- Joined
- Sep 29, 2022
I wonder why they're so mum on the fourth planet. All we know it's an ice planet and there's not much sunlight, so solar panels will be a complete waste of time.
fusion power announced
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I wonder why they're so mum on the fourth planet. All we know it's an ice planet and there's not much sunlight, so solar panels will be a complete waste of time.
fusion power announced
No, you're not autistic enough for it. You need to VAXMAXX for at least 4 years more.Hello, I have autism but it's the destructive kind where I scream and wail, also thrash and gnash, fist and scissor, burn and crash.
Is factoria the right game for me??
I hope there's an option to add them to Nauvis as well as part of the evolution tree to freshen up the defence aspect of the game, even in a death-world run once you've gotten bots and flamethrowers you can just ignore it until you're outputting mega-base levels of pollution (to which the answer is just adding more of them and lasers), it seems they have a greater resistance to fire than the base bugs to encourage diversifying your defences but would have to wait until release to know for sure. They look cool as well, you can tell the bigger ones are using similar animations to the spidertron by how they move and the bases exploding into a small swarm of them is pretty neat, I imagine someone is gonna get killed by the swarm when ramming the bases with a tank. About 3 months till release and I'm excited.First new Factorio trailer in 4 years.
I dunno if I'd call it a trailer, it's just the top demo from the most recent FF blogpost. But they probably thought it was cool enough to be worth making it easier to share.First new Factorio trailer in 4 years.
You misterI dunno if I'd call it a trailer, it's just the top demo from the most recent FF blogpost
I don't remember: did they announce just when you get construction bots in Space Age? Because as much fun as it might be to design a killbox for this thing, having to rebuild a whole outpost by hand when one of these shows up is going to get old really quickly.
So now trains are overtly antagonistic, rather than simply being antagonistic as the consequences of my own design.
I don't think they made a statement about changing the base recipe or the science requirements for bots I'm assuming though so I might be wrong.I don't remember: did they announce just when you get construction bots in Space Age?
the worms are territorial and don’t respawn so either you mine in worm territory and get your outpost wrecked or you assert dominance over the worm and they will never bother you againI don't remember: did they announce just when you get construction bots in Space Age? Because as much fun as it might be to design a killbox for this thing, having to rebuild a whole outpost by hand when one of these shows up is going to get old really quickly.
Try a train factory maybe? Best of both worlds; you can sprawl however you like and it'll make for a better home base for coming back to and setting up interplanetary logistics, if you do bring the file to Space Age.How would worms work in peaceful mode? In peaceful mode, the biters won't attack unless you do, so you can either clear them out as they fight back, or you could fence them in.
In other news, I'm seriously considering a new run, maybe my last one before Space Age and/or the one that I bring over. I can't decide if I want to be efficient and have buses or have fun and make spaghetti. Buses should be faster but almost every time I try to do buses there's some bullshit (major shortage of resources, space issues, etc.) that prevent me from finishing in a timely manner.
Plus I like the idea of a factory that grows outward instead of in a line that's annoying to go from one end to the other. Nothing worse in a bus factory that you're out at the end of the line fixing up your purple science line when a swarm of biters has overwhelmed your defenses and heading straight for the power plant clear on the other side of the map.
Try a train factory maybe? Best of both worlds; you can sprawl however you like and it'll make for a better home base for coming back to and setting up interplanetary logistics, if you do bring the file to Space Age.
Except the train reworks are coming with 2.0, and I'd normally use LTN or whatever, but then you'd likely be stuck with that instead of being able to just switch to the new vanilla trains (if it's even compatible at first).
Plus there's the new Nauvis terrain gen and other changes.
It's hard to resist but I'm just gonna wait for it so I don't risk having factory fatigue when it launches, personally.
Spergs who have built their own megabases: would it have really done that much damage to his UPS to have used a few lengths of belt or normal boxes instead of using all those cars/tanks to bridge gaps? Or is it just autism from the no-belt challenge?
His channel has always had fun Factorio videos, but this one may be his best.
Holy shit the “No belts” base has permanently broken his brain!