The main reason why no one is bothering now is because TinyBuild already tried two years ago via partnership. If anyone was going to light a fire under Alex's ass and help him focus on what's actually important for the game's development, it was going to be the guys who helped churn out other ambitious, but overall niche, indie titles like Graveyard Keeper and ClusterTruck. Alex then quietly ditched them after a few complaints of their code being a pain to read (wow dat lack of self-reflection), which made it immediately clear to any other devs and studios watching that Alex is a pain to work with, who cares more about complete control and asspats than actually producing a finished, playable game.