Factorio Thread

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Ah yes, all those first-time players with complete post-game knowledge.

That's who you're so concerned about here. They'd better not go to Gleba first, oh no, that would sure suck. You retard.
First time player's second planet should be Gleba?

Vulcanus gives you big miners and foundries, which will let you print the turrets/bullets needed to kill the worms. (It's the funniest way to kill them too.)
Fulgora gives you mech armour and the foundries' productivity helps with the holmium plates.
Gleba is a pain in the ass until you realise everything burns. (Deliver fresh fruits just in time and burn all excess.)

Advanced asteroid processing is about the only thing that might be worth rushing Gleba for.

Personally still on my first space age play through. (430ish hours, original speedrunny/sketti base is still going...)
 
Last week I finally decided to get into Space Age after not having touched Factorio for a year or so.
Got so enamored with the game again that my first 50 or so hours were spent squeezing Nauvis for all available research, forgetting that the DLC even exists.
I love having everything scaled up "efficiently enough" that I can comfortably take an hour long break to get sidetracked and fuck around with (i.e. learn about) game mechanics I rarely used before. Something very soothing about the industrial soundscape while you're figuring out how to build s-r latches and other shenanigans.

Also, a humbling moment last night after smugly pulling up on Vulcanus for the first time alongside my reactor, hundreds of fuel cells, nukes and uranium+9 ammo before realizing (hours later) that I can use "free steam" instead of wasting fuel cells, can toss the fucking rocks of those foundries into the damn lava instead of finding other creative ways of disposal and that a worm that does not lose a single tick of damage after being nuked can kill me by existing in my general vicinity without even registering my presencce.

Quick questions: Anyone else feel like the space platform creation system feels somewhat "off"?
I can't really put it into words and it might just be lack of experience but I always feel very awkward when trying to make a cohesive, somewhat symmetrical design even if I can visualize in my head just fine. Any general tips for designing good/solid/fun space platforms?

Also, does anyone know about a way to automate deconstruction planner blueprints through circuits or otherwise? I have managed to design a system that lets me encode the direction of those fire worms if they're heading towards my base and the buildings it would approximately destroy but I can't really do much with that information.
Anyways, spaghetti for life. Kino Game!
 
Also, does anyone know about a way to automate deconstruction planner blueprints through circuits or otherwise? I have managed to design a system that lets me encode the direction of those fire worms if they're heading towards my base and the buildings it would approximately destroy but I can't really do much with that information.
Recursive blueprints mod can do that. (Guerrilla building in a worm's territory does sound like a "fun" challenge.)
 
I downloaded the Factorio demo today. Amazing. Do you guys have any tips for making an orderly factory from the start? Mine is spaghetti and there's probably a good strategy that saves me from ripping everything up halfway.
You never have to rip up anything, just let the spaghetti do its thing and build more spaghetti on empty space nearby. You can start over as many time as you want without ever tearing anything down, there’s a ton of space all around you.
 
Quick questions: Anyone else feel like the space platform creation system feels somewhat "off"?
For the factory, you do quick iterations at first to make slight improvements until you get something that works well, but for platforms it all has to come together at once. There is much less iteration than moving assemblers or belts here and there, you need to recheck your platform design almost entirely because you're so limited by space, also needing to have rockets launch stuff up there slows down the trial and error even more.
 
For the factory, you do quick iterations at first to make slight improvements until you get something that works well, but for platforms it all has to come together at once. There is much less iteration than moving assemblers or belts here and there, you need to recheck your platform design almost entirely because you're so limited by space, also needing to have rockets launch stuff up there slows down the trial and error even more.
I found that was an issue on my first couple platforms (the space science factory and the first actual spaceship). After that, I had enough resources on either Nauvis or Vulcanus to just have eight rocket silos launching stuff non-stop whenever I decided to build or tweak a ship.
 
After that, I had enough resources on either Nauvis or Vulcanus to just have eight rocket silos launching stuff non-stop whenever I decided to build or tweak a ship.
Sure, but me manually going next to and moving a foundry two-three tiles is instant compared to waiting for rockets. You even offering that option is an acknowledgement that it does slow down the building process. You do get to a point where you spam rockets to ship for your platforms but I still think that one of the issues is that you can't exactly build in space like on the ground. And especially for space platforms, you have to wait until either the inventory is full or fuel production is fully functioning to ship out and test it against the hazards of space. So unless you have a proven design, it's a gamble to send a ship out, while you can mostly easily rebuild without losing resources on the ground, so again you go slower and more cautious for space stuff.
 
The space platform also builds and deconstructs immediately, the only time you have to wait is when you need new materials from planetary logistics. If you just tweak the layout you don’t need anything new, so you don’t need to wait for it.
 
Sure, but me manually going next to and moving a foundry two-three tiles is instant compared to waiting for rockets. You even offering that option is an acknowledgement that it does slow down the building process. You do get to a point where you spam rockets to ship for your platforms but I still think that one of the issues is that you can't exactly build in space like on the ground. And especially for space platforms, you have to wait until either the inventory is full or fuel production is fully functioning to ship out and test it against the hazards of space. So unless you have a proven design, it's a gamble to send a ship out, while you can mostly easily rebuild without losing resources on the ground, so again you go slower and more cautious for space stuff.
As @Tealeaf said, if you are just moving things around you don't have to wait for anything. And with how rockets and their requests work, sending full stacks of items at a time, you usually have plenty of leftover building materials for even major overhauls. Yes, the first couple of ships tend to be a bit painful, but once you unlock even a single planet's productivity technologies rocket and platform part construction becomes almost trivial.
 
I've gotten a grip on the space platform stuff by now. It's a bit of a different mindset to get into but the research to re-process asteroids and setting filters etc. via circuits helped a lot.
Haven't come up with a way to make them self-sustainable via ammo production on board but that's for later.

Came back from Fulgor, that place is a shithole..more so after my departure. But I had to endure, at least for the mech armor. And good god, the electromagnetic plants + prod. modules are absolute kino for circuit production. It's disgusting and makes me sick.
 
I bet you'll just love gleba.
As long as I have space to at least build something. It's a very odd feeling being swarmed with blue circuits by the thousands and just wanting all that trash gone. Gleba will have to wait. I have begun establishing all my spaghetti science on Vulcanus. The distance between patches on Nauvis is too much of a bother. And I'm not done with the worms either. Small/Mid aren't an issue but for the big ones I can't seem to click the artillery button fast enough.
 
As long as I have space to at least build something. It's a very odd feeling being swarmed with blue circuits by the thousands and just wanting all that trash gone. Gleba will have to wait. I have begun establishing all my spaghetti science on Vulcanus. The distance between patches on Nauvis is too much of a bother. And I'm not done with the worms either. Small/Mid aren't an issue but for the big ones I can't seem to click the artillery button fast enough.

 
As long as I have space to at least build something. It's a very odd feeling being swarmed with blue circuits by the thousands and just wanting all that trash gone. Gleba will have to wait. I have begun establishing all my spaghetti science on Vulcanus. The distance between patches on Nauvis is too much of a bother. And I'm not done with the worms either. Small/Mid aren't an issue but for the big ones I can't seem to click the artillery button fast enough.
Well the problem with Vulcanus is that the foundation landfills you need to pave over the lava lakes and really scale out are expensive and locked behind Aquilo.

This is where I’m really stuck, getting the amount of stone and other foundation ingredients to aquilo that I need is the next problem I need to solve.

Actually, is it better to make them on volcanus and export lithium/fluoroketone barrels?
 
I'm more of a Schwerer Gustav typa guy. Granted, now I regret not using artillery wagons.
Anyways, job done. Can finally move onto Gleba.
Thank you for reminding me I should rebuild that trap with railgun turrets.

Have fun. (Burn all the things (except nutrients for some reason...))
Well the problem with Vulcanus is that the foundation landfills you need to pave over the lava lakes and really scale out are expensive and locked behind Aquilo.

This is where I’m really stuck, getting the amount of stone and other foundation ingredients to aquilo that I need is the next problem I need to solve.

Actually, is it better to make them on volcanus and export lithium/fluoroketone barrels?
That's how I do it. (Generate infinite stone with liquid copper and chuck the plates into the lava. I also use it to export landfill to Nauvis.)
You "need" to export those items anyway and you need very little if you leave your game running while building/watching other parts of the "base".
 
Thank you for reminding me I should rebuild that trap with railgun turrets.

Have fun. (Burn all the things (except nutrients for some reason...))

That's how I do it. (Generate infinite stone with liquid copper and chuck the plates into the lava. I also use it to export landfill to Nauvis.)
You "need" to export those items anyway and you need very little if you leave your game running while building/watching other parts of the "base".
I ended up fixing the foundation bottleneck by re-working my factory design, making a dedicated foundation material ship and using rare quality factories/modules. It's still pretty shocking how fast it tears though 10k stone, its less than the round trip of the space ship.

As for the worms, I gambled for a rare quality personal rail gun and it pops the big worms with 2 shots if you shoot them straight down the line of their face. You don't really need the turrets to fight them, just mech armor, good personal shields and exoskeletons. You can probably do this trick with lower quality, but it just doesn’t work as good.
 
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I ended up fixing the foundation bottleneck by re-working my factory design, making a dedicated foundation material ship and using rare quality factories/modules. It's still pretty shocking how fast it tears though 10k stone, its less than the round trip of the space ship.

As for the worms, I gambled for a rare quality personal rail gun and it pops the big worms with 2 shots if you shoot them straight down the line of their face. You don't really need the turrets to fight them, just mech armor, good personal shields and exoskeletons. You can probably do this trick with lower quality, but it just doesn’t work as good.
That's all true, but that would require me to go to Vulcanus. (And a rail gun turret requires a single shot (at rail gun damage 6.))
 
I don't get what y'all's issue with Vulcanus is. The worms give you all the time in the world to prepare to kill them, and all the lava pools scattered around do is make it so you can't just slap down a premade cityblock blueprint and call it a day. But there's still a lot of space to build stuff on that planet, you just need to use the clearings and connect them with elevated rails.
 
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