Fallout 76 General Thread - Bethesda does it again!

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Not surprising. Remember that Sony unintentionally revealed the PS4 version's player count a month after release and it was alarmingly low given the PS4's dominance. I imagine the PC population is even smaller since it's usually the first to dive if a multi-platform game is shit.



The game almost certainly cost pennies to make and broke even on launch sales. The steep discounts and dogshit MTX suggests they're just trying to cover the server costs and anything left over is coke money for Todd and Pete.

It's the laziest asset flip I've ever seen so I'm sure it made it's production costs back but Bethesda clearly intended for it to be a long term revenue generator with a cash shop like Destiny or TF2. That shit isn't going to happen.
 
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It's the laziest asset flip I've ever seen so I'm sure it made it's production costs back but Bethesda clearly intended for it to be a long term revenue generator with a cash shop like Destiny or TF2. That shit isn't going to happen.

That was their ideal, but I think anyone connected to its development knew it was never going to be anything more than last minute polish on Zenimax's year-end investor report. The proof is that they've barely updated the game 3 months after launch: This means they didn't make long-term plans during production and invested minimal personnel to keep overhead low.
 
Bethesda is now mass-banning anyone who still plays it.

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"76 is all I enjoy in my life right now" lmfao
 
"They're just cosmetic!"
Yeah, no, offering an in game bonus provided by purchased items is a little more than just cosmetic. Granted it was apparently just for an event, but it's pretty obvious they did that shit to drive sales of Atom Shop items.
It was likely also to test the waters to see how the community reacts to microtransactions that add an in-game boost. If people don't make a stink they're gonna start doing it again and again.

And sadly, I don't think they're ever going to be called out on it in any meaningful way by their player base. I've been searching through the Reddit for FO76 and so far I can't seem to find any sort of backlash at all.
 
Well yeah, the ten people left playing Fallout 76 are too deep in the kool-ade to back out now regardless of what Bethesda does with it.

If people are unironically enjoying this game they need to consider the self respect aspects of a purchase.

That makes me wonder who is more delusional, Artifact players or Fallout 76 players. Artifact, while the game functions well, doesn't feel fun to play except for a very small target audience, and the monetization turns off a lot of people from playing. Fallout 76 is just a broken-ass game in so many ways. ATLAS could also be lumped in too, given how broken the game was on release, even with it being an Early Access title.
 
Although Anthem may be the new hotness for gamers to ridicule I can't just let Bethesda slip under the radar until their little dumpster fire fizzles out for good. So here's some "news" I've been able to collect about this corpse

They're apparently about to drop their 7th update. What do they have in store? Slight tweaks to energy and heavy weapons, adjusting the C.A.M.P. system, and adding distilling and brewing. Amazing update! Thank you Bethesda

Coming March 19 is their first seasonal event, the Fasnacht Parade! You do more fetch quests and you get some holiday masks you won't wear in place of your power armor. Fun right?

Also previously unreported on is their roadmap for 2019. As you can see below we have many exciting things to look forward to such as, NEW FEATURES and NEW QUEST(S).
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Now what have the sycophants at Reddit been up to lately?
Can't wait for these updates
 
Everyone goes "ah" and moves on with their personal lives.

Personally can't wait for more "updates" about that months-long Canvas Bag shipments.
 
oh there is always something there to remind me (about fallout 76)
 
I no longer believe that Fallout 76 is a failed marketing scheme or a bad product. Nobody is this inept at selling things. Instead, I now consider it to be a massive troll. Todd Howard is just sitting there at his keyboard adding in even more shit that people do not want and laughing while saying "u mad?"
 
I no longer believe that Fallout 76 is a failed marketing scheme or a bad product. Nobody is this inept at selling things. Instead, I now consider it to be a massive troll. Todd Howard is just sitting there at his keyboard adding in even more shit that people do not want and laughing while saying "u mad?"

I'm actually kind of inclined to agree with this. Call me crazy, but the whole debacle of Fallout 76 reeks of a "Springtime For Hitler" ploy that actually ended up succeeding.

I just get this eerie feeling that Fallout 76 was set up to fail as a high-risk/high-reward marketing ploy for The Elder Scrolls VI (and possibly Doom Eternal). Most of Fallout 76's assets were recycled wholesale from Fallout 4 and Skyrim and rumors indicate that the game was made on the cheap because it was supposed to be a quick shovelware budget side game to keep people occupied until the next major release.

They probably spent more money to license The Beach Boys and that cover of "Country Roads" than they did on the actual game itself. Which makes me think that if the game flopped, the investment was low enough for Bethesda to risk it, and if it really was supposed to have been a cheap side game to fill the gaps between major releases (similar to Fallout: New Vegas, which was why Bethesda licensed it to Obsidian) then the logic would make sense.

If the game succeeded, that would be extra money in Bethesda's pocket and if it failed, they didn't spend enough on it to be that big of a loss, it's the same logic that a lot of film studios use when they make cheapo low-budget films in-between their major releases. And tellingly, the film studios put these low-end films out during times of the year where there is less competition from other major releases (the so-called "Dump Months", with January in particular being the go-to month for shitty releases, both in film and to a lesser extent in video games)

Yet despite the cheapo nature of the game, Fallout 76 was announced out of nowhere and hyped all to hell throughout the summer of 2018 and released it mere weeks before Red Dead Redemption 2's release date, a game that was so eagerly awaited and had so much effort poured into it that it was a guaranteed lock for "Game of the Year" and indeed turned out to be the biggest game of 2018. The only other game that came out close to the same time was Call of Duty: Black Ops 4, which was mainly out of a sense of tradition (all the Call of Duty games come out around November and have since 2006) and because Call of Duty was enough of a guaranteed best-seller that it could afford to take a hit from RDR 2.

Also, unlike Fallout 76, Black Ops 4 actually had money and effort poured into it and was marketed properly.

Between the grand success of RDR 2 and the epic failure of Fallout 76, a lot of the big name studios pushed back a lot of their big-name releases to January, resulting in a lot of smash hits in a month normally reserved for low-end shovel ware. Two of the most eagerly awaited releases came out in January (Kingdom Hearts III and the remake of Resident Evil 2) and both were very successful mainly because they didn't have to directly compete with RDR 2.

With all the poor marketing, terrible gameplay, boneheaded business decisions after the initial failure, and the fact they directly set a side game up against the most anticipated AAA game of the year, it's almost as if Bethesda was setting up Fallout 76 for failure.

TL;DR-Fallout 76 is the New Coke to Elder Scrolls VI's Coca-Cola Classic.
 
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