Fallout series

God bless the 13 Commonwealths of the USA! God bless the Enclave!
fallout__flag_of_the_united_states_of_america_by_okiir-d8x13my.png
 
I just started playing the first Fallout

I died from rats

For some reason the isometric top-down angle bothers me after like fifteen minutes and makes me feel sick, is there a setting to prevent this? I know there has to be something to get around it.
 
  • Feels
Reactions: DatBepisTho
I'm really starting to wonder what's wrong with some people. I decided to go through the comments of the new frontier mod trailer (AHHHHHHHHHH) and just kind of see what kind of shit was going down, and the Fallout 76 shills are in full force and they're more exceptional than ever.

Seriously someone tried to sperg about how people are ok with tanks and shit in large scale combat and how that's such a departure from fallout, so why are people pissed about 76 and not this duhur. Then when a guy explained that even things like APCs and tanks were in use since fallout 2 and that tactics had vehicles. Then the exceptional individual tried to use the fact the other guy used tactics as an example of vehicles was somehow justification for Fallout 76. Then tardo the wonder shill decided to use pre orders as a seal of quality then round it off with a "they don't have to cater to your very specific standards".

I saw this over and over, why do Bethesda fans hate RPGs, lore, and feel the need to justify shit everywhere they go?

Also has anyone here tried Fallout 1.5? I'm thinking about trying it but I don't want to get invested into something that shits itself 10 hours into the game.

Tactics isn't considered canonical, which is why Frontier becomes a bit of an oddity.

It's also really obvious from their own trailers that the mod isn't likely to work very smoothly at all (unlike New California, which will be out later this year). The story is also rather... weird and seems to be just slamming in factions that were in New Vegas for the sake of it rather than creating something totally new. Something Bethesda did as well, with the awkward placing in of the Enclave and BoS, but the latter they honestly turned around as a faction in Fallout 4, in my opinion.

The Snowblind Legion (Originally XXI Legion) feels very put together and breaks how the Legion is established as working in New Vegas, with the tribe not really being broken down and submitted to the control as one of the 86 tribes. The Snowblind still have most of their identity rather than being broken down and mixed among the others. Y'know. Literally Edward's point of the fucking Legion.

The NCR having an entire army go AWOL also makes little sense and would likely cripple the NCR as a whole considering the already open Baja and Mojave fronts. It would've made far more sense for Kimball to have opened the Portland Front, then promptly abandoned it when little head way or newspaper headlines panned out. The cold of The Frontier would've also seen assholes like the cattle barons constantly call for war resources diverted elsewhere, namely to the far more arable areas such as Baja and the water of the Mojave. That carrying out its duty despite the bitterness and lack of resources would've been way cooler, and seeing the NCR struggle with and against the locals as they try to create safe governance would've worked nicely. Heck, you could even have a moment in the game where the NCR central basically tells them no more resources are coming their way, and they'd have to look more towards looking after and recruiting things themselves.

In other words, you'd have made a snowy, NCR equivalent to the legendary "Forgotten 14th" army that fought in Burma in WW2.
 
I'm really starting to wonder what's wrong with some people. I decided to go through the comments of the new frontier mod trailer (AHHHHHHHHHH) and just kind of see what kind of shit was going down, and the Fallout 76 shills are in full force and they're more exceptional than ever.

Seriously someone tried to sperg about how people are ok with tanks and shit in large scale combat and how that's such a departure from fallout, so why are people pissed about 76 and not this duhur. Then when a guy explained that even things like APCs and tanks were in use since fallout 2 and that tactics had vehicles. Then the exceptional individual tried to use the fact the other guy used tactics as an example of vehicles was somehow justification for Fallout 76. Then tardo the wonder shill decided to use pre orders as a seal of quality then round it off with a "they don't have to cater to your very specific standards".

I saw this over and over, why do Bethesda fans hate RPGs, lore, and feel the need to justify shit everywhere they go?

Also has anyone here tried Fallout 1.5? I'm thinking about trying it but I don't want to get invested into something that shits itself 10 hours into the game.

Since I'd rather not go on a boomer-esque tirade on how "the new generation people have ruined something yet again," I'll just give you the short, short, short answer: Bethesda fans are the video game industry's equivalent to bugmen.

Oh, and Fallout 1.5 is okay. It feels more like a generic apocalypse setting that happens to share some of Fallout's aesthetics, if you get my meaning. Your character also starts the story with amnesia, so uh... yeah. Be prepared for the eventual plot-dump exposition that explains every detail of his/her past. There's at least one location with a concept that's almost a carbon copy of something from the original games. You may or may not be reminded of a certain "Vault City" when you get to Albuquerque... That's all pretty minor stuff, though. The only major problem I could think of would be how factions work.

Doing certain quests for one faction will lock you out of doing quests for another, which is basically the same way NV's end game works, just on a much larger scale since the amount of factions is far greater. That's fine, but there's a catch; sometimes the writing doesn't make it very clear that you've reached a "point of no return," AKA the point where you can't do quests for an opposing faction. Before you make the decision to side with a group, the game does tell you: "hey, you're probably going to piss certain people off if you go through with this." It's just usually written in a very vague manner, and sometimes it doesn't tell you who exactly you're going to be locked out of questing for.

Aside from that, the mod is fine. Overall, it's a rather "meh" experience, but if you're starved for something that's even remotely like the original Fallout games you might as well download it.

You might also want to keep your eye on Fallout: Nevada. I've played a little bit of it and I'd say it's actually a HUGE step up from 1.5. Its only problem being that it's not fully translated yet, which is why I've only played a little.

by the way i actually helped re-write a couple characters for the translation, but someone else's work made it instead of mine in the latest update :l

The end of the game is glitched as Hell and there's a ton of cut content that you shouldn't focus on. If something seems more difficult than it should be, it's probably because you literally can't do it in the base game (without the restoration mod.)

Just saying this in case you're as stubborn as I tend to be and try to play the game without looking shit up.

Also, your build is far more important than 3dpd Fallouts and it makes or breaks most characters. If you die now, it's probably best to remake your character. Your companions are meant to be somewhat disposable and are rendered near useless past the halfway point.
go back to shitposting

i don't like seeing someone like @Y2K Baby writing posts that are actually informative
 
Tactics isn't considered canonical, which is why Frontier becomes a bit of an oddity.

It's also really obvious from their own trailers that the mod isn't likely to work very smoothly at all (unlike New California, which will be out later this year). The story is also rather... weird and seems to be just slamming in factions that were in New Vegas for the sake of it rather than creating something totally new. Something Bethesda did as well, with the awkward placing in of the Enclave and BoS, but the latter they honestly turned around as a faction in Fallout 4, in my opinion.

The Snowblind Legion (Originally XXI Legion) feels very put together and breaks how the Legion is established as working in New Vegas, with the tribe not really being broken down and submitted to the control as one of the 86 tribes. The Snowblind still have most of their identity rather than being broken down and mixed among the others. Y'know. Literally Edward's point of the fucking Legion.

The NCR having an entire army go AWOL also makes little sense and would likely cripple the NCR as a whole considering the already open Baja and Mojave fronts. It would've made far more sense for Kimball to have opened the Portland Front, then promptly abandoned it when little head way or newspaper headlines panned out. The cold of The Frontier would've also seen assholes like the cattle barons constantly call for war resources diverted elsewhere, namely to the far more arable areas such as Baja and the water of the Mojave. That carrying out its duty despite the bitterness and lack of resources would've been way cooler, and seeing the NCR struggle with and against the locals as they try to create safe governance would've worked nicely. Heck, you could even have a moment in the game where the NCR central basically tells them no more resources are coming their way, and they'd have to look more towards looking after and recruiting things themselves.

In other words, you'd have made a snowy, NCR equivalent to the legendary "Forgotten 14th" army that fought in Burma in WW2.

Actually from their side videos where they show stuff like the vertibirds off the performance doesn't look that horrific and they're trying to get it as optimized as possible.

Though I do agree on your points about the lore to an extent, but at the same time I haven't payed to much attention to exactly what's going on story wise beyond the fact there's an AWOL NCR cell there and a Legion there (mostly because I like to feel out fallout stories as I play them and read up on whats going on overall later) so I can't say much on that, I'm still excited because the sidequests they showed off look fantastic and I'm somewhat interested to see how well the vehicles are actually used.

Though believe me if it's bad I'll sperg out a 40 page essay on what I didn't like and why it was fucking garbage just like I did when FO3 came out (It was actually like 20 pages but still, it was far to long) but from what I've seen it looks a lot like what I wanted out of a fallout new vegas sequel, though I should look more into New California I rember seeing stuff on it when it was like project brazil or some shit and I wasn't really impressed at the time but that was a while ago so things may have changed.
 
  • Feels
Reactions: Y2K Baby
I don't find it too hard to believe that the NCR could get their hands on working vehicles. The Chosen One gets an operational car in Fallout 2. The NCR itself is able to maintain some vertibirds and according to dialogue have working excavation equipment at the quarry and a rail network to transport the limestone they mine.
 
  • Feels
Reactions: Y2K Baby
I don't find it too hard to believe that the NCR could get their hands on working vehicles. The Chosen One gets an operational car in Fallout 2. The NCR itself is able to maintain some vertibirds and according to dialogue have working excavation equipment at the quarry and a rail network to transport the limestone they mine.

Actually they were also making efforts to build more railways as well and had logistics trucks and I'm pretty sure they had combat vehicles like tanks since they had a mechanized division and were able to build and maintain vertibird.

Then again even the Legion was supposed to have vehicles, originally they had motorized chariots and things like that but they never made it into NV because the engine tends to explode when you try to do anything more complex than make the terrain slightly bumpy, thankfully moding has made the engine slightly functional.
 
It's been ages since I could play NV and god what a great game.

This playthrough I'm roleplaying as Brad from LISA, a gruff no-nonsense drug addict, karate champ and one endurable motherfucker. Unarmed is surprisingly fun.
 
It's been ages since I could play NV and god what a great game.

This playthrough I'm roleplaying as Brad from LISA, a gruff no-nonsense drug addict, karate champ and one endurable motherfucker. Unarmed is surprisingly fun.

Someday I'm going to do my "Bitch of the Legion" playthrough -- female, gung-ho for Caesar, melee and stealth with the Cannibal perk, pining for Vulpes Inculta.
 
I thought FO3 dad is really stupid. He is doctor in shelter and the leader of the shelter is so paranoid that the doctor cannot do a medical examination on leaders daughter without him present.

Why would he think his son would be safe in the shelter after he escapes?

Better writing idea, you and Dad try to escape together. You get shot. Dad thinks you are dead and runs. You are kept in a cell for years until you escape. You confront dad for abadonning you. Say you can find out later the overseer has been sending out radio messages that you died and it's your dad's fault to torment dad or something.

It just makes more sense than "I wanted to fix a pump thing but I wanted to leave you with an insane control freak with absolute power".
 
It's been ages since I could play NV and god what a great game.

This playthrough I'm roleplaying as Brad from LISA, a gruff no-nonsense drug addict, karate champ and one endurable motherfucker. Unarmed is surprisingly fun.

Oh boy are we going over RP builds? Because as soon as I fix my PC this weekend I'm doing melee gay cannibal run. I've never really messed around with a melee run and I've never used to cannibal perk, so I might as well get creative right?
 
I thought FO3 dad is really stupid. He is doctor in shelter and the leader of the shelter is so paranoid that the doctor cannot do a medical examination on leaders daughter without him present.

Why would he think his son would be safe in the shelter after he escapes?

Better writing idea, you and Dad try to escape together. You get shot. Dad thinks you are dead and runs. You are kept in a cell for years until you escape. You confront dad for abadonning you. Say you can find out later the overseer has been sending out radio messages that you died and it's your dad's fault to torment dad or something.

It just makes more sense than "I wanted to fix a pump thing but I wanted to leave you with an insane control freak with absolute power".

James was shown to have a HUGE naive spot: He knew the Overseer was a control freak, but he thought HE would get the blame, and you'd generally get off when it was clear you didn't know shit.

Unfortunately, his mis-estimation nearly got you killed.

It's a pattern, really. He knew Stanislaus Braun was a genius and he certainly had to notice something fucked up before he entered the simulation pod, he just underestimated just how bad it would be.

Dr. Lee even notes James is a big picture guy who tends to not think about the little yet important details too much.
 
Well, in Fallout 4 I played an RP build as Deckard Bane for a while. All melee, hopped up on drugs, all mean girl dialogue options all the time. The aspiration was to reach the 10 strength perk Pain Train, which would have been renamed the Cain Train in his honor. Don't think I got that far that playthrough, maybe 20 hours.

deckardbane.png


deckardbane1.png


No one cared who I was until I put on the mask.
 
Back