- Joined
- Jul 13, 2024
The factory must be optimized.
Game is fucking amazing for making me focus on organization it helps irl
Game is fucking amazing for making me focus on organization it helps irl
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First time player's second planet should be Gleba?Ah yes, all those first-time players with complete post-game knowledge.
That's who you're so concerned about here. They'd better not go to Gleba first, oh no, that would sure suck. You retard.
Recursive blueprints mod can do that. (Guerrilla building in a worm's territory does sound like a "fun" challenge.)Also, does anyone know about a way to automate deconstruction planner blueprints through circuits or otherwise? I have managed to design a system that lets me encode the direction of those fire worms if they're heading towards my base and the buildings it would approximately destroy but I can't really do much with that information.
You never have to rip up anything, just let the spaghetti do its thing and build more spaghetti on empty space nearby. You can start over as many time as you want without ever tearing anything down, there’s a ton of space all around you.I downloaded the Factorio demo today. Amazing. Do you guys have any tips for making an orderly factory from the start? Mine is spaghetti and there's probably a good strategy that saves me from ripping everything up halfway.
For the factory, you do quick iterations at first to make slight improvements until you get something that works well, but for platforms it all has to come together at once. There is much less iteration than moving assemblers or belts here and there, you need to recheck your platform design almost entirely because you're so limited by space, also needing to have rockets launch stuff up there slows down the trial and error even more.Quick questions: Anyone else feel like the space platform creation system feels somewhat "off"?
I found that was an issue on my first couple platforms (the space science factory and the first actual spaceship). After that, I had enough resources on either Nauvis or Vulcanus to just have eight rocket silos launching stuff non-stop whenever I decided to build or tweak a ship.For the factory, you do quick iterations at first to make slight improvements until you get something that works well, but for platforms it all has to come together at once. There is much less iteration than moving assemblers or belts here and there, you need to recheck your platform design almost entirely because you're so limited by space, also needing to have rockets launch stuff up there slows down the trial and error even more.
Sure, but me manually going next to and moving a foundry two-three tiles is instant compared to waiting for rockets. You even offering that option is an acknowledgement that it does slow down the building process. You do get to a point where you spam rockets to ship for your platforms but I still think that one of the issues is that you can't exactly build in space like on the ground. And especially for space platforms, you have to wait until either the inventory is full or fuel production is fully functioning to ship out and test it against the hazards of space. So unless you have a proven design, it's a gamble to send a ship out, while you can mostly easily rebuild without losing resources on the ground, so again you go slower and more cautious for space stuff.After that, I had enough resources on either Nauvis or Vulcanus to just have eight rocket silos launching stuff non-stop whenever I decided to build or tweak a ship.
As @Tealeaf said, if you are just moving things around you don't have to wait for anything. And with how rockets and their requests work, sending full stacks of items at a time, you usually have plenty of leftover building materials for even major overhauls. Yes, the first couple of ships tend to be a bit painful, but once you unlock even a single planet's productivity technologies rocket and platform part construction becomes almost trivial.Sure, but me manually going next to and moving a foundry two-three tiles is instant compared to waiting for rockets. You even offering that option is an acknowledgement that it does slow down the building process. You do get to a point where you spam rockets to ship for your platforms but I still think that one of the issues is that you can't exactly build in space like on the ground. And especially for space platforms, you have to wait until either the inventory is full or fuel production is fully functioning to ship out and test it against the hazards of space. So unless you have a proven design, it's a gamble to send a ship out, while you can mostly easily rebuild without losing resources on the ground, so again you go slower and more cautious for space stuff.
I bet you'll just love gleba.Came back from Fulgor, that place is a shithole
As long as I have space to at least build something. It's a very odd feeling being swarmed with blue circuits by the thousands and just wanting all that trash gone. Gleba will have to wait. I have begun establishing all my spaghetti science on Vulcanus. The distance between patches on Nauvis is too much of a bother. And I'm not done with the worms either. Small/Mid aren't an issue but for the big ones I can't seem to click the artillery button fast enough.I bet you'll just love gleba.
As long as I have space to at least build something. It's a very odd feeling being swarmed with blue circuits by the thousands and just wanting all that trash gone. Gleba will have to wait. I have begun establishing all my spaghetti science on Vulcanus. The distance between patches on Nauvis is too much of a bother. And I'm not done with the worms either. Small/Mid aren't an issue but for the big ones I can't seem to click the artillery button fast enough.
I'm more of a Schwerer Gustav typa guy. Granted, now I regret not using artillery wagons.
Well the problem with Vulcanus is that the foundation landfills you need to pave over the lava lakes and really scale out are expensive and locked behind Aquilo.As long as I have space to at least build something. It's a very odd feeling being swarmed with blue circuits by the thousands and just wanting all that trash gone. Gleba will have to wait. I have begun establishing all my spaghetti science on Vulcanus. The distance between patches on Nauvis is too much of a bother. And I'm not done with the worms either. Small/Mid aren't an issue but for the big ones I can't seem to click the artillery button fast enough.
Thank you for reminding me I should rebuild that trap with railgun turrets.I'm more of a Schwerer Gustav typa guy. Granted, now I regret not using artillery wagons.
Anyways, job done. Can finally move onto Gleba.
That's how I do it. (Generate infinite stone with liquid copper and chuck the plates into the lava. I also use it to export landfill to Nauvis.)Well the problem with Vulcanus is that the foundation landfills you need to pave over the lava lakes and really scale out are expensive and locked behind Aquilo.
This is where I’m really stuck, getting the amount of stone and other foundation ingredients to aquilo that I need is the next problem I need to solve.
Actually, is it better to make them on volcanus and export lithium/fluoroketone barrels?
I ended up fixing the foundation bottleneck by re-working my factory design, making a dedicated foundation material ship and using rare quality factories/modules. It's still pretty shocking how fast it tears though 10k stone, its less than the round trip of the space ship.Thank you for reminding me I should rebuild that trap with railgun turrets.
Have fun. (Burn all the things (except nutrients for some reason...))
That's how I do it. (Generate infinite stone with liquid copper and chuck the plates into the lava. I also use it to export landfill to Nauvis.)
You "need" to export those items anyway and you need very little if you leave your game running while building/watching other parts of the "base".
That's all true, but that would require me to go to Vulcanus. (And a rail gun turret requires a single shot (at rail gun damage 6.))I ended up fixing the foundation bottleneck by re-working my factory design, making a dedicated foundation material ship and using rare quality factories/modules. It's still pretty shocking how fast it tears though 10k stone, its less than the round trip of the space ship.
As for the worms, I gambled for a rare quality personal rail gun and it pops the big worms with 2 shots if you shoot them straight down the line of their face. You don't really need the turrets to fight them, just mech armor, good personal shields and exoskeletons. You can probably do this trick with lower quality, but it just doesn’t work as good.