Fallout 76 General Thread - Bethesda does it again!

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Who would have thought that the post-apocalyptic landscape of a nuclear wastelands was this lush and fertile?
As much as I want to drag fallout 76, the environment in this game is more accurate than the other games. Better to say it's inconsistent with the established cannon rather than say it's an inaccurate portrayal of the aftermath of an atomic war
 
As much as I want to drag fallout 76, the environment in this game is more accurate than the other games. Better to say it's inconsistent with the established cannon rather than say it's an inaccurate portrayal of the aftermath of an atomic war
Well neither this nor the existing canon really do a very good job of portraying the aftermath of global nuclear war.
 
This is turning out to be a bigger shitshow than Bethesdaland.
Bethesdaland.png
 
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Unimaginative as fuck, but still not as bad as the "final" boss, which is just Bat-Alduin. Honestly this game is bad on every level except enemies. It has probably some of the most diverse assortment of foes in any Fallout game, with walking bug hives, mutant frogs, headless ogres and even mole men, many of which are taken from neat folklore, however its all wasted because you'll hardly ever encounter the damn things since the majority of the game's landscape is inhabited solely by the Scorched, with mostly Ghouls as the second most common foe. Every corner is filled with more and more Scorched assholes who are basically a replacement for Raiders and this is all caused by what is essentially Bat-Alduin set on fire. And even if by some miraculous chance that you do come across these neat creatures, the bugs and combat will just cheapen the experience.
 
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Honestly, though, Bethesda knows that this game will most likely make a profit. Most of the people buying games these days really do not read up on what they are buying. The casual gamer who had a blast with Fallout 3, New Vegas and 4 will be suckered into expecting more of the same. It is not stupidity on their part - it is more or less being an average console owner who does not care much for what critics say or what the gaming journalism stands for. That is the average console owner these days, and they will most likely give Fallout 76 a profit.

Oh this game will 100% make a profit. You know how much money they spent making this pile of trash? Like, nothing. The netcode is horrific, its basically a Fallout 4 multiplayer mod with recycled assets, pallet swaps and mods downloaded from the Nexus. You pay five voice actors, do no motion capture, leave everything in notes and holo....I mean every cost they could cut, they did.

This took absolutely barely any money, time and effort to make. Fuck, they even cut out QA. I mean Jesus Christ. Their QA was: 'Can it run sort of ok? Yes? Ship it.' My personal feelings is that one of their other games had some sort of budgetary issues that some CEO didn't like and they needed a quick cash injection. This fucker is already in the black, I guarantee it.

Also, Fallout 2 has a multiplayer mod, even though its filled with angry Russian gangs who will rape you and take your shit if you aren't Russian, its better than this pile of garbage: https://www.fonline-reloaded.net/index.html

” Hey!” a voice boomed from my speakers. ” Hey you exceptional individual! You need to make a white man, you hear me? A. White. Man.”

This either:
1) Never Happened

or

2) Is a Troll

Never once, playing any multiplayer game where you could customize a character, was there any serious discussion about shit like this. It was 99% always an over-the-top stereotype trying to get a rise out of someone.
 
Oh this game will 100% make a profit. You know how much money they spent making this pile of trash? Like, nothing. The netcode is horrific, its basically a Fallout 4 multiplayer mod with recycled assets, pallet swaps and mods downloaded from the Nexus. You pay five voice actors, do no motion capture, leave everything in notes and holo....I mean every cost they could cut, they did.

This took absolutely barely any money, time and effort to make. Fuck, they even cut out QA. I mean Jesus Christ. Their QA was: 'Can it run sort of ok? Yes? Ship it.' My personal feelings is that one of their other games had some sort of budgetary issues that some CEO didn't like and they needed a quick cash injection. This fucker is already in the black, I guarantee it.

Also, Fallout 2 has a multiplayer mod, even though its filled with angry Russian gangs who will rape you and take your shit if you aren't Russian, its better than this pile of garbage: https://www.fonline-reloaded.net/index.html

That really is the most depressing part about all this.

Even back in the old days, clear cash grabs and rushed out products were still mostly functional and worked as intended. (with exceptions of course) What usually plagued those games was just general bad game design.

Here it feels like Bethesda and companies like it have all but completely lost touch with the core consumers and just make something that only looks remotely like a game and send it out regardless of how finished it was.

And they can get away with this too thanks to the existence of modders and patches. Why spend time carefully looking over a game and polishing it before release when you can just do it later? Or in Bethesda's case, when your customers can do it for you.

It's like Steve Jobs said in that one video, these companies have become complacent and have let the sales and marketing teams take charge instead of the people who know how to make good video games.

There are of course loads of other factors involved, the cost of making games now, the need to release certain games during the holiday season to maximize profits, ect. But you get the point.

And the worst part about all this is that the average consumer won't care. As others have stated, most people aren't really informed about the game industry, its practices, or what makes a good game. Nor would they really care. Which just leads to these companies to just keep pushing their boundaries.

The whole thing just sucks all around.
 
lol, Ian Miles Chong is sperging out on Twitter calling these bugs 'minor'. Ignoring all the other problems with this game. That guy is fucking stupid, I swear.

That really is the most depressing part about all this.

Even back in the old days, clear cash grabs and rushed out products were still mostly functional and worked as intended. (with exceptions of course) What usually plagued those games was just general bad game design.

Here it feels like Bethesda and companies like it have all but completely lost touch with the core consumers and just make something that only looks remotely like a game and send it out regardless of how finished it was.

And they can get away with this too thanks to the existence of modders and patches. Why spend time carefully looking over a game and polishing it before release when you can just do it later? Or in Bethesda's case, when your customers can do it for you.

It's like Steve Jobs said in that one video, these companies have become complacent and have let the sales and marketing teams take charge instead of the people who know how to make good video games.

There are of course loads of other factors involved, the cost of making games now, the need to release certain games during the holiday season to maximize profits, ect. But you get the point.

And the worst part about all this is that the average consumer won't care. As others have stated, most people aren't really informed about the game industry, its practices, or what makes a good game. Nor would they really care. Which just leads to these companies to just keep pushing their boundaries.

The whole thing just sucks all around.

I mean, they just don't care. And Fallout 76 won't get saved by mods. Mods aren't coming for a year because they want their microtransactions to soak up as much money as possible. And yup, that's exactly it. This has a marketing exec written all over it. Expect them to alter it to have a Battle Royale mode with microtransactions eventually.

They know Bethesda fanboys will just eat up whatever shit they serve them and buy their microtransactions. That's why I'm saying eventually AAA gaming isn't going to be where you go for a decent product anymore. Filled with Microtransactions, overpriced, not worth the time, cutting out everything just for profit. They'll have their manbaby fans who'll buy anything and the rest of us moving on or playing an older, better game for the nth time.

Fortnite and Battle Royale really fucked gaming up for awhile since now every fucking company is chasing that dog. Its only when they all inevitably fail that we can move on from this fucking nightmare.
 
So I watched some Youtube footage and apparently since there are no npcs what happens is you go to a terminal get an objective to collect five whatevers and then return to the terminals to get caps dispensed and this is the whole game.

Old School Runescape is free and offers 100 times more depth than this.
 
The worst thing about this is that it wastes a good idea that could have been used for an amazing game.
Just imagine, a game set pretty early in the Fallout timeline, where the community can actually shape the region by doing faction wars, community goals and so on... Just imagine the next Fallout game thereafter also had that region and you could explore it like 150 years or so after the MMO has run its course.
So I watched some Youtube footage and apparently since there are no npcs what happens is you go to a terminal get an objective to collect five whatevers and then return to the terminals to get caps dispensed and this is the whole game.

Old School Runescape is free and offers 100 times more depth than this.
That sounds... amazing. In a brutal, joyless way, that is.
 
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Almost like the rest of the series is about the post-post-apocalypse era:thinking:
I meant the environmental conditions of a post-nuclear war world. Given Fallout's generally lower technology level with computers and guidance systems, the nukes would probably be in the megaton yield range, since lower yield nukes are only a viable option when you can precisely target. Assuming an en masse exchange of nuclear weapons occurred nuclear winter would be a far more probable outcome than the world turning into a giant desert, ala the Fallout games.

So I watched some Youtube footage and apparently since there are no npcs what happens is you go to a terminal get an objective to collect five whatevers and then return to the terminals to get caps dispensed and this is the whole game.
I know this is :autism: but how have caps become the primary currency only 25 years after the war, and why are terminals set up to dispense this relatively new de facto currency.
 
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