Fallout 76 General Thread - Bethesda does it again!

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Lol I just looked on Steam and they're still asking $40 for this fuckin' game! Kenshi is only $30, and there's no fuckin' way Wastelanders is %25 better than Kenshi, so I guess I'm gonna be playing that for the next few thousand hours, so fuck you Todd! Go chew on a nylon bag!

And fuck Pete Hines, did any of you see that interview he did about a month ago, where he sounds like a scolded child trying to explain himself. "welll we just wanted to try something different..." Pro Tip here Pete, it's OK to want to try something different, but it also has to be GOOD! And since you like using restaurant analogies, I'm gonna make one of my own. Imagine there's a really good Mexican joint in your town and you got a hankerin' for some spicy beef laxative, so you go there and sit down, and realize that they changed into a Chinese place. Instead of bullfight paintings and sombreros hanging on the walls they got Buddha statues and paper lanterns everywhere, and you also notice that except for the decor, everything's still the same, the waiters, the chefs, etc. And you're sitting there and thinking, "Well, I'm not really in the mood for Chinese, but since I'm here, fuck it" and order, and when you get your food you realize that they just took the taco fixins and spanish rice and added some ginger root and water chestnuts to it and tried to pass it off as Chinese, and it's fuckin' terrible, so you go up to the owner and say, "This is garbage, I want a refund" and he's all like "WOW, we're just trying something different, settle down." Wouldn't you just throw that slop back in his face?

And while I'm at it, fuck Emil Paguarilo! Keep his simple, stupid, stinky ass writing those bubblegum wrapper jokes!
 
Lol I just looked on Steam and they're still asking $40 for this fuckin' game! Kenshi is only $30, and there's no fuckin' way Wastelanders is %25 better than Kenshi, so I guess I'm gonna be playing that for the next few thousand hours, so fuck you Todd! Go chew on a nylon bag!

And fuck Pete Hines, did any of you see that interview he did about a month ago, where he sounds like a scolded child trying to explain himself. "welll we just wanted to try something different..." Pro Tip here Pete, it's OK to want to try something different, but it also has to be GOOD! And since you like using restaurant analogies, I'm gonna make one of my own. Imagine there's a really good Mexican joint in your town and you got a hankerin' for some spicy beef laxative, so you go there and sit down, and realize that they changed into a Chinese place. Instead of bullfight paintings and sombreros hanging on the walls they got Buddha statues and paper lanterns everywhere, and you also notice that except for the decor, everything's still the same, the waiters, the chefs, etc. And you're sitting there and thinking, "Well, I'm not really in the mood for Chinese, but since I'm here, fuck it" and order, and when you get your food you realize that they just took the taco fixins and spanish rice and added some ginger root and water chestnuts to it and tried to pass it off as Chinese, and it's fuckin' terrible, so you go up to the owner and say, "This is garbage, I want a refund" and he's all like "WOW, we're just trying something different, settle down." Wouldn't you just throw that slop back in his face?

And while I'm at it, fuck Emil Paguarilo! Keep his simple, stupid, stinky ass writing those bubblegum wrapper jokes!

It would be 1000% OK if Bethesda sincerely wanted to try something different and it came out bad - it happens to games all the time. If there's enough sincere effort put in, players will notice and stick by it if they like it.

That isn't what happened here, Bethesda intently tried to shit out the lowest possible budget Fallout game they possibly could (by reusing tons and tons of assets) and hope the brand name/Bethesda name would be able to carry them through to an easy profit. That is what you're being called out on and rightly so.
 
It would be 1000% OK if Bethesda sincerely wanted to try something different and it came out bad - it happens to games all the time. If there's enough sincere effort put in, players will notice and stick by it if they like it.

That isn't what happened here, Bethesda intently tried to shit out the lowest possible budget Fallout game they possibly could (by reusing tons and tons of assets) and hope the brand name/Bethesda name would be able to carry them through to an easy profit. That is what you're being called out on and rightly so.
For context: I had gotten this game for free as a """""""gift""""""" from a Fallout fanboy (he really only bought several copies for us because he was so desperate for people to play with them), meaning in turn I also got it for free on Steam. And I still feel like I got ripped off.

The game is such a nothingburger and so devoid of anything interesting because it is so low-budget that about 3 hours into the game (pre-the battle royale update because fuck playing this game at its current state), I legitimately fell asleep while playing it. Even when playing other Fallout games, I'd get frustrated, bored, exasperated, but at least I felt like I was doing something and moving the plot forward whenever I played it - and if any of you have seen my other posts, you'd know my thoughts on Fallout are mixed/bad as is - but never before when I've played any game had I fallen asleep while in the middle of playing; Fallout 76's gameplay loop doesn't move you forward in any way, because you can't move forward, because there is no story, so you just try and entertain yourself in this empty environment with nothing to do; you have audiologs and encounters, that's it.

When Bethesda said you would have to "make your own fun and build a community/adventure with your friends", what they really meant was "We're just going to make places that spawn enemies as fodder for you to kill for no real reasons, and you better hope your friends give enough of a shit to stay on the path, otherwise everyone suffers: no exploring, stay on path, just eat and drink and defeat robots and mutants. Repeat until you get better weapon/nuke to omega-delete robots and mutants".

All of this is just a long winded way of saying: I disagree, it wasn't that Bethesda was intent on shitting out the lowest budget Fallout game, because that'd imply there was anything Fallout about it - save for aesthetic and a few mechanics - that was even attempting to be an actual game: this was Bethesda's attempt at creating a infinite money simulator that more resembles apps like Candy Crush than an actual video game...only without adding in any real gameplay to entice people because making a game is hard and it failed. Miserably. Give them credit: at least apps are usually built around gameplay that's meant to be addictive. Fallout 76 wishes it could have that.
 
:story:It keeps happening!!:story:
Get Fallout 76 now and you too can be robbed by both real players and NPC's


Fallout 76's new NPCs are stealing weapons from dead players
By Christopher Livingston 15 hours ago
And they won't give them back.
Fallout 76 Wastelanders

(Image credit: Bethesda)
Fallout 76 is much better now that the Wastelanders expansion has arrived—it populates the world with new human residents, making the game feel much more alive. These new NPCs are a welcome change and it's genuinely nice to see some friendly faces in Appalachia.
Friendly as they are, however, some of these new NPCs have been displaying a disturbing habit for thievery. Several players have reported that during events like Riding Shotgun and Radiation Rumble, NPCs have been stealing from them. Specifically, on more than one occasion when a player was killed during the event, they respawned only to find their best weapon—and all of its ammo, sometimes thousands of rounds worth—was now in the hands of an NPC.

That's right. When you die, an NPC can take your gun and ammo right off your corpse and use it themselves—which is something even other players can't do in Fallout 76.


Surprising AI behavior like this is normally pretty cool to see in games, but these NPCs are unfortunately not giving the weapons back when they're done with them. That's a big problem for players who have spent untold hours acquiring legendary gear that isn't easy to replace.
You can actually see it happen in the video below from Dani Garcia. At the 1:00 mark, the player is killed while participating in an event. After respawning, the player looks through their inventory and weapon wheel to discover that their gatling plasma gun has gone missing. Then, at 2:25 in the video, the player catches up with friendly NPC Marion Copeland, who is now using the very same gatling plasma gun, which she apparently harvested off the player's body.

That's cold, Marion. Ice cold.

And it's especially unfair since Copeland herself can't actually die during the mission, even when the player stands around letting her be overwhelmed by enemies. So, there's no way to loot her corpse and get their stuff back. Once an NPC loots your corpse, it seems, your gear is gone for good.


It's not entirely new behavior—enemies in Fallout games will often pick up and use a weapon if they find one that's better than what they have equipped. I also seem to recall NPCs in Fallout 4 would jump into a player's unequipped power armor to defend a settlement. But they'd at least return it when they were done with it, not keep it forever.
Bethesda is investigating the bug, but in the meantime, if you're heading into an event, you may not want to bring your most precious weapon with you. It could wind up in the pockets of Appalachia's newest residents.
The video from the article, skip to 1 minute and 2:25 respectively for the theft and discovery of the essential NPC thief
 
:story:It keeps happening!!:story:
Get Fallout 76 now and you too can be robbed by both real players and NPC's



The video from the article, skip to 1 minute and 2:25 respectively for the theft and discovery of the essential NPC thief
Watch as eternally devout fans still try to defend this shit by claiming "I still expected far worse. At least they're not stealing anything I can't get back like real money" Someone I know actually said this to me after I told them about the news.
 
Watch as eternally devout fans still try to defend this shit by claiming "I still expected far worse. At least they're not stealing anything I can't get back like real money" Someone I know actually said this to me after I told them about the news.
Beat them up and steal their lunchmoney IRL; they're cucks enough to let that happen online, so you might as well bully them to death now.
 
Watch as eternally devout fans still try to defend this shit by claiming "I still expected far worse. At least they're not stealing anything I can't get back like real money" Someone I know actually said this to me after I told them about the news.
Beat them up and steal their lunchmoney IRL; they're cucks enough to let that happen online, so you might as well bully them to death now.
Next update Todd himself comes to your house to shake you down like a schoolyard bully.
 
The next update the game will wipe your hard drives on death. Bethesda drones will still applaud it as being bold and realistic.
They'll blame trolls and not Bethesda for it.
What did the new stuff actually add to the game intentionally?
NPCs and stuff that should've been in the game on release date. Don't buy it, at worst let desperate retarded cucks give it to you since they're so dumb and desperate to play this game with others they'll actually do that the dumb bastards.
 
Don't buy it, at worst let desperate exceptional cucks give it to you since they're so dumb and desperate to play this game with others they'll actually do that the dumb bastards.
Don't worry, I was never going to buy it. I just saw there was an expansion or something and was wondering what it added. My understanding is that it's nowhere near being a No Man's Sky-type redemption arc.
 
:story:It keeps happening!!:story:
Get Fallout 76 now and you too can be robbed by both real players and NPC's



The video from the article, skip to 1 minute and 2:25 respectively for the theft and discovery of the essential NPC thief

I'm pretty sure I know what is happening. Their npcs are programmed to pick up better gear if they come across it. This is fine because if the player dies the game immediately reloads to the last save point. Since it doesn't happen in this game, the npcs loot the body as it despawns. This is what happens when you use the same build for your last twenty games.
 
It would be 1000% OK if Bethesda sincerely wanted to try something different and it came out bad - it happens to games all the time. If there's enough sincere effort put in, players will notice and stick by it if they like it.

That isn't what happened here, Bethesda intently tried to shit out the lowest possible budget Fallout game they possibly could (by reusing tons and tons of assets) and hope the brand name/Bethesda name would be able to carry them through to an easy profit. That is what you're being called out on and rightly so.
And F76 isn't really that different to the games they made before. It's not like they made a Fallout themed real time strategy game or something. Like I've said before, F76 is just F4 with an ENB and all the fun either removed or hidden behind a paywall.

And I'm gettin' really fuckin' sick of Pete Hines. For all I know he might be a real good guy IRL, a loving family man, loves puppies, volunteers at the homeless shelter, etc but when I see a 50 year old man simpering like a 8 year old that accidentally broke a vase I just wanna slap the shit out of him! And it doesn't help that he's an asshole online, and not very good at his job! He's the head marketing wankateer, it's his job to lie to me, kiss my butt, and get me to consume product and then get excited for next product! They should put the cleaning lady in charge of PR, she'd do a better job! "Mrs Gonzalez, what are your thoughts on the purchasable repair kits?" "Oh Seenor, I don't play dees silly games. I just cleen the floor, den I go home and take care of my nino."

I just can't get over how bad this game is. I mean, there's always been over hyped, under preforming games, but they have mitigating circumstances. Daikatana was a victim of John Romero's unrestrained ego and a woefully inexperienced development team, but at least the online deathmatch mode was fun. Duke Nukem Forever was a mediocre FPS that spent over a decade in development hell, but at least it was playable, as in it was a fully functional interactive software application. But Bugthesda is a billion dollar company that's been making games for decades, there should be no way they've fucked up this badly, but here we are!


I'm pretty sure I know what is happening. Their npcs are programmed to pick up better gear if they come across it. This is fine because if the player dies the game immediately reloads to the last save point. Since it doesn't happen in this game, the npcs loot the body as it despawns. This is what happens when you use the same build for your last twenty games.
Your settlers did the same thing in F4, when your settlement was under attack they'd take weapons out of your workbench, and they wouldn't just take one gun, they'd take 10 guns and thousands of rounds of ammo when they only need 1 round. That bug goes all the way back to Oblivion, when they were working on Radiant AI the NPC's would go into a weapons shop and buy all of the weapons.
 
An itemized list of reasons why anyone who tries to give this POS a blowjob should be relentlessly mocked as a shill:

https://crappygames.miraheze.org/wiki/Fallout_76
Crappy Games Wiki? More like Crappy English Wiki. Seriously, if you took a shot of booze for every grammar error on that site, you'd be dead from alcohol poisoning in a matter of seconds.
 
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