- Joined
- Aug 16, 2020
I treat it like Minecraft and never really try to "win", I just develop goals and work towards them. Changes in the game result in shifts in priorities and such. Factorio is as hard or easy as you want it to be. You could focus on an efficient mega-factory that has an elaborate train and robot network working flawlessly... or you could just say "nah I just want to build trains" or stick to conveyors etc. It gives you so many tools to do the same tasks that after the initial hump you can pretty much do whatever, similar to Minecraft.I love factorio, just wish I was autistic enough to beat it. I always get burned out once I need a ton of trains bringing in each resource.
To anyone vaguely familiar with the game, you can adjust pretty much everything about the world map you generate to suit whatever you want.
Like a lot of the things, they're basic at their core. It's best to look up or come up with a system that you like and use it in a copypaste style (sometimes literally) until you're comfortable enough to do more advanced things. Personally I think the vast majority of tracks being one-way alleviates most train issues and reserve two-way tracks for special cases and only when you're comfortable with signals.I personally find the train signals to be the confusing part. The best success I have seen is to use two sets of rails so the trains only travel in one direction. You get too many traffic jams otherwise.
The signals are pretty basic, the wiki goes into autistic detail but basically the 3 lights one (red, yellow, green) defines its own block so anything in its block (ahead of it) defines its signal. So if a train is in its block, it will be red.
The other signal looks like it defines its own block, but more appropriately it sits inside of larger blocks and looks ahead at ALL other signals immediately "ahead" of it. This way you can have a train "see" a stoppage ahead of it and pick the route that isn't fucked, because trains don't do this naturally.
I think using loop intersections to facilitate 2-lane track systems is the simplest when it comes to signaling but it is at the cost of efficiency if you set each loop (the intersection) as its own rail block. However, it guarantees that unless you have an exceptionally long train then there can be no jams.
I would avoid longer trains participating in the main track network until you're more comfy with the signaling.
Pardon my dumb terminology as I haven't played in awhile but I'll admit, trains were a big part of why I got into it and they're the first thing I get into on every new game.
Regarding kovarex genociding trannies the world over, I hope he doesn't kowtow and so far am optimistic he won't. He did nothing wrong, people did the usual reddit thing and got mad over something completely irrelevant to him, the game, or the blog post. To them, Uncle Bob needs to die in a fire and anyone who cites him or even likes anything he's ever done, aka the things he's famous for for longer than all these trannies have been alive, also must pick a side or join Bob in cis-Hell.
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