Factorio Thread

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Elevation would be great if it allows for more interesting water mechanics like dams. Maybe a way for water for flow and gain clean hydroelectric power.
From what I gather it's just elevation in a world gen logic sense. Like there was an example of changing the "sea level" setting and having the new canyons fill with water and hills turning into islands and stuff on the same seed, since it was based on changes done for the other planets that rely on island-like landforms that need to feel good. I don't think it's something that affects gameplay beyond having more sensible cliff/water placement.

Though I 100% wouldn't be surprised if they drop news of full-balls terraforming some Friday either.
 
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nothing is safe
only the dead can know peace from this evil

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I really need to check out the Factorio page every day for the Friday Facts because there's another planet on the Space Age expansion that deals with agriculture, auto-harvesting trees for fruit and seed, and introducing spoilage, which can then be processed into nutrients and useful materials.

Just imagine the modding capabilities when I'll be able to churn out thousands of bottles of mayonnaise in my modded Factorio layouts.
 
I really need to check out the Factorio page every day for the Friday Facts because there's another planet on the Space Age expansion that deals with agriculture, auto-harvesting trees for fruit and seed, and introducing spoilage, which can then be processed into nutrients and useful materials.

Just imagine the modding capabilities when I'll be able to churn out thousands of bottles of mayonnaise in my modded Factorio layouts.
Have you tried the Seablock mod for the game? It's got that and you can turn the processed nutrient pulp into fuel, my factory is powered solely through beans.
 
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Have you tried the Seablock mod for the game? It's got that and you can turn the processed nutrient pulp into fuel, my factory is powered solely through beans.
I know you can have some sort of agricultural/algae processing/tree processing with mods but actually focusing on the issues of plant life is really exciting.

I haven't gotten this excited for an expansion pack for a game in decades.
 
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Version 2.0 will change fluid flow so it's basically consistent from pipe to pipe and not requiring excessive pumps to maintain output.

The new system is a fairly large step back in terms of the "realism" of the fluid simulation in Factorio. But as a game designer, you always have to make trade-offs between what would make sense in the real world and what is fun for a game. Assembling machines abstract away an enormous amount of work that goes into real-life automation and puts it in a neat little box. Similarly, the new fluid system gives you the behavior you would expect from a pipeline while abstracting away all of the details of real fluid flow.
It is a very fun system to play with. There are many interesting possibilities with this system that we did not predict, and we will share some of our stories in future FFFs. I may also go into detail about the architecture of this new system and how I approached the refactor at another time.
There are a few details that remain work-in-progress, but the new system as a whole works very well. We can't wait for you to get your hands on it!
I think Factorio is one of the best games as far as balancing abstraction and realism, but I'm sure within a few weeks they'll have mods that change the functionality back to 1.x.
 
Version 2.0 will change fluid flow so it's basically consistent from pipe to pipe and not requiring excessive pumps to maintain output.


I think Factorio is one of the best games as far as balancing abstraction and realism, but I'm sure within a few weeks they'll have mods that change the functionality back to 1.x.
i'm curious how mods will adjust to this, especially mods like nullius where you really have to handle extremely large fluid volumes. new pipe system will probably make it much less of a pain in the ass to deal with that shit.
and of course nuclear power plants will be much more convenient
 
Every time I play a game with the simple pipes every other game uses I think of Factorio and I'm like "yeah, they'll never do this. They have a solid reason not to do it this way."

But aside from banishing lag time and gotchas that come from experience like junction bullshit/sticking 1-3 pumps on anything you're not sure about/overbuilding reactor intakes/underground pipe pressure preservation weirdness, I dunno how much difference it'll really make. It's all stuff where the intuitive way you tried it the first time you played will just work now.
Except for being able to outrun your first 20km long above-ground oil pipeline, which is unfactorioly unrealistic, but new players wouldn't notice and nobody else builds those anyway.
 

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kovarex said:
Since things are getting stable and I'm starting to be pretty happy with the state of the game now, we are ready to give a specific date of the Space Age release...
Which we will tell you next week :)
it's happening!! (almost)

i am excited, i think this is the first time in ten years that i am looking forward to a video game release with genuine optimism!
 
That new stacking system is a really nice solution to the processing bottlenecks the game was already suffering from. Looking forward to playing with it, too.
 
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I'm mostly hyped about being able to make regular circuits without intersections. It's gonna make two-lane single engine layouts way simpler.
 
IT IS HERE
Factorio: Space Age - Release date

We plan to release Factorio: Space Age expansion on October 21st 2024. The reasoning for this date is that it will give us enough time after summer vacations to polish the release, while also leaving enough time afterwards if we need to do bugfix patches before the Christmas holidays.

The price of the Space age expansion will be $35.00, the same price as the current base game.

You can wishlist the game now over on Steam.

Factorio: Space Age - Content

Factorio: Space Age continues the player's journey after launching rockets into space. Discover new worlds with unique challenges, exploit their novel resources for advanced technological gains, and manage your fleet of interplanetary space platforms.
Space platforms - FFF-381

The backbone of planetary logistics and the first foray into space. Space platforms are flying factories that act as the means of transportation between planets.

Build defenses to shoot down incoming asteroids which threaten to smash your platform.
Catch asteroid chunks, crush them and process them into thruster fuel and turret ammunition.
Use the Platform hub and Cargo bays to shuttle cargo between planets.

Vulcanus - FFF-386, FFF-387

Blazing volcanic mountains, imposing geological landforms, plains blanketed in ash, and thick yellow sulfuric fog that burns your lungs and etches your eyes.

Extract and refine tough unbreakable Tungsten to craft big mining drills and foundries.
Pull lava from the pits to produce an abundance of molten iron and copper.
Research advanced metallurgic technologies to build an industrial forge-world.

Fulgora - FFF-398, FFF-399

A lifeless and desolate place. The thin air is freezing cold but bone dry. A distant sun twinkles in the dull purple of the sky. Wispy clouds race by as a gale whips up sand that grates against your armour.

Protect yourself from the nightly lightning storms, harness their unrelenting power for your own electricity needs.
Reclaim the high-tech scraps and ruins of a long-forgotten civilization and recycle them into usable products.
Unlock the advanced electromagnetic and superconducting powers of Holmium.

Gleba - FFF-413, FFF-414

A vibrant multi-coloured swampy landscape shrouded in a light mist. The air is thick and humid, carrying the muffled cries of unseen animals from far away.

Discover exotic plants, cultivate and harvest their fruits with Agriculture towers.
Cook, crush, and process your produce before they rot and turn to spoilage.
Venture into a new realm of biochemical engineering.

Elevated rails - FFF-378

Take your trains to the next level! Elevated rails bring a whole new dimension of challenge and possibility to your rail networks.

Heavy-duty rail ramps and supports to elevate your rails.
Cross over any obstacles, build supports on the water to cross oceans.
Design advanced multi-level intersections to optimize your train system.

Quality - FFF-375

Make high tiers of quality of all your items, machines and equipment.

Every Item, Entity, and Equipment has 5 possible qualities, from Normal to Legendary!
Research the new Quality modules, use them to craft higher quality items and intermediates.
Each level of quality gives a greater bonus, machines craft faster, equipment is more powerful, turrets have increased range, etc.

And Beyond...

The journey doesn't end there, there is a lot more coming with Factorio: Space Age, and a lot more left to be revealed:

Space Age Music - Each new planet is accompanied by a unique soundtrack by Czech composer Petr Wajsar - FFF-406
New enemies and defenses - Some new planets are inhabited by unique and dangerous creatures you will need to defend against.
An enigmatic 5th planet - promises some of the most unique gameplay but it remains shrouded in mystery. It's the furthest planet from the sun so it's dark and cold.

Factorio 2.0

But thats not all. Factorio: Space Age will also coincide with the release of Factorio version 2.0 which will be a free upgrade for all users.

Version 2.0 has a wide range of game changes and improvements:

Smarter worker robots - FFF-374
New rails - FFF-377
Remote view - FFF-380
Combinator and circuit network improvements - FFF-384, FFF-405
Train control improvements - FFF-389, FFF-395
New fluid system - FFF-416
Overhauled Nauvis terrain generation - FFF-401
And more each week!

Get the latest updates

If you want to keep up with the latest news be sure to check our weekly development blog or you can subscribe to our newsletter.

You can also wishlist the Factorio: Space Age expansion on Steam, so you will be notified when it releases.

As always, release your thoughts at the usual places.

We plan to release Factorio: Space Age expansion on October 21st 2024.
 
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