is attracting attention to the game during the Kickstarter. When I launch the Kickstarter, I should perform a "media blitz" for the game; doing interviews with websites and YouTubers, releasing videos that show off the long-awaited rival and overall gameplay, and, in general, attracting as much attention to the game as possible. The month that the Kickstarter is active will probably be the busiest month of the game's development, as I get as many eyes as possible on the game.

>If it takes so long to make the demo people will be very hesitant to donate out of fear that the final game will take way longer.

This wouldn't be a reasonable assumption to make.

Every Kickstarter has a video. In my Kickstarter video, I'll drive home several facts:

  1. The reason why I worked on the game for 5 years without launching a Kickstarter is because I understand that a lot of people are very skeptical about crowdfunding campaigns, so I decided to devote half a decade to making the most solid demo possible in order to prove to people that I'm dedicated to building a quality product.

  2. By the time I launch the Kickstarter, the game will be feature-complete, and will only lack rivals. This means that the only remaining work is to add some polish and implement the rivals. The situation is an optimistic one.

  3. Five years were spent on features, and only a couple of months were spent on the first rival. After the Kickstarter, amount of time remaining to finish the game will be 1 year minimum, 2 years maximum.

  4. The reason it took so long is because I was working alone and relying on irregular volunteer help. If I have a dedicated full-time team of professionals, it'll go by much faster.
Considering all these facts, there's absolutely no good reason to assume that the final game will take way longer than it's already taken. I'll make sure this is clear in the Kickstarter video.

>Most developers barley publish anything before the Kickstarter.

It's a little too late to do anything about that. I don't have a time machine to fix this.

>For Yandere simulator, I bunch of effort is being out into the Prototype and people will assume the final product will take a very very long time to make because the prototype took so long.

As I mentioned in my V-slice video, the current build of the game will become the final version. We won't start from scratch.

>So much stuff is being done on the prototype that should be saved until post-Kickstarter.

This is your opinion. I disagree. I believe that the work I'm doing on the game right now is essential to building a demo that will convince people that I'm building a quality game.

>Nothing more to discover. You keep saying in your videos that Osana will pretty much have every feature in the demo. This may hurt your game if you add all the features in before a paid access.

The demo will have all of the core gameplay features, but that doesn't mean you'll get the full game experience from the demo alone. Each rival's week will present different challenges.

>Drama. If you postpone the kickstarter it will A. Cause drama from people complaining about a delayed kickstarter that was scheduled for 2019 and

The worst possible drama that could possibly happen has already happened. Any additional drama is like a single drop of water in an ocean.

> B. There could be new drama that occurs in the time between now and the kickstarter that could hurt the games reputation again and make it harder to release a kickstarter.

Well, if you find a time machine, let me know about it, so I can fix this one.:heart-empty:

For one I hope for the Kickstarter to start so I can see that "media blitz" from Alex as he tries to sell his game on video game related channels with his depressed monotone.
 
Back