Fallout 76 General Thread - Bethesda does it again!

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Day one patch announced.

54gb reportedly.

:story:
Holy shit. Why not publish the patched version directly? With such a huge patch, it's bound to be as big as the actual game itself.

My Internet is quick as fuck, but even I would be pissed off, if I had to download that much crap to play a game.
 
Metal Gear Survive > Fallout 76

EDIT:

Not interested in discussing how realistic the setting is when super mutants and ghouls exist :)
Edit: thats something bethesda themselves fucking said you absolute idiots

It's almost as though it's dumb to post a completely out of context quote with no quotation marks and expect everyone to know what it is reta.rd.
 
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Holy shit. Why not publish the patched version directly? With such a huge patch, it's bound to be as big as the actual game itself.

My Internet is quick as fuck, but even I would be pissed off, if I had to download that much crap to play a game.

Probably because the game went gold before the public beta and copies are already being churned out in the Chinese factories. Bethesda probably factored on a half decent patch because in the private testing the game is moderately stable even under heavy loads. But they missed crap like the fps glitch.

Oh and the base game according to, I think Ranger Dave was 48gb. So it's bigger than the base game.
 
48gb. So it's bigger than the base game.

Holy shit. Why not publish the patched version directly? With such a huge patch, it's bound to be as big as the actual game itself.
All the data is stored in neat little 4gb .BA2 files, so if they want to change say 1mb of data in a single 4gb .BA2 file they're just going to make you download the newest version of that 4gb .BA2 file. Ultimately this 54gb patch file could be making less than 1mb worth of actual changes to the games files.

It's worth noting the modding community has already created a program to edit .BA2 files.
 
All the data is stored in neat little 4gb .BA2 files, so if they want to change say 1mb of data in a single 4gb .BA2 file they're just going to make you download the newest version of that 4gb .BA2 file. Ultimately this 54gb patch file could be making less than 1mb worth of actual changes to the games files.

It's worth noting the modding community has already created a program to edit .BA2 files.
I hope someone actually does an anlysis of this game and figures out how much the patch actually does change. Would be hilarious to find out the tweaks themselves come down to some ridiculous number and this enormous patch is just Bethesda being lazy fucks.
 
I kinda hope there isn't anti-cheat, me and my buddies have already been joking about KKK mod themed servers, porn mod dating sim servers and Shrek mod themed servers. It'd be a glorious cacophony of shitposts
The idea of porn mod dating servers being in because of no anti-cheat would make this come to mind:
If Fallout 76 keeps having no anti-cheat measures and someone manages to make virtual rape a thing for Fallout 76, one can only expect more articles like this.
 
I’d say forcing a 50gb update instead of a 20mb delta patch is the most Bethesda thing possible but not even testing their uninstaller, holy shit.

If we wind up seeing a 4gb patch every time anything changes codeside this is going to be a clusterfuck to outshine Simcity Online.
 
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I’d say forcing a 50gb update instead of a 20mb delta patch is the most Bethesda thing possible but not even testing their uninstaller, holy shit.

If we wind up seeing a 4gb patch every time anything changes codeside this is going to be a clusterfuck to outshine Simcity Online.

The problem is that there really is no easy way to "slipstream" updates for the engine Bethseda uses.

Bethseda packs it's game resources in BSA/BA2 files that are basically a customized compressed archive, and to "slipstream"delta changes would involve on the spot decompression of the archives, patching in changes to the original archives, then bundling it back up and leaving it on the target computer.

This is obviously not an option on Steam or their own launcher, which does not have the ability to do this sort of thing on the fly.
 
All else notwithstanding, I can't see Fallout 76's playerbase lasting for any longer than it takes for most players to hit level cap and finish all of the quests. Its gameplay is most analogous to survival games like Rust, ARK and DayZ but it doesn't share their core replayability because the PVP and base building (the only features with meaningful replay value) has no risk and no reward besides griefing since the anti-grief mechanics punish players for killing anybody (any old school MMO player could've told them this would happen).

The game's only long-term hope is modded private servers, but again unlike other survival games Bethesda won't allow them because non-public servers would interfere with their clumsy monetization.
 
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