Factorio Thread

  • 🐕 I am attempting to get the site runnning as fast as possible. If you are experiencing slow page load times, please report it.
I can't wait to see what the Factorio autists come up with once they're done pillaging OpenTTD's intersection libraries. It's not gonna be a 1-to-1 conversion since OpenTTD has tunnels, but either way adding a whole new dimension to the game is going to be huge. Imagine that, sending trains right over your manufacturing area.
 
Rip all my esoteric rail knowledge
Chances are it will be extremely resource-intensive (the stuff in Factorio, not your CPU).

I like the idea of elevated rails, because not only will it reduce a lot of jammed tracks, trains were dangerous in Factorio with no crossings, no noise, just a dot moving across a screen and (if at night) the lights heading your way.

Just a way to create coherent, usable railroad crossings would be great.

I'm not sure about Space Age, the expansion pack coming out because they said they said Cliff Explosives come later in the game (better make some changes, as cliffs are especially an issue around trying to build workable railroads). They also had to clarify how Space Age will be different than Space Exploration, though indicated Space Age is far shorter and less autistic. (Space Exploration is intimidating.)
 
  • Like
  • Agree
Reactions: Moths and Spud
Friday Facts has become my favourite day of the week.
It's getting hard to hold off playing to stay fresh for the expansion.

I'm not sure about Space Age, the expansion pack coming out because they said they said Cliff Explosives come later in the game (better make some changes, as cliffs are especially an issue around trying to build workable railroads).
We now know they've overhauled Nauvis world generation with systems developed for the other planets, so I'm not worried about this anymore. Cliffs are now part of a more sophisticated elevation/river layer rather than just annoying rings around lakes, so it might even be worth scouting them out a bit for defensive locations rather than just building at 0,0 and never building a car for anything but nest runs.
 
  • Like
Reactions: DumbDude43
why are they like this
fagmod.png
 
Chances are it will be extremely resource-intensive (the stuff in Factorio, not your CPU).

I like the idea of elevated rails, because not only will it reduce a lot of jammed tracks, trains were dangerous in Factorio with no crossings, no noise, just a dot moving across a screen and (if at night) the lights heading your way.

Just a way to create coherent, usable railroad crossings would be great.

I'm not sure about Space Age, the expansion pack coming out because they said they said Cliff Explosives come later in the game (better make some changes, as cliffs are especially an issue around trying to build workable railroads). They also had to clarify how Space Age will be different than Space Exploration, though indicated Space Age is far shorter and less autistic. (Space Exploration is intimidating.)
Space Exploration doesn't like to explain itself. The circuitry you need to do cargo rockets feels esoteric as hell and there's problems with knowing how much of what you need to send to such and such planet. Not only that, but while you're trying to figure it all out there's meteors, solar flares, biter meteors and worst of all, there's a bottleneck calling for player intervention on another planet. It doesn't just look intimidating, it is intimidating, and needlessly convoluted at times. And for how much it expects you to rely on bots (despite refusing to give them early), the fact that robot attrition is pretty much mandatory is gay as hell.
 
solar flares
One of the reason I dislike SE is those solar flares, I get that it happens in real life and it's just reflecting that. The problem is that it now introduces an arbitrary time limit to building your factory when there doesn't need to be one. It is the antithesis of Factorio's game-play loop where you can take all the time in the world to build your factory the way you want to. With SE, you gotta have the Umbrella researched and a power grid capable of powering it when it's in use and the smallest SF can be up to 1GW consistently for the fixed time (IIRC it's about 90 to 120 secs maybe more). I do enjoy the deep logistical challenge that different planets bring but in the end you are better off building everything you can on Navius instead of space or other planets. Outside of the special resource / Game forcing you to build there, there is no point to exploring them or building on them they're just there to make your save file bigger (I haven't beaten it yet but my save for it is 163mb). Not as convoluted as Pyanodons but get some friends to suffer along with you instead of alone.
 
Friday Facts has become my favourite day of the week.
It's getting hard to hold off playing to stay fresh for the expansion.


We now know they've overhauled Nauvis world generation with systems developed for the other planets, so I'm not worried about this anymore. Cliffs are now part of a more sophisticated elevation/river layer rather than just annoying rings around lakes, so it might even be worth scouting them out a bit for defensive locations rather than just building at 0,0 and never building a car for anything but nest runs.

Elevation would be great if it allows for more interesting water mechanics like dams. Maybe a way for water for flow and gain clean hydroelectric power.

One thing I haven't seen is a way for trains to automatically back into single-track spurs with only one engine in front, then go back forward to continue on its way (you can do this all manually).

My biggest fear is that it will upgrade itself to 2.0 one day and then all my mods break.
 
So im confused, is factorio 2 still a thing? or was that cancelled in favor of 2.0?
 
My biggest fear is that it will upgrade itself to 2.0 one day and then all my mods break.
steam lets you do manual version selection, so if you really want to you can keep playing old versions forever.
factorioversions.png

personally i have already made peace with the fact that my current saves will all be bricked when 2.0 hits, and that it will probably take a while for all the mods i like to be updated for 2.0. i'm pretty optimistic that things are going to be fine in the long run, with all good mods eventually being ported to 2.0 or replacement mods showing up to fill the void left by the ones that are abandoned.

So im confused, is factorio 2 still a thing? or was that cancelled in favor of 2.0?
i dont think a factorio 2 was ever a thing, never heard wube mention anything like that
 
  • Like
Reactions: Moths
steam lets you do manual version selection, so if you really want to you can keep playing old versions forever.
View attachment 5903121

personally i have already made peace with the fact that my current saves will all be bricked when 2.0 hits, and that it will probably take a while for all the mods i like to be updated for 2.0. i'm pretty optimistic that things are going to be fine in the long run, with all good mods eventually being ported to 2.0 or replacement mods showing up to fill the void left by the ones that are abandoned.


i dont think a factorio 2 was ever a thing, never heard wube mention anything like that
Screenshot 2024-04-13 120158.png

 
A dlc the same size as base game and at the same price qualifies as a sequel.
then i think i dont understand your question
theyre working on the dlc (space age) and publishing weekly updates about it on their website, 2.0 is just referring to the base game update that will be rolled out alongside the release of the dlc and contain some of the broader engine updates and improvements they have also been working on (like improved rail curves, improved robot behavior, improved worldgen)
 
Space Exploration doesn't like to explain itself. The circuitry you need to do cargo rockets feels esoteric as hell and there's problems with knowing how much of what you need to send to such and such planet. Not only that, but while you're trying to figure it all out there's meteors, solar flares, biter meteors and worst of all, there's a bottleneck calling for player intervention on another planet. It doesn't just look intimidating, it is intimidating, and needlessly convoluted at times. And for how much it expects you to rely on bots (despite refusing to give them early), the fact that robot attrition is pretty much mandatory is gay as hell.
This may controversial but I think this was fine.

I never had problems with a lot of the stuff you mentioned as I could just ignore it without too much issue. I didn't know circuits but I just did some simple ones for cargo rockets and it was fine.

I got through energy and utility science fine but when I started to go further I stopped having fun.

I think the Issue with space exploration is that in the mid to late game is that its design philosophy is opposite to normal factorio. You need a lot of different items in small quantities whereas in Vanilla in the endgame you need a lot of the same items in large quantities.

Consider making something like a main bus for the sciences in SE. It would be an absolute nightmare.
 
This may controversial but I think this was fine.

I never had problems with a lot of the stuff you mentioned as I could just ignore it without too much issue. I didn't know circuits but I just did some simple ones for cargo rockets and it was fine.

I got through energy and utility science fine but when I started to go further I stopped having fun.

I think the Issue with space exploration is that in the mid to late game is that its design philosophy is opposite to normal factorio. You need a lot of different items in small quantities whereas in Vanilla in the endgame you need a lot of the same items in large quantities.

Consider making something like a main bus for the sciences in SE. It would be an absolute nightmare.
main bus is generally not really viable for any of the big overhaul mods because there's just too much shit to deal with.
i guess you could still make it work for krastorio, that mod is small and close enough to vanilla to be playable like that, but the big boy mods (seablock, SE, nullius, etc) will eat your bus base plans alive. you will quit the game and cry yourself to sleep by the time you add the 70th belt and 20th pipe to the monster bus.
 
Back