Factorio Thread

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Bought the DLC the other day, getting my base ready to launch a rocket tomorrow and try it out. I'm excited
You'll want to restart for the true experience, but yes the rockets are a 10th of total cost, and you skip Yellow + Purple Science.
You'll need many rockets to build the first space platform.
 
I finished my first playthrough a couple of weeks after release. Loved most of it, although I did cave in and make a bot base in Fulgora. I tried sushi, but the throughput just wasn't there.

Here's a tip: go to Vulcanus first, then bring some artillery, ammo (artillery shells are 10 per rocket, thankfully) and general supplies with you when you decide to head to Gleba. Set up one or two artillery turrets with some gun turret support next to where you're going to set up your farms, then let them work their magic while you figure out the rest of the base. Pentapod nests have barely any egg rafts so they're dead easy for one or two shells to wipe out in the early game, and the turrets snipe expansions the moment they pop up. A couple levels of artillery range upgrades and spores become a non-issue, so you can set up your farms and get on with wrangling spoilage and throughput.
 
You can use that to your advantage, I built my first white science platform before doing yellow or purple, that way you hurry to get the logistics bots and can build a better base way earlier.
You can also dump steady but free materials from space, which you can use to avoid having to source them from expansions for awhile.
 
The DLC is amazing. Got my factory on vulcanus to an acceptable state and set up my first interplanetary logistics ships. Once I'm done upgrading my base on nauvis I'll head to fulgora next I think. I want the mech armor I see in the tech tree
 
The DLC is amazing. Got my factory on vulcanus to an acceptable state and set up my first interplanetary logistics ships. Once I'm done upgrading my base on nauvis I'll head to fulgora next I think. I want the mech armor I see in the tech tree
The developers said they wanted people to be able to go to any of the three inner planets in any order, but it's exceedingly obvious they had an intended path. Between the free metals, the foundries and the large mining drills, going to Vulcanus first makes the rest of the run incredibly easy. Going to Fulgora second means you don't even have to set up processing units in Gleba: just ship in the free blue circuits from Fulgora.
 
Each planet you go to makes the remaining planets easier. Vulcanus is generally the simplest and smoothest planet to get started up on, so you can’t really go wrong going there first.

But if you go to Gleba first, you’ll get biolabs going faster for massive science bonuses and Gleba also has infinite copper, plastic and iron going for it.

But if you go to Fulgora first, you’ll get recyclers, good grid equipment and more rocket parts than you can poke a stick at.

There’s also no good reason you can’t just bring an entire base’s worth of materials right away, but you still can drop down with empty pockets and bootstrap the base from local materials (except Aquilo).
 
I went to vulcanus first because I wanted artillery to annihilate biters and expand my base on nauvis some more. I think i'm going to set up a large blue circuit and LDS production plant on vulcanus and ship them into nauvis, since they are my two biggest bottlenecks there and with foundries and my LDS research i can make a fuck ton. Need to design a better space hauler though, mine keeps running out of ammo and getting raped by asteroids.
 
But if you go to Fulgora first, you’ll get recyclers, good grid equipment and more rocket parts than you can poke a stick at.
And Tesla turrets. I've found those are really useful and effective for making killboxes for Demolishers on Vulcanus (with sufficient electric damage) and fortifying defenses elsewhere. While having electric damage tier 6 researched, a few tens of Tesla turrets in two parallel arrays, forming a corridor where the targeting ranges of each array overlap, are at least great for killing small Demolishers easily and within a second, as well as medium Demolishers with a trigger set up. You will still lose one or two turrets with the corridor construction, but it all still works really well. I think it's actually intended by the developers since I noticed from the wiki that Demolishers notably had little electric resistance set on them and also that electricity is able to arc over the segments, that substantially contributed to deciding to work out Fulgora first since I figured I would be able to get access to several fields fairly easily.
The mecha suit, with its ability to fly, combined with many exoskeletons also remarkably makes luring Demolishers much easier as well.
 
you just make massive chest dumps for materials you can't use up in production in planet and hope you beat the game before that comes back to bite you in the ass.
This is exactly what I find annoying. I ended up just making a recycler loop to void 95% of the shit except for holmium ore
 
Interlude

The word "factorio" was included in the description of this Bing AI image.

torio.jpg

No idea whether the service understands the context or just interprets it as a variation of "factory".
 
i am utterly and hopelessly locked in another factorio addiction phase. it's all i can think about, when i'm not playing the factory isn't growing and this is not good.
 
Each planet you go to makes the remaining planets easier. Vulcanus is generally the simplest and smoothest planet to get started up on, so you can’t really go wrong going there first.

But if you go to Gleba first, you’ll get biolabs going faster for massive science bonuses and Gleba also has infinite copper, plastic and iron going for it.

But if you go to Fulgora first, you’ll get recyclers, good grid equipment and more rocket parts than you can poke a stick at.

There’s also no good reason you can’t just bring an entire base’s worth of materials right away, but you still can drop down with empty pockets and bootstrap the base from local materials (except Aquilo).
The only reason you should ever go to gleba first is if you've already beaten the game and are doing a second run with premade blueprints for all planets. Gleba factories take considerably longer to design than any other planet's and gleba is the only exoplanet with a ticking time bomb that activates the instant you land in the form of pentapod evolution.

Going to gleba both without tesla turrets and a plan to get off it and go grab tesla turrets asap is a recipe for disaster and is very likely to brick your run or set it back by several hours if you aren't fast enough.
 
The only reason you should ever go to gleba first is if you've already beaten the game and are doing a second run with premade blueprints for all planets.
Gleba may be more challenging than other planets, but not by that much.

Evolution and attacks work the same way as on Nauvis as they are proportional to your factory activity. You can take your time. Gleba enemies are also only interested in your delicious fruit farms, which can be defended with indigenous landmines, rocket turrets, laser and gun turrets. Tesla turrets are good, but artillery is IMO significantly more effective at entrenching your moist foothold.
 
Gleba may be more challenging than other planets, but not by that much.
Gleba factories don't work unless completely finished and you cannot build as you go or do spagheti with it because you can't stockpile resources. Figuring out gleba for the first time takes a lot more time than figuring out everything else because you can't just jurry rig temporary solutions as easily.
Evolution and attacks work the same way as on Nauvis as they are proportional to your factory activity. You can take your time. Gleba enemies are also only interested in your delicious fruit farms, which can be defended with indigenous landmines, rocket turrets, laser and gun turrets. Tesla turrets are good, but artillery is IMO significantly more effective at entrenching your moist foothold.
Artillery still requires you to visit another planet first and evolution automatically starts ticking the instant you land (its paused before that).

Same way on nauvis, evolution works by time, nests destroyed AND pollution. Landing on gleba starts the ticking clock.
 
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Gleba factories don't work unless completely finished and you cannot build as you go or do spagheti with it because you can't stockpile resources. Figuring out gleba for the first time takes a lot more time than figuring out everything else because you can't just jurry rig temporary solutions as easily.

Artillery still requires you to visit another planet first and evolution automatically starts ticking the instant you land (its paused before that).

Same way on nauvis, evolution works by time, nests destroyed AND pollution. Landing on gleba starts the ticking clock.
Gleba wants you to bring the two fruits together. You can start making iron and copper from fruit with 5 biochambers, plus one biochamber for infinite pentapod eggs so you can keep making more biochambers and spaghetti away. Biochambers are cheap and pocket craftable.

Getting your first foundry, and therefore have automated copper and iron at all on Vulcanus is much more involved. Sorting and voiding fractional outputs in Fulgora is also a lot of infrastructure if you want to automate anything before it backs up on one of the outputs.

Tesla turrets also require you to visit another planet. Gleba is self-sufficient on defenses, but artillery can eliminate all spore cloud pentapods and slow attacks to a trickle.

You can kick rocks for dozens of hours before time-based evolution really does anything. Nest destruction and pollution (spore) output are your main sources of evolution factor, even if you’re quite slow.
 
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